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#65278, "Healer Rant"
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Healers are competitive because of their defensive supplications. When healers don't have their defensive supplications they have virtually nothing to keep them competitive with any class. So when a shaman comes along and is able to literally negate all of your sups with communing one spell a couple of times that seems a little off balance. I mean in a raid situtation as a healer, you might as well not even go if there's a shaman there. The best case scenario is that you get to escape without being bashed/tripped lagged and beatdown because some shaman 6 levels below you just unraveled your sanc, protection, aegis, and protective shield with one dispel. I mean can anyone think of another class matchup where one guy can completely negate the other guys skillset? So a mage's major protection spells can't be removed but healers have to deal with their sanc and protection being dispelled so easily by a class? And the thing is that mages have actual offensive capabilities. It's like healers have been nerfed over and over again with the changes to cabal guardian/NPC healing and having flying taken away. Let me just put it like this. How are these changes doing anything other that making healers play more and more conservatively with an already conservative class. I know I'm probably coming off as whining jackass so I'm sorry. Can you not look at sanc and protection or dispel? Maybe make it to where certain supplications like sanc and protection on the actual healer cast by said healer can't be dispelled or at least much more difficult to do so? I came back to the game after a long time and it just seems that healer's abilities have been toned down or taken away, but what exactly has been given to make up for it? Were healers like getting out of hand with their power level compared to other classes so they had to be nerfed over and over? I don't know, maybe I'm putting too much weight on this but it just seems off to me. Healers as a class just seem less effective and easier to kill...why?
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RE: Healer Rant,
Kstatida,
14-Nov-16 06:25 AM, #4
I'll try and tackle most of these concerns,
Destuvius,
14-Nov-16 05:54 AM, #3
Appreciate it.,
Navarone1984,
14-Nov-16 07:35 AM, #5
Re: where one guy can completely negate the other guys ...,
Murphy,
14-Nov-16 12:35 AM, #2
Healers were EXTREMELY OP,
Bemused,
14-Nov-16 12:23 AM, #1
That is your opinion, you even say so in your first sen...,
Aereglen,
14-Nov-16 12:32 PM, #6
Heh (nt),
Bemused,
14-Nov-16 04:57 PM, #7
Fix your sarcasm detector.,
Murphy,
14-Nov-16 08:57 PM, #8
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Kstatida | Mon 14-Nov-16 06:25 AM |
Member since 12th Feb 2015
2214 posts
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#65285, "RE: Healer Rant"
In response to Reply #0
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That's basically a paper's rant about scissors. Because shaman is like the ONLY class that can screw you over real quickly.
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Navarone1984 | Mon 14-Nov-16 07:35 AM |
Member since 12th Nov 2016
76 posts
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#65286, "Appreciate it."
In response to Reply #3
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But I will say this. In case anyone reads this thinking about rolling a healer.
GET EMPOWERED!
It may be cool that you don't have to sit in a shrine and rp at level 15 for hours just to keep going, but the unempowerment nerf really makes a difference. Having healing cut by 30% is not worth it. Just be patient and get empowered. I mean it sucks for a good healer, and I would assume that it sucks even worse for neutral/evil.
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Murphy | Mon 14-Nov-16 12:35 AM |
Member since 30th Dec 2010
1639 posts
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#65280, "Re: where one guy can completely negate the other guys ..."
In response to Reply #0
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Lots of examples.
Necro vs shapeshifter (sleep + forget, or just forget). Nage Waza Assassin vs almost anyone who can be thrown. Shig-ru vs ragers (enslaved mob with cutoff or entwine, fallback, bash).
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Bemused | Mon 14-Nov-16 12:23 AM |
Member since 15th Oct 2013
665 posts
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#65279, "Healers were EXTREMELY OP"
In response to Reply #0
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In fact, IMHO, it was totally getting out of hand how powerful healers were becoming.
They still require further nerfage to bring them back into line with drow warrior STSF/Space/Flow types but the removal of the Fly commune was a good start. Hopefully more nerfage to come (for example: healers with pass door makes no sense whatsoever, that commune should be removed.. there are potions that healers can use instead).
You must have missed the memo: nerfing makes more people want to play the game.
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Aereglen | Mon 14-Nov-16 12:32 PM |
Member since 23rd Apr 2011
476 posts
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#65289, "That is your opinion, you even say so in your first sen..."
In response to Reply #1
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There were some players who stopped playing completely after the recent priest nerf, and mainly because of the changes to healers. Healers were not extremely op, or even somehwat op. Healers with a very specific set of gear plus a very specific set of items can make them very very powerful, but that's the case with any other class. They do not need further nerfing. That is just insanity.
He didn't miss the memo, because there was none. Practically every change the game has ever see has been met with likes as well as dislikes. Nerfing actually has killed some people, but that's because those idiot kids were playing capture the flag with their cars and nerf guns. They ran some people over.
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Bemused | Mon 14-Nov-16 04:57 PM |
Member since 15th Oct 2013
665 posts
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#65294, "Heh (nt)"
In response to Reply #6
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Murphy | Mon 14-Nov-16 08:57 PM |
Member since 30th Dec 2010
1639 posts
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#65298, "Fix your sarcasm detector."
In response to Reply #6
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