I can't say I like this change.,
Athioles,
15-May-15 11:23 PM, #40
RE: I can't say I like this change.,
Destuvius,
16-May-15 05:46 PM, #57
Don't listen to them,
Torak,
16-May-15 07:24 PM, #60
I didn't mean to imply that.,
Athioles,
16-May-15 08:49 PM, #61
How was I supposed to know Decempire would develop AI? ...,
TMNS,
17-May-15 12:09 AM, #65
There's an upside for Imperials,
KaguMaru,
21-May-15 08:02 PM, #102
Thank you!,
Leata (Anonymous),
14-May-15 08:43 PM, #38
Why stop there?,
Blade1234 (Anonymous),
12-May-15 02:35 AM, #6
Actually, the law of tactics,
Kstatida,
12-May-15 11:16 AM, #8
RE: Actually, the law of tactics,
incognito,
12-May-15 11:20 AM, #9
RE: Why stop there?,
Destuvius,
12-May-15 07:24 PM, #10
Insects + Entangle = Dead,
Former Player (Anonymous),
13-May-15 01:29 AM, #12
Actually, you are wrong,
Gromm (Anonymous),
13-May-15 06:56 AM, #14
What am I wrong about exactly?,
Former Player (Anonymous),
13-May-15 07:28 AM, #15
Especially considering a current leader of his cabal ut...,
Lhydia,
13-May-15 07:36 AM, #16
LOL true, I didn't think of druids :),
Gromm (Anonymous),
14-May-15 09:55 AM, #24
I am pretty reckless (high risk) player,
laxman,
14-May-15 08:16 AM, #20
RE: I am pretty reckless (high risk) player,
Former Player (Anonymous),
14-May-15 08:25 AM, #21
I'd like to point out. ,
Kalageadon,
14-May-15 09:05 AM, #22
Thanks,
Former Player (Anonymous),
14-May-15 09:43 AM, #23
I'm with you here, bro :) NT,
Gromm (Anonymous),
14-May-15 09:58 AM, #25
Stop assuming and start learning,
-flso,
16-May-15 10:54 AM, #47
Well that sarcasm sure went over your head,
Former Player (Anonymous),
16-May-15 05:58 PM, #58
After leaving the maze (which can hardly be called a ma...,
Kstatida,
14-May-15 10:03 AM, #26
You should try a druid,
incognito,
14-May-15 11:04 AM, #31
This actually came up during discussions,
Destuvius,
14-May-15 03:14 PM, #32
RE: This actually came up during discussions,
Former Player (Anonymous),
14-May-15 03:42 PM, #34
Burn the forest down. Case closed. NT,
TMNS,
14-May-15 05:47 PM, #36
Retrievals from Outlander,
Twist,
14-May-15 08:01 PM, #37
God bless you for this. ,
TMNS,
14-May-15 05:47 PM, #35
I didn't mind the cent/rager dynamic.,
Athioles,
15-May-15 11:34 PM, #42
Ha, you voiced my exact thoughts.,
Murphy,
15-May-15 11:57 PM, #44
Well...here's the rub re: Ragers/Cents.,
TMNS,
17-May-15 12:12 AM, #
Well...here's the rub re: Ragers/Cents.,
TMNS,
17-May-15 12:12 AM, #66
Guess what, ragers create those situations like there's...,
Murphy,
17-May-15 12:28 AM, #67
"Two areas that connect to it",
Athioles,
15-May-15 11:30 PM, #41
Insects is only a problem if you let it be a problem,
-flso,
16-May-15 11:00 AM, #48
Not true,
incognito,
16-May-15 12:28 PM, #49
I don't put you into the elite player category so not s...,
-flso,
16-May-15 01:29 PM, #50
heh. wow.,
Odrirg,
16-May-15 02:11 PM, #51
*yawn*,
-flso,
16-May-15 04:41 PM, #52
it's like watching a puppy lose his mom...,
Odrirg,
16-May-15 09:55 PM, #62
You really are blinkered on this,
incognito,
17-May-15 04:02 AM, #69
I don't have thousands of gold for orbs.,
Murphy,
16-May-15 10:11 PM, #63
Perhaps you aren't aware,
incognito,
17-May-15 03:55 AM, #68
Let's apply some Dest logic:,
Murphy,
17-May-15 04:43 AM, #72
RE: Let's apply some Dest logic:,
Destuvius,
17-May-15 06:13 AM, #74
If flight potions costed 100 gold...,
Murphy,
17-May-15 06:57 AM, #78
RE: Let's apply some Dest logic:,
RaidersOfTheLostCabalItem (Anonymous),
19-May-15 05:57 PM, #89
From the original post about it:,
Destuvius,
19-May-15 06:02 PM, #90
Comically missing the point.,
Murphy,
19-May-15 06:07 PM, #91
RE: From the original post about it:,
RaidersOfTheLostCabalItem (Anonymous),
19-May-15 06:24 PM, #92
RE: From the original post about it:,
Destuvius,
19-May-15 06:39 PM, #93
RE: From the original post about it:,
RaidersOfTheLostCabalItem (Anonymous),
19-May-15 07:28 PM, #94
re: paying cents in a fight,
Destuvius,
19-May-15 07:32 PM, #95
RE: re: paying cents in a fight,
Umiron,
19-May-15 08:24 PM, #98
RE: re: paying cents in a fight,
RaidersOfTheLostCodex (Anonymous),
19-May-15 09:03 PM, #99
Yes but they get deathblow. Being roadkill 20% of the t...,
KaguMaru,
21-May-15 08:00 PM, #101
RE: Insects is only a problem if you let it be a proble...,
Athioles,
16-May-15 04:54 PM, #53
RE: Insects is only a problem if you let it be a proble...,
-flso,
16-May-15 06:52 PM, #59
For gods sake,
incognito,
19-May-15 08:05 PM, #96
RE: Insects is only a problem if you let it be a proble...,
incognito,
19-May-15 08:07 PM, #97
as a long time villager, hoofing it is not that big a d...,
laxman,
20-May-15 01:26 PM, #100
The equivalent for a villager,
incognito,
22-May-15 07:48 AM, #103
We can agree to disagree,
Destuvius,
16-May-15 05:45 PM, #56
Sorry but this is a rotten argument.,
Murphy,
15-May-15 11:51 PM, #43
Not to mention,
incognito,
16-May-15 03:08 AM, #45
RE: Not to mention,
Destuvius,
16-May-15 05:43 PM, #55
I disagree,
incognito,
17-May-15 04:06 AM, #71
RE: I disagree,
Destuvius,
17-May-15 06:24 AM, #76
Cranial? Choke? Stun? Blackjack?,
incognito,
17-May-15 08:53 AM, #83
RE: Cranial? Choke? Stun? Blackjack?,
Destuvius,
17-May-15 08:56 AM, #84
All of those things would happen,
incognito,
17-May-15 09:40 AM, #85
