Subject: "Good vs Neutral" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #55970
Show all folders

Anonym (Anonymous)Tue 08-Jul-14 03:51 PM
Charter member
#55970, "Good vs Neutral"


          

What is the take of the immortals on goods killing neutral mobs?.

I think the question would fall on different categories:

1)neutral "beasts"or animals
2)neutral mobs clearly for equipment
3)neutral mobs for leveling

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply RE: Good vs Neutral, Umiron, 08-Jul-14 04:04 PM, #1
     Reply Generally agree:, Valguarnera, 08-Jul-14 05:38 PM, #2
          Reply RE: Generally agree:, Pendragon_Surtr, 08-Jul-14 07:29 PM, #3
               Reply Your sawdust covered beard offends me!, Swordsosaurus, 08-Jul-14 09:56 PM, #4
               Reply Role, incognito, 09-Jul-14 07:08 AM, #5
               Reply RE: Generally agree:, Falstaff, 09-Jul-14 09:14 PM, #6

UmironTue 08-Jul-14 04:04 PM
Member since 29th May 2017
1497 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#55972, "RE: Good vs Neutral"
In response to Reply #0


          

Typically non-sentient NPCs (animals, golems, etc.) do not have alignments.

As for the rest I think you're on the right track. Good-aligns need a compelling reason to kill neutral beings that doesn't just boil down to something as shallow of equipment, coins, or levels.

This is one of those "your mileage may vary" subjects in the sense that the degree to which you might get away with questionable behavior in this regard depends largely on your role, cabal, who happens to see you doing it how often, etc.

It is also worth noting that when we see someone mowing down NPCs under circumstances that give us pause we typically provide them with some kind of IC clue (advice from a NPC, an echo, etc.) that what they are doing may have to negative consequences.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ValguarneraTue 08-Jul-14 05:38 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#55973, "Generally agree:"
In response to Reply #1


          

Typically non-sentient NPCs (animals, golems, etc.) do not have alignments.

I agree with this IC, but as far as the CF code is concerned most have no ethos and a neutral moral alignment. That's largely an artifact of how ROM and the game evolved, and not how I'd do things from scratch today. (Fixing this would be a lot of work.)

That said, good-aligned characters can generally mow these down for any reason except enjoyment.

As for the rest I think you're on the right track. Good-aligns need a compelling reason to kill neutral beings that doesn't just boil down to something as shallow of equipment, coins, or levels.

Yup. Here, some secondary reasons (a good-aligned Battlerager mowing down neutral mages, good-aligned Outlander attacking a dwarven smithy, self-defense against aggressive neutrals, etc.) will generally fly.

Random gnome citizens? Wood-elf foragers? Various merchants? Frowned upon to various degrees. Usually there's a warning before action, but egregious cases can move right to consequences. If you're killing random children because they're neutral, that's more than a wrist slap.

Theft is generally a lesser crime, but a good-aligned thief should generally practice his or her trade on evil NPCs. It's not like they're so far to find.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
Pendragon_SurtrTue 08-Jul-14 07:29 PM
Member since 04th Mar 2003
193 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55974, "RE: Generally agree:"
In response to Reply #2


          

Yeah, that's why my lowbie goodies can never get +hit +dam bracers, because taurus is nuetral and I can't think of a good reason to kill him.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
SwordsosaurusTue 08-Jul-14 09:56 PM
Member since 16th May 2010
295 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55977, "Your sawdust covered beard offends me!"
In response to Reply #3


          

The bazaar has that covered now, just mow down some evils for clinky.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
incognitoWed 09-Jul-14 07:08 AM
Member since 04th Mar 2003
4495 posts
Click to add this author to your buddy list
#55978, "Role"
In response to Reply #3


          

Tarus kicked my father during a scuffle and killed him. I swore to avenge dad as life as an orphan was tough.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
FalstaffWed 09-Jul-14 09:14 PM
Member since 04th Mar 2003
136 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#55988, "RE: Generally agree:"
In response to Reply #3


          

Look to the north! The fields east of Udgaard hold your answer.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #55970 Previous topic | Next topic