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AncientNewbie | Fri 23-Jan-15 06:44 PM |
Member since 26th Oct 2010
29 posts
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#58107, "Priority for items in your inventory?"
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It seems like this was changed several years ago, and I keep meaning to bring it up but keep forgetting. In the way way back, if you were wielding a sword, and just picked up a sword, and typed "look sword" it would look at the one in your inventory as more recent items took precedence.
Now if you do that it will most likely look at the one you are wielding. I know this is just a minor inconvenience, but it actually comes into play quite often when trying to transmute things, when trying to get a healer to uncurse something, etc etc.
Was there a reason for this change? Would it be a coding nightmare to change back? Meant to make this my Santa Umi request but forgot.
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From HELP LOOK:,
Umiron,
23-Jan-15 06:50 PM, #1
Been playing since '98,
laxman,
23-Jan-15 07:20 PM, #2
To be fair:,
Valguarnera,
23-Jan-15 08:19 PM, #3
Me neither. nt,
Akresius,
26-Jan-15 07:16 AM, #7
RE: From HELP LOOK:,
AncientNewbie,
23-Jan-15 09:11 PM, #4
Can this go into the academy somehow?,
incognito,
24-Jan-15 04:23 AM, #5
Thanks for this! Never seen this in my 19 years playing...,
KoeKhaos,
26-Jan-15 06:01 AM, #6
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Umiron | Fri 23-Jan-15 06:49 PM |
Member since 29th May 2017
1497 posts
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#58108, "From HELP LOOK:"
In response to Reply #0
Edited on Fri 23-Jan-15 06:50 PM
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Syntax: look look <object/character/keyword> look 2.<object/character/keyword> look <direction> look all look in <container/corpse> look here <item/description> look inv <item/description> look item <keyword> glance <player> OR look equip <player> examine <player> OR look desc <player>
LOOK <OBJECT/CHARACTER/KEYWORD> looks at something and sees what you can see. If the object is a container it will also show you what is inside.
LOOK DIRECTION lets you find hidden doors and secret rooms. LOOK ALL will look in all directions and show you what is there.
LOOK IN <CONTAINER/CORPSE> will show you only what is inside the object.
LOOK HERE <ITEM/DESCRIPTION> will only look at things that are in the room, not things you are carrying or wearing.
LOOK INV <ITEM/DESCRIPTION> will only look at things that you are carrying, not things that are in the room.
LOOK ITEM <KEYWORD> will look for an object with the keyword and ignore all creatures or players that may have that same keyword.
GLANCE <PLAYER> is equivalent to LOOK EQUIP <PLAYER> and will show you what someone is wearing.
EXAMINE <PLAYER> is equivalent to LOOK DESC <PLAYER> and will only show you the description of a player, not what they are wearing.
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laxman | Fri 23-Jan-15 07:20 PM |
Member since 18th Aug 2003
1867 posts
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#58109, "Been playing since '98"
In response to Reply #1
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Never knew about this.
Derp
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Valguarnera | Fri 23-Jan-15 08:19 PM |
Member since 04th Mar 2003
6904 posts
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#58110, "To be fair:"
In response to Reply #2
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Akresius | Mon 26-Jan-15 07:16 AM |
Member since 15th Nov 2011
280 posts
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#58129, "Me neither. nt"
In response to Reply #2
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AncientNewbie | Fri 23-Jan-15 09:11 PM |
Member since 26th Oct 2010
29 posts
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#58111, "RE: From HELP LOOK:"
In response to Reply #1
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My "look" example was really just for illustration purposes. The frustrating part is really more when you're doing anything that involves mana or gold like transmuting or uncursing at a healer.
Like I said though, I realize it's not that big of a deal, you just have to figure out where in your look queue it is before trying either. And for all I know to Valg's point below this has been like this ever since 2002. Don't know what else between now and then would have affected it. Just seems like it was more recent than that.
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incognito | Sat 24-Jan-15 04:23 AM |
Member since 04th Mar 2003
4495 posts
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#58113, "Can this go into the academy somehow?"
In response to Reply #1
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I've never known this and have had to use really weird solutions to date!
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KoeKhaos | Mon 26-Jan-15 06:01 AM |
Member since 04th Mar 2003
400 posts
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#58128, "Thanks for this! Never seen this in my 19 years playing..."
In response to Reply #1
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Lol, always something new to learn!
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