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KalageadonMon 26-May-14 04:06 PM
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#55366, "New System."
Edited on Sun 25-May-14 09:17 PM

          

I'll pose the first question. Will there be any way of getting a different wand location without attaining a wand from said spot? I ask this because some spots are nearly impossible for certain mages.

Second question, is it possible to discuss a certain type of wand or just random? I ask this because presently there may only be a need to get a sienna, for example, after it's used up and once needed it can be gotten without having to gather a black and amber before getting it again.

  

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Reply On the topic of impossibly difficult black rod location..., Abernyte, 28-May-14 09:32 AM, #121
Reply I know right!, Perpetual_Noob, 28-May-14 01:34 PM, #124
Reply Attunement level, incognito, 28-May-14 09:10 AM, #119
Reply Scenario with possible problem., Abernyte, 28-May-14 02:27 AM, #115
Reply New Clues., Kalageadon, 28-May-14 06:35 AM, #116
Reply You only get hints for available wands., Valguarnera, 28-May-14 08:02 AM, #117
     Reply Alright!, Sarien, 28-May-14 08:56 AM, #118
     Reply RE: Reset timers, Valguarnera, 28-May-14 07:47 PM, #125
          Reply Ahh, now that makes sense. I had been curious:, Treebeard, 29-May-14 01:12 PM, #126
               Reply RE: Ahh, now that makes sense. I had been curious:, Daevryn, 29-May-14 05:24 PM, #127
               Reply RE: Ahh, now that makes sense. I had been curious:, Valguarnera, 29-May-14 05:24 PM, #128
     Reply Not what I meant, Abernyte, 28-May-14 09:30 AM, #120
     Reply That might explain why I wasn't getting any hints at al..., TJHuron, 28-May-14 10:12 AM, #122
          Reply RE: That might explain why I wasn't getting any hints a..., Twist, 28-May-14 11:01 AM, #123
Reply Yes! Never again will you need to drag a newer player ..., Sarien, 27-May-14 03:43 PM, #114
Reply Attunement Edges, Twist, 27-May-14 09:11 AM, #103
Reply are the hints saved via 'quest'? nt, Dallevian, 27-May-14 09:32 AM, #104
Reply Nope., Twist, 27-May-14 10:55 AM, #107
     Reply Could you add it?, Dallevian, 27-May-14 11:19 AM, #109
Reply good explanation, incognito, 27-May-14 10:18 AM, #105
     Reply I agree that's how it should work, Twist, 27-May-14 10:53 AM, #106
     Reply RE: good explanation, Daevryn, 27-May-14 11:00 AM, #108
Reply Question/Scenario about new Wand System, Moligant, 27-May-14 08:35 AM, #101
Reply RE: Question/Scenario about new Wand System, Twist, 27-May-14 08:57 AM, #102
     Reply Maybe this was asked already but I don't recall seeing ..., TJHuron, 27-May-14 03:30 PM, #113
Reply Since this relies on guildmasters..., KaguMaru, 27-May-14 08:02 AM, #100
Reply Related question, incognito, 27-May-14 01:23 AM, #96
Reply RE: Related question, atanek, 30-May-14 03:10 PM, #129
Reply Duration to ask should be slightly longer, CD, 26-May-14 08:11 PM, #92
Reply As a habitual mage player...., AncientNewbie, 26-May-14 03:17 PM, #70
Reply Overall, it's a positive change. Please ignore all whi..., Doof, 26-May-14 03:14 PM, #69
Reply Changing paradigms is the shifts., Quixotic, 26-May-14 01:40 PM, #63
Reply Seems like a good change to me., Elerosse, 26-May-14 12:18 PM, #50
Reply I never understood this..., TMNS, 26-May-14 01:17 PM, #76
     Reply RE: I never understood this..., Elerosse, 26-May-14 03:00 PM, #67
     Reply Seconded, incognito, 27-May-14 01:31 AM, #97
     Reply It's an improvement, incognito, 27-May-14 02:46 PM, #110
          Reply Its about options, CD, 27-May-14 02:55 PM, #111
Reply I can tell it is a good compromise. Everyone has mixed ..., Quixotic, 26-May-14 08:01 AM, #42
Reply RE: I can tell it is a good compromise. Everyone has mi..., Daevryn, 26-May-14 08:46 AM, #45
Reply You guys crack me up., TMNS, 26-May-14 12:15 PM, #49
     Reply What a useful post. nt, Artificial, 26-May-14 12:20 PM, #52
     Reply RE: You guys crack me up., Daevryn, 26-May-14 12:38 PM, #54
          Reply I have plenty constructive things to say, you guys don'..., TMNS, 26-May-14 01:13 PM, #57
               Reply RE: I have plenty constructive things to say, you guys ..., Daevryn, 26-May-14 01:16 PM, #58
               Reply Alright, let me elaborate a bit (and you may have to ed..., TMNS, 26-May-14 01:22 PM, #60
               Reply RE: Alright, let me elaborate a bit (and you may have t..., Daevryn, 26-May-14 01:43 PM, #64
                    Reply RE: Alright, let me elaborate a bit (and you may have t..., Twist, 26-May-14 02:26 PM, #66
                         Reply Hahahaha., TMNS, 26-May-14 04:15 PM, #77
               Reply Locating the bad spots should be easier under the new s..., DurNominator, 27-May-14 03:26 AM, #98
               Reply Helps newbies, Tsunami, 26-May-14 01:35 PM, #62
Reply New wand system, SideStrider, 26-May-14 11:56 AM, #46
     Reply Don't let the door hit you. nt, Artificial, 26-May-14 12:20 PM, #53
     Reply The moral of the story is..., Daevryn, 26-May-14 12:41 PM, #55
          Reply I'm just curious, Dallevian, 26-May-14 01:11 PM, #56
          Reply RE: I'm just curious, Daevryn, 26-May-14 01:16 PM, #59
               Reply and that's a problem nt, Dallevian, 26-May-14 01:56 PM, #65
                    Reply RE: and that's a problem nt, Daevryn, 26-May-14 03:38 PM, #71
                    Reply Exactly right plus, TJHuron, 26-May-14 03:48 PM, #73
                    Reply RE: Exactly right plus, Daevryn, 26-May-14 03:54 PM, #74
                         Reply I agree with Teej, you kicked ragers in the junk., TMNS, 26-May-14 04:16 PM, #79
                         Reply I personally, Artificial, 26-May-14 05:07 PM, #85
                              Reply I might not happen a lot but it does happen, TJHuron, 26-May-14 06:04 PM, #86
                                   Reply I learned my first dozen or so wands as a villager stal..., Quixotic, 26-May-14 07:43 PM, #91
                         Reply RE: Exactly right plus, incognito, 26-May-14 11:16 PM, #95
                    Reply why? because, Dallevian, 26-May-14 04:36 PM, #81
                         Reply RE: why? because, Daevryn, 26-May-14 06:05 PM, #87
                         Reply ok then, Dallevian, 26-May-14 07:43 PM, #90
                         Reply Wouldn't what you are saying apply to every one of your..., TJHuron, 26-May-14 06:08 PM, #88
                         Reply If by top tier you mean easy locations, incognito, 27-May-14 02:55 PM, #112
                    Reply How does the new system have anything to do with rager ..., TJHuron, 26-May-14 03:45 PM, #72
          Reply Don't mind the haters, it's a great change., DurNominator, 26-May-14 04:58 PM, #84
               Reply RE: Exploration, Valguarnera, 26-May-14 07:05 PM, #89
Reply Happy to try it, incognito, 26-May-14 05:28 AM, #34
Reply I think I am having a lack of sleep dull day but..., Abernyte, 26-May-14 04:34 AM, #33
Reply Sleek wands randomize each time., Valguarnera, 26-May-14 07:16 AM, #38
     Reply Ok, thanks, lets give it a whirl., Abernyte, 26-May-14 12:00 PM, #47
Reply Make all the wands able to get solo'd now then. Not de..., CD, 26-May-14 12:36 AM, #31
Reply Don't see that happening. (n/t), Daevryn, 26-May-14 12:59 AM, #32
Reply What about non-sienna, non-amber, and non-black sources..., Polmier (Anonymous), 25-May-14 11:47 PM, #25
Reply Non-sleek locations are unaffected. (nt), Twist, 26-May-14 12:35 AM, #28
     Reply I like this change and the hnts are very specific nt., Polmier (Anonymous), 26-May-14 12:03 PM, #48
Reply Allow me to point out a few things:, Daevryn, 25-May-14 10:39 PM, #15
Reply but, one could reasonably, Dallevian, 25-May-14 11:04 PM, #18
Reply Re: Piling up ABS:, Valguarnera, 25-May-14 11:06 PM, #20
     Reply but i could log on and get all 3 in 10 minutes, Dallevian, 25-May-14 11:10 PM, #22
Reply Does barrier attunement apply?, Unsure bout this one (Anonymous), 25-May-14 11:04 PM, #19
Reply It does., Valguarnera, 26-May-14 08:13 AM, #21
Reply RE: Does barrier attunement apply?, Daevryn, 26-May-14 12:28 AM, #27
     Reply Valg post above seems at odds with this?, incognito, 26-May-14 07:37 AM, #40
          Reply RE: Valg post above seems at odds with this?, Valguarnera, 26-May-14 08:09 AM, #43
Reply RE: Allow me to point out a few things:, Bemused, 25-May-14 11:33 PM, #23
Reply RE: Allow me to point out a few things:, Daevryn, 26-May-14 12:24 AM, #26
Reply That is because of the imbalance in where you put the r..., CD, 26-May-14 12:38 AM, #29
     Reply How dare you use logic to fortify your argument!, TMNS, 26-May-14 12:51 AM, #30
     Reply RE: Imbalance, Nythos (Anonymous), 26-May-14 09:45 PM, #93
          Reply Transmuter mobs requires redux and saves. The difficult..., CD, 26-May-14 10:41 PM, #94
Reply RE: Allow me to point out a few things:, Valguarnera, 26-May-14 07:28 AM, #39
Reply Blame me, not Valg..., Twist, 26-May-14 03:57 PM, #61
     Reply RE: Blame me, not Valg..., Ekaerok (Anonymous), 26-May-14 04:00 PM, #75
     Reply this is an interesting idea, Dallevian, 26-May-14 04:38 PM, #82
          Reply You could also take the attunement edge, Destuvius, 26-May-14 04:52 PM, #83
               Reply How does attunement work now?, KaguMaru, 27-May-14 08:00 AM, #99
     Reply RE: Hint language:, Valguarnera, 26-May-14 04:28 PM, #80
Reply I don't get it, KaguMaru, 26-May-14 06:34 AM, #35
     Reply RE: I don't get it, Valguarnera, 26-May-14 07:11 AM, #36
Reply RE: New System., Valguarnera, 25-May-14 09:27 PM, #1
     Reply RE: New System., Athioles, 25-May-14 09:35 PM, #2
     Reply RE: New System., Valguarnera, 25-May-14 09:53 PM, #3
          Reply My only concern., Athioles, 25-May-14 10:04 PM, #6
          Reply RE: My only concern., Valguarnera, 25-May-14 10:10 PM, #8
               Reply Ancestral curse. It's more than just a flaw in a mud ga..., Athioles, 25-May-14 10:13 PM, #10
               Reply RE: My only concern., Kalageadon, 25-May-14 10:25 PM, #14
                    Reply RE: My only concern., Valguarnera, 25-May-14 10:39 PM, #16
                         Reply RE: My only concern., Kalageadon, 25-May-14 10:51 PM, #17
          Reply Duration., Kalageadon, 25-May-14 10:11 PM, #9
               Reply i can burn through a barrier in one fight, Dallevian, 25-May-14 10:14 PM, #11
               Reply Discuss timer wasn't intentional, and is FNCR., Valguarnera, 25-May-14 10:21 PM, #13
     Reply I'm a little slow, Dallevian, 25-May-14 09:58 PM, #4
     Reply Replacement system., Valguarnera, 25-May-14 10:02 PM, #5
          Reply great, the week i finally hit the jackpot!, Dallevian, 25-May-14 10:07 PM, #7
               Reply I agree even with this new system , Athioles, 25-May-14 10:15 PM, #12
     Reply Picking Hints, Artificial, 25-May-14 11:37 PM, #24
          Reply RE: Picking Hints, Valguarnera, 26-May-14 07:14 AM, #37
               Reply Price seems low enough to be flavour, incognito, 26-May-14 07:43 AM, #41
               Reply RE: Price seems low enough to be flavour, Valguarnera, 26-May-14 08:16 AM, #44
                    Reply Heh, incognito, 26-May-14 03:12 PM, #68
                         Reply No worry., Valguarnera, 26-May-14 04:16 PM, #78
               Reply My fault, Artificial, 26-May-14 12:19 PM, #51

