I like the barricade...,
GinGa,
17-Oct-04 09:40 AM, #10
RE: Trap thieves,
fleshofchaos,
13-Oct-04 07:56 PM, #6
RE: Trap thieves,
Agraemas,
13-Oct-04 08:39 PM, #7
RE: Trap thieves,
Agraemas,
14-Oct-04 07:07 AM, #8
RE: Trap thieves,
Qaledus,
14-Oct-04 08:36 AM, #9
RE: Additions,
Jerk_Like,
10-Oct-04 03:27 PM, #2
I like the additions...,
Agraemas,
12-Oct-04 06:27 PM, #3
RE: I like the additions...,
Jerk_Like,
12-Oct-04 07:11 PM, #4
RE: I like the additions...,
Agraemas,
13-Oct-04 01:44 PM, #5
Quite like these nt,
incognito,
09-Oct-04 05:33 AM, #1
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fleshofchaos | Wed 13-Oct-04 07:56 PM |
Member since 04th Mar 2003
133 posts
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#6109, "RE: Trap thieves"
In response to Reply #0
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>Barricade Trap-When someone walks into the room, it could shut >and lock the door behind them.
I always loved the parts of games/movies/books and whatnot, where you walked into a room, the door shut and locked behind you and the room suddenly started filling up with water, sand, gas, etc.
What a beautiful addition to the Carrion Fields community!
Enjoy! "Do not merely practice Art, but penetrate to the very heart of it. For only Art and Science elevate man to the Godhead." Ludwig Van Beethoven
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Qaledus | Thu 14-Oct-04 08:36 AM |
Member since 09th May 2004
458 posts
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#6119, "RE: Trap thieves"
In response to Reply #8
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>Heh, sorry about replying so much to my own post, but I keep >thinking of things for trap thieves that I hadn't added in the >last one.
Don't worry about that. There's some good stuff in this thread.
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Jerk_Like | Sun 10-Oct-04 03:26 PM |
Member since 27th Sep 2004
13 posts
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#6063, "RE: Additions"
In response to Reply #0
Edited on Sun 10-Oct-04 03:27 PM
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Sticky Trap-Causes greater movement loss and some dex loss.
Also, this could make it harder to remove items, and/or drop them...similar to the "web" spell. Also, to add a little extra spunk to it, how about making it so that in the room in which the trap went off, there is a delay when entering/leaving it as people trudge through the sticky crud.
Grease Trap-Kind of like the spell grease when cast on someone.
Incendiary Trap-Not sure if there is something like this already, but maybe it could do some fire damage and a chance of immolation.
Alright, here is how these two would work together. First, if an incendiary trap goes off on someone who does NOT have grease on them, it will just do fire-type damage with a chance of destroying potions and/or drinking containers that are exposed. Now, if they have already been greased it can cause immolation to happen. To make it EVEN COOLER, make it so that if they trigger any more grease traps while immolated the duration and intensity of the immolation increases. Nasty, huh?
Pitfall Trap-Like a hole covered with a thin layer of dirt and wood.
Make it so damage-trap ingredients can be used on conjunction with this, resulting in whoever hits the trap to not only fall into a hole, but take a hit while doing so. This is nice because it forces people to have to walk back up, where another trap could be.
Net Trap-Drops a weighted net on your enemy, but only for the time it takes them to cut it away. Or maybe instead of ensnaring them, this one could do something like Earthbind, taking away fly.
That could be very nasty. As a balancing-out measure, I'd suggest making the nets for this kind of trap particularly heavy.
Barricade Trap-When someone walks into the room, it could shut and lock the door behind them.
Nasty.
Now for my own trap ideas:
How about allowing more magical effects in traps? For instance, there could be an extremely rare kind of "teleporter trap" that, when triggered, instantly teleports a person. Of course these would be costly to make and have a very long timer, but they could be priceless in the right situations. We could have dispelling traps that, when triggered, do a moderately-levelled "dispel magic" on a person or group. I think these could be fun, and add some much-desired versatility to the class.
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incognito | Sat 09-Oct-04 05:33 AM |
Member since 04th Mar 2003
4495 posts
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#6046, "Quite like these nt"
In response to Reply #0
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