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LarcatTue 24-Aug-04 09:38 PM
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#5614, "In response to Nepenthe's post on summoning below.... (txt) and suggested fix."


          

It is more than just that room. The thing that is overpowered is being able to put centurions up outside of *any* one room exit room off of a road. Examples exit in Balator (I think), the road to prosimy, other places I am sure. And on eastern, there are plenty of other spots where they could do it. The eastern revamp made eastern more interesting, but with centurions back, it arguably made it even more of a bloodbath than it used to be.

Excepting when ragers had old thirst and could just hang out on eastern thirsted.

I have a really, really, really easy fix to this.

Make cents callable only on rooms that are road, and have only exits that are road.

"New payment options w/ Iron Realms"

  

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Reply My opinion, Zulghinlour, 27-Aug-04 12:42 PM, #11
Reply I'm not trying to fix cents on eastern, what I am tryin..., Larcat, 27-Aug-04 01:01 PM, #12
Reply RE: I'm not trying to fix cents on eastern, what I am t..., Zulghinlour, 27-Aug-04 01:52 PM, #14
     Reply If you have better solutions, and agree that it is a mi..., Larcat, 27-Aug-04 02:08 PM, #15
     Reply RE: ...agree that it is a misuse of the power, I'll shu..., Zulghinlour, 27-Aug-04 03:54 PM, #20
          Reply That is the thing (txt), Larcat, 27-Aug-04 04:24 PM, #21
     Reply RE: I'm not trying to fix cents on eastern, what I am t..., Vladamir, 27-Aug-04 03:07 PM, #16
          Reply RE: I'm not trying to fix cents on eastern, what I am t..., (NOT Graatch), 27-Aug-04 03:38 PM, #17
          Reply Once again Graatch, no one is yelling CENTS IS ####, ju..., Larcat, 27-Aug-04 03:44 PM, #18
          Reply You're playing a game now., (NOT Graatch), 27-Aug-04 05:20 PM, #22
               Reply Not really (txt), Larcat, 27-Aug-04 11:05 PM, #25
                    Reply Yes, really., (NOT Graatch), 27-Aug-04 11:59 PM, #26
          Reply You can't tow around a locked room and set it up wherev..., Angel of Death, 27-Aug-04 05:36 PM, #23
          Reply You can't tow around cents and set it up wherever you g..., Zulghinlour, 27-Aug-04 08:44 PM, #24
               Reply They're still more mobile than a single locked room. nt, Vladamir, 28-Aug-04 08:25 AM, #28
          Reply That's not true though, incognito, 28-Aug-04 03:19 AM, #27
          Reply RE: I'm not trying to fix cents on eastern, what I am t..., Zulghinlour, 27-Aug-04 03:53 PM, #19
Reply Here is a good analogy..., Larcat, 27-Aug-04 01:18 PM, #13
Reply I think it's a bad idea. n/t, (NOT Graatch), 27-Aug-04 10:04 AM, #10
Reply IMMS, this seems to be a popular idea. Comments? nt, Larcat, 27-Aug-04 09:54 AM, #9
Reply Got my vote. nt, Little Timmy (Anonymous), 25-Aug-04 10:47 PM, #8
Reply Good idea, Phaistus, 24-Aug-04 01:04 PM, #7
Reply I cosign. nt, Marcus_, 24-Aug-04 03:32 PM, #5
Reply Love this idea. n/t, Lochzan, 24-Aug-04 03:00 PM, #4
Reply I like it. nt, Nivek1, 24-Aug-04 02:07 PM, #3
Reply RE: In response to Nepenthe's post on summoning below....., SandDemon, 24-Aug-04 10:47 AM, #2
Reply RE: In response to Nepenthe's post on summoning below....., Aiekooso, 24-Aug-04 08:41 AM, #1
     Reply RE: In response to Nepenthe's post on summoning below....., Alynana, 24-Aug-04 08:58 PM, #6

ZulghinlourFri 27-Aug-04 12:42 PM
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#5660, "My opinion"
In response to Reply #0


          

>Make cents callable only on rooms that are road, and have only
>exits that are road.

