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jalbrin | Sun 17-Jul-16 10:56 PM |
Member since 20th Apr 2009
211 posts
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#64212, "Request for Immortals"
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If you've got a follower or empoweree, and they do something to piss your immortal character off, *let them know about it.*
Smite them. Slay them. Anything. Just don't *ignore* them without some sort of feedback as to why. That's the only criticism I find myself agreeing with out of the last few bitch filled threads.
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Considering that happened with back to back delete thre...,
Lhydia,
18-Jul-16 05:44 AM, #1
This.,
Warren,
18-Jul-16 11:02 AM, #2
RE: Considering that happened with back to back delete ...,
Umiron,
18-Jul-16 11:37 AM, #3
Consistency isn't conspiracy.,
Lhydia,
18-Jul-16 12:12 PM, #4
RE: Consistency isn't conspiracy.,
Umiron,
18-Jul-16 01:01 PM, #5
Neat.,
Lhydia,
18-Jul-16 01:19 PM, #6
Nice troll. It was very subtle. NT,
TMNS,
18-Jul-16 07:01 PM, #8
Nope, just conversating. n/t,
Lhydia,
18-Jul-16 07:42 PM, #9
I'm sure. I mean, confusing players is normal, right? ...,
TMNS,
18-Jul-16 08:14 PM, #10
Okay. Oh hey..,
Lhydia,
18-Jul-16 08:18 PM, #11
Just keeping your ####ery in check. Dirty job, but som...,
TMNS,
18-Jul-16 08:51 PM, #12
RE: Neat.,
Jarmel,
18-Jul-16 09:53 PM, #13
Now THAT is interesting.,
Warren,
19-Jul-16 12:43 PM, #15
For what it's worth,
Murphy,
18-Jul-16 11:18 PM, #14
A nice idea then!,
Kstatida,
18-Jul-16 02:34 PM, #7
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Warren | Mon 18-Jul-16 11:02 AM |
Member since 17th Dec 2012
396 posts
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#64216, "This."
In response to Reply #1
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Umiron | Mon 18-Jul-16 11:37 AM |
Member since 29th May 2017
1499 posts
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#64217, "RE: Considering that happened with back to back delete ..."
In response to Reply #1
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>I don't think this request will be heard. > >Pretty much if you've got 'a history' and aren't proxying just >don't follow certain IMMs.
As I understand it, the Jalbrin's suggestion was that immortals let their followers know (IC) if they've done something wrong or aren't doing something they need to be.
I'm not sure what player histories or proxies have to do with that, unless you're asserting that a staff member would conditionally do what Jalbrin suggested based on who the player is.
If people want to argue that Destuvius didn't offer enough (or quick enough) guidance or feedback, I think that's fair. Making this about conspiracy isn't.
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Umiron | Mon 18-Jul-16 01:01 PM |
Member since 29th May 2017
1499 posts
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#64220, "RE: Consistency isn't conspiracy."
In response to Reply #4
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>I do not think it is wrong to not like some players. I do not >think it is wrong to not like people who cheat a lot. I don't >even think it's wrong to be an IMM and not give a follower >attention because you don't like them. I'm just saying I agree >that there isn't anything in place where if an IMM doesn't >like you they will tell you to keep walking or to not waste >your time. Some IMMs get along better with players than >others. > >It's sort of a damned if you do damned if you don't situation >for the IMM. > >You might look at code and numbers for trends but people who >play the game itself and pay attention to RP and different >trends do notice which IMMs give a fair shot and which give >consistently little to no attention to players with histories.
I can't prove Destuvius didn't treat Iarphine differently because they were played by Bemused and Destuvius knew as much, because I'm not the thought police. But I'm not convinced that's how it went down, as others are, is all I'm saying. And since there is pretty weak evidence that such a problem exists at all, I'd prefer people frame those kinds of ideas as their suspicions and not as fact. I think that's fair.
> >I have had mixed interactions with Destuvius and mostly he's >been great. I definitely don't like writing reports and I >don't even like Bemused but I'd be so pissed if I wrote a >paper for Dest for RP and spent hours doing so only to find >out the guy willfully ignored me when he had the chance to >play catch up.
Me too! But again, I'm not convinced that was predicated on what Bemused says it was. It's also worth considering that even if you don't agree with the approach, giving the character an opportunity to make a good impression and redeem themselves without having to be scolded is a valid one.