AbernyteWed 28-May-14 09:32 AM
Member since 04th Mar 2003
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#55503, "On the topic of impossibly difficult black rod location..."
In response to Reply #0


          

That was a f*cker and a half!

  

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Perpetual_NoobWed 28-May-14 01:34 PM
Member since 28th Jul 2012
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#55511, "I know right!"
In response to Reply #121


          

I basically had to sit by and watch others help me as my invoker in order to get my black there... ice needle, ice needle. Ha!

  

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incognitoWed 28-May-14 09:10 AM
Member since 04th Mar 2003
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#55501, "Attunement level"
In response to Reply #0


          

Any intention to change the level threshold required for Attunement edges?

  

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AbernyteWed 28-May-14 02:27 AM
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#55497, "Scenario with possible problem."
In response to Reply #0


          

Firstly, I like the changes a lot.

Possible problem I have come across and it may just be RNG so I thought I would check. Got some hints and collected sienna and ambers no problem, even from a place I never knew about, all good. I then get a hint for a black that is impossible for me to get until I am hero due to aggro mobs in that area. I have used shield and amber rods, so now I need to get more but the guild-masters just keep repeating the black rod hint. This could be very counterproductive to what you are trying to achieve for newbies.

Just thought I would check it was meant to be like this.

  

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KalageadonWed 28-May-14 06:35 AM
Member since 23rd Oct 2003
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#55498, "New Clues."
In response to Reply #115


          

You don't get new clues until the normal game time for rods to repop. If you were able to gather the Sienna and Amber, you will begin getting clues for them once the in game timer for gathering them wears off. That is a long time. As an example, I'm not 100% but I am fairly certain that you could use all 4 charges of the amber back to back and you would still have to wait a while for a new amber to come up and it has the longest duration.

  

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ValguarneraWed 28-May-14 08:02 AM
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#55499, "You only get hints for available wands."
In response to Reply #115


          

Got some hints and collected sienna and ambers no problem, even from a place I never knew about, all good. I then get a hint for a black that is impossible for me to get until I am hero due to aggro mobs in that area. I have used shield and amber rods, so now I need to get more but the guild-masters just keep repeating the black rod hint.

The guildmasters are giving you a Barrier hint because it's the only wand available to you at that moment. Every wand will only re-appear so often (I made no change to the timers), and I didn't want guildmasters sending you for a wand that won't be there.

If you wait a little bit, you'll start getting your Shield hint soon, and your Aura hint some time later. (Aura has a very long duration, and part of the intent of the system was that you wouldn't be able to just constantly keep it up.)

valguarnera@carrionfields.com

  

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SarienWed 28-May-14 08:55 AM
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#55500, "Alright!"
In response to Reply #117
Edited on Wed 28-May-14 08:56 AM

          

Now I have a question. This is something I noticed with the "old" system and had written it off as me being crazy. I had "convinced" myself that my sleek amber "took longer" to reset than my black, or my sienna. The reason I had convinced myself of this, is I would always gather my black, and immediately gather my amber after. My black would be in, but my amber would not. I'd have to wait about another 15 mins for my amber to show up

have amber rods always "taken longer" to reset than other rods?

  

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ValguarneraWed 28-May-14 07:47 PM
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#55527, "RE: Reset timers"
In response to Reply #118


          

Aura has the longest timer, because one wand can cover you for a very long time.

valguarnera@carrionfields.com

  

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TreebeardThu 29-May-14 01:12 PM
Member since 12th Oct 2004
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#55541, "Ahh, now that makes sense. I had been curious:"
In response to Reply #125


          

Why, if aura and shield were the same dr, aura wands were consistently in harder locals.

Now I understand: it is because aura lasts longer. That right?

