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#66103, "Shifters and Their FORMer Glory"
Edited on Tue 03-Jan-17 07:46 PM
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I think shifters are awesome. I think most forms are pretty damn close to balanced and the thrill of the gamble and the adapting to the different forms as a player has me coming back to them throughout the years.
I remember a few years back they got hit pretty hard with the stats having a big impact on them, etc, etc. I thought this was a fine change-- it makes sense.
What REALLY bothered me about this change, however, is that it added lag to shifting with maledictions. This completely nullifies any kind of strategic diversity that a shifter player can have.
Shifters are already stuck having only 1-2 combat options. Bite or tendonslash, bite or pinch, bite or rake, etc. But now I can't try and pull off cool stuff like shift to my defensive shape to negate a predicted flurry or damage spike.
When it comes to PK, the best part about CF is that with all things being equal, you can usually adjust your strategy and overcome against most other characters with different tactics... With shapeshifters, this is sorely missed.
Please, I beg you... Get rid of this horrendous lag! Hell, I think it would make it infinitely more interesting if shifting had a half-round of lag or close to nothing at all. It would make it waaaay more interesting without upsetting any crazy balance issues.
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Here's another question,
Navarone1984,
05-Jan-17 09:04 PM, #44
RE: Here's another question,
Exit,
06-Jan-17 02:48 PM, #51
I mean, you got tattooed. Couldn't have been that much...,
TMNS,
06-Jan-17 03:24 PM, #53
I've had three tattoos and I'm a noob. n/t,
Homard,
06-Jan-17 03:38 PM, #54
Come on, man!,
Kstatida,
06-Jan-17 05:47 PM, #58
You sea food differently? Nt,
Demos,
06-Jan-17 10:43 PM, #61
RE: Here's another question,
Isildur,
06-Jan-17 06:35 PM, #59
Here's a question..,
Java,
04-Jan-17 03:42 PM, #12
Dude, have you not seen the shield bash perma-lag logs?...,
TMNS,
04-Jan-17 08:02 PM, #15
Argh! Misinfo Sam!,
Tac,
04-Jan-17 09:04 PM, #16
RE: Here's a question..,
Shifty Shifter (Anonymous),
05-Jan-17 01:54 PM, #31
There seems to be a disconnect here,
Destuvius,
05-Jan-17 03:04 PM, #32
RE: There seems to be a disconnect here,
Shifty Shifter (Anonymous),
05-Jan-17 04:17 PM, #35
RE: There seems to be a disconnect here,
Destuvius,
05-Jan-17 04:35 PM, #36
RE: There seems to be a disconnect here,
Demos,
05-Jan-17 04:53 PM, #37
Ahaha. That's cheating. ,
Wasted,
05-Jan-17 07:41 PM, #43
I never knew how Gzurweeg lost that weapon. Goddamn, w...,
Onewingedangel,
05-Jan-17 10:18 PM, #45
RE: There seems to be a disconnect here,
Shifty Shifter (Anonymous),
05-Jan-17 06:56 PM, #41
Every tactic should have a counter,
Java,
05-Jan-17 06:35 PM, #39
RE: Every tactic should have a counter,
Shifty Shifter (Anonymous),
05-Jan-17 07:06 PM, #42
RE: There seems to be a disconnect here,
Isildur,
05-Jan-17 11:59 PM, #46
Nor does throw + ground control :) NT,
TMNS,
06-Jan-17 03:52 AM, #47
RE: Nor does throw + ground control :) NT,
Isildur,
06-Jan-17 01:17 PM, #49