accidental double post nt,
Destuvius,
17-May-15 09:51 AM, #
RE: All of those things would happen,
Destuvius,
17-May-15 09:50 AM, #87
There will often be multiple guys defending,
incognito,
17-May-15 09:43 AM, #86
RE: Sorry but this is a rotten argument.,
Destuvius,
16-May-15 05:43 PM, #54
Except they're there when it matters.,
Murphy,
16-May-15 10:03 PM, #64
And the inner,
incognito,
17-May-15 04:04 AM, #70
The only argument YOU are making,
Murphy,
17-May-15 04:47 AM, #73
RE: The only argument YOU are making,
Destuvius,
17-May-15 06:17 AM, #75
It's not what I was saying at all.,
Murphy,
17-May-15 06:54 AM, #77
Heh,
Destuvius,
17-May-15 06:59 AM, #79
Yeah it could have been better.,
Murphy,
17-May-15 08:08 AM, #80
Insects is the best skill/supp in the game,
Former Player (Anonymous),
17-May-15 08:12 AM, #81
We can agree to disagree then,
Destuvius,
17-May-15 08:18 AM, #82
we are talking different things but Okay,
laxman,
14-May-15 03:40 PM, #33
Are we forgetting Druids?,
incognito,
13-May-15 07:53 AM, #17
There's already an anti-Druid measure in place near The...,
Homard,
13-May-15 08:13 AM, #18
Its of limited use,
incognito,
13-May-15 09:49 AM, #19
The spot has a ton of untapped potential imho,
Kstatida,
14-May-15 10:07 AM, #28
because only a newb,
incognito,
14-May-15 10:40 AM, #29
Often enough, it's such a chaos out there,
Kstatida,
14-May-15 10:44 AM, #30
Not true,
Amora,
15-May-15 10:38 AM, #39
I don't agree,
incognito,
16-May-15 03:16 AM, #46
Amora, shoot me an email if you would nt,
Destuvius,
19-May-15 11:28 AM, #88
Indeed we do, I feel myself dumb, which I am NT,
Gromm (Anonymous),
14-May-15 10:05 AM, #27
I do hope we'll be able to ambush the 2nd route :) NT,
Gromm (Anonymous),
12-May-15 02:24 AM, #5
Thank you for this change.,
Aereglen,
11-May-15 07:00 PM, #4
something,
Dallevian,
11-May-15 02:02 PM, #1
RE: something,
Destuvius,
11-May-15 02:26 PM, #2
good point!,
Dallevian,
11-May-15 02:33 PM, #3
Good point,
Kstatida,
12-May-15 11:08 AM, #7
RE: something,
Vonzamir,
13-May-15 12:28 AM, #11
The goal was to diversify tactics, I guess :) NT,
Kstatida,
13-May-15 02:47 AM, #13
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Athioles | Fri 15-May-15 11:23 PM |
Member since 09th Jan 2011
392 posts
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#59171, "I can't say I like this change."
In response to Reply #0
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Instead of weakening centurions you just gave people a way to circumvent them entirely. I think a better solution would have been to allow more people (who normally would have rp objections) to be able to pay the toll and allow them to pay it even if they recently struck the vanquisher.
As it stands now I can only think of a few instances where I'd still use centurions and none of them are within the Imperial Lands.
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Torak | Sat 16-May-15 07:24 PM |
Member since 15th Feb 2007
1216 posts
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#59199, "Don't listen to them"
In response to Reply #57
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It's amazing - it actually makes it possible to fight Empire when outnumbered.
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Athioles | Sat 16-May-15 08:49 PM |
Member since 09th Jan 2011
392 posts
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#59200, "I didn't mean to imply that."
In response to Reply #57
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I personally don't care. Hell, if anything I appreciate not having to gather gold exclusively for setting 10 sets of cents every log in.
But with that being said it's just a critique of the new situation. Instead of weakening cents they feel (more or less) worthless in the one place they should be the most formidable.
But maybe that's what's best for business at this point since Empire is strong as hell. But that wasn't always the case. It wasn't that long ago that people were whining about Fort and begging on dios for Empire players.
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TMNS | Sun 17-May-15 12:09 AM |
Member since 10th Jun 2009
2670 posts
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#59205, "How was I supposed to know Decempire would develop AI? ..."
In response to Reply #61
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Seriously maaaaaaaaaaaaane?
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KaguMaru | Thu 21-May-15 08:02 PM |
Member since 15th Sep 2012
805 posts
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#59349, "There's an upside for Imperials"
In response to Reply #40
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Since cents are now exclusively for summon traps you won't get ordered to place them and then have to spend an hour trying to regather the 15 gold for your donations while avoiding being PK'd
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#59153, "Thank you!"
In response to Reply #0
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As one not as vulnerable to cents as others (commune word) I still died a whole lot there after curse. It was mildly frustrating to say the least.
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#59080, "Why stop there?"