>It's not really a dig on Destivius and I don't think he's the >only one who doesn't like a lot of Players. It's just my >perception how it is and it would be nice if there was some >kind of reputation command for following an IMM.
Much of the staff cannot see IPs and has no technical means of discerning who is who. Likewise, the vast majority of the staff either cannot see them OR is one of the immortals who has never been accused of favoritism/whatever as far as I know. For most players none of that should matter, but there should be some comfort in that for the paranoid.
And of course part of the job is demonstrating that one can separate their opinions of players with the decisions they make as immortals and their IC interactions, even if they do (somehow) know who the character is played by. In my time as an immortal I've felt like the staff id a pretty good job on this front.
>My history with using proxies and shells to ensure a different >IP address has netted me the quest rewards, extra legacies, >and other perks I enjoyed before I became outspoken and >speaking my mind (a douche). All I'm saying is if you are >taking a character seriously and investing a lot of yourself >and your time into it, a proxy is a great way to ensure you >are given your fair shake with anyone. I don't do it anymore >because I don't care as much as I used to.
And you've also seen all those rewards when playing from your actual site. For what it's worth, I feel like the results you see are far more dependent on how you approach a given character than the IP you connect with. You've played some pretty #### characters (deliberately, mind you) and you've played a lot of amazing ones too. Admittedly, at the end of the day only you can speak to your experiences.
For what it's worth, Iarphine was played over a proxy her entire life. So I guess mileage varies.
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TMNS | Mon 18-Jul-16 07:01 PM |
Member since 10th Jun 2009
2670 posts
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#64223, "Nice troll. It was very subtle. NT"
In response to Reply #6
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Lhydia | Mon 18-Jul-16 07:42 PM |
Member since 04th Mar 2003
2391 posts
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#64224, "Nope, just conversating. n/t"
In response to Reply #8
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TMNS | Mon 18-Jul-16 08:14 PM |
Member since 10th Jun 2009
2670 posts
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#64229, "I'm sure. I mean, confusing players is normal, right? ..."
In response to Reply #9
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Especially SMUGers, they are all so similar.
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TMNS | Mon 18-Jul-16 08:51 PM |
Member since 10th Jun 2009
2670 posts
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#64231, "Just keeping your ####ery in check. Dirty job, but som..."
In response to Reply #11
Edited on Mon 18-Jul-16 08:51 PM
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Funniest thing was, even when you're trying to be "nice" and normal, you still can't help yourself from being a twat by calling Bemused Arolin, when you know they are two different people.
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Warren | Tue 19-Jul-16 12:43 PM |
Member since 17th Dec 2012
396 posts
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#64242, "Now THAT is interesting."
In response to Reply #5
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For what it's worth, Iarphine was played over a proxy her entire life.
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Murphy | Mon 18-Jul-16 11:18 PM |
Member since 30th Dec 2010
1639 posts
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#64233, "For what it's worth"
In response to Reply #4
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I'm always speaking my mind, sometimes sharply, against certain actions of the Immortals. Sometimes I get very nasty about it.
I never hide my IP.
And yet I never feel my characters are especially underrewarded or unnoticed, compared to what I had years ago, or compared to the rest of the playerbase. Next to no ImmXP, but then more quest forms, awesome titles etc.
I do not argue that empowerment problems exist, but it seems to me they are a result of miscommunication more than deliberate meddling by the Imms against a hated player.
And for both sides, criticism does not equal hate.
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Kstatida | Mon 18-Jul-16 02:34 PM |
Member since 12th Feb 2015
2214 posts
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#64222, "A nice idea then!"
In response to Reply #3
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Why don't we introduce a "affinity with deity" stat then? It is up to imm to change it.
First of all - there is a "connection", when system recognizes a person as a follower of a said imm (it can be arranged to be set by the player himself by the way, along with sphere, not much harm there). This way an imm will be able to list his followers easily. I believe this functionality is already in place, but is totally imm-driven.
Second, you make a stat "Affinity with deity", which can go anywhere from whatever you want it to whatever you want it (like -100 to +100 or whatever). This stat effectively shows what your deity thinks of you. At the very least, it can invoke some basic echoes for the character so that the player knows his imm opinion on him (like "Irritated by your nagging, Jormyr still lends you his power" when casting supps). Going further, it can have an effect in empowered character's supplications, and that would be obvious through supps echoes.
Then it will be obvious for the characters what their imms think of them, which would save TONS of nerves and time for all parties involved.
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