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SarienMon 06-Oct-14 09:41 AM
Member since 14th Feb 2009
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#56891, "Suggestion to deal with lower pbase/boredom - Quest list?"


          

I thought about this a lot over the weekend, and I've refrained from posting about it thus far, because until right now I had nothing other than criticism, and I wanted to make sure to bring at least 1 idea to the table.

Lack of players equates to lack of things for me to do in-game. Recently I've been playing a character that had the opportunity to interact with an IMM - and that was awesome. I loved the interaction

A lot of the time, I log in, and its just myself in my cabal, maybe 1-2 more. sometimes there are no enemies, and very little to do, the result is I log out. I wonder if logins in general are shorter on average? (Are other people logging in, and then out based on available things to do to?)

My proposal:

How about the quest command shows you quests available to you (not just ones you have "found" but rather, ones you could "find" and start)

Obviously, maybe some quests being either too awesome/limited/whatever are excluded from the list. But, could there maybe be something that points my characters to new and interesting quests?

Most of the quest knowledge I have is from learning from others - the chance to do so in the current environment is quite diminished, so I figured I'd ask about this change.

Just an idea sure, but if implemented it'd definitely fill the gap of 'well wth do I do now..alone' that I currently stumble a bit with (yes, I know I can go earn preps/gold/etc...but I already stocked all of that..and just continuing to 'stockpile' gets tedius)

What do you all think about that? Maybe you could code it so it only 'reveals' a few available quests at a time, at random? and reveals more as those are completed?

Maybe my guildmaster could tell me that so and so is looking for help when I walk into my guild?

What do you all think?


  

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JoeCloudFri 24-Oct-14 02:00 PM
Member since 14th Nov 2004
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#57017, "RE: Suggestion to deal with lower pbase/boredom - Quest..."
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That would be great! It doesn't even have to be detailed. In my mind, all that is needed would be the eligible level range and an area, similar to the areas list. At least the player knows that there IS an available quest in an area, but they still have to explore and look around to get it started.

  

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UmironMon 06-Oct-14 11:03 AM
Member since 29th May 2017
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#56896, "I think there's merit to this idea."
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It's something we'll have to spitball on upstairs, but off the cuff I would agree that (some) quests should be easier to discover than they are right now.

  

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Pendragon_SurtrMon 06-Oct-14 11:19 AM
Member since 04th Mar 2003
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#56898, "I really like this idea"
In response to Reply #2


          

All the years I have played this game and I don't know many quests. I just found one today that I have passed by so many times in the past, hard to believe I never entered that room. Maybe it is a quest that just started in the past 7 years when I haven't played much.

Anyways that is a great idea!

  

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AbernyteSun 26-Oct-14 12:02 PM
Member since 04th Mar 2003
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#57021, "Maybe an adventurers guild where you can discuss with m..."
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~

  

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LhydiaMon 06-Oct-14 10:37 AM
Member since 04th Mar 2003
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#56895, "Pretty awesome idea. n/t"
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Gr

  

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