In response to Reply #0
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Get rid of Outlander Lane outside the Fortress and get rid of the mini-maze of death outside the Refuge. Maybe people will start retrieving.
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Kstatida | Tue 12-May-15 11:16 AM |
Member since 12th Feb 2015
2214 posts
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#59082, "Actually, the law of tactics"
In response to Reply #6
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state that attacker should outnumber the defender 3 to 1 in order to have some certainty on achieving his goals. So creating bonuses for the defenders other than tough inner guard is only natural.
Hence the Spire assault law, outlander forest and centurions.
What would be nice though is adding some terrains besides forest to the prosimy, couple of fields and hills would make it perfect and allow for some hidden characters camping the tree similar to rangers camping the redhorn as well, not saying that foresters get some chances for the terrain mix-up out there.
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incognito | Tue 12-May-15 11:20 AM |
Member since 04th Mar 2003
4495 posts
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#59083, "RE: Actually, the law of tactics"
In response to Reply #8
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I don't think a change that makes it easier for hidden chars to cherry pick weakened parties in cabal raids is a good idea, where that char isn't a member of the raiding or defending cabal.
We need less of that, not more.
It punishes risk taking and pushes people towards failing to act unless they have a bit gang.
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#59091, "Insects + Entangle = Dead"
In response to Reply #10
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Particularly when you combine it with spike growth, windwalk, logs, randomish mazes, not even knowing who you are up against, the hunt, etc.
That is *infinitely* worse than the former Empire setup (which could be converted entirely to forest anyway).
However I am happy about this change to the Imperial lands for those hapless battleragers.
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#59094, "Actually, you are wrong"
In response to Reply #12
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For insects + entangle you need to have a ranger leader or ranger + leader in a group, which is quite rare.
On the other hand most time what I encounter with outlander retrieval is ppl just being cautious to go and retrieve against no defenders. Fear of the unknown it is.
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#59095, "What am I wrong about exactly?"
In response to Reply #14
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Am I wrong in thinking insects + entangle in a forested area that has one exit about 40 squares away against enemies who have windwalk is deadly?
On the other hand, you are wrong if you believe rangers are the only class with entangle. I get that you are new to the game but please check your facts before throwing random and factually incorrect statements around.
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Lhydia | Wed 13-May-15 07:36 AM |
Member since 04th Mar 2003
2391 posts
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#59096, "Especially considering a current leader of his cabal ut..."
In response to Reply #15
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#59122, "LOL true, I didn't think of druids :)"
In response to Reply #16
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I do rarely think though, my bad
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laxman | Thu 14-May-15 08:16 AM |
Member since 18th Aug 2003
1867 posts
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#59118, "I am pretty reckless (high risk) player"
In response to Reply #15
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I think entangle has killed me 30 times in the last 10 years. Insects certainly hurts but you know what's coming and there are many ways, from preps to controlling the motion of the battle that you can use to deal with it vs a solo opponent. Now if you are going one vs many that is a different story but taking on multiple people is just about always an uphill battle for many reasons
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#59119, "RE: I am pretty reckless (high risk) player"
In response to Reply #20
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The changes to Imperial Lands is a good thing. A similar change to Prosimy to allow people retrieving a chance to escape with their lives would also be a good thing. Why do you think Outlander sit camo at their cabal for literally hours on end in hope that poor John the cityguard comes knocking to get his Scales of Justice back?
Prosimy is a horrible area when you combine it with any of the following windwalk, logs, entangle, insects, hunt, parting block, etc.
Anyone arguing against changing prosimy is blatantly biased if they are for changing Imperial Lands.
Are you for or against changing prosimy to encourage more raiding action?
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Kalageadon | Thu 14-May-15 09:05 AM |
Member since 23rd Oct 2003
1049 posts
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#59120, "I'd like to point out. "
In response to Reply #21
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Prosimy woods maze area is likely smaller in actual room number than the road from KoR to the imperial city and you can get from the huntress through the actual maze part in 3 moves. If a person looks around a little they can learn this easy.
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#59121, "Thanks"
In response to Reply #22
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I was basing my statements on assumptions because I have never actually entered the area myself.
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#59123, "I'm with you here, bro :) NT"
In response to Reply #23
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-flso | Sat 16-May-15 10:54 AM |
Member since 02nd Oct 2007
296 posts
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#59182, "Stop assuming and start learning"
In response to Reply #23
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maybe then you'll stop spouting foolish things.
Also, play an outlander cause it's obvious that you have absolutely no idea of what you're talking about.
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#59197, "Well that sarcasm sure went over your head"
In response to Reply #47
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Try to look at things objectively. I get that you love yourself a bit of insects as it allows you to kill people you would never otherwise be able to. Truly I get that.
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Kstatida | Thu 14-May-15 10:03 AM |
Member since 12th Feb 2015
2214 posts
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#59124, "After leaving the maze (which can hardly be called a ma..."
In response to Reply #22
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You still have a long road to go through the prosimy forest and road. With trep/entangle - this indeed would make you run out of moves quite quickly.
However, you don't have to go Arkham or sea, there's always manor or village (which are not wilderness, hence no rangers) as nice options. And it's mostly indoor, which makes it all the worse for druids.
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incognito | Thu 14-May-15 11:04 AM |
Member since 04th Mar 2003
4495 posts
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#59135, "You should try a druid"
In response to Reply #26
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Outlander druids are very strong even indoors and out of the wilds.
Why outlanders? Well, because they don't suffer from the low hp in the way that other druids do.
Druid is a fun class to play as it is very very strong but also has a lot of subtle tools. I think you'd probably enjoy it since you are willing to learn from trying things out.
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#59141, "RE: This actually came up during discussions"
In response to Reply #32
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There are many occasions when retrieving from Outlander is a death sentence 99% of the time. Like I say I think the changes to Imperial Lands are GOOD but the same should be applied to Outlander. I don't know why everyone dances around the elephant in the room in that certain Outlander power combinations like we are seeing crop up more frequently should be toned down. There are three absolute power gamers in Outlander and if you truly wanted a level playing field you would act on it.