It doesn't really make that much sense to me. I can call them here...but if I go north to a room where there is an exit into a house I cannot...but it's still a road...

If the problem you are trying to solve is centurions on the eastern roads, I have half a dozen other ideas that I'd rather implement to fix it than this.

So long, and thanks for all the fish!

  

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LarcatFri 27-Aug-04 01:01 PM
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#5661, "I'm not trying to fix cents on eastern, what I am tryin..."
In response to Reply #11


          

As I understand it, cents were designed to create a road block, and gather tolls. The cutoff ability is not their main designed purpose. However, it seems like the main use of them is a) to create a block to getting to the imperial city. Fine. Good use of them. 2) as a ganging tool where people get a summoner+gang in a one exit room next to cents and summon people behind them.

This doesnt seem to be what they were designed for, but it is what they are often used for. Since this is such a huge use for them, but is not the intended use, this seems like abuse of the power. Not that it is horribly broken, but abuse nonetheless.

"New payment options w/ Iron Realms"

  

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ZulghinlourFri 27-Aug-04 01:52 PM
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#5663, "RE: I'm not trying to fix cents on eastern, what I am t..."
In response to Reply #12


          

>As I understand it, cents were designed to create a road
>block, and gather tolls. The cutoff ability is not their main
>designed purpose. However, it seems like the main use of them
>is a) to create a block to getting to the imperial city. Fine.
>Good use of them. 2) as a ganging tool where people get a
>summoner+gang in a one exit room next to cents and summon
>people behind them.

And what is the reason that Centurions couldn't be called in a room that doens't have roads leading from it? I think you're trying to band-aid what you perceive is a problem, not actually solving the root of the issue. As I said, I've got half a dozen different ideas that I could toss out with regards to this that I'd much rather have than what you've proposed.

I don't see this being any different from a gang hiding in the Inn in Balator (hidden room in Galadon, etc) and doing the same thing?


So long, and thanks for all the fish!

  

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LarcatFri 27-Aug-04 02:08 PM
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#5664, "If you have better solutions, and agree that it is a mi..."
In response to Reply #14


          

nt

"New payment options w/ Iron Realms"

  

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ZulghinlourFri 27-Aug-04 03:54 PM
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#5669, "RE: ...agree that it is a misuse of the power, I'll shu..."
In response to Reply #15


          

So I don't agree that it is a misuse of power, but there are certain areas and conditions where I would like to see it not as powerful as it can be.

So long, and thanks for all the fish!

  

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LarcatFri 27-Aug-04 04:24 PM
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#5670, "That is the thing (txt)"
In response to Reply #20


          

There are two cabal war situations, vs. two different cabals where cents make things stupidly lopsided. Only one of them is done with any regularity, but I would assume clever imperials will start doing the other more often. Anyways, I am done on this topic.

"New payment options w/ Iron Realms"

  

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VladamirFri 27-Aug-04 03:07 PM
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#5665, "RE: I'm not trying to fix cents on eastern, what I am t..."
In response to Reply #14


          

>I don't see this being any different from a gang hiding in the Inn in Balator (hidden room in Galadon, etc) and doing the same thing?

The difference is, you can flee from a gang in those circumstances in some cases, if properly prepared. Also if you have pass door up, after the summon you can just walk away if you're fast enough. If you try that at Centurion traps, you can't and then if you get hit at them fleeing is near impossible.

Also, Imperial summoners can use black circle, which signifigantly increases their odds of landing the summon to the deathtrap at the Centurions. Regular summon fails pretty often. But to have the enhanced ability to summon, coupled with the ability to pin someone down with Centurions (something that as has been pointed out wasn't what they were really "designed for") makes for some really abusable situations.

Considering the Centurions are (in theory) supposed to collect tolls, if they were being used for this purpose, the best room for this purpose would be the room most heavily travelled, the large crossroads.

