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Dag (Anonymous)Mon 11-Aug-14 12:15 PM
Charter member
#56210, "Assassin Mark - Please rework to be an affect?"


          

So,

I was playing my ranger this weekend, and my main opponent seemed to be an Assassin. He marked me. Twice. The result was the same, using pathfinding I was able to outrun/outpace/evade him for over 15 mins IRL denying him a kill. I let my adrenaline timer go, then quit out to clear the mark.

He complained, that I had quit to clear the mark. To which I basically replied "I don't care". Now, I don't know if this falls under abusing a game mechanic or not. Both times I quit to clear it, I waited 15 or so mins while being "marked" prior to clearing it.

I guess my question is - is there some special reason marks last until you quit, and are not some hidden timed effect? I'm fully willing to "deal with" the consequences of being marked..for a reasonable amount of time.

I am not willing to spend hours evading some guy who can see through my stealth mechanic, simply because mechanically being marked doesn't go away until you "quit" I will relog to clear it.

If there is a reason that mark can't be made to expire on its own, what is the acceptable method of "dealing" with it. Mechanically the only way to rid myself of it is quitting - right? And so, how long do I need to "RP" being marked, before quitting?

Thanks for any replies I may get!

  

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Reply Please stop posting about things you don't line in game..., Rayihn, 11-Aug-14 01:15 PM, #13
Reply RE: Assassin Mark - Please rework to be an affect?, Daevryn, 11-Aug-14 10:25 AM, #4
Reply Ok, fair., Dag (Anonymous), 11-Aug-14 10:32 AM, #5
Reply By the way, incognito, 11-Aug-14 12:38 PM, #10
Reply I don't think you appreciate what mark and stalk would ..., incognito, 11-Aug-14 12:41 PM, #11
     Reply Ok.., Dag (Anonymous), 11-Aug-14 01:07 PM, #12
Reply does killing the assassin remove the mark?, Dallevian, 11-Aug-14 11:19 AM, #7
     Reply I do not think so, and last assassin I played..I don't ..., Dag (Anonymous), 11-Aug-14 11:45 AM, #8
Reply yah, that's worth a slay. don't do that. nt, Dallevian, 11-Aug-14 09:38 AM, #1
     Reply How - Exactly?, Dag (Anonymous), 11-Aug-14 09:52 AM, #9
          Reply agree in principle, silat, 11-Aug-14 10:01 AM, #2
          Reply True this, but I know they can hide an affect from the ..., Dag (Anonymous), 11-Aug-14 10:03 AM, #3
          Reply Bad, incognito, 11-Aug-14 11:10 AM, #6

RayihnMon 11-Aug-14 01:15 PM
Member since 08th Oct 2006
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#56225, "Please stop posting about things you don't line in game..."
In response to Reply #0


          

nt

  

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DaevrynMon 11-Aug-14 10:23 AM
Member since 13th Feb 2007
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#56216, "RE: Assassin Mark - Please rework to be an affect?"
In response to Reply #0
Edited on Mon 11-Aug-14 10:25 AM

          

I have considered reworking it as a limited time affect in the past, but I don't know that you'd be happier with my alternate version of it.

For example, stalk and mark wouldn't be mutually exclusive in that version.

Edit: and yes, what you describe is against the rules.

  

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Dag (Anonymous)Mon 11-Aug-14 10:31 AM
Charter member
#56217, "Ok, fair."
In response to Reply #4
Edited on Mon 11-Aug-14 10:32 AM

          

But, please clarify for me how I rid myself of a mark that is "in line with" the rules.

Are you telling me, that I have to remain marked for the entirety of my 5 hour login? Or, is say letting myself be marked for 30 mins? 45 mins? an hr? acceptable?

Daev,

While I realize that quitting out to clear the mark is 'breaking' the fun stick for the assassin in question. Him having me marked indefinitely is also breaking mine - I don't mind being chased around by him, it was fun for a while...but I am actually playing to do other things. I didn't frame my question well enough - my question is really "What is the compromise, and how do I not get vaped".

Edit: I should also point out, that prior to quitting as described above, this guy had PLEANTY of opportunity to chase me etc. I even sat around waiting for him to show up prior to quitting.

Since mechanically I'm stuck with it until I relog - what is expected of me when marked?

Thanks.

P.S. I would be much happier with your alternate version, as long as the marked time was ~30 mins or so . Stalked, or not stalked...in fact, that would add some flavor to assassins.


  

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incognitoMon 11-Aug-14 12:38 PM
Member since 04th Mar 2003
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#56222, "By the way"
In response to Reply #5


          

Do you know about the "locate mark" skill and the fact that it can only be used in a guild? Meaning an assassin needs to wait out a timer before they can use the skill unless the guild guard is killed.

  

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incognitoMon 11-Aug-14 12:41 PM
Member since 04th Mar 2003
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#56223, "I don't think you appreciate what mark and stalk would ..."
In response to Reply #5


          

It would make assassins op.

You know, you could avoid getting marked in the first place too? Time your ambush right and if the assassin stops to mark you you can finish him with call lightning.

  

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Dag (Anonymous)Mon 11-Aug-14 12:58 PM
Charter member
#56224, "Ok.."
In response to Reply #11
Edited on Mon 11-Aug-14 01:07 PM

          

I am pretty aware of how Mark works, I may be mistaken on the methods of clearing the actual mark (I didn't think target dying cleared it, but I may be wrong)

That having been said I take huge issue with several factors of mark (and yes, I know exactly how locate mark works etc etc)

To me, even with characters that can't hide, and don't get marked I am rarely assassinated. To me, being able to see a stealth class for as long as they stay in game is OP on its own.