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TMNS | Thu 14-May-15 05:47 PM |
Member since 10th Jun 2009
2670 posts
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#59146, "Burn the forest down. Case closed. NT"
In response to Reply #34
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TMNS | Thu 14-May-15 05:47 PM |
Member since 10th Jun 2009
2670 posts
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#59145, "God bless you for this. "
In response to Reply #32
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90% of my horrible rager memories are being trapped at Cents with no head.
Seriously, Jerry got 7 of his 16 kills on Ghrim in those situations. And thus was allowed to further his self-delusions.
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Athioles | Fri 15-May-15 11:34 PM |
Member since 09th Jan 2011
392 posts
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#59173, "I didn't mind the cent/rager dynamic."
In response to Reply #35
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Most serial rager players are delusional, not just Jerry (...but especially Jerry).
They get dam redux on a stick, deathblow cheapening most fights, spellbane to screw mages who have to run all over the place gathering wands to get comparable dam redux with 1/2 the hp. I could go on and on.
I don't think the occasional centurion blockade was unfairly screwing Rager. If anything it was occasionally sweet karma.
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Murphy | Fri 15-May-15 11:57 PM |
Member since 30th Dec 2010
1639 posts
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#59175, "Ha, you voiced my exact thoughts."
In response to Reply #42
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For all I care, anything that makes a rager's life harder is a good thing. It's so cool that they are almost nonexistent today. Why not just nuke them as you nuked Scion?
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TMNS | Sun 17-May-15 12:12 AM |
Member since 10th Jun 2009
2670 posts
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#59206, "Well...here's the rub re: Ragers/Cents."
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Centurions create situations that are no-win for ragers...unless they log out or hide for 2-3 hrs and wait for Empire to log off.
That's not good for the game, regardless of how you feel.
At least with other classes/cabals, retrieving against cents was just 75% a death sentence. With ragers, it was 100%.
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TMNS | Sun 17-May-15 12:12 AM |
Member since 10th Jun 2009
2670 posts
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#59207, "Well...here's the rub re: Ragers/Cents."
In response to Reply #42
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Centurions create situations that are no-win for ragers...unless they log out or hide for 2-3 hrs and wait for Empire to log off.
That's not good for the game, regardless of how you feel.
At least with other classes/cabals, retrieving against cents was just 75% a death sentence. With ragers, it was 100%.
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Murphy | Sun 17-May-15 12:28 AM |
Member since 30th Dec 2010
1639 posts
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#59208, "Guess what, ragers create those situations like there's..."
In response to Reply #66
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Ironically, not against mages but against classes who don't have ABS.
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Athioles | Fri 15-May-15 11:30 PM |
Member since 09th Jan 2011
392 posts
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#59172, ""Two areas that connect to it""
In response to Reply #32
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That doesn't mean much when the second area doesn't lead to safety. Sure you can (try to) hide in the mansion but with 10 ticks of insects (screwing regen as well as recall) you're pretty well screwed unless the Outlander is completely ignorant of the mansion's layout.
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-flso | Sat 16-May-15 11:00 AM |
Member since 02nd Oct 2007
296 posts
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#59183, "Insects is only a problem if you let it be a problem"
In response to Reply #41
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I've played multiple outlander leaders, *nobody* I consider *great* at this game died to insects alone, because they were prepared for it, meaning they had multiple orbs of travel available at all times and they never over-extended.
It was *hard* work taking any one of these people down, requiring luck and planning and out of the box thinking. So yeah, I don't get why people complain about a power that most of the time only 3 characters in the entire game get and can be nullified by a prep that's available to anyone with a bit of time investment.
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incognito | Sat 16-May-15 12:26 PM |
Member since 04th Mar 2003
4495 posts
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#59186, "Not true"
In response to Reply #48
Edited on Sat 16-May-15 12:28 PM
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I walked into a lilyth trap with abs and died thanks to insects. She wasn't expecting me and I wasn't expecting her, so it wasn't like it didn't act as a game changer. Basically I crossed paths with her and insects meant I had no way out. I have also as an outtie seen numerous people die retrieving because of it.
If you are talking about orb of travel, not everyone can get it. Or if they can, not many know how
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-flso | Sat 16-May-15 01:25 PM |
Member since 02nd Oct 2007
296 posts
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#59187, "I don't put you into the elite player category so not s..."
In response to Reply #49
Edited on Sat 16-May-15 01:29 PM
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that you have issues with insects. You don't even *have* to be an elite player in order *not* to have problems with insects, you just need to factor it into your decision making. All elite players (and some others) do this.
Same goes for Murphy who is a giant pssy in game and preps like no tomorrow where he doesn't have to, but can't be bothered (or doesn't want) to grab some orbs so that he can keep ranting about insects ...
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Odrirg | Sat 16-May-15 01:57 PM |
Member since 16th Oct 2004
431 posts
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#59188, "heh. wow."
In response to Reply #50
Edited on Sat 16-May-15 02:11 PM
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I've been playing since the late 90's. I've had leaders in every cabal but shadow, entropy, and scion. Been tattooed around 10 times (I originally said over a dozen, but with a quick search of my aging, decrepit, brain, I can only remember about 10 or so...), won 4-5 role contests, and broken 75 pk wins with less than 15 pk losses twice before I got bored with that kind of play back then...and now there just aren't enough targets as killing the same 6 people enough times to get 75 pk wins just doesn't seem fun enough for me attempt.....heh, I was even the last player to heartburst before the change to distention....because I was trying to get into Maran...and noone would talk to my character without "proving myself"... and over a couple days, people just died to me, I wasn't keeping track of pk wins, cause I honestly didn't care....that char had one of the best roles I've ever written...heh...still slightly buttsore about how I lost him.