I think this coveres a few of the arguments for a change in how things are now, as I understand it.

  

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Graatch (inactive user)Fri 27-Aug-04 03:38 PM
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#5666, "RE: I'm not trying to fix cents on eastern, what I am t..."
In response to Reply #16


          

You aren't following your own logic.

If, as you say, you accept that being prepared will allow you to escape in the room in balator scenario, then you can escape in the centurion scenario. In your example you say "you can just walk away if you're fast enough." Why is that not true in the centurion example? You can just quaff a potion and teleport/return if you are fast enough. It's exactly the same thing. The difference being that in the room, if you aren't pass door'd, then you only have one option, to quaff. If you are in the centurion scenario you have two options, take a step and then quaff, or just quaff right there. Or attack the centurions and kill them before the imperials kill you.

And only imperial black sects, who are of the right level and status, have black circle. Shamans don't have it at all, obviously.

Who said centurions weren't designed for exactly this purpose? A bitter player?

So far all I'm hearing is that a tactic that's been around for years and years, and has been used (far more effectively and often than currently) has had some recent success. Do none of you remember agorinth? savryn? the gazillion imperial necros and antipaladins? The centurions are weaker now than they were then. And they are so easy to get around. I just don't see the problem.

And yes, I've used them, and been killed by them. I know what it's like. So don't tell me I'm whistling dixie.

  

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LarcatFri 27-Aug-04 03:44 PM
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#5667, "Once again Graatch, no one is yelling CENTS IS ####, ju..."
In response to Reply #17


          

nt

"New payment options w/ Iron Realms"

  

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Graatch (inactive user)Fri 27-Aug-04 05:20 PM
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#5671, "You're playing a game now."
In response to Reply #18


          

"They are not overpowered, they just need to be different because they are too powerful now."

Come on. Stop pretending.

  

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LarcatFri 27-Aug-04 11:05 PM
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#5674, "Not really (txt)"
In response to Reply #22


          

I died once this way I think.

Because of where the outlander cabal is, you could abuse the hell out of cents though, and the outlanders would be able to little about it.

Similarly, when ragers are retrieving, cents can shut them down completely (when people call them after they are allready inside).

These are the only two situations where they bug me. As per the whale house, meh, if you die that way it is mostly your own fault.

"New payment options w/ Iron Realms"

  

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Graatch (inactive user)Fri 27-Aug-04 11:59 PM
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#5675, "Yes, really."
In response to Reply #25


          

You think they are overpowered because in (at least) those two situations you want them to be changed, reduced. You want them to have less power, in those two (if not more) situation.

You're just hiding from what you know you are saying.

And you have no idea how many times I've died in imperial lands as a rager (not always a duergar dammit!) when I'll retrieve but find cents blocking the way out. I've posted at least three of those deaths with various characters. That doesn't mean I think they need to be changed. That's exactly what they are supposed to do.

  

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Angel of DeathFri 27-Aug-04 05:36 PM
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#5672, "You can't tow around a locked room and set it up wherev..."
In response to Reply #17


          

Come on, if you can't see how superior cents are to any locked room scenario, you are just daft. The most important difference being that we know where the locked rooms are and can avoid them, we don't always know where cents are going to be set up. Well, actually we do, any place where you have only one direction to flee from a summon into a set of centurions with someone else waiting there spamming murder gangkee. Which of course could be in a hundred different places.

  

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ZulghinlourFri 27-Aug-04 08:44 PM
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#5673, "You can't tow around cents and set it up wherever you g..."
In response to Reply #23


          

n/t

So long, and thanks for all the fish!

  

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VladamirSat 28-Aug-04 08:25 AM
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#5678, "They're still more mobile than a single locked room. nt"
In response to Reply #24


          

nt

  

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incognitoSat 28-Aug-04 03:19 AM
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#5677, "That's not true though"
In response to Reply #17


          

I've not died at centurions, but all it takes is to have one member attacking as the summonee arrives, and another waiting at the centurions spamming murder so that they never get a chance to quaff.