Huh. Gear wouldn't factor into throw + gc at all.,
TMNS,
06-Jan-17 03:22 PM, #52
RE: There seems to be a disconnect here,
Umiron,
06-Jan-17 01:36 PM, #50
RE: There seems to be a disconnect here,
Shifty Shifter (Anonymous),
06-Jan-17 03:58 PM, #55
RE: There seems to be a disconnect here,
Destuvius,
06-Jan-17 04:26 PM, #56
Which reminds me...,
Murphy,
06-Jan-17 04:29 PM, #57
RE: There seems to be a disconnect here,
Isildur,
06-Jan-17 06:37 PM, #60
Forgot this mild regen form rant,
Saagkri,
04-Jan-17 12:43 AM, #6
I had komodo pre-nerf and didn't like it.,
Murphy,
04-Jan-17 12:55 AM, #7
RE: Forgot this mild regen form rant,
Java,
04-Jan-17 03:45 PM, #13
There is a happy medium...,
Saagkri,
04-Jan-17 07:10 PM, #14
Currently you heal the same with Non class DR as you do...,
laxman,
04-Jan-17 09:09 PM, #17
What do you mean?,
Saagkri,
05-Jan-17 03:10 AM, #18
Komodo has a lot more utility than Croc.,
TMNS,
05-Jan-17 04:11 AM, #19
They both suck.,
Murphy,
05-Jan-17 04:33 AM, #20
I killed the master shapeshifter with no protections in...,
TMNS,
05-Jan-17 11:12 AM, #26
Did it take 3 hours?,
Murphy,
05-Jan-17 12:56 PM, #28
ENGLISH ####ER DO YOU SPEAK IT?!?!?!,
TMNS,
05-Jan-17 01:00 PM, #29
I didn't see it.,
Murphy,
05-Jan-17 01:04 PM, #30
RE: Komodo has a lot more utility than Croc.,
Destuvius,
05-Jan-17 04:52 AM, #21
RE: Komodo has a lot more utility than Croc.,
Umiron,
05-Jan-17 08:10 AM, #23
Meh, too much lag on those abilities.,
TMNS,
05-Jan-17 11:13 AM, #25
Gator roll does DEMO's... ,
TMNS,
05-Jan-17 11:19 AM, #24
RE: Gator roll does DEMO's... ,
Destuvius,
05-Jan-17 03:07 PM, #33
Again, at the risk of being pedantic,
jalbrin,
05-Jan-17 06:08 PM, #38
RE: Again, at the risk of being pedantic,
Destuvius,
05-Jan-17 06:51 PM, #40
Oh, I was just making the argument for Quas's statement...,
TMNS,
06-Jan-17 07:17 AM, #48
Plague bite has always sounded really nice. nt,
Saagkri,
05-Jan-17 06:01 AM, #22
It's a godsend vs Mobs. Serious.,
TMNS,
05-Jan-17 11:19 AM, #27
Old croc was up there with armadillo as ultimate defens...,
jalbrin,
05-Jan-17 03:41 PM, #34
Shifters' problem is something else,
Murphy,
03-Jan-17 09:22 PM, #4
RE: Shifters and Their FORMer Glory,
Umiron,
03-Jan-17 08:09 PM, #1
I agree,
laxman,
03-Jan-17 08:48 PM, #2
RE: I agree,
Umiron,
03-Jan-17 08:59 PM, #3
Devil's advocate's advocate,
Saagkri,
04-Jan-17 12:36 AM, #5
No powers, util/air,
Nuerria (Anonymous),
04-Jan-17 01:47 AM, #8
RE: Devil's advocate's advocate,
Destuvius,
04-Jan-17 03:58 AM, #9
I understand that part :P nt,
Saagkri,
04-Jan-17 04:48 AM, #10
btw, thanks for the hippo! nt,
Saagkri,
04-Jan-17 04:52 AM, #11
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Navarone1984 | Thu 05-Jan-17 09:04 PM |
Member since 12th Nov 2016
76 posts
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#66149, "Here's another question"
In response to Reply #0
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Why was this implemented in the first place? Was there a problem with shifters having too large an advantage pre-nerf? Why not just give them more options in combat (especially against more seasoned foes that better know how to deal with the form)? I don't know much about shifters by the way. I'm just curious.