And, I've never learned how to get the orb of travel. You see, I've never wanted to play a character who had a role the made it ok to beg for info like that. Sure, I've had characters show my characters cool things, and I've learned others by stalking foes. (My favorite, was the baking bread quest in old khazad dum, and the sa'angreal...both of which I learned by stalking pray as an assassin and watching them do it). I even figured out how to get shawtabbies completely solo with a necro once...though I don't remember how anymore.... I've even explored the first two levels of hell solo ( the only two times I've ever been)...with a ranger.....
I find your complete dismissal of anyone and everyone who doesn't know how to get one specific item in game...and your insistence that the imms balance the game and cabalwars based on that one item.......just sad. I actually, physically, feel sorry for you.
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-flso | Sat 16-May-15 04:41 PM |
Member since 02nd Oct 2007
296 posts
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#59190, "*yawn*"
In response to Reply #51
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I found out how to get orb of travel with my first ever character in the game. There is something seriously wrong with how you play the game, if you've done what you described and you still don't know how.
Nevertheless, the orb of travel doesn't *balance* insects, it COMPLETELY NULLIFIES IT. Insects is balanced as is, but of course you'd never know that cause you're clueless.
Keep on writing more paragraphs on everything you have achieved playing this game.
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Odrirg | Sat 16-May-15 09:49 PM |
Member since 16th Oct 2004
431 posts
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#59201, "it's like watching a puppy lose his mom..."
In response to Reply #52
Edited on Sat 16-May-15 09:55 PM
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Really....really...sad. I am sorry for you.
In a game as open sandbox, the best game I've ever heard of for having dozens of ways to be fun for all types of players......
That someone can say "there is something wrong with how you play" just because I don't know where one item is....
It's a game. The way I play is fun for me, guess what, that means I win, because it's a game, and "are you having fun?"(within the rules), is the ONLY valid measure of 'doing it right'. You obviously are incapable of that level of enjoyment....or at least incapable of conceiving that others can play different than you and probably have more fun than you are having. My long list of accomplishments was to illustrate that yes, I've succeeded in many ways in CF, and I don't know how to get that one item, though I've been aware of it since the beginning. Your snarky, unconscious dismissal of the worth of anyone who doesn't play like you is sad to me, because I know you'll never really 'get' what makes Cf great....reading what you post, is like reading the posts of those 13 year old FPS gamers who call others newbs because they don't play, and dont WANT to play 40 hours a week. Your assumption that your measure of what you would call elite or top tier is the only valid playstyle is just as immature. And your declaration that skills should only be measured for game balance against how the 313373 play...completely is the exact type of snobbery that drives away the casual player.
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incognito | Sun 17-May-15 04:02 AM |
Member since 04th Mar 2003
4495 posts
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#59211, "You really are blinkered on this"
In response to Reply #52
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You have to be able to see the orb to hold it. For some characters, that's not an option even if they can see it. Eg an ap with iron grip on 2h weapon, someone who has those items webbed and is being tripped, someone who is permalagged (since otherwise an ally could send you home). Orbs can be stolen.
Not to mention that the damage from insects is itself quite significant and you can't grab any sleep near the ticks. So that means having healing on hand. That means not being too dex maladicted or having little else in your inventory.
Btw my current I'd probably something like 130 - 3 in pk (at a guess) despite having no enemies on 50 percent of the time. I have no issues with sequester because you can usually just run around until it wears off. With insects the terrain and entangle/spike growth typically remove that option.
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Murphy | Sat 16-May-15 09:54 PM |
Member since 30th Dec 2010
1639 posts
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#59202, "I don't have thousands of gold for orbs."
In response to Reply #50
Edited on Sat 16-May-15 10:11 PM
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And what does "being a giant ####" have to do with it? I play the way I want.
And I retrieved against insects, with no orbs of travel, so long as I knew what I was facing. Thing is, it's not fun. Taking fights where for you loss means death but your enemy can get away easily is NOT FUN.
Also, usually I don't even know what I am going to face.
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incognito | Sun 17-May-15 03:55 AM |
Member since 04th Mar 2003
4495 posts
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#59210, "Perhaps you aren't aware"
In response to Reply #50
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That not everyone can get into the inn to gamble?
People that have "attacked" too much there, people that are wanted. People that offended a herald linked god etc.
How do they get orbs of travel?
Incidentally you may not consider me elite but there's pretty much no one that I don't have a positive pk record against. Marcus might be the only person I can think of. Possibly twist.
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Murphy | Sun 17-May-15 04:40 AM |
Member since 30th Dec 2010
1639 posts
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#59214, "Let's apply some Dest logic:"
In response to Reply #68
Edited on Sun 17-May-15 04:43 AM
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There's maybe three people out there who have both the access and the gold to routinely get orbs. As long as you're one of these three people, the problem doesn't exist.
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Murphy | Sun 17-May-15 06:57 AM |
Member since 30th Dec 2010
1639 posts
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#59220, "If flight potions costed 100 gold..."
In response to Reply #74
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#59331, "RE: Let's apply some Dest logic:"
In response to Reply #74
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I am sorry but I am going to argue with this! And I wont talk around a number of items BUT ...
"Every single PC who is not Outlander is capable of getting orbs of travel. Every single one." - Why did we change centurions again if the solution was as simple as getting an Orb of travel??? Battle Ragers also have a #### ton of gold they cant use for anything else seems perfect
Because Orbs of travel should not even be considered in this argument they are a rare item and with some of the gold reductions I imagine even rarer. In the last 6 months I have seen 1 orb of travel.
The biggest thing that has always got me ... is at some point when fighting a centurion for instance someone needs to go ... Hmmm hang on I am about to die if I die I donate all my gold and potentially all my equipment to empire maybe I should trade this 10k gold item instead. There has always been an out with centurions when cursed if you are not cursed for a lot of people it can be even easier.
But even then with centurions we are talking about something that can be used in one spot with a massive cool down. Insects can be used basically everywhere with a moderate cooldown.