You can't do that in most other situations.

  

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ZulghinlourFri 27-Aug-04 03:53 PM
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#5668, "RE: I'm not trying to fix cents on eastern, what I am t..."
In response to Reply #16


          

>>I don't see this being any different from a gang hiding in
>the Inn in Balator (hidden room in Galadon, etc) and doing the
>same thing?
>
>The difference is, you can flee from a gang in those
>circumstances in some cases, if properly prepared. Also if you
>have pass door up, after the summon you can just walk away if
>you're fast enough. If you try that at Centurion traps, you
>can't and then if you get hit at them fleeing is near
>impossible.

Graatch covered the holes in this argument.

>Also, Imperial summoners can use black circle, which
>signifigantly increases their odds of landing the summon to
>the deathtrap at the Centurions. Regular summon fails pretty
>often. But to have the enhanced ability to summon, coupled
>with the ability to pin someone down with Centurions
> something that as has been pointed out wasn't what they were
>really "designed for") makes for some really abusable
>situations.

For necromancers (you know, the guys with spellcraft) I'd agree. For anti-paladins & shamans, I would disagree that it is "signifigant".

>Considering the Centurions are (in theory) supposed to collect
>tolls, if they were being used for this purpose, the best room
>for this purpose would be the room most heavily travelled, the
>large crossroads.

Collecting tolls is one of the uses yes. The other is obviously also one of the uses, it is exactly how they were designed. They are to be used in heavily travelled places, hence the limitations of only calling on roads.

So long, and thanks for all the fish!

  

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LarcatFri 27-Aug-04 01:18 PM
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#5662, "Here is a good analogy..."
In response to Reply #11


          

The way rescue (or rather the options available to deal with it), was changed because though it worked the way it was coded, and was not "buggy" it was able to be used for a purpose that it was not intended. It is my contention that summoning into one exit rooms behind centurions is a similar unintended us of a power. But I don't know. You are an imp, coder and empire imm.

Are cents meant to be used as a way to guarantee that empire gangs seal the kill on certain roads?

"New payment options w/ Iron Realms"

  

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Graatch (inactive user)Fri 27-Aug-04 10:04 AM
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#5656, "I think it's a bad idea. n/t"
In response to Reply #0


          

n/t

  

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LarcatFri 27-Aug-04 09:54 AM
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#5655, "IMMS, this seems to be a popular idea. Comments? nt"
In response to Reply #0


          

nt

"New payment options w/ Iron Realms"

  

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Little Timmy (inactive user)Wed 25-Aug-04 10:47 PM
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#5648, "Got my vote. nt"
In response to Reply #0


          

nt

  

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PhaistusTue 24-Aug-04 09:37 PM
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#5623, "Good idea"
In response to Reply #0


          

I agree.

  

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Marcus_Tue 24-Aug-04 03:32 PM
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#5627, "I cosign. nt"
In response to Reply #0


          

bashbashbashtriptriptrip

  

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LochzanTue 24-Aug-04 03:00 PM
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#5626, "Love this idea. n/t"
In response to Reply #0


          

.

  

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Nivek1Tue 24-Aug-04 02:07 PM
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#5625, "I like it. nt"
In response to Reply #0


          

.

  

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SandDemonTue 24-Aug-04 10:47 AM
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#5618, "RE: In response to Nepenthe's post on summoning below....."
In response to Reply #0


  

          

It has my vote.

Despite the fact that my weapons and armor are in desperate need of repair, I blow the entire king's reward on Ale and Whores!

  

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AiekoosoTue 24-Aug-04 08:41 AM
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#5615, "RE: In response to Nepenthe's post on summoning below....."
In response to Reply #0


          

Make cents callable only on rooms that are road, and have only exits that are road.

That is great suggestion.

  

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AlynanaTue 24-Aug-04 08:58 PM
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#5640, "RE: In response to Nepenthe's post on summoning below....."
In response to Reply #1


          

I agree completely, this would be a good change.

  

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