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Umiron | Wed 02-Dec-15 03:16 PM |
Member since 29th May 2017
1499 posts
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#61810, "RE: suggestion: new defaults"
In response to Reply #0
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I'll probably go ahead with some of this.
I'm torn on autoloot, as while 99% of people do turn it off, I still think having things go straight to the inventory vs. the ground is better in the case of an honest newbie. I suppose we could selectively turn that on only for people who indicate their newbieness during creation, though.
Also, time (%T) has been in the default prompt for quite some time.
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Umiron | Wed 02-Dec-15 06:11 PM |
Member since 29th May 2017
1499 posts
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#61812, "RE: suggestion: new defaults"
In response to Reply #2
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CF doesn't do any Telnet negotiation and therefore has no idea what a client wants or can do. If a player enables "telnetga" then CF sends the "go ahead" option immediately following a prompt. What a given client does in response to that depends on the client, I guess.
The setting defaults to off because that was the original behavior and it made sense that something that might change how someone interacts with the MUD default to a no-op.
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-flso | Wed 02-Dec-15 08:48 PM |
Member since 02nd Oct 2007
296 posts
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#61813, "It's not correct to turn it on by default"
In response to Reply #2
Edited on Wed 02-Dec-15 08:50 PM
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some clients have ####ty defaults and get confused. Others simply render it as a garbage character.
The server can't negotiate it either since there is no option for it to be negotiated in the telnet RFC. So, the correct behavior for a server is to offer it and allow the user to turn it on with a command.
There is a different option that some muds use to designate prompts, that can actually be negotiated via the normal telnet negotiation protocol. It's called EOR (end of record). CF doesn't support negotiations though so it's irrelevant.
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