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Murphy | Tue 19-May-15 06:07 PM |
Member since 30th Dec 2010
1639 posts
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#59333, "Comically missing the point."
In response to Reply #90
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#59334, "RE: From the original post about it:"
In response to Reply #90
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Yes I understand the main reason for the change, but I was just applying Orb of Travel logic to Centurions. (Comically I realize battle probably cannot use it) In the way it has been applied to insects as a "fix all".
You have missed the point. So I will make it plain ... The Orb of travel is not a viable argument that insects in a maze is OK. Nor for that matter the hunt.
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#59336, "RE: From the original post about it:"
In response to Reply #93
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Please don't get me wrong I am not arguing against the change to centurions I genuinely think its a good thing for the game. But I am arguing against the "Option to mitigate insects" and I honestly believe the Orb of travel needs to be disregarded for this. The Orb on its own is very hard to get you can waste 100's of gold trying to do it ... In saying this I am discounting the use of highly limited/unique items that may not necessarily be an option for everyone.
Insects on its own is not so bad, insects in a maze is.
But I also bundle the hunt into the same bucket, the hunt is perhaps even worse because it does a lot more damage that insects and can be called from anywhere in the area.
Was I actually correct in my first statement as well that you can pay to get past centurions even tho in a fight??? If so (Once again not arguing against the change) there are now a number of ways to circumvent centurions, but only one very niche method to get around insects.
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Umiron | Tue 19-May-15 08:24 PM |
Member since 29th May 2017
1499 posts
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#59340, "RE: re: paying cents in a fight"
In response to Reply #95
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One cannot pay centurions if they are in combat with an Imperial or if they have fought in Imperial within a (relatively short) given period of time.
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#59341, "RE: re: paying cents in a fight"
In response to Reply #98
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Sorry for my comment in that regard then. This I will have to freely admit is a limit of exposure problem for a number of years.
It still stands with old Cents before the change in a lot of situations there was a way out you could even just flee (Admitedly at a reduced rate, but it would send you back the way you came to a clear path out), word, vanish, forest haven in some cases, nocturne of fright, etc. Hell you could even use the argued Orb of Travel. But this is really where my biggest gripe is.
A single item that is not overly "Easy" to get and that one could argue could be applied to centurions as well.
Insects in a maze is broken. The hunt in a maze is broken (I know there are time restrictions). Insects ever since the inception of Sylvan has been broken I know this is going back a long long long time but there was a reason back then why some many sylvan played air majors because once you had someone insected in an open area they were more than often dead. The current situation of a maze given all the other terrain advantages is probably even worse.
Do Outlander have invokers at the moment? Because lets add vortex and potentially in limited fashion grease to the mix of issues in a maze.
And the whole topic of this discussion is to improve raiding, and at the moment as a lone retriever if you have to face the hunt or insects I wont say there is no point trying ... But there is definitely an element of weighing up holding back.
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KaguMaru | Thu 21-May-15 08:00 PM |
Member since 15th Sep 2012
805 posts
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#59348, "Yes but they get deathblow. Being roadkill 20% of the t..."
In response to Reply #93
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Also in the three years or so I played I had exactly one orb of travel ever, given to me by another player back before gold farming and gambling were both nerfed.
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Athioles | Sat 16-May-15 04:52 PM |
Member since 09th Jan 2011
392 posts
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#59191, "RE: Insects is only a problem if you let it be a proble..."
In response to Reply #48
Edited on Sat 16-May-15 04:54 PM
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The inner guardian also does it. Almost a guarantee if you take any considerable time in killing it (along with numerous other druid supps).
I had a sunwarden two years ago. Insects killed everyone. Out of my 120+ pk wins I'd wager over half happened after insects and in the Prosimy.
As for orb of travel how many characters at a time do you think have one? In the 700 hours I was Sunwarden I saw one person use it and they still died to an outlander air shifter in Galadon.
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-flso | Sat 16-May-15 06:13 PM |
Member since 02nd Oct 2007
296 posts
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#59198, "RE: Insects is only a problem if you let it be a proble..."
In response to Reply #53
Edited on Sat 16-May-15 06:52 PM
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If you played that felar explorer ranger who had pursuit + baer tattoo, you really have nothing here to stand on. Togni proved that the combo was broken long before you did anything with it.
But even with that combo (which is the worst possible combo with that power), you never killed Zhenyen, Vhateel, Ankhran (some chars from memory who were using orbs at that time) even though you *could* have, because you could in turn RELIABLY NULLIFY their use of orb. This was one of the reasons that this combo was so deadly (and broken), not insects by itself.
I've never seen anyone who knows the game really well not being able to deal with *just* insects. I'm not talking god mode players here (Togni and co) but even players like quas and shamanman who are very aggressive and take lots of risks seem to back me up.
Just the fact that there exists an item that *anyone* can get, with a bit of effort, that completely nullifies the power should be enough to end any 'OMG insects is OP' discussion but alas it never happens. Do ppl die to it? Of course. They're newbies or they're lazy or they don't give a ####. The way you figure out if something is 'balanced', you test it vs people who *DO* give a #### and try their best to beat it. The best of the best. These, as far as I know, have no real problems with the power.
Every time I play a mage, which isn't often, I have 0 problems with deathblow. Yet there is thread after thread about how it's BS. People are lazy, they don't want to put in the work. Thank the heavens that this game hasn't completely lost the plot regarding that.
How do I nullify sigil of pain, healing curse, piercing gaze, despoil, nightwalker, portal and so on?
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incognito | Tue 19-May-15 08:05 PM |
Member since 04th Mar 2003
4495 posts
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#59338, "For gods sake"
In response to Reply #59
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Explain how wanted people get orbs of travel.
Then explain why tonghi is worthy of comment.
The more I read of your posts the more I think you play in some kind of silo.