Thanks! I am not yet at a level to enjoy this change, but I'm really looking forward to playing with it.

  

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DaevrynThu 29-May-14 05:24 PM
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#55550, "RE: Ahh, now that makes sense. I had been curious:"
In response to Reply #126


          

>Why, if aura and shield were the same dr, aura wands were
>consistently in harder locals.
>
>Now I understand: it is because aura lasts longer. That
>right?

Correct. (Plus unless you're an A-P you have some kind of Shield on tap, so it's not as useful generally.)

  

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ValguarneraThu 29-May-14 05:24 PM
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#55551, "RE: Ahh, now that makes sense. I had been curious:"
In response to Reply #126


          

Why, if aura and shield were the same dr, aura wands were consistently in harder locals.

Now I understand: it is because aura lasts longer. That right?


Yes.

Also, mages can have a class-specific version of Shield that won't stack with the Shield spell. Aura combines just fine with those.

valguarnera@carrionfields.com

  

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AbernyteWed 28-May-14 09:30 AM
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#55502, "Not what I meant"
In response to Reply #117


          

It was a good few game hours in between but until I got my black, I got no hint for either of the others. Soon as I got my black, discuss through up the amber, which I then got.

My worry was that you keep getting the same hint until you act on it, which could be ages if it is your black and it is impossible.

  

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TJHuronWed 28-May-14 10:12 AM
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#55504, "That might explain why I wasn't getting any hints at al..."
In response to Reply #117


          

I had just collected a sienna, amber and black in about an hour RT and was wondering why I wasn't getting any more hints.

Just out of curiosity... If you had an existing character when the change went in to place, were the first hints given to the locations of your set previous to the change? Seemed like that could be the case to me, even though I hadn't found my entire set yet. If it was, I'm kind of kicking myself for not having found my black, even though I hadn't really started looking for it.

Also, so far after testing out the new system, I am liking it. I mean if the above is true, then pre-change I had an easy black location, which sucks to lose, but, I probably would have had one hell of a time finding the amber. In this system the good and bad kind of even out. Add in an attunement edge and you can mitigate the bad somewhat.

  

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TwistWed 28-May-14 11:01 AM
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#55505, "RE: That might explain why I wasn't getting any hints a..."
In response to Reply #122


          


>Just out of curiosity... If you had an existing character when
>the change went in to place, were the first hints given to the
>locations of your set previous to the change?

It is my understanding that this is correct. Not necessarily the first hints, but the first wand locations you would have (whether you got a hint or not) would be what you rolled with. Once you gathered your sienna (for instance), with or without a hint, it would reset elsewhere.

  

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SarienTue 27-May-14 03:43 PM
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#55494, "Yes! Never again will you need to drag a newer player ..."
In response to Reply #0


          

I like this change, a lot.

I know some people like "wand hunting". I've always hated wand hunting with a passion.

Also, no longer is a mage characters value associated with good/####ty spots.

win/win

  

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TwistTue 27-May-14 09:11 AM
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#55477, "Attunement Edges"
In response to Reply #0


          

Since it seems like there is a little confusion for some people, here is a little clarification on how the wand slots work and what the Attunement Edges really do.


Right now on creation, every playerfile has 9 wand slots. They are as follows:

Sienna slot 1
Sienna slot 2
Sienna slot 3
Amber slot 1
Amber slot 2
Amber slot 3
Black slot 1
Black slot 2
Black slot 3

By default, only the "1" slots above are ever filled with a number. This number is inserted at character creation. So the pfile might look something like this:

SS1: 13
SS2: NULL
SS3: NULL
AS1: 2
AS2: NULL
AS3: NULL
BS1: 18
BS2: NULL
BS3: NULL

Without attunement edges, if the above hypothetical pfile's player goes and gathers their sleek sienna rod (the one at location 13), that slot will get reset to a new number. So it might look like this:

SS1: 20
SS2: NULL
SS3: NULL
AS1: 2
AS2: NULL
AS3: NULL
BS1: 18
BS2: NULL
BS3: NULL


Now, let's throw the attunement edges into play. It's theoretically possible to take each attunement twice, though the likelihood of that happening is pretty damn small. For the sake of this discussion, let's assume that the owner of the above pfile just took the 'Barrier Attunement' edge. Now the slots would look something like this:

SS1: 20
SS2: NULL
SS3: NULL
AS1: 2
AS2: NULL
AS3: NULL
BS1: 18
BS2: 7
BS3: NULL


That character's "hint pool" has now increased from 3 to 4. The guildmaster might give a hint for slot SS1, AS1, BS1, or BS2 now.

If the player gets a hint for BS1 (a sleek black rod), things work much the same as above. They can go gather that rod, and BS1 will randomly reset to another number (though possibly the same number, it is random after all). However, the player might also get a hint for BS2. Going to get rod BS1 will NOT reset slot BS2. Only getting the rod in that location will reset.

Note to self: Check with Valg if it's possible that BS1 and BS2 will ever end up with the same location, and if so, what happens when I pick up that rod.

  

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DallevianTue 27-May-14 09:32 AM
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#55478, "are the hints saved via 'quest'? nt"
In response to Reply #103


          

nt

  

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TwistTue 27-May-14 10:55 AM
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#55481, "Nope."
In response to Reply #104


          

But they are always re-obtainable (eventually) at a guildmaster.

  

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DallevianTue 27-May-14 11:19 AM
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#55485, "Could you add it?"
In response to Reply #107


          

That way people aren't having to write it down every time? Or make it available in some sort of 'afk' log?

  

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incognitoTue 27-May-14 10:18 AM
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#55479, "good explanation"
In response to Reply #103


          

I would like to request that attunement means that two of the same kind of sleeks can't be assigned to the same location for the same character.

i.e. BS1 cannot equal BS2 at any point in time.

  

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TwistTue 27-May-14 10:53 AM
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#55480, "I agree that's how it should work"
In response to Reply #105


          

Whether that's how it is now, I'm not sure.

  

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DaevrynTue 27-May-14 11:00 AM
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#55482, "RE: good explanation"
In response to Reply #105


          

I believe this is how it works, since the code it piggybacks in works that way.

  

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MoligantTue 27-May-14 08:35 AM
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#55475, "Question/Scenario about new Wand System"
In response to Reply #0


          

Ok...so the first scenario is that prior to this change I already found two of my wands. I only need one.

1. I go to guildmaster and 'discuss guildmaster' or 'discuss wand(s) guildmaster' or something else?


2. Since I have already gotten two of my wands will the hints default to the one I have not found or will it give me hints about wands I don't need?

3. I'm confused about this 'reset location' thing, do you mean if I find a wand using a hint and go get the wand, i'll get a new location every time I go get the wand meaning I have to keep getting new hints to find the newest location or is it like now, where once you find your wand that location works for you every time?

  

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TwistTue 27-May-14 08:57 AM
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#55476, "RE: Question/Scenario about new Wand System"
In response to Reply #101


          

>Ok...so the first scenario is that prior to this change I
>already found two of my wands. I only need one.

I assume you mean you found two of the same type, via one of the attunement edges?

>1. I go to guildmaster and 'discuss guildmaster' or 'discuss
>wand(s) guildmaster' or something else?

discuss guildmaster

>2. Since I have already gotten two of my wands will the hints
>default to the one I have not found or will it give me hints
>about wands I don't need?

I don't know which wands you "don't need" but you'll be given a hint about either a sleek sienna or sleek amber or (level 35+) a sleek black.


>3. I'm confused about this 'reset location' thing, do you
>mean if I find a wand using a hint and go get the wand, i'll
>get a new location every time I go get the wand meaning I have
>to keep getting new hints to find the newest location or is it
>like now, where once you find your wand that location works
>for you every time?

Each time you gather a sleek rod, the slot that you just gathered for is reset to a new random location. If, for example, you go get a sleek sienna rod, the next time you get a hint for that wand slot, you'll be given a hint for a random location.

  

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TJHuronTue 27-May-14 03:30 PM
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#55493, "Maybe this was asked already but I don't recall seeing ..."
In response to Reply #102


          

Is it possible to get a hint for the same sleek twice in a row?

I like the idea of the new system. I have not tried it yet so I can't make a true judgment. It sounds to me like a few things will happen.

- Limited sources will become more valuable as people will want them for backup in case they run into a situation where they can't get the right hint when they need it or the wand is too tough to gather quickly/alone.

