Subject: "Gear Circullation/Concentration" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #56693
Show all folders

laxmanTue 16-Sep-14 11:27 AM
Member since 18th Aug 2003
1867 posts
Click to send private message to this author Click to add this author to your buddy list Click to send message via AOL IM
#56693, "Gear Circullation/Concentration"


          

So as the playerbase declines we have seen the emergence of more(admittedly still not tons) characters that achieve a high concentration of unique/really sweet gear. Recent examples would be Voralia and Hughli.

I think it would be cool to institute a cap on how many pieces of ultra-snazzy gear a character can have (inventory + worn) to spread out the really juicy things. I would also suggest making that cap move with character age. Doing this would prevent the rank 25 paladin from rolling with Defiance and give added perks to being old age to counter the stat loss.

Something along the lines of
young = 0 super items
mature = 2 super item
middle-age = 3 super items
old age = 5 super items

As for what constitutes a super item I think it is pretty clear. It isn't just unique stuff. A quick list off the top of my head.
Humansunder
Bal'Talon
Defiance
Etched Pendent
Unicorn Pendent
Troll Amulet
Stoneform Amulet
Mel Kartha
Scarlet Silk
Glass Eye bracelet
Shawtabby Mask
Mark of the Dwarven Crusader
A lot of the gear from Silent/Hell
Strange Bracers
Ragged Cloak


Basically anything that progs really snazzy or something that confers a non class ability.


Thoughts?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply RE: Gear Circullation/Concentration, Daevryn, 16-Sep-14 03:54 PM, #3
Reply Why would someone bot age?, laxman, 17-Sep-14 11:22 AM, #4
Reply Whoa there..., vargal, 18-Sep-14 07:37 AM, #5
     Reply No., Tsunami, 18-Sep-14 11:45 AM, #6
     Reply RE: Whoa there..., Daevryn, 18-Sep-14 05:49 PM, #7
Reply It isn't hard to get top end gear and there is no reaso..., Lhydia, 16-Sep-14 03:51 PM, #2
Reply Not always true, incognito, 19-Sep-14 08:23 AM, #8
Reply The problem is..., Eskelian, 19-Sep-14 06:26 PM, #9
Reply I like the idea, incognito, 16-Sep-14 03:19 PM, #1

DaevrynTue 16-Sep-14 03:54 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#56700, "RE: Gear Circullation/Concentration"
In response to Reply #0


          

I'm generally against anything that incentivizes starting your character by bot-idling them for a few hundred hours. (Given that you are a player that knows you will never age die your character or even get close, as is the case for 95%+ of our players.)

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
laxmanWed 17-Sep-14 11:22 AM
Member since 18th Aug 2003
1867 posts
Click to send private message to this author Click to add this author to your buddy list Click to send message via AOL IM
#56702, "Why would someone bot age?"
In response to Reply #3


          

There is a flaw to stick you at middle age. If you want to bot into old age and eat the downsides of that to only play 100 hours and still plan on assembling a mega set... well thats a corner case that I think would be acceptable.

I would hope this change would address 2 use cases.

1.) Gear is dumped on a low level character (they can't even pick up the stuff to locker it until they age)
2.) critical mass characters that end up keeping the stuff out of circulation for months

And it would also address the complaint about herald gear lockers, not that I think it is a real issue in the first place though.

It would also make group exploring of places like silet tower and hell more broadly rewarding instead of bringing in 8 people to mega gear 2 of them. (again noting nobody is ever going to do that in silent and that hell is closed)

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
vargalThu 18-Sep-14 07:37 AM
Member since 07th Apr 2004
384 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#56708, "Whoa there..."
In response to Reply #3


          

The way you talk about this kind of thing makes it seem like the MUD is besieged by bots.

Are things really that bad?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
TsunamiThu 18-Sep-14 11:45 AM
Member since 25th Mar 2008
1509 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#56710, "No."
In response to Reply #5


          

It's never been a very reasonable argument, but it is one that he likes.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
DaevrynThu 18-Sep-14 05:49 PM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#56714, "RE: Whoa there..."
In response to Reply #5


          

It (or things like it) happen, but they don't happen a lot.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

LhydiaTue 16-Sep-14 03:51 PM
Member since 04th Mar 2003
2391 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#56699, "It isn't hard to get top end gear and there is no reaso..."
In response to Reply #0


          

Just actively play and actively go to the mobs to check for items/pk the people with them.

Limits are stupid and won't help you get the gear you want any quicker.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
incognitoFri 19-Sep-14 08:23 AM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#56716, "Not always true"
In response to Reply #2


          

It's a lot easier to get top end gear with pallies as allies than without. If you play without allies as a result of playing hours and cabal, say, you may not be able to kill mobs for gear. Particularly depending on class.

However, the main reason I would support a cap (despite it disadvantaging me personally) is that fights would be more even. Also I like the idea of people having to tailor their choices more rather than be able to optimise is all respects.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
EskelianFri 19-Sep-14 06:26 PM
Member since 04th Mar 2003
2023 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#56723, "The problem is..."
In response to Reply #2


          

When these items accumulate on an ultra-conservative good-aligned character and you're also a good-aligned character.

The thing I have against the way the goodie items are laid out is - to me - it is an incentive to play like a total coward. There's only so many brave paladins who flee at disgusting cuts that I can mentally justify before I get a strong 'meh' feeling about their RP.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

incognitoTue 16-Sep-14 03:19 PM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#56697, "I like the idea"
In response to Reply #0


          

I'd probably up the numbers though.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #56693 Previous topic | Next topic