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Jaegendar | Thu 09-Jul-15 07:52 PM |
Member since 30th May 2014
136 posts
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#59994, "Improvements of the MUD"
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I am sorry if I posted this on the wrong forum, but I didn't think of another one that was more appropriate.
I have a question: Have you guys ever considered doing patreon to fund big improvements to the mud?
Things that come to mind: -Hardware improvements -graphic design work for the page -Hire someone as a temp to do a major coding. Aka. code your own mud client with neat ways to interact with the mud. -Marketing of the facebook page -Google Adwords
I have seen far worst things getting huge amounts of support money this way, and it would definitely not harm the goal of free to play.
Jaegendar
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RE: Improvements of the MUD,
Mendos,
10-Jul-15 04:43 AM, #1
Could you do a fundraiser to say bump up the VM specs o...,
Sarien,
10-Jul-15 06:57 AM, #2
RE: The War Chest,
Umiron,
10-Jul-15 07:45 AM, #3
RE: The War Chest,
Isildur,
10-Jul-15 08:43 AM, #4
RE: The War Chest,
Umiron,
12-Jul-15 10:31 AM, #6
RE: The War Chest,
Isildur,
14-Jul-15 09:34 PM, #9
Taking the last point to marketing.,
Mendos,
10-Jul-15 11:16 AM, #5
I wouldn't mind helping out if I can,
Torak,
14-Jul-15 10:29 PM, #10
I think people forget you guys get PBF monies.,
TMNS,
14-Jul-15 10:50 PM, #11
RE: Improvements of the MUD,
The Heretic,
14-Jul-15 09:02 PM, #7
RE: Improvements of the MUD,
Umiron,
14-Jul-15 09:08 PM, #8
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Sarien | Fri 10-Jul-15 06:57 AM |
Member since 14th Feb 2009
740 posts
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#59998, "Could you do a fundraiser to say bump up the VM specs o..."
In response to Reply #1
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I'd kick in 50$ for as much/often as I play CF. I've gotten more enjoyment out of this game over the last decade than any game that I paid retail for. I'd imagine I'm also not alone. I know you can't turn a 'profit' but a fundraiser to beef up the hosted machine shouldn't fall under that umbrella?
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Umiron | Fri 10-Jul-15 07:45 AM |
Member since 29th May 2017
1499 posts
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#59999, "RE: The War Chest"
In response to Reply #2
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Money actually isn't a resource we're particularly short on. The same is true of server specs too, actually. We can't quite afford to make it rain, but we're not going to disappear for financial reasons any time soon either.
The MUD runs great on the VM we have. We don't come anywhere close on CPU usage, we have RAM to spare and the SSD we upgraded to last year seems to have alleviated some of the I/O problems we were seeing.
We're not against spending our money but we do want to make sure we're confident there's ROI in something before we pay for it. Likewise, a precursor to buying stuff is usually having active and motivated immortals coming up with good plans and executing them, and that doesn't seem to be an area that gets a lot of attention these days.
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Umiron | Sun 12-Jul-15 10:31 AM |
Member since 29th May 2017
1499 posts
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#60012, "RE: The War Chest"
In response to Reply #4
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I didn't (and don't) have the ability to diagnose those things on our server, but I assume the problems we had were more a symptom of perhaps an underwhelming or overloaded VM host than anything else.
The upgrade to a SSD and gigabit network connection seem to have helped a lot, though. Now, I would attribute what little lag (on our own) we see to the codebase itself.
As for the database, there's certainly some low-hanging fruit there. It's awful, but we also don't have a lot of use cases where that awfulness hurts us much.
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Torak | Tue 14-Jul-15 10:29 PM |
Member since 15th Feb 2007
1216 posts
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#60072, "I wouldn't mind helping out if I can"
In response to Reply #5
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Maybe even make more videos Had 385 views, most watched it the full length, which is pretty damn surprising given it was a random plug during my Twitch event.
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TMNS | Tue 14-Jul-15 10:50 PM |
Member since 10th Jun 2009
2670 posts
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#60073, "I think people forget you guys get PBF monies."
In response to Reply #3
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Averages about 50-75$ a month at the least, no?
Not that that is an amazing chunk of cash, but I'd imagine it pays for a lot of the fees involved (notice I said LOT not all).
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The Heretic | Tue 14-Jul-15 09:02 PM |
Member since 04th Mar 2003
212 posts
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#60068, "RE: Improvements of the MUD"
In response to Reply #1
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Give me a way to use websockets instead of telnet to interact with the mud, then I'll build the client I want to use, put it on Github, and then anyone can build the client they want.
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Umiron | Tue 14-Jul-15 09:08 PM |
Member since 29th May 2017
1499 posts
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#60069, "RE: Improvements of the MUD"
In response to Reply #7
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