- people will have to be very diligent about checking for hints as often as possible and take care to remember each one. I just don't see people looking for a sleek to get it once unless they have the hint. Hint farming and managing will be all the more important.

- attunement edges are now more important to have so you have a wider selection to choose from in case you get a tough location.

- making sure you have backup sleeks is even more important now because you just don't know how hard or long it will take to get the next

People may not like it but they'll adapt play styles and get used to it.

  

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KaguMaruTue 27-May-14 08:02 AM
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#55473, "Since this relies on guildmasters..."
In response to Reply #0


          

Advantage orderly?

  

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incognitoTue 27-May-14 01:23 AM
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#55469, "Related question"
In response to Reply #0


          

Let's assume that 10 magi all get stuck when their wand has eventually ended up in the red dragon lair.

One day, they all band together and kill the relevant mob.

I assume that one sleek pops.

Do all ten get their wand rotated?

  

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atanekFri 30-May-14 03:10 PM
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#55562, "RE: Related question"
In response to Reply #96


          

Why wouldn't they all get theirs?

  

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CDMon 26-May-14 08:11 PM
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#55465, "Duration to ask should be slightly longer"
In response to Reply #0


          


But each time you ask, the wand should change - like every 30 minutes. But the odds are pretty ####ty you get the hint on the black rod so the incentive is always to collect. But the option of waiting 3 hours to get a black rod is still there.

  

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AncientNewbieMon 26-May-14 03:17 PM
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#55442, "As a habitual mage player...."
In response to Reply #0


          

I'd say that historically 4 out of every 5 of my characters have been mages, and I really can't see what all the whining is about.

I originally developed a pretty good wand list over 2 or 3 characters' lives with a lot of IC help so I actually enjoyed the wand system. Hell I actually enjoyed the level 30 wand hunt.

I see the benefit of these changes allowing newer players to actually have a chance at the A/B/S system. If they do happen to get a black spot stuck on the guy in the red dragon lair, now they'll have to get someone to help show them the ropes to get that spot "unstuck", but that's still better than it was before where they'd most likely just never have known to check there.

For me, these changes mean I might have a few characters holding sleeks more often than they did prior to these changes and a few characters holding sleeks a little less (depending on potential difficulty of permanent spots). I don't really see the end result for vets being that different.

  

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DoofMon 26-May-14 03:14 PM
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#55441, "Overall, it's a positive change. Please ignore all whi..."
In response to Reply #0


          

Professional whiners.

Also called wahmbulance drivers.

  

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QuixoticMon 26-May-14 01:39 PM
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#55434, "Changing paradigms is the shifts."
In response to Reply #0
Edited on Mon 26-May-14 01:40 PM

          

Be the guy new to the mud.

"Ok, so I heard about ABS, and because I want to be able to mix it up, I talked to my guildmaster. And you know what? He told me exactly where I need to go!"

"I'm the veteran gnome shifter player. I can rank up to wands in 10 hours and hero in 30. Now I just power rank to hero and see if I like my forms, and the wands are a known quantity."

"I want to get into scion, but my rival AP cannot have a better wand set than me."


** How friggin awesome is that!? ***

Sure, no mages will get that "easy set", but between mages things have never been fair in the wands category, and many a great character has ended up deleting early with "Impossible wands" being cited in their death thread.

In the broad view, I think this has the potential for being a great change.

Thank you.

  

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ElerosseMon 26-May-14 12:18 PM
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#55420, "Seems like a good change to me."
In response to Reply #0


          

My current isn't a wand user but I'm my next will be now. I seem to have the worst luck with wand locations. Glad to know I won't have to deal with that in the same way again!

  

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TMNSMon 26-May-14 04:06 PM
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#55430, "I never understood this..."
In response to Reply #50


          

The sleek system has always been relatively terrible.

However, it never kept me from rolling a mage (I love shapeshifters). There are plenty of limited wands/scrolls/talismans in the world, and mages aren't SUPPOSED to have ABS on tap all the time. If they were, then those would be class abilities instead of preps.

You can still have terrible luck with your sleeks in the new system. Get an impossible black and have no allies? Well, you're basically still ####ed.

It is what it is.

  

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ElerosseMon 26-May-14 03:00 PM
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#55438, "RE: I never understood this..."
In response to Reply #76


          

Hey think what you want. I know plenty of limited sources as well and have never let the sleek system stop me from playing what I want.

Personally I am happy to not have to deal with a crappy spot for my black the entire life of a character.

This is a good change.

  

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incognitoTue 27-May-14 01:31 AM
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#55470, "Seconded"
In response to Reply #67


          

My last 3 magi all had the same awful sleek black location.

At hero, I could kill the mob in about 3 hrs real time, at a cost of probably 50 gold, and a non zero probability of dying. Because it was so hard to kill I would never find it when checking locations, and would only discover it far later.

Typically, with help, so someone then knew my location and soon after it would be camped by some outlander. So then it was 3 hrs work with a significant chance of being pk'd.

I'll take this change gladly, especially when you consider that other people just reroll to get an easy set; something much easier to do if your buddies are ranking you.

Also if you happen to be wanting your 15 pks in each rank band for edge points, in off peak time, you've probably sunk close to 150 hours before you discover your black is overly tough!

  

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incognitoTue 27-May-14 02:45 PM
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#55490, "It's an improvement"
In response to Reply #76
Edited on Tue 27-May-14 02:46 PM

          

Firstly, you can eventually clear the tough spot assuming you can eventually get allies. You might even become more charming to achieve this.

Secondly, there are wands that you can get yourself but it is incredibly time consuming, and fairly risky. Now you don't have to face that every time. (With my last char I knew where my sleek was but only got it twice because it was too hard.)

Thirdly, you don't have to worry about the guys that help you reincarnating as your enemy and ambushing you.

  

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CDTue 27-May-14 02:55 PM
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#55491, "Its about options"
In response to Reply #110


          



The system had options last time. If you wanted a new spot(too hard/couldnt find) you took the edges. Options. D-art was also implemented to help a lot.

This system needs the option by raising the duration to ask questions(sucks but opens opportunity - you can always just go searching anyhow with the d-art).

while it may take 30 minute to get a hint(1/3 chance for the wand you want) it should also reset the spot each time asked. Giving you an opportunity get a wand that you can actually get. Even if it takes you 3 hours to get the hint for the wand you want reset in a place you can get it. Obviously, its always in your best interest to get the wand as soon as you can. So the incentive to collect is there always.

Simply because if it might take you 30 minutes to get the one hinted at now.. who knows how long it'll take to get the reset from the proper want hint reset - and in a place you can collect.

  

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QuixoticMon 26-May-14 08:01 AM
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#55412, "I can tell it is a good compromise. Everyone has mixed ..."
In response to Reply #0
Edited on Mon 26-May-14 08:01 AM

          

+ It will promote mages to live longer than to see how they fared in the wand lottery

+ It will spread the pain of searching wands out from a 1-time search to a life of searching (or fetching if the hints are truly that specific)

-/+ depending on the point of view, people cannot camp out at your wand spot

-/+ mages must become more social, as we will not always have an easy set.

- it does make characters more guild-dependent


Idea: Change attunement edge (or create another edge) to "lock in" the location of your last wand.

  

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DaevrynMon 26-May-14 08:46 AM
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#55415, "RE: I can tell it is a good compromise. Everyone has mi..."
In response to Reply #42


          


>Idea: Change attunement edge (or create another edge) to
>"lock in" the location of your last wand.

I don't think I like this, just because it means we have to be really careful that there aren't any spots that are too easy.

There are a handful of spots that we had under the previous system that I turned off at some point because drawing them was (in my opinion) too good -- where other characters would struggle for barrier, you'd just pick it up from a container in a non-aggressive area. Those spots are available again now (and more like them will probably be added) now that I know you don't have them for life. Does that make sense?

  

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TMNSMon 26-May-14 12:15 PM
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#55419, "You guys crack me up."
In response to Reply #45


          

I'd explain but it'd just be wasting time.

  

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ArtificialMon 26-May-14 12:20 PM
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#55422, "What a useful post. nt"
In response to Reply #49


  

          

nt

  

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DaevrynMon 26-May-14 12:38 PM
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#55424, "RE: You guys crack me up."
In response to Reply #49


          

If you don't have anything constructive to say, give it a rest for a while.

