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I thought about this a lot over the weekend, and I've refrained from posting about it thus far, because until right now I had nothing other than criticism, and I wanted to make sure to bring at least 1 idea to the table.
Lack of players equates to lack of things for me to do in-game. Recently I've been playing a character that had the opportunity to interact with an IMM - and that was awesome. I loved the interaction
A lot of the time, I log in, and its just myself in my cabal, maybe 1-2 more. sometimes there are no enemies, and very little to do, the result is I log out. I wonder if logins in general are shorter on average? (Are other people logging in, and then out based on available things to do to?)
My proposal:
How about the quest command shows you quests available to you (not just ones you have "found" but rather, ones you could "find" and start)
Obviously, maybe some quests being either too awesome/limited/whatever are excluded from the list. But, could there maybe be something that points my characters to new and interesting quests?
Most of the quest knowledge I have is from learning from others - the chance to do so in the current environment is quite diminished, so I figured I'd ask about this change.
Just an idea sure, but if implemented it'd definitely fill the gap of 'well wth do I do now..alone' that I currently stumble a bit with (yes, I know I can go earn preps/gold/etc...but I already stocked all of that..and just continuing to 'stockpile' gets tedius)
What do you all think about that? Maybe you could code it so it only 'reveals' a few available quests at a time, at random? and reveals more as those are completed?
Maybe my guildmaster could tell me that so and so is looking for help when I walk into my guild?
What do you all think?
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