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Splntrd | Sat 13-Nov-04 10:14 AM |
Member since 08th Feb 2004
1096 posts
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#6382, "Newbie Channel"
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I was just thinking that beyond level ten, the complete newbie can't benefit from the newbie channel. If you think about it, the channel breaks off right when PK begins, a whole new realm barely addressed by the academy except to say that once you leave you won't be safe anymore. Are all of the elements of PK and other lowbie learning considered beyond the rudimentary meant to be discussed on the Newbie channel? If not, then I see no reason why the channel shouldn't be extended, say, for people who have selected "yes" on the newbie question at char creation.
I know this is somewhat less important than the other issues on the board, but its just a random thought, y'know. Toodles. Splntrd
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RE: Newbie Channel,
Qaledus,
13-Nov-04 03:17 PM, #3
Another suggestion.,
Cerunnir,
13-Nov-04 05:54 PM, #5
RE: Another Suggestion.,
Splntrd,
13-Nov-04 10:55 PM, #6
The problem I see with this.,
Jafel,
15-Nov-04 11:39 PM, #7
RE: The problem I see with this.,
Isildur,
16-Nov-04 01:13 AM, #8
Solution..,
Danimalito,
16-Nov-04 08:45 AM, #9
RE: Solution..,
Bajula,
16-Nov-04 09:05 AM, #10
RE: Solution..,
Isildur,
16-Nov-04 10:20 AM, #12
But Arolin is gone, I doubt anyone else has an interest...,
Vladamir,
16-Nov-04 02:10 PM, #15
RE: Solution..,
Splntrd,
16-Nov-04 06:42 PM, #16
RE: Solution..,
Isildur,
17-Nov-04 09:53 AM, #17
RE: Solution..,
Splntrd,
17-Nov-04 07:35 PM, #19
RE: Solution..,
Isildur,
18-Nov-04 01:55 AM, #20
Didn't claim it would.,
Bajula,
17-Nov-04 01:06 PM, #18
RE: Solution..,
Isildur,
16-Nov-04 10:23 AM, #13
A very good idea,
Sandello,
16-Nov-04 12:14 PM, #14
Already accounted for w/ the original idea...,
Splntrd,
16-Nov-04 09:59 AM, #11
Masochism?,
Eskelian,
07-Dec-04 09:14 PM, #21
RE: Newbie Channel,
Isildur,
13-Nov-04 03:01 PM, #2
RE: Newbie Channel,
Straklaw,
13-Nov-04 03:33 PM, #4
RE: Newbie Channel,
Zepachu,
13-Nov-04 01:43 PM, #1
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Qaledus | Sat 13-Nov-04 03:17 PM |
Member since 09th May 2004
458 posts
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#6389, "RE: Newbie Channel"
In response to Reply #0
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>I was just thinking that beyond level ten, the complete >newbie can't benefit from the newbie channel. If you think >about it, the channel breaks off right when PK begins, a whole >new realm barely addressed by the academy except to say that >once you leave you won't be safe anymore. Are all of the >elements of PK and other lowbie learning considered beyond the >rudimentary meant to be discussed on the Newbie channel? If >not, then I see no reason why the channel shouldn't be >extended, say, for people who have selected "yes" on the >newbie question at char creation.
It's worth thinking about. Good suggestion.
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Splntrd | Sat 13-Nov-04 10:55 PM |
Member since 08th Feb 2004
1096 posts
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#6396, "RE: Another Suggestion."
In response to Reply #5
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Making it exclusively a manual immortal toggle excludes the helpful people after level ten, and also requires more work on the Immortals behalf. Allowing the player to voluntarily toggle it on and off make much more sense. Now, I can imagine that it is already possible for Immortals to manually tweak what channels a single character has access to, but if we're considering allowing any post level 10 characters onto the newbie channel, then I don't think that manual immortal toggling should be the sole method of doing so. Splntrd
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Jafel | Mon 15-Nov-04 11:39 PM |
Member since 04th Mar 2003
40 posts
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#6415, "The problem I see with this."