  

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TMNSMon 26-May-14 01:13 PM
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#55427, "I have plenty constructive things to say, you guys don'..."
In response to Reply #54


          

I appreciate you trying to make things easier for newer players, but you haven't really done that.

All you've done is add a quest-aspect to the process. Now, in a way, this is a good change, because, as you said, now if you have an "impossible" spot, then you won't be stuck with it for the life of the character.

However, you've done ABSOLUTELY NOTHING to address the true problem, which is WHY ARE THERE IMPOSSIBLE SPOTS ALONG WITH EASY SPOTS? Why not make all the spots equally difficult? Is that too simple of a solution?

And if you guys don't see that as a systematic issue (which, I can't even tell if you do or not) than honestly, nothing I could possibly say could change that.

I feel like a lot of times you guys treat the symptoms instead of the disease. It is what it is. It's your game (which has been made abundantly clear multiple times) and you guys can run it in whatever way you wish.

  

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DaevrynMon 26-May-14 01:16 PM
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#55428, "RE: I have plenty constructive things to say, you guys ..."
In response to Reply #57


          

> Why not make all the spots equally difficult?

I think that's roughly impossible unless there's only one spot.

The spots you've lived with for the last few years are our best effort to make them fair.

  

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TMNSMon 26-May-14 01:22 PM
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#55431, "Alright, let me elaborate a bit (and you may have to ed..."
In response to Reply #58


          

So, for example, how is the black rod on the dude in the Red Dragon Lair (Cyndrial the Arcane) in any way comparable to the black rod on Festpath (not even mentioning the Demon in the Sands black which most players end up creaming their pants if they get).

That's just one example, of which there are many. I'm not even going to mention the sleek amber on the mob with a limited barrier rod (which is an amazing location for any mage...with the possible exception of a shapeshifter with no amphibious form) as opposed to some of the other amber locations.

I just feel like perhaps you should try and get rid of the rods that you feel are too easy or too hard. Maybe replace them with limited wands? Because that is the key issue.

And you haven't solved it with this change. All you've done is make it slightly less bad (which, on the whole is a great change!).

I mean, don't let my pessimism change the fact that it's awesome you guys are attempting to address imbalances. I just think you went about it the wrong way.

  

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DaevrynMon 26-May-14 01:43 PM
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#55435, "RE: Alright, let me elaborate a bit (and you may have t..."
In response to Reply #60


          

>So, for example, how is the black rod on the dude in the Red Dragon Lair (Cyndrial the Arcane) in any way comparable to the black rod on Festpath (not even mentioning the Demon in the Sands black which most players end up creaming their pants if they get).

There's a lot of factors.

For example, I've PK'd people killing Festpath a few times, and I've PK'd a LOT of people, even characters that are otherwise nearly impossible to pin down, going after Kral'antranin. I've never killed someone going for Cyndrial.

>I just feel like perhaps you should try and get rid of the
>rods that you feel are too easy or too hard.

I did a long time ago.

  

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TwistMon 26-May-14 02:26 PM
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#55437, "RE: Alright, let me elaborate a bit (and you may have t..."
In response to Reply #64


          


>For example, I've PK'd people killing Festpath a few times,
>and I've PK'd a LOT of people, even characters that are
>otherwise nearly impossible to pin down, going after
>Kral'antranin. I've never killed someone going for Cyndrial.


Re: Kral'antranin - Bastard.

  

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TMNSMon 26-May-14 04:15 PM
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#55448, "Hahahaha."
In response to Reply #66


          

And yeah, I hear you on the PK aspect.

(though to be fair I died a lot getting my black when it was on Cyndrial so yeah...that should count)

  

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DurNominatorTue 27-May-14 03:26 AM
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#55471, "Locating the bad spots should be easier under the new s..."
In response to Reply #58


          

Since the spots now rotate, you should have easier time noticing if people get stuck with a particular location.

  

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TsunamiMon 26-May-14 01:35 PM
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#55433, "Helps newbies"
In response to Reply #57


          

I'm certain this system is far and away better for newbies.

I know one wand location.

Now I can play a mage and have hints to finding some wands, without having to cheat like everyone else does.

  

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SideStriderMon 26-May-14 11:56 AM
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#55416, "New wand system"
In response to Reply #42


          

By far the worst thing you have ever done. Im already considering deletion and a new mud.

  

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ArtificialMon 26-May-14 12:20 PM
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#55423, "Don't let the door hit you. nt"
In response to Reply #46


  

          

nt

  

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DaevrynMon 26-May-14 12:41 PM
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#55425, "The moral of the story is..."
In response to Reply #46


          

Don't try to fix anything that people constantly complain about, because they'll complain about the fix as hard as they complained about what they previously saw as a problem.

Not really, but I'm pointing to this the next time somebody tries to wave the populist flag and say why don't we fix the things people complain about? It's because any change makes somebody unhappy.

  

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DallevianMon 26-May-14 01:11 PM
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#55426, "I'm just curious"
In response to Reply #55


          

how you will also rebalance rager powers with this new change. how about making deathblow fire more often against protected (abs) opponents but with a lower multiplie, maybe cap it at 2 or 2.5x

  

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DaevrynMon 26-May-14 01:16 PM
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#55429, "RE: I'm just curious"
In response to Reply #56


          

I don't intend to change them.

  

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DallevianMon 26-May-14 01:56 PM
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#55436, "and that's a problem nt"
In response to Reply #59


          

nt

  

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DaevrynMon 26-May-14 03:38 PM
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#55443, "RE: and that's a problem nt"
In response to Reply #65


          

I honestly have no idea why anyone would think this change would be accompanied with a change to Battle, excepting the players who think Battle is overpowered for some reason and forum-crusade against it at any opportunity.

  

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TJHuronMon 26-May-14 03:48 PM
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#55445, "Exactly right plus"
In response to Reply #71


          

As was pointed out by you earlier it can make magi hunting harder in some respect.

No longer can you see Bob the Mage log in and immediately know a few places to look for him because you know his barrier location.

  

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DaevrynMon 26-May-14 03:54 PM
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#55446, "RE: Exactly right plus"
In response to Reply #73


          

It's interesting that you mention that because I have had a thought on that angle, but I'm waiting to see how the basic version of this system works before I add a wrinkle to it.

  

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TMNSMon 26-May-14 04:16 PM
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#55450, "I agree with Teej, you kicked ragers in the junk."
In response to Reply #74


          

Or maybe not? Who knows.

  

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ArtificialMon 26-May-14 05:07 PM
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#55456, "I personally"
In response to Reply #79


  

          

cannot recall ever having been pked while retrieving my wands.

  

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TJHuronMon 26-May-14 06:04 PM
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#55457, "I might not happen a lot but it does happen"
In response to Reply #85


          

My personal favorite spot is Velkyn Oloth. When ever I would hunt the under dark I would make sure to pop up at the bottom of Velkyn to see if I could catch anyone wand hunting. Every once in awhile you get lucky.

  

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QuixoticMon 26-May-14 07:43 PM
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#55464, "I learned my first dozen or so wands as a villager stal..."
In response to Reply #86


          

Those were good times.

  

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incognitoMon 26-May-14 11:16 PM
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#55468, "RE: Exactly right plus"
In response to Reply #74


          

If your idea is to have rager guild masters give tips as to where mages wands currently are, I'd say that's an incredibly bad one so please don't so it. Otherwise you will have rager assassins waiting to kill injured Mage who isn't wanded.

  

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DallevianMon 26-May-14 04:36 PM
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#55452, "why? because"
In response to Reply #71


          

remaining at top tier power is more difficult with the new system and battle remains at top tier power for their own powers.

yes, you are pulling up the bottom tier mage players, i get that and appreciate it (as posted on qhcf), but my rager-fighting readiness is now diminished if I am a mage keen on the playerkilling side of the game.

even if i had a bad location, i always knew where it was and could readily use my wands to get the black or amber on the last charge of my current abs set. shrug.

does that make sense?

  

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DaevrynMon 26-May-14 06:05 PM
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#55458, "RE: why? because"
In response to Reply #81


          

>remaining at top tier power is more difficult with the new
>system

I don't see this as true, unless we assume you delete and reroll if you don't get one of the easiest (for whatever you're playing) wand locations.

