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CalionThu 26-Feb-15 03:14 PM
Member since 04th Mar 2003
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#58619, "PBF addition? PK activity tracking"


          

I think it would be nice to have a stat which gives more insight into how PK-intensive a character was, so how about tracking the number of rounds a character was in PK combat during her/his lifetime? Without knowing nothing about CF code, this seems like it would probably (?) be rather straightforward to code.

For the purposes of this stat any aggressive ability that would start combat used by a char on another PC would count as a round (as not all spells etc. bring the PC into combat, if the target is already fighting someone else), AND any ability causing the death would also count as a round for both (as skills/spells can take place between melee rounds). I think that should cover this stat with reasonable accuracy.

The number of rounds in PK could be presented in a PBF as a flat number, as PKrounds/character_hours, etc. Also after a time of tracking this, you could come up with verbal descriptions for the various degrees of PK activity, from, say "Pacifist" to... uh, "Veteran of War" or something.

Oh and additionally you could even have (other) characters to dynamically gauge this in game by going into any inn to "GOSSIP <pc> <copper/item>" with the inn patrons (by buying a round of drinks), which would also incorporate some (random) info based on the PC's REPUTATION: "Dwalin the dwarf? We hear he's a seasoned fighter, and hated by the Imperials, but renowned in the Fortress".

Also the REPUTATION part of GOSSIP should probably include current NEXUS balance, when giving info about how the PC is viewed by NEXUS (a sort of rough gauge of balance for PCs outside Nexus).

  

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MurphyFri 27-Feb-15 08:53 AM
Member since 30th Dec 2010
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#58621, "Perhaps time spent under PK adrenaline instead."
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nt

  

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laxmanThu 26-Feb-15 04:44 PM
Member since 18th Aug 2003
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#58620, "a slightly different idea"
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So we already have a mechanism in place to track how much time players are spending in a given terrain type.

Why not how much time players spend by position
Standing
Sit/Resting
Sleeping
Fighting (NPC)
Fight (PC)
Ghost!

  

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