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Exit | Fri 06-Jan-17 02:48 PM |
Member since 04th Mar 2003
121 posts
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#66156, "RE: Here's another question"
In response to Reply #44
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It was added because there was a noob Scion chancellor* running around roflstomping people as off/air with no real way of stopping him. Risk/reward of being able to swoop in, fly out when in trouble, and just eat through anything w/ despoil + a/b/s was overly skewed against any opponent and really not fair to new players.
* I played that noob Scion chancellor.
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TMNS | Fri 06-Jan-17 03:24 PM |
Member since 10th Jun 2009
2670 posts
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#66158, "I mean, you got tattooed. Couldn't have been that much..."
In response to Reply #51
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Homard | Fri 06-Jan-17 03:38 PM |
Member since 10th Apr 2010
959 posts
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#66159, "I've had three tattoos and I'm a noob. n/t"
In response to Reply #53
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Kstatida | Fri 06-Jan-17 05:47 PM |
Member since 12th Feb 2015
2214 posts
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#66163, "Come on, man!"
In response to Reply #54
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I've had three tattoos. And I'm only playing since Friday.
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Demos | Fri 06-Jan-17 10:43 PM |
Member since 20th Apr 2003
211 posts
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#66167, "You sea food differently? Nt"
In response to Reply #54
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TMNS | Wed 04-Jan-17 08:02 PM |
Member since 10th Jun 2009
2670 posts
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#66120, "Dude, have you not seen the shield bash perma-lag logs?..."
In response to Reply #12
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Once they added the edge to shield jab where it can potentially lag an opponent, paladins can lag broseph. Really well too, if you throw on that uber lagging belt + Defiance.
Not sure if you noticed.
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Tac | Wed 04-Jan-17 09:04 PM |
Member since 15th Nov 2005
2050 posts
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#66121, "Argh! Misinfo Sam!"
In response to Reply #15
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Shield jab could always lag. There is even a different echo when it does. It is definitely some combination of size and/or strength based, as is shield bash. Enlarged storm giant has a pretty decent shot at permalag. I actually killed Venara with an unempowered storm shield pally this way (I think pre-hero).
Storm shield pally is one of 2* viable hero paladin builds, even with zero edges (and they aren't able to take most or all of them). It's possible striking shield might *add* to the chance of lagging jab, which probably looks decent on a non-giant. But you can only jab once per round, so go storm giant.
* The other is monk, but both are tactical wastelands.
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#66136, "RE: Here's a question.."
In response to Reply #12
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Yeeeeah... You're REALLY missing the point on this one.
First of all, it's not my "preferred class." I play them every now and then and after running into this I remember why I've been playing other classes.
Shifters are the only ones that are penalized 3 times for a malediction. Form lag + damage on shift + the actual malediction itself (bleed, stat loss, etc).
I'm simply asking to make the lag go away so that form swapping is made a viable tactic instead of the bland redundancy of spamming bite all day.
... And for those that say shifters don't need gear: Try playing a naked shifter and lemme know how that goes for you. Have fun being two-rounded. And hell, if you get impaled and flee;revert the first round-- even that is a death-sentence.
So maybe ask YOURself: are shifters being free frags good for the game overall?
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#66140, "RE: There seems to be a disconnect here"
In response to Reply #32
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Eh... I'm just here voicing an opinion and trying to enrich the class.
Everyone is going to have an opinion, which is fine. There's no "wrong" opinion, only differing ones.
Personally, I think it would be cool to use lesser (and all) forms strategically to some degree in PK as well-- not just rank past them and then sit in one form for every fight.
Shape camel, spit, shape ram, weaponbreak etc.
I feel like that was the vision Zulgh had, but it has been pushed back into staying in one form for an entire fight due to maledictions completely changing the fight in that direction.
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Demos | Thu 05-Jan-17 04:53 PM |
Member since 20th Apr 2003
211 posts
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#66142, "RE: There seems to be a disconnect here"
In response to Reply #36
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Wasted | Thu 05-Jan-17 07:41 PM |
Member since 21st Jun 2015
111 posts
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#66148, "Ahaha. That's cheating. "
In response to Reply #37
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Onewingedangel | Thu 05-Jan-17 10:18 PM |
Member since 22nd Jul 2009
447 posts
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#66150, "I never knew how Gzurweeg lost that weapon. Goddamn, w..."
In response to Reply #37
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#66146, "RE: There seems to be a disconnect here"
In response to Reply #36
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If maledicted, that's 4 rounds of lag and a bunch of shift damage you're eating to shift from one shape and then back (all self-inflicted, not counting for any lag your opponent inflicts). I'm sure its been done, but I'm also sure it didn't end well for said shapeshifter.
I'll give you the fact that you're not ALWAYS facing maledictions and it comes in waves, etc. etc.
My pointing this out isn't to give shapeshifters some huge leg-up on everyone and make them a powerhouse, it's to give them some strategic options aside from spamming 1-2 combat moves.
I can't pretend to know if you've played any shapeshifters in the past or for how long, but anyone who has played one or multiple over a few hundred hours can definitely attest to that tedium.
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#66147, "RE: Every tactic should have a counter"
In response to Reply #39
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"That type of back and forth gameplanning and adapting is what's good for the game. Giving you a tactic that can't be beaten is not." ...
Are you serious? You can't think of a way to beat a shapeshifter that can shape into more than one form?
That's like saying I can't think of a way to fight a warrior if he has more than just "kick" as a combat command. Now replace "kick" with "bite" and you've just countered your own argument. How strategic can a shapeshifter be?
People seem to forget that shapeshifters didn't always have this lag/damage tacked on to these maledictions and they were far from game breaking. QHCF is down right now, but I bet you'd be pretty pressed to find one on the top killer list, even before those changes.
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TMNS | Fri 06-Jan-17 03:52 AM |
Member since 10th Jun 2009
2670 posts
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#66152, "Nor does throw + ground control :) NT"
In response to Reply #46
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Umiron | Fri 06-Jan-17 01:36 PM |
Member since 29th May 2017
1499 posts
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#66155, "RE: There seems to be a disconnect here"
In response to Reply #46
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>Know what doesn't require very good gear? > >ASSASSINATE. > >
Playing an "assassinate monkey" certainly doesn't require good gear or any gear at all, but interestingly enough it's a route that hardly anyone ever takes. In fact, I can't remember the last time I saw someone "abuse" assassinate by investing hardly anything in their character and simply rolling the dice over and over until they meet success.
Other angles aside, I guess my point is that while one can correctly assert that assassinate doesn't require gear to kill people, that kind of cheesing doesn't tend to occur in reality, at least not nearly (by a couple orders of magnitude) with the frequency we see "throwaway" shapeshifters killing people, for example.
And arguably neither the throwaway shifter or the assassinate monkey is likely to kill an experienced player who is choosing to play conservatively.
It's also worth noting that the rationale of "... because they don't need to rely on gear" doesn't work as well for assassins as it does for shifters because shifters are in many ways easy mode, or at least simple mode, where as killing with assassinate isn't as trivial as some people make it look, or at least it's certainly not for new(er) players. Plus it only applies to assassinate. Most people still need decent or better equipment to win fights with an assassin or any other melee class.
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#66160, "RE: There seems to be a disconnect here"
In response to Reply #50
Edited on Fri 06-Jan-17 03:58 PM
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The whole purpose of my post is to make shifters less "simple mode" and more multi-dimensional.
Less bite-spam, more thinking. Make fights into chess-matches like all other classes can by varying technique to adapt and overcome instead of "I can either beat him by spamming bite or rake or I have no chance at all."
Ideas on how to achieve this are more than welcome, but everyone seems to be stuck on how to dismantle my opinion rather than being open to suggestion and offering anything constructive.
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Murphy | Fri 06-Jan-17 04:29 PM |
Member since 30th Dec 2010
1639 posts
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#66162, "Which reminds me..."
In response to Reply #56
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Why again is it that -age items don't work in form? Annoying.
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Saagkri | Wed 04-Jan-17 12:43 AM |
Member since 17th Jun 2014
801 posts
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#66109, "Forgot this mild regen form rant"
In response to Reply #0
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Regen forms used to be insane and OP. I think they were over-nerfed.
When I had a top-tier regen form, it would not stand up to a PvP without A/B/S.
If I had A/B/S it didn't regen enough to make a difference.
But, they are great for ranking. But then what?
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Murphy | Wed 04-Jan-17 12:55 AM |
Member since 30th Dec 2010
1639 posts
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#66110, "I had komodo pre-nerf and didn't like it."
In response to Reply #6
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Won't take defense focus again.
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Saagkri | Wed 04-Jan-17 07:10 PM |
Member since 17th Jun 2014
801 posts
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#66119, "There is a happy medium..."
In response to Reply #13
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When you have a regen form...
Scenario A: no regen with even an armor spell
Scenario B: Full regen with A/B/S
I'm just suggesting the current reality could be reasonably adjusted toward the B extreme. Nothing massive.
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laxman | Wed 04-Jan-17 09:09 PM |
Member since 18th Aug 2003
1867 posts
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#66122, "Currently you heal the same with Non class DR as you do..."
In response to Reply #14
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You heal 100 hp a tic with nothing up and 50 hp with 50% additional redux. Scales, sanc, and stoneskin don't drop the rate. Regen forms were wildly too good when you could heal so much stacked with DR. I think the croc is a little tough now because the amphibious trait is a bit over valued but the rest are fine and all still fill the function of dramatically reducing time to heal.
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Saagkri | Thu 05-Jan-17 03:10 AM |
Member since 17th Jun 2014
801 posts
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#66123, "What do you mean?"
In response to Reply #17
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Never had a croc. Does it regen less than the others? When you say tough, you mean less powerful?
Thanks
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TMNS | Thu 05-Jan-17 04:11 AM |
Member since 10th Jun 2009
2670 posts
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#66124, "Komodo has a lot more utility than Croc."
In response to Reply #18
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Komodo has rake (no real lag, but relatively decent damage for a defense form), plague bite (OWNS).
Croc doesn't have either of those. Just is amphibious. It's relatively immune to dirt kick, but meh, that's not enough.
To be more simple, Komodo is like a crocodile that can plague and do more damage, but can't go underwater.
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Murphy | Thu 05-Jan-17 04:33 AM |
Member since 30th Dec 2010
1639 posts
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#66125, "They both suck."
In response to Reply #19
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Spending 30 minutes killing a simple mob wasn't my idea of overpowered.
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Murphy | Thu 05-Jan-17 12:56 PM |
Member since 30th Dec 2010
1639 posts
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#66133, "Did it take 3 hours?"
In response to Reply #26
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Murphy | Thu 05-Jan-17 01:04 PM |
Member since 30th Dec 2010
1639 posts
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#66135, "I didn't see it."
In response to Reply #29
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The forum caps message titles.
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Umiron | Thu 05-Jan-17 08:10 AM |
Member since 29th May 2017
1499 posts
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#66128, "RE: Komodo has a lot more utility than Croc."
In response to Reply #21
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>I think you're greatly undervaluing amphibious. Croc bite >also has a high chance of causing bleeding. Drowning roll >from a croc is also a super fun ability that most people >probably don't even take into consideration, but it is still a >lagging ability that does fairly good dmg (I can't remember if >its gator or croc that has the high dmg version of this).
This.
Much blood has been shed in the river rooms of Galadon and Hamsah alone, and way too many people end up taking the bait and losing their bread for underestimating roll.
I've killed Tribunals this way before and I'd be chipper as a rollie pwnie to have a form with roll on a Tribunal shifter some day because I know people would happily chase me to a watery sumo death on the river on a regular basis even if it didn't work on some of my stronger foes very often.
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TMNS | Thu 05-Jan-17 11:10 AM |
Member since 10th Jun 2009
2670 posts
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#66129, "Gator roll does DEMO's... "
In response to Reply #21
Edited on Thu 05-Jan-17 11:19 AM
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Not sure if that's uber? Since they normally hit OBLITs. It's a nice skill though, no doubt, but it's like using bash on a character you're already out-melee'ing. The only times roll really shines are when you're kicking someone's ass and you need them to stay in place, and even then, croc ain't going to do enough damage to seal a kill by lagging them via roll (gator on the other hand might). I've haven't had Crocodile since before Zulg added greater enlivens + new forms, to be honest, so I'm not sure how powerful their roll is (if it hits for more than a DEMO, perhaps I was discounting it).
That being said, if I have a choice between crocodile bite, or komodo bite/rake, I'm taking Komodo every single time. Crocodile bite is 3 rounds of lag (maybe even 4, I just remember it's ####ing forever lol) and often that much lag in a battle will get you killed, especially since all the various nerfs shifters have taken since Zulg added the new forms (malediction adding lag, maledicted weight ####ing movement speed, regen nerf).
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jalbrin | Thu 05-Jan-17 06:08 PM |
Member since 20th Apr 2009
211 posts
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#66143, "Again, at the risk of being pedantic"
In response to Reply #33
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Even a non water shifter in form that has somehow got water breath (spell doesn't transfer between forms) cannot go underwater without the water greater enliven "gills of the axlotl."
They can be on top of the water, but that's something literally any PC can do with a boat or waterbreathing.
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Saagkri | Thu 05-Jan-17 06:01 AM |
Member since 17th Jun 2014
801 posts
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#66127, "Plague bite has always sounded really nice. nt"
In response to Reply #19
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TMNS | Thu 05-Jan-17 11:19 AM |
Member since 10th Jun 2009
2670 posts
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#66132, "It's a godsend vs Mobs. Serious."
In response to Reply #22
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If you got tearing jaws you can get them bleeding and plagued and completely nerf mob regen.
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jalbrin | Thu 05-Jan-17 03:41 PM |
Member since 20th Apr 2009
211 posts
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#66139, "Old croc was up there with armadillo as ultimate defens..."
In response to Reply #19
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It had great damage reduction and insane regen. Thick hide and 25 con, add ricochet skin on that and I was easily deflecting fifty percent of all melee and skills. Three round DEVASTATE bleeding bite, one demo-devas hit a round that was hard to block. And, yeah, roll and amphibious. Literally any PC in the game that didn't possess energy drain or forget had no chance of killing me unless I deliberately suicided. I didn't even bother gathering ABS with it; stone skin and scales was more then enough.
Am I sad I'll never have old croc again? Yes. Can I say with a straight face that it wasn't a bit too good at what it did? No.
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Murphy | Tue 03-Jan-17 09:22 PM |
Member since 30th Dec 2010
1639 posts
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#66107, "Shifters' problem is something else"
In response to Reply #0
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Village scouts and necromancers were my problem when I played a shifter. I ate malediction warriors for breakfast (unless they were village scouts).
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Umiron | Tue 03-Jan-17 08:09 PM |
Member since 29th May 2017
1499 posts
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#66104, "RE: Shifters and Their FORMer Glory"
In response to Reply #0
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To play devil's advocate and flip your argument around...
You have probably scored a lot of frags using those "1-2 combat options", but if not you then certainly hundreds of other characters. And while I don't want to dismiss rake spam as second class PK chops, it's probably fair to say that the average shapeshifter who is winning probably isn't putting in nearly the wrench time as say, the warrior.
So maybe it's fair that the warrior has that one thing he can do that really messes with one aspect of your offensive. I mean, he can't dispel your preps or disarm your weapons or (arguably) be nearly as successful with mediocre equipment, amongst other things. Is it really so unfair he can whack you with a little bit of predictable lag that may not even impact your fight(s) at all?
I don't think removing the "major trauma" lag would make anything more interesting. Rather, I think it would do the opposite: make things more simple, specifically for you, and further in a way that helps you win more.
I'll buy that off/air chase becomes problematic when you're impaled, or playing the porcupine spear/not-spear fake out game doesn't work as well, etc., but I've just never (as the shifter or the opponent) felt like that really set the world off its axis.
YMMV, of course.
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laxman | Tue 03-Jan-17 08:48 PM |
Member since 18th Aug 2003
1867 posts
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#66105, "I agree"
In response to Reply #1
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The lag is a minimal issue (especially if you wand up and have DR from forms/enlivens).
I think the biggest challenge is the nerfing of dam/defenses from stat loss. But you can cover that with gear and some form bonus plus greater enlivens, giant str and haste make it a null issue. If anything I think those make it too easy to avoid maldiction.
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Umiron | Tue 03-Jan-17 08:59 PM |
Member since 29th May 2017
1499 posts
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#66106, "RE: I agree"
In response to Reply #2
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>The lag is a minimal issue (especially if you wand up and >have DR from forms/enlivens). > >I think the biggest challenge is the nerfing of dam/defenses >from stat loss. But you can cover that with gear and some >form bonus plus greater enlivens, giant str and haste make it >a null issue. If anything I think those make it too easy to >avoid maldiction.
FWIW, my experience was that gearing for some str/dex was what made the difference in fights against dagger/mace/spear specs. Without some stat gear I couldn't completely shrug off malediction builds, and at the same time I think it's a good thing that shapeshifters might be forced (or at least encouraged) to gear for something besides HP and, if they're smart, saves across the board. Doubly so in an era where a suit of equipment that gets you to 1k+ HP is almost trivial to assemble given the amount of top shelf gear available.
And like you said, between affects and enlivens it's almost trivial still unless you're fighting a very specific build and the fight is one where they can/should be stacking maledictions in the first place (e.g., you aren't ganging them down, massively out-damaging them while simultaneously lagging the, etc.).
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Saagkri | Wed 04-Jan-17 12:36 AM |
Member since 17th Jun 2014
801 posts
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#66108, "Devil's advocate's advocate"
In response to Reply #1
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Too long, don't read!
I don't play offensive/anything. And it's especially frustrating when you don't have a go to "smash you in the face" form. For air/offense, I can see your reasoning Umiron. But when you play utility/air/defense/water etc. it may take a bit of finesse to kill a warrior. Especially since you have to work with the forms you're given.
It's so easy to get away from a shifter. They cannot curse you. Word, run. Their lag moves are not on par with any melee classes and they don't all have lag moves.
Kycue used to go porcupine/polar bear when a warrior would wield a spear. Made for some good fights, but once I had shift lag, it was done and I had to flee and everyone learned pretty quick to do that.
My vulture wasn't going to kill the people I went after, so I had to flyto, peck, shape porc, and hope I caught them by surprise. But even if I did, wield spear/impale or boneshatter/wield staff pretty much ended my offensive and made chasing pointless.
If you can't shape during a fight reliably, it's Rake/Rake or Bite/Bite and if you cannot beat them in melee, there's no point.
My most fun fight I used a vulture, porcupine, polar bear and hippo going after a rager near Nexus. He got away, but it was awesome and made me feel like I had more than 2 forms at 51.
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#66111, "No powers, util/air"
In response to Reply #5
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Did alright despite no powers and in practical terms no edges. Shifters are fine, they require no effort for pk, probably only have waza beats that. 😀
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Saagkri | Wed 04-Jan-17 04:48 AM |
Member since 17th Jun 2014
801 posts
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#66113, "I understand that part :P nt"
In response to Reply #9
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Saagkri | Wed 04-Jan-17 04:52 AM |
Member since 17th Jun 2014
801 posts
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#66114, "btw, thanks for the hippo! nt"
In response to Reply #9
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