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incognito | Tue 19-May-15 08:07 PM |
Member since 04th Mar 2003
4495 posts
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#59339, "RE: Insects is only a problem if you let it be a proble..."
In response to Reply #59
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If any of those other powers are used, you can disengage.
If you can't see the difference btwn damage boost and transport removal I give up.
Damage in isolation is only a kill sealer on those who are newbs or happy to be kill sealed.
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laxman | Wed 20-May-15 01:26 PM |
Member since 18th Aug 2003
1867 posts
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#59342, "as a long time villager, hoofing it is not that big a d..."
In response to Reply #97
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Villagers live their whole lives without using teleportation abilities and they do it also without being able to use healers, flight potions, or refresh/heal preps.
I find that with access to those things if I can land a flee (and they don't have a summoner) I can extricate myself on foot from 99% of the situations I would use a potion.
I can basically neutralize the teleportation stopping portion of insects for the same amount of coin I would spend on a couple of return/teleport potions. And even then I only need to care about that if I can't just steam roll the person using it against me, not all leaders of outlander are that PK savy or built to take on all kinds of enemies.
That being said most people haven't invested the hours of developing their running skills and are legitimately dependant on escape magic.
I think it would be nifty to have some sort of spell/power that doesn't stop a word/teleport but maybe triggers on landing. Perhaps generate a lost soul/pycich vampire any time they use dimensional magic, or maybe a chance to teleport/word to the person who cursed them instead of the intended functionality.
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incognito | Fri 22-May-15 07:48 AM |
Member since 04th Mar 2003
4495 posts
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#59350, "The equivalent for a villager"
In response to Reply #100
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Is having been hit with crippling strike by a dude that is ready for you.
You can't usually outrun an outlander on a known route and that's before you allow for snares or briars, deadfall etc.
I'm very much used to using mobility in other circumstances but in there it doesn't cut it.
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Murphy | Fri 15-May-15 11:51 PM |
Member since 30th Dec 2010
1639 posts
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#59174, "Sorry but this is a rotten argument."
In response to Reply #32
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>requires one of the 3 people who have insects to be on and in your pk
Just because sometimes they aren't on doesn't mean the problem doesn't need to be addressed. Also, you can't even KNOW whether they're on or not.
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incognito | Sat 16-May-15 03:08 AM |
Member since 04th Mar 2003
4495 posts
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#59176, "Not to mention"
In response to Reply #43
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The spirit also does insects.
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incognito | Sun 17-May-15 04:06 AM |
Member since 04th Mar 2003
4495 posts
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#59213, "I disagree"
In response to Reply #55
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Having been summoned to inners when retrieving before. You can't always guarantee that you can engage the outer
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incognito | Sun 17-May-15 08:53 AM |
Member since 04th Mar 2003
4495 posts
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#59226, "Cranial? Choke? Stun? Blackjack?"
In response to Reply #76
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Or just being blind and fleeing up when being attacked all over the place.
Or more likely, a missed bash followed by a flee.
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incognito | Sun 17-May-15 09:40 AM |
Member since 04th Mar 2003
4495 posts
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#59228, "All of those things would happen"
In response to Reply #84
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Except for maybe stun?
Blackjack just ends combat, no?
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Destuvius | Sun 17-May-15 09:50 AM |
Member since 08th Oct 2013
1012 posts
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#59230, "accidental double post nt"
Edited on Sun 17-May-15 09:51 AM
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incognito | Sun 17-May-15 09:43 AM |
Member since 04th Mar 2003
4495 posts
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#59229, "There will often be multiple guys defending"
In response to Reply #84
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Especially as you often have no way of knowing who is there.
Multiple guys is not such a huge issue unless you can't escape even when free of combat.
I guess, however, that if you can win orbs of travel without going into the inn then only some people are gimped, assuming they can see to get the orb. However, if you can't win them elsewhere then your argument about orbs of travel becomes extremely weak.
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Murphy | Sat 16-May-15 10:03 PM |
Member since 30th Dec 2010
1639 posts
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#59203, "Except they're there when it matters."
In response to Reply #54
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Are you suggesting I don't come to fight when any outlander leader is on and I don't have an orb of travel? It's not fun.
More fights would happen (and ironically more people would die) if the insects weren't there.
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incognito | Sun 17-May-15 04:04 AM |
Member since 04th Mar 2003
4495 posts
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#59212, "And the inner"
In response to Reply #54
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Don't forget you can find yourself at the inner even when retrieving.
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Murphy | Sun 17-May-15 04:47 AM |
Member since 30th Dec 2010
1639 posts
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#59215, "The only argument YOU are making"
In response to Reply #54
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Is that since the problem doesn't always manifest, therefore it doesn't exist.
By your logic, if the outer instakilled retrievers 20% of the time, it would be fine too. Because hey, it's only 20% of the time!
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Murphy | Sun 17-May-15 06:54 AM |
Member since 30th Dec 2010
1639 posts
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#59219, "It's not what I was saying at all."
In response to Reply #75
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Murphy | Sun 17-May-15 08:08 AM |
Member since 30th Dec 2010
1639 posts
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#59222, "Yeah it could have been better."
In response to Reply #79
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I learned to survive insects somewhat after that char. I still think they are too harsh, too annoying and too demanding.
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#59223, "Insects is the best skill/supp in the game"
In response to Reply #79
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However this isn't about toning it down or removing it. Being insected when trying to "retrieve from Outlander" is a death sentence. You either beat up whoever is there (likely not knowing who is there to begin with) and they flee/teleport/camo etc, or you die. Pretty simple.
It is the AREA that is the killer. JUST LIKE IMPERIAL LANDS. There is ONE exit. Please do not try and dilute this by arguing the Mansion or pretend that orbs of travel just grow on trees, that is grasping at straws.
You get insected at Outlander, if you can't win the fight, you die. Just like a rager blocked behind centurions. If they couldn't win, they die.
All I am suggesting is that a change to the Outlander cabal/outlying area would be as GOOD for the game as the change to Imperial Lands.