  

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DallevianMon 26-May-14 07:43 PM
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#55463, "ok then"
In response to Reply #87


          

i'm fine with not seeing eye to eye. and i appreciate the work you guys do, very grateful for such an awesome game.

hope the new wand systems rocks, fwiw

excited to see what else is coming down the pipe (looks like enchanters?)

  

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TJHuronMon 26-May-14 06:08 PM
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#55459, "Wouldn't what you are saying apply to every one of your..."
In response to Reply #81


          

I do get what you are saying. But I think it applies to everyone equally. You could have the same problem as a scion when fighting fort.

I'm sure the imms will be watching the new system closely and tweak as necessary if it is causing unfair disadvantages.

  

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incognitoTue 27-May-14 02:55 PM
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#55492, "If by top tier you mean easy locations"
In response to Reply #81


          

That's always been unbalanced in favour of the mage.

It's better that no Mage has barrier on tap.

  

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TJHuronMon 26-May-14 03:45 PM
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#55444, "How does the new system have anything to do with rager ..."
In response to Reply #65


          

Are you part of the DB is OP group? Sounds like it to me and looking for a back door way to bring up that discussion again.

  

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DurNominatorMon 26-May-14 04:58 PM
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#55455, "Don't mind the haters, it's a great change."
In response to Reply #55


          

Being competitive with sleeks shouldn't require a wand list buildt over many characters and long grindy search of potential spots in the wand list. The old system was a system of haves and have-nots, where you pretty much got dam redux on stick-style farmable spots or nothing at all, depending on whether you went through the arduous grind. A big power-up for those in the know and bothering to search.

I like that in the new system, wands are more accessible to the larger portion of the playerbase, and not quite as abundant as in the old system. This is a good addition to the game, making it more accessible to new players and those of us who didn't build up or copy wand lists. Newbies are the lifeblood of any game and this change is among those that make the game more accessible and interesting for new players. The sleek hint can be thought of as a nice little exploration mini quest with the wand reward in the end, giving incentive for new people to visit and explore that particular area.

Anyway, thumbs up for this change. Dunno if this makes me want to play CF again, but it definitely is a step to that direction, since a mage that actually finds a sleek wand is now an option for me.

  

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ValguarneraMon 26-May-14 07:05 PM
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#55462, "RE: Exploration"
In response to Reply #84


          

I like that in the new system, wands are more accessible to the larger portion of the playerbase, and not quite as abundant as in the old system. This is a good addition to the game, making it more accessible to new players and those of us who didn't build up or copy wand lists. Newbies are the lifeblood of any game and this change is among those that make the game more accessible and interesting for new players. The sleek hint can be thought of as a nice little exploration mini quest with the wand reward in the end, giving incentive for new people to visit and explore that particular area.

It's very intentional that this pushes people towards exploration, for what it's worth.

The new system also makes adding or subtracting spots very easy-- if a new area comes in, we can add spots to it fairly seamlessly.

Under the old system, adding a new spot created a very confusing situation where people would search dozens of spots, then realize that they have "None of the above", and have no idea where to look next.

valguarnera@carrionfields.com

  

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incognitoMon 26-May-14 05:28 AM
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#55403, "Happy to try it"
In response to Reply #0


          

I can see risks with it but I'm sure they can be monitored and addressed if needed.

It should, I think, cause people to be more considerate in their wand use.

I guess my main concern is whether off peak players on the underdog side will regularly be out of luck as their enemies get wands in groups but they can't because there's no one to help.

However, when I consider back to my last several chars even this would better than their location.

  

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AbernyteMon 26-May-14 04:34 AM
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#55401, "I think I am having a lack of sleep dull day but..."
In response to Reply #0


          

Does this new system randomize every sleek wand location after it has been picked up or just ones that have been found using hints?

For example: My current mage knows all three places to get his and has been doing so. After the change goes in I will have one more collection of each then need to look somewhere else?

  

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ValguarneraMon 26-May-14 07:16 AM
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#55407, "Sleek wands randomize each time."
In response to Reply #33


          

Does this new system randomize every sleek wand location after it has been picked up or just ones that have been found using hints?

It does. Getting a hint does nothing to change the wand mechanics. If you stumble across your current location without using a hint, the wand will be there. And after you grab it, it will be somewhere else.

For example: My current mage knows all three places to get his and has been doing so. After the change goes in I will have one more collection of each then need to look somewhere else?

Yes. It's fully intended that no one gets one spot for their lifetime.

valguarnera@carrionfields.com

  

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AbernyteMon 26-May-14 12:00 PM
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#55417, "Ok, thanks, lets give it a whirl."
In response to Reply #38


          

I think it being randomized after maybe two pickups might be more manageable given how quick raids can eat up a guys wands but we will give it a bash.

  

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CDMon 26-May-14 12:58 AM
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#55395, "Make all the wands able to get solo'd now then. Not de..."
In response to Reply #0


          


There is no need to have them on mobs that call for a group now or developed method to achieve. Since you will not be returning there often most likely... and people cannot develop your tracks and tendencies. This is extra tedious otherwise.

  

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DaevrynMon 26-May-14 12:59 AM
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#55400, "Don't see that happening. (n/t)"
In response to Reply #31


          

.

  

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Polmier (Anonymous)Sun 25-May-14 11:45 PM
Charter member
#55391, "What about non-sienna, non-amber, and non-black sources..."
In response to Reply #0
Edited on Sun 25-May-14 11:47 PM

          

Are those sources changed as well?

  

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TwistMon 26-May-14 12:35 AM
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#55394, "Non-sleek locations are unaffected. (nt)"
In response to Reply #25


          

nt

  

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Polmier (Anonymous)Mon 26-May-14 12:03 PM
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#55418, "I like this change and the hnts are very specific nt."
In response to Reply #28


          

>nt

  

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DaevrynSun 25-May-14 10:39 PM
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#55381, "Allow me to point out a few things:"
In response to Reply #0


          

One common complaint about the previous wand system was of the form: "This requires you to be a very veteran player or have someone pass you a wand list to be competitive!" This is no longer a valid complaint.

Another common complaint was that there was a big time sink to search out your wands. This is no longer a valid complaint.

Another common complaint was that a good or bad set of wands could make or break a character and that this was very unfair. This is no longer a valid complaint.

  

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DallevianSun 25-May-14 11:01 PM
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#55384, "but, one could reasonably"
In response to Reply #15
Edited on Sun 25-May-14 11:04 PM

          

have 2 sets of abs on hand. the new system seems like it will make that very difficult for active pk'ers because of the frequency of burning through them before you can get a new wand hint. right?

**just read valg's post about the discuss timer.

so, what is the timer? if i got my hinted wand, will i immediately get a new hint for a new wand?

  

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ValguarneraSun 25-May-14 11:06 PM
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#55386, "Re: Piling up ABS:"
In response to Reply #18


          

In practice, the limiting rate in piling up a giant stack of wands is/was the fact that you could only find one so often. You couldn't, for example, camp outside your Barrier spot and grab one every couple minutes as the area reset itself, the way you might try to pile up coins or other equipment.

That hasn't changed, and the timers are significantly longer than the hint timers.

valguarnera@carrionfields.com

  

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DallevianSun 25-May-14 11:10 PM
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#55388, "but i could log on and get all 3 in 10 minutes"
In response to Reply #20


          

assuming i knew my spots. then go to town on fighting, raiding, retrieving, whatever, and a half hour later go get a new set.

trying to understand the timing on the new system (not bashing)

  

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Unsure bout this one (Anonymous)Sun 25-May-14 11:04 PM
Charter member
#55385, "Does barrier attunement apply?"
In response to Reply #15


          


So I took the barrier attunement edge, which as I understand it gives a second barrier wand location. Never found the first, but I did find the second after an endless and painful search.

Does this mean there will be two barrier spots out there? If so, do they both rotate? Or is that edge no longer relevant?

If it no longer applies, any chance of somehow getting a refund on those edge points? That's a fairly expensive edge.

Thanks. Not sure how I feel about this change yet but looking forward to seeing how it plays out.

  

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ValguarneraSun 25-May-14 11:09 PM
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#55387, "It does."
In response to Reply #19
Edited on Mon 26-May-14 08:13 AM

          

(Editing for clarity.)