In response to Reply #3
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>>I was just thinking that beyond level ten, the complete >>newbie can't benefit from the newbie channel. If you think >>about it, the channel breaks off right when PK begins, a >whole >>new realm barely addressed by the academy except to say that >>once you leave you won't be safe anymore. Are all of the >>elements of PK and other lowbie learning considered beyond >the >>rudimentary meant to be discussed on the Newbie channel? If >>not, then I see no reason why the channel shouldn't be >>extended, say, for people who have selected "yes" on the >>newbie question at char creation. > >It's worth thinking about. Good suggestion.
Is people will leave the newbie channel on so they can see who the newbies are and specifically target them because they are newbies. If there was a way around that it would be a good idea.
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Bajula | Tue 16-Nov-04 09:05 AM |
Member since 04th Mar 2003
929 posts
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#6419, "RE: Solution.."
In response to Reply #9
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Just have the channel only heard by people who picked new to carrion fields. some would take advantage of it, perhaps, But I'd like to think more folks would help rather than hunt. maybe I'm deluded there.
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Vladamir | Tue 16-Nov-04 02:10 PM |
Member since 04th Mar 2003
1179 posts
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#6425, "But Arolin is gone, I doubt anyone else has an interest..."
In response to Reply #12
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Splntrd | Tue 16-Nov-04 06:42 PM |
Member since 08th Feb 2004
1096 posts
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#6431, "RE: Solution.."
In response to Reply #12
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Why would they sacrifice the uber-l33t rolls their autoroll is gonna give them just to hunt lowbies? Like I said below, if the extension of the channel was limited only to those who answered yes to the "Are you new to Carrionfields or Mudding in general" question, then it would eliminate those people OBVIOUSLY not new to the game, i.e., most people using autorollers, and cut down on the idiots who would just listen for targets. Splntrd
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Splntrd | Wed 17-Nov-04 07:35 PM |
Member since 08th Feb 2004
1096 posts
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#6488, "RE: Solution.."
In response to Reply #17
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Well, an autoroller is going to answer "no" to that, automatically. In order to get a "yes" answer, you'd have to turn off the autoroller and input it in manually. But most people aren't going to want to risk giving up their perfect rolls just to do that and hunt newbies. It's a combination of lazines, inconcvenience, and impractibility that would keep autoroller users from answering "yes". Splntrd
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Sandello | Tue 16-Nov-04 12:14 PM |
Member since 04th Mar 2003
175 posts
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#6424, "A very good idea"
In response to Reply #9
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This would also make newbies less afraid to ask questions.
>I think an easy solution to that would be to have anyone >asking questions on the newbie channel show up only as 'a >warrior' or 'a necromancer' e.g. " A warrior: How do I >use the newbie channel?"
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Splntrd | Tue 16-Nov-04 09:59 AM |
Member since 08th Feb 2004
1096 posts
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#6420, "Already accounted for w/ the original idea..."
In response to Reply #7
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>>extended, say, for people who have selected "yes" on the >>newbie question at char creation.
This solves that problem. People who are going to be targeting newbs are probably also using autorollers for their characters, in which case, they're always answering "no" for that newbie question. Whereas a real newbie, while he may also answer "no", he may just as well answer "yes", since he probably won't have the autoroller. Splntrd
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Eskelian | Tue 07-Dec-04 09:14 PM |
Member since 04th Mar 2003
2023 posts
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#6662, "Masochism?"
In response to Reply #3
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The newbie channel is a bit of a dread to maintain as is but very useful, I a reminder to go to the Newbie Q & A forum should maybe be echoed every once in a while on the newbie channel to direct people there. I can just sorta envision a flurry of angry bitching over the newbie channel about deaths. That would, in essence, be detrimental in that it would worry other newbies and cause a semi chain reaction. I think it would be better if pk is handled on the forums.
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Zepachu | Sat 13-Nov-04 01:43 PM |
Member since 04th Mar 2003
223 posts
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#6386, "RE: Newbie Channel"
In response to Reply #0
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That's a good idea... a complete newbie might need this channel well into the teens. Maybe the limit should be raised to level 20, or should simply be toggle-able by everyone... until it becomes uncontrollable.
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