Also, mark in combat having 0 lag? You mark your target/kick him in the face without loosing a beat? color me skeptical.

Lets not forget that we are in fact, talking about a mid-evil/fantasy themed game here, and in reality the "mark" would be something physical on the character, not some modern spy satellite laser targeting GPS system. And therefor, would at some point be noticed/removed by the person.

How does this "Mark" follow someone for weeks/months etc of in-game time? How is that even possible?

Marks should 'go away' over time if I can't clear them by quitting. (Broken Mechanic)

Mark skill should have noticeable lag in combat, so the assassin is actually "risking" something by marking. Right now its just mark/flee while ranger is in ambush lag/run to healer/LAWL!.

I see your points below, and in a game where you have 10 people in PK range? Maybe I could make myself so difficult to deal with that the assassin focuses his attention somewhere else (In fact this dude failed to kill me for the better part of an hour and a half)..but that isn't the CF we play. The CF we play has 8-12 players online, and this dude was the only guy I had in range for hours, maybe being marked for hours and being incessantly harassed (without recourse other than clearing mark) while trying to rank/gear/etc is fun for you! not for me.

Frankly - there is a limit to how long I will 'endure' being marked, and if I'm not "allowed" to quit after a certain amount of time to clear it...then what? Play an alt? hop the bandwagon at Empire O' Clock? (both completely acceptable and done by others all the time - however neither is something I really want to do). you tell me?

This entire topic revolves around something that gets to me anyways. the whole stigma of "quitting" CF. I quit almost every hour, for 5-10 minutes per hour. That is just a fact. I am going to continue to have to do that, for the rest of my CF career, and I have done it for years.

So all in all, dude's mark is going to get cleared during my login @ some point. I just don't want to be penalized for some (in my opinion) broken game mechanic.

  

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DallevianMon 11-Aug-14 11:19 AM
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#56220, "does killing the assassin remove the mark?"
In response to Reply #4


          

if not, it should

  

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Dag (Anonymous)Mon 11-Aug-14 11:45 AM
Charter member
#56221, "I do not think so, and last assassin I played..I don't ..."
In response to Reply #7


          

I think all that removes it is:

target quitting

or

Assassin marking someone else.

Thems it, if I'm right.

  

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DallevianMon 11-Aug-14 09:38 AM
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#56211, "yah, that's worth a slay. don't do that. nt"
In response to Reply #0


          

nt

  

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Dag (Anonymous)Mon 11-Aug-14 12:15 PM
Charter member
#56212, "How - Exactly?"
In response to Reply #1


          

If I have evaded you, and my adrenaline is up - I can quit. I even went so far as to wait (even not in a guild!) 15+ IRL minutes prior to quitting. I quit for 15+ mins prior to returning.

Frankly, having to deal with a guy who failed to kill me 3-4 times (yet chased me everywhere) is unfun.

He has no way to initiate lag, nor perma lag me. Nor does he have a way outside of vanish on say eastern road to really head me off, or keep up with me (pathfinding is pimp)

I regularly log in/out multiple times during a multi hour login (some people Idle in guilds/cabal/etc...years of being murdered doing that has led me to quit every time I need to walk away for 5+ min).

honestly, I want an IMM to weigh in on this, because the mechanic is broken. The only way I have to clear mark is to quit, quitting is legal if I don't have adrenaline (game mechanic blocking quitting out of PK)

By your logic, I suppose I should have to remain logged in indefinitely as soon as I'm marked? No thanks - #### that. If dude doesn't kill me in 20 minutes..why do I have to suffer the never-ending mark.

There HAS TO BE some compromise if the only mechanic of a mark going away is to quit the game, that is the only option people are left with.

  

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silatMon 11-Aug-14 10:01 AM
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#56213, "agree in principle"
In response to Reply #9


          

The mechanic is weird, and has led some assassins (Niji comes to mind) to make blatantly OOC complaints in tells about it. Even when I quit because I had to go do something for an hour or so, some assassins interpret this as quitting to clear the mark.

I think quitting with the sole purpose of clearing the mark is bad form, but it seems a flaw that quitting does give such a mechanical advantage.

Maybe instead of having it show up in affects, it only lasts a certain amount of time (15 IRL minutes?) and (optionally) you get an echo when it ends. I think having marked prey know that they're marked might be a little too much.

  

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Dag (Anonymous)Mon 11-Aug-14 10:03 AM
Charter member
#56214, "True this, but I know they can hide an affect from the ..."
In response to Reply #2


          

Heck, they already do with mark. My point is, why is it not something like 30 min in-game time? I'd suffer a 30 minute mark, but I'm not going to have an entire 5 hr session plagued by some dude no thank you!

  

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incognitoMon 11-Aug-14 11:10 AM
Member since 04th Mar 2003
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#56218, "Bad"
In response to Reply #9


          

You can quit, but you should never be quitting to gain advantage which is what you describe.

The assassins mark goes away if he kills you or if he marks someone else, so simplest thing is to make it not worth his while having you marked. For example, just leave the area without a fight each time he shows up. For him to use the mark to discover where you've gone costs him money and time.

Fact is, when you are marked, you have to kill the assassin without ambush. Should still be doable.

Mark is not designed to work for the duration of the adrenaline timer. You need to stop quitting to ditch it.

  

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