Does this mean there will be two barrier spots out there?

Yes. You can receive hints for both, one at a time.

If so, do they both rotate?

All sleek wand spots will be of the rotating kind.

In the case of Attunement edges, only the individual wand you found will rotate at the moment you find it. Your other spot(s) will remain still until you grab them.

The perk of the Edge is that you'll have two spots to choose from at any given moment, and hints to find both without a massive search.

Or is that edge no longer relevant?

I spoke with Daevryn about the cost, and we couldn't decide if it should go up, down, or stay the same. We'll observe for now.

valguarnera@carrionfields.com

  

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DaevrynMon 26-May-14 12:28 AM
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#55393, "RE: Does barrier attunement apply?"
In response to Reply #19


          

The major advantage to attunement now, as I see it, is for characters who cannot reliably get every wand of that kind by themselves.

Without attunement, if I hit on a sleek black that's very hard for me to get, I can't get any until I get that one.

With attunement, I can ignore that one and get the sleek black from my second slot until I have the allies or time it takes to grab the one from the first slot. (Unless there's a second location that beats me and I hit on that, too.)

  

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incognitoMon 26-May-14 07:37 AM
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#55410, "Valg post above seems at odds with this?"
In response to Reply #27


          

He seems to imply that if you successfully get one of your 2 sleek blacks (say) then both sleek blacks shift to new locations.

You seem to imply that if you get one of your 2 sleek blacks, the one your didn't get won't shift to a new location.

Could you clarify which of the above applies in practice please?

  

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ValguarneraMon 26-May-14 08:09 AM
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#55413, "RE: Valg post above seems at odds with this?"
In response to Reply #40


          

If you get one of your 2 sleek blacks, the one your didn't get won't shift to a new location.

This is correct. Only the wand you obtain moves.

valguarnera@carrionfields.com

  

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BemusedSun 25-May-14 11:33 PM
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#55389, "RE: Allow me to point out a few things:"
In response to Reply #15


          

>One common complaint about the previous wand system was of
>the form: "This requires you to be a very veteran player or
>have someone pass you a wand list to be competitive!" This is
>no longer a valid complaint.

The hints are great. There was no need to continually randomise the locations though.

>Another common complaint was that there was a big time sink to
>search out your wands. This is no longer a valid complaint.

This complaint is still valid (and I'd argue even more so) unless the "hints" are Go 2w, 3e, 4n, open d, get all urn. The former situation was that you find your rod locations once. Now you have to find your rod locations EVERY.SINGLE.TIME. Sure it might be slightly easier to find them EVERY.SINGLE.TIME but you still need to find them EVERY.SINGLE.TIME. Please explain how that is not a big time sink.

>Another common complaint was that a good or bad set of wands
>could make or break a character and that this was very unfair.
> This is no longer a valid complaint.

That's the RNG and that is what attunement was for. Attunement value has severely decreased now and should be adjusted accordingly (edge-point wise). I got temperance on the Deck of Fate. That is very unfair. Please fix it.

This change has Valg written all over it. I'm surprised you let this through Nep.

tl;dr - All you had to do was implement the "hints" and that would have solved everything.

  

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DaevrynMon 26-May-14 12:24 AM
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#55392, "RE: Allow me to point out a few things:"
In response to Reply #23


          

>Please explain how that is not a big time
>sink.

Instead of throwing 100 hours (or whatever) early in the life of a mage to search through many dozen locations to pin down your wands, you get told where to go each time.

That initial investment to get rolling is gone now.

  

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CDMon 26-May-14 12:38 AM
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#55396, "That is because of the imbalance in where you put the r..."
In response to Reply #26


          

nt

  

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TMNSMon 26-May-14 12:51 AM
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#55398, "How dare you use logic to fortify your argument!"
In response to Reply #29


          

Get rid of sleeks totally. Make all the sleek locations be limited wand locations.

  

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Nythos (Anonymous)Mon 26-May-14 09:45 PM
Charter member
#55466, "RE: Imbalance"
In response to Reply #29


          

1) I'm pretty sure Arvam has a really well-written post explaining that CF isn't, nor really ever be "evenly balanced" on a case by case basis. Some things are easy, some things are hard. Overall, though, it's a pretty even field.

2) Referring to #1 above, it's also impossible for the wand locations to be specifically "balanced". A transmuter mob is hard for some people, easy for others. Same for a necro mob. Or an area w/ lots of aggros, etc.

  

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CDMon 26-May-14 10:41 PM
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#55467, "Transmuter mobs requires redux and saves. The difficult..."
In response to Reply #93


          


And the #### involved in that scenario. By an large, most invoker mobs are annoying. But what happens when your only option is to flee north because you cant simultaneously crawl south in the flee command?

There is a huge difference in fighting Destinan vs most invoker mobs in a dragon lair surrounded potentially by mobs.

  

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ValguarneraMon 26-May-14 07:28 AM
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#55408, "RE: Allow me to point out a few things:"
In response to Reply #23


          

This change has Valg written all over it. I'm surprised you let this through Nep.

Probably more than anyone on staff, I telegraph what I'm doing and post examples as I go. The thread that started this got participation from a bunch of people. There were pieces where there was staff disagreement, so I offered a compromise and gave the other party review privileges and the final say on that part of the overall product. Three other staff members participated substantially in the design and can identify themselves if they want to deal with this sort of thing.

I know it feeds the Drama Llamas' fantasies to imagine that I'm this rogue agent who just codes random things in the middle of the night, but you're looking at a consensus solution as far as I can tell.

tl;dr - All you had to do was implement the "hints" and that would have solved everything.

You would still have mages with more or less convenient sets for life. This includes not only the difficulty of retrieval, but things like the mage who lucks into a steady source of Barrier right next to their cabal, or on an NPC that's especially easy for their build, etc.

valguarnera@carrionfields.com

  

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TwistMon 26-May-14 01:25 PM
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#55432, "Blame me, not Valg..."
In response to Reply #23
Edited on Mon 26-May-14 03:57 PM

          

Edited to add: I feel like the original post sounded like me saying this was all me. Not at all the case, tons of the immstaff played a larger part than I. I'm just saying don't go all Valg-hating on instinct.


>This change has Valg written all over it. I'm surprised you
>let this through Nep.

Actually, you can thank Valg for being awesome about turning around the coding on this really fast and (as far as I've seen) really well.

We'd started a thread on revamping the sleek system. It hit me one day as I was driving, like a ton of bricks, and I posted this:

"Isn't the bitching that people do, really, about the SEARCH for ABS? Sure, it kinda sucks if you get one of the harder barrier spots or whatever, but that's not where the angst comes in. It's the having to search for hours and hours. "

The new system is intended specifically to make the grind of searching the entire MUD go away.

My original idea was that the guildmaster (or spell, or whatever) would simply tell the character "Your sleek black rod is held by Floofi the Dragon in A Large Cave in The Desert of Eternal Sucknessocity." - that is, it would be "Your WAND_TYPE is held by MOB_OR_CONTAINER_NAME in ROOM_NAME in AREA_NAME."

We quickly decided this way of doing it would suck. For some locations it would be harder than the hints that were written, and in pretty much every circumstance it would be so mechanical and flavorless that it would be very bleh.

So, we agreed on hints. I insisted the hints should be pretty non-obscure. The whole point, again, is to minimize the complaints about searching.

I wrote a large portion of the hints, and reviewed the rest. I believe they should be pretty clear in general. The hints are differently worded for good/neutral/evil chars. In some cases, that meant that a good mage learns the name of the mob, while evil mages learn the name of the area. In other cases, it is reversed. I tried to make certain that nobody got the shaft (except neutral mages, because screw them, right? Pick a damn side.)

If you get a hint that you believe is far too obscure (or wrong), I'd like you to shoot me an email (twist@carrionfields.com) about it. I won't guarantee anything will change, but if there's enough negative feedback on one particular hint, that suggests to me that a change is merited.

The end game of this is that existing mages are maybe going to be screwed a bit - many of them had a sleek set that was workable (that's why they are "existing" mages instead of mages that deleted/rerolled at level 38). But in the long run, I think mage characters will (hopefully) be easier play, in terms of finding/having access to ABS.

Since this is a new system, we'll be tweaking and stuff, so don't get too twitchy if things aren't how you want them for now. The end goal (for me) is to make things better with this change.

  

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Ekaerok (Anonymous)Mon 26-May-14 04:00 PM
Charter member
#55447, "RE: Blame me, not Valg..."
In response to Reply #61


          

Great post.

Any thought given to giving out a new black source if you die trying to retrieve it? It seems insult to injury to drain a solo mage of con and viability.

What about allowing the request of which type of hint you want? With some regen and damage reduction forms I wouldn't want a ton of blacks but would want lots of ambers.

  

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DallevianMon 26-May-14 04:38 PM
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#55453, "this is an interesting idea"
In response to Reply #75


          

being able to burn something (gear? maybe like despoil, or giving a magical item to the courier?) to change my current rod location would be great. some items simply cannot be readily had based on build, timezone, and current dynamics. if i could give a sweet piece of magic gear to the courier or some other mob that changed my current black rod from a dragon lair to something else, awesome.

  

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DestuviusMon 26-May-14 04:52 PM
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#55454, "You could also take the attunement edge"
In response to Reply #82


          

In a sense, its not that much different than before if you drew a wand you didn't want/like. Although with this new system you don't have to be stuck with that sucky wand forever.

  

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KaguMaruTue 27-May-14 08:00 AM
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#55472, "How does attunement work now?"
In response to Reply #83


          

You get a second location, but do you get hints for both?

  

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ValguarneraMon 26-May-14 04:28 PM
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#55451, "RE: Hint language:"
In response to Reply #61


          

First, thanks for explaining all that. But being blamed for stuff is my thing, so let's not step on toes, sir.

I wrote a large portion of the hints, and reviewed the rest. I believe they should be pretty clear in general. The hints are differently worded for good/neutral/evil chars. In some cases, that meant that a good mage learns the name of the mob, while evil mages learn the name of the area. In other cases, it is reversed. I tried to make certain that nobody got the shaft (except neutral mages, because screw them, right? Pick a damn side.)

As a minor correction, the hints are worded differently by the guildmaster's alignment. Some mages can shop around a little and get multiple flavors of a hint if the first one doesn't ring a bell.

I especially like that not only are the hints intended to be clear and useful, but also appropriate in tone RP-wise. I think we've gotten a little lax on that at times with code, even as the areas generally get a lot richer. I'm trying to do the occasional cosmetic project (like the NPC tracking yells project that I started and Zulgh finished), and also to take more time to polish functional ones (like the recent updates to Beseech).

We use a text medium, and we should use that to our advantage.

valguarnera@carrionfields.com

  

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KaguMaruMon 26-May-14 06:34 AM
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#55404, "I don't get it"
In response to Reply #15


          

1. This is now a valid complaint EACH TIME YOU GATHER A WAND. Previously you didn't need comprehensive knowledge of all ABS locations to get lucky and find yours. If your location changes every time you gather your wand it'll eventually come up on some obscure mob that most vets even don't know about and that'll be the end of that.

2. That time sink now occurs EACH TIME YOU GATHER A WAND.

What am I missing here? Are the hints very easy? If there was an equivalent of quest cancel you could do every 24 hours to randomize your location again I'd be happier to see this.

  

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ValguarneraMon 26-May-14 07:11 AM
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#55405, "RE: I don't get it"
In response to Reply #35


          

>1. This is now a valid complaint EACH TIME YOU GATHER A WAND.
>Previously you didn't need comprehensive knowledge of all ABS
>locations to get lucky and find yours. If your location
>changes every time you gather your wand it'll eventually come
>up on some obscure mob that most vets even don't know about
>and that'll be the end of that.

The hints are fairly specific and the overall list is nearly unchanged.

Below, it sounds like you haven't seen the hints, but just decided how difficult they would be on your own.

>2. That time sink now occurs EACH TIME YOU GATHER A WAND.
>
>What am I missing here? Are the hints very easy? If there was
>an equivalent of quest cancel you could do every 24 hours to
>randomize your location again I'd be happier to see this.

Before: You had to check dozens of sites the first time, possibly including (depending on if Detect Artifact is in play, and what it's telling you at that level) fights against tough opponents for little reward.

After: You know where to go each time.


valguarnera@carrionfields.com

  

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ValguarneraSun 25-May-14 09:27 PM
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#55367, "RE: New System."
In response to Reply #0


          

>I'll pose the first question. Will there be any way of
>getting a different wand location without attaining a wand
>from said spot? I ask this because some spots are nearly
>impossible for certain mages.

Nope. Everyone will draw a tougher spot from time to time. But no one will draw a tougher spot every time.

>Second question, is it possible to discuss a certain type of
>wand or just random? I ask this because presently there may
>only be a need to get a sienna, for example, after it's used
>up and once needed it can be gotten without having to gather a
>black and amber before getting it again.

Nope. Your guildmaster finds out what they find out.

valguarnera@carrionfields.com

  

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AthiolesSun 25-May-14 09:35 PM
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#55368, "RE: New System."
In response to Reply #1
Edited on Sun 25-May-14 09:35 PM

          

So if I have 2 ambers and 3 siennas there's an equal chance that the next discuss will send me after another of those rather than the black which I'm missing?

How many ticks between discussing for a new hint?

  

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ValguarneraSun 25-May-14 09:53 PM
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#55369, "RE: New System."
In response to Reply #2


          

You don't generally control the type of hint you get. I'm not inclined to change that.

The duration between hints is random. Less than a day as a ballpark figure, assuming you have a wand available. It's still the case that you can only find a wand so often.

valguarnera@carrionfields.com

  

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AthiolesSun 25-May-14 10:04 PM
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#55372, "My only concern."
In response to Reply #3


          

If I'm a level 37 shifter and I get a hint for a black location that I could never do with present forms/gear will I be stuck with that until I manage to obtain the wand?

Beyond that I think it's a good idea but it's going to be a time sink trying to get all three wands. I know my luck with RNG and I can see a lot of situations like I eluded to in my post above. Granted it's not likely not as big of a time sink as checking dozen of spots in the old system but none the less.

Out of curiosity how much did the circulation of wand lists affect the decision to change the system entirely?

  

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ValguarneraSun 25-May-14 10:10 PM
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#55374, "RE: My only concern."
In response to Reply #6


          

If I'm a level 37 shifter and I get a hint for a black location that I could never do with present forms/gear will I be stuck with that until I manage to obtain the wand?

I feel like we're going in circles here, but yes.

This could have happened before, of course. The difference here is that if you call in some cavalry and get it, your next location might be something you can handle by yourself.

Also, you'll know where to look from the get-go, vs. trying to stay alive checking a large number of mage-y locations.

I know my luck with RNG and I can see a lot of situations like I eluded to in my post above.

1) The Random in Random Number Generator means you have the same luck as everyone else.

2) In the long run, there's a lot less luck in this system. Under the old system, if you got one or three tough (or easy) locations, you had them for life.

valguarnera@carrionfields.com

  

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AthiolesSun 25-May-14 10:13 PM
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#55376, "Ancestral curse. It's more than just a flaw in a mud ga..."
In response to Reply #8


          

I'll save further comments until I've tried the system. Thanks for answering my questions.

  

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KalageadonSun 25-May-14 10:25 PM
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#55380, "RE: My only concern."
In response to Reply #8


          

I am in no way trying to be a pain but it sounds like if we get a hint that we can't do by our selves, or if it's for a wand we don't need, then we have to either wait until we can get a group to gather it, or look in every random mage location we can think of, hoping to find the other wands that we really do need without any sort of hint. That is, if only one hint is given at any one time.

  

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ValguarneraSun 25-May-14 10:39 PM
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#55382, "RE: My only concern."
In response to Reply #14


          

I am in no way trying to be a pain but it sounds like if we get a hint that we can't do by our selves, or if it's for a wand we don't need, then we have to either wait until we can get a group to gather it,

This is not different than it was before. Except before, if your wand was on someone you couldn't kill at your current rank, you probably wouldn't even know where it was.

or look in every random mage location we can think of, hoping to find the other wands that we really do need without any sort of hint. That is, if only one hint is given at any one time.

You don't need a hint to find anything, so random blundering could work.

You can also get hints for all of your wands over time, from one or multiple guildmasters. If you have Attunement edges, you can build up hints for the whole set.

valguarnera@carrionfields.com

  

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KalