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NoobAgain | Tue 15-Nov-16 11:39 AM |
Member since 01st Mar 2007
408 posts
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#65311, ""Fail fast, fail often, fail everywhere""
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Greetings fellow players and immortals of Carrion Fields! I've been an avid CFer for decades. There is hardly anything about CF that I dislike - it's a unique treasure in today's broad gaming experience.
I recently attended executive training in Silicon Valley and one particular motto (I hope not too much of a cliche by now) that truly stuck with me is "fail fast, fail often and fail everywhere". In the innovation community this motto is used to try new things, test the market and immediately adjust if the market responds negatively. It is typically not the first idea that succeeds, or the second... but often the third or the forth and so on. The trick is to take failure as part of doing business and not to be defensive about it. It's the whole "we tried, it didn't work, let's try something different" way of thinking. In today's fast-paced environment, it is crucial to bear this in mind to survive.
This brings me to an attempt to revive a dead horse that's been beaten too many times - *EDGES*. I've followed the debate for a long time and have not opined much on the subject. So please allow me to offer a perspective. I think very few people will disagree that "edges are fun". It's customization, it's new content, who doesn't like that? I hope we can use that as a common ground. Now, "implementation of edges" has been the subject of much debate. However, smarter people than me can come up with a system of implementing edges that's objective to minimize controversy - the system that I saw posted that I really liked was 1/ categorize edges into cheap, medium, expensive categories and 2/ award such edges at objective pass marks (every 5 levels, certain hours played, etc.)
Let me take a deep breath and say - taking away edges (which has happened - even though of course you can still get a couple here and there) was a "failure" in the sense of the word that was used in my introduction. (You may disagree with me, but I simply ask that you pause and reflect on that for a moment.) And let's learn from that "failure" and readjust quickly.
The numbers are down. I, personally, am not incentivized to login when a lot of content which I thought was fun and quirky is taken away. Let's bring it back, and maybe (just maybe) the numbers will go up.
Transition from edges to some other "unfun" changes. Is it really a good idea to take away fly from fully empowered healers? The only class which makes exploration truly possible. It hampers said exploration. "Fly" is an integral part of "keeping your group alive". Another aspect of CF which may not happen as often as people would like because of this change. Why not "consider" (I'm not actually saying do it) reverting it using the "fail fast, fail often, fail everywhere" mantra?
I think the main point is that there is nothing wrong with saying "well, that didn't work so well", making an adjustment, and moving on. That does not make us or portray us as weak or indecisive or frivolous; rather, it shows that we are smart and can make adjustments where necessary.
Some adjustments need to be made to keep CF vibrant; I hope the immortal community sees and understands that fact. I'm simply offering a few ideas and examples where "failing fast" and making "fast adjustments" can really revive a few things.
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Not how CF was envisioned.,
Murphy,
16-Nov-16 07:33 AM, #3
That was one opinion.,
Lhydia,
16-Nov-16 08:44 AM, #4
RE: That was one opinion.,
NoobAgain,
16-Nov-16 11:28 AM, #5
RE: That was one opinion.,
Retan,
16-Nov-16 01:01 PM, #6
And it's Macho NT,
Kstatida,
16-Nov-16 03:37 PM, #7
We're more Dostoevsky style,
Kstatida,
16-Nov-16 07:23 AM, #2
Yeah, yeah, yeah...,
NoobAgain,
16-Nov-16 07:00 PM, #8
I completely agree with all of this...,
Wasted,
15-Nov-16 01:58 PM, #1
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Murphy | Wed 16-Nov-16 07:33 AM |
Member since 30th Dec 2010
1639 posts
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#65324, "Not how CF was envisioned."
In response to Reply #0
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We've been told already that plentiful edges are against the design, so there's no use begging.
Scarcity is the foundation of CF. It appears the edges now follow that routine as well, and it was meant to be that way all along.
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NoobAgain | Wed 16-Nov-16 11:28 AM |
Member since 01st Mar 2007
408 posts
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#65329, "RE: That was one opinion."
In response to Reply #4
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I've hard time disagreeing with this assessment. Having content was fun. Having less content is now less fun. Are we nimble enough to make adjustments? The only constant is change.
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Retan | Wed 16-Nov-16 01:01 PM |
Member since 14th Oct 2011
218 posts
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#65331, "RE: That was one opinion."
In response to Reply #5
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Personally I have to agree. I really enjoyed getting edges because it was like a very small reward for playing and doing things. I am now on my second character since the edge change and I have had a total of 1 edge between the two of them.
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Kstatida | Wed 16-Nov-16 03:37 PM |
Member since 12th Feb 2015
2214 posts
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#65336, "And it's Macho NT"
In response to Reply #6
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Kstatida | Wed 16-Nov-16 07:23 AM |
Member since 12th Feb 2015
2214 posts
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#65322, "We're more Dostoevsky style"
In response to Reply #0
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Like "Crime and Punishment".
Umiron has nuked edges, with the help of his good friend Nurok he then realized his guilt and resigned. Heavenly justice served, no further change needed.
j/k
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NoobAgain | Wed 16-Nov-16 07:00 PM |
Member since 01st Mar 2007
408 posts
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#65340, "Yeah, yeah, yeah..."
In response to Reply #2
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... and life is measured in tears and suffering.
Ya toje Russkii i eto ponimau.
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Wasted | Tue 15-Nov-16 01:58 PM |
Member since 21st Jun 2015
111 posts
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#65313, "I completely agree with all of this..."
In response to Reply #0
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Trial and error. Adjust and overcome!
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