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Abernyte | Sat 26-Dec-15 07:51 AM |
Member since 04th Mar 2003
975 posts
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#62039, "Third attack for thieves?"
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Making the majority of thieves (non-thug path) have only second attack puts them in the mage class of martial ability.
Please can we have third attack removed from the thug path and placed in the general path, still with a high rank like 35+ and maybe cost it the same as cheap shot?
Never noticed how feeble they are until trying one currently.
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The Heretic | Fri 01-Jan-16 10:24 AM |
Member since 04th Mar 2003
212 posts
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#62094, "RE: Third attack for thieves?"
In response to Reply #0
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I agree they have a hole in their offense if you build them with PK utility/defense only in mind. If you want more offense you have to go into the thug path at least a bit. Gouge might be better than you think to up their offense, and only cost 14 points.
What I'd like to see thieves have is a little bump in offense at the low ranks. They get second attack at 12 and dual wield + enhanced at 25. How about putting one of those skills at the mid-point to help them ranking up to 25? I'd go with dual wield at 18. I don't see a downside to this as thieves are harmless until 25.
I'm also curious about why some people so vocally despise Devious Versatility. I'd like to hear the rationale behind this stance.
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Umiron | Sat 26-Dec-15 10:10 AM |
Member since 29th May 2017
1499 posts
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#62046, "RE: Third attack for thieves?"
In response to Reply #0
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I might consider this in a reality where Devious Versatility does not exist and where thief points are hard-capped at 100 with zero exceptions, but even then it'd be incredibly expensive.
Otherwise, not a chance, sorry.
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Murphy | Sat 26-Dec-15 11:59 AM |
Member since 30th Dec 2010
1639 posts
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#62047, "By all means, nuke DV."
In response to Reply #2
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Lhydia | Fri 01-Jan-16 12:06 PM |
Member since 04th Mar 2003
2391 posts
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#62096, "They already did. n/t"
In response to Reply #3
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