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laxman | Thu 14-May-15 03:40 PM |
Member since 18th Aug 2003
1867 posts
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#59139, "we are talking different things but Okay"
In response to Reply #21
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My previous point was that entangle plus insects in general is not something I lose sleep over. Entangle can be managed, insects are rare, if you are getting caught off guard by it a lot then do something else to not be caught off guard.
As far as retrieving against outlander specifically. Most of my experience was as an outlander, and as someone who almost never camped the tree I also almost never made it back in time to stop a retrieval and frequently couldn't even reach the cabal before raiders already had taken the fetish. So that is something to think about.
Every single cabal tends to camp their own cabal while holding items, or just hanging out in general. Outlanders just happen to have camo on top of that part of normal player behavior.
Only 2 cabals are normally at war with outlander. Tribunal really could ditch even having a cabal item, it doesn't affect your day to day all that much so there isn't much pressure to retrieve. Empire tends to also have a really appealing class distribution and high numbers so I think they are in a good position to retrieve as well.
Solo retrieving vs numbers is just always going to be an uphill battle. I would like to see a change to insects such that if even 2 people are hitting the victim it drops the timer to only 1-2 ticks (really strong fighting solo, really strong but for very short fighting many)
I think prosimy is a very interesting place for a cabal, I think it is kind of far from the action but if outlander wasn't there then the continent would be pretty dead beat. We can't have every cabal on east road.
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incognito | Wed 13-May-15 07:53 AM |
Member since 04th Mar 2003
4495 posts
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#59097, "Are we forgetting Druids?"
In response to Reply #14
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Not to mention shaman with energy drain?
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Homard | Wed 13-May-15 08:13 AM |
Member since 10th Apr 2010
959 posts
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#59098, "There's already an anti-Druid measure in place near The..."
In response to Reply #17
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If used correctly it can really screw up a druid's day.
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incognito | Wed 13-May-15 09:49 AM |
Member since 04th Mar 2003
4495 posts
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#59099, "Its of limited use"
In response to Reply #18
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Since you can't sit there forever.
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Kstatida | Thu 14-May-15 10:07 AM |
Member since 12th Feb 2015
2214 posts
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#59126, "The spot has a ton of untapped potential imho"
In response to Reply #19
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and is largely underused by invaders.
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incognito | Thu 14-May-15 10:40 AM |
Member since 04th Mar 2003
4495 posts
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#59128, "because only a newb"
In response to Reply #28
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falls for it.
You can't just stand in that spot and expect an experienced player to screw themselves over.
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Kstatida | Thu 14-May-15 10:44 AM |
Member since 12th Feb 2015
2214 posts
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#59130, "Often enough, it's such a chaos out there"
In response to Reply #29
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that even experienced people don't really understand the room they're in. Although the chance for that falls drastically with experience, that's true.
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Amora | Fri 15-May-15 10:38 AM |
Member since 28th Feb 2006
123 posts
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#59162, "Not true"
In response to Reply #29
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I have a little bit of experience and I've had this room nearly kill/nearlykill me multiple times from being summoned, driven, blind and fighting, or even forgetting in the heat of a chase.
Its also extremely problematic for finishing tactics when they retreat here (especially healer or group raiders)
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incognito | Sat 16-May-15 03:16 AM |
Member since 04th Mar 2003
4495 posts
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#59177, "I don't agree"
In response to Reply #39
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The fact you've brought groups and people with healers into it says it all.
And getting people to the place doesn't work if you are either: So hurt they can just kill you with melee Unable to summon because their saves are great Fighting a group yourself, that you may not have known was there Most chars cannot dictate the direction in which an opponent is moved with even 50 percent chance of success.
Just because an imperial group with black circle might balance it out doesn't make it balanced. It's like saying cents wasn't a problem if you had a big group.
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Destuvius | Tue 19-May-15 11:28 AM |
Member since 08th Oct 2013
1012 posts
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#59325, "Amora, shoot me an email if you would nt"
In response to Reply #39
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#59125, "Indeed we do, I feel myself dumb, which I am NT"
In response to Reply #17
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#59079, "I do hope we'll be able to ambush the 2nd route :) NT"
In response to Reply #0
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Aereglen | Mon 11-May-15 07:00 PM |
Member since 23rd Apr 2011
476 posts
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#59076, "Thank you for this change."
In response to Reply #0
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This will improve the average life of any CFer. A tip of the hat to all those involved with this one. Thank you all.
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Dallevian | Mon 11-May-15 02:02 PM |
Member since 04th Mar 2003
1650 posts
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#59073, "something"
In response to Reply #0
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something i asked for long ago was a way OUT of the lands that involved some sort of cave that plopped (fell?) you in or around the underdark sea
glad to see this as an option too. i think another and maybe benefit might be making the path at the beginning of the lands more than 1 room, or not allow centurions to be called in the very first room, to allow for scouting a bit.
cheerio.
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Dallevian | Mon 11-May-15 02:33 PM |
Member since 04th Mar 2003
1650 posts
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#59075, "good point!"
In response to Reply #2
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thanks for the improvement. now take away chameleon from outlander or at least make the lag front-loaded...
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Kstatida | Tue 12-May-15 11:08 AM |
Member since 12th Feb 2015
2214 posts
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#59081, "Good point"
In response to Reply #3
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Also, removing deathblow from battle, brand of phoenix from marans and special guards from tribs would be nice. They're just too frustrating to encounter
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Vonzamir | Wed 13-May-15 12:28 AM |
Member since 07th Jun 2011
659 posts
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#59090, "RE: something"
In response to Reply #2
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They were being used tactically. Those were the best two room to drop them in usually, although there were two others that made sense as well depending on who was on.
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Kstatida | Wed 13-May-15 02:47 AM |
Member since 12th Feb 2015
2214 posts
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#59092, "The goal was to diversify tactics, I guess :) NT"
In response to Reply #11
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