|
Isildur | Wed 20-Oct-04 10:07 AM |
Member since 04th Mar 2003
5969 posts
| |
|
#6150, "extended compare"
|
This is along the same lines as the new lowbie gear echos. Or at least the goal is the same.
One of the most frustrating things I remember about being a new player was never knowing what gear "did". I was playing a warrior and so didn't have the identify spell, and couldn't use scrolls. Until I got high enough to see my stats, the only thing I could do is look at other people and try to wear whatever they were wearing. If I'd had some method of telling what properties gear had then I might have been able to make more informed choices. Compare doesn't help much.
Now, health, mana and movement are easy to tell regardless of rank, so they're non-factors. Hit/dam are hard to figure out pre-15. Same with stats, before whatever rank they show up at. Yet, these are the things a low-ranking character is probably most interested in. So my idea: extend the compare command.
Say I'm wearing a soft leather belt from the academy:
compare bronze A wide bronze belt makes you stronger than a soft leather belt. A wide bronze belt makes you heartier than a soft leather belt.
Or maybe I'm wearing a shaman's robe:
compare wyvern A wyvern cloak allows you to hit harder than a shaman's robe. A wyvern cloak makes you stronger than a shaman's robe. A wyvern cloak makes you less intelligent than a shaman's robe.
This may not be giving away too much information since:
1. You can only compare items of the same armor type. 2. You don't get exact numbers, just greater/less than. 3. You're aren't given traits like saves and monetary value, so if you really want to know what a piece of gear does you still have to go back and identify it later.
|
|
|
|
|
The Mass | Wed 20-Oct-04 01:24 PM |
Member since 04th Mar 2003
74 posts
| |
|
#6153, "I think I'd rather have an identifier mob"
In response to Reply #0
|
You could have a shoppie that would id things for you (doesn't necessarily always have to be completely accurate) for a certain price (maybe based on character lever, or the level of the item you want id'ed). This would also solve the frustration of identify/lore-less orcs.
|
|
|
|
|
Theerkla | Wed 20-Oct-04 11:02 AM |
Member since 04th Mar 2003
1055 posts
| |
|
#6151, "This is either seriously overpowerd"
In response to Reply #0
|
Or makes lore seriously underpowered. Lore doesn't give you exact numbers either until it is at 91%. It doesn't even give the information that you are talking about until it is at 86%.
Throw in the problem that there are enough "baseline" items (jewelled broad swords, wide bronze belts, charred bracers, etc.) the stats for which are widely known and with a little effort you can essentially identify an item.
|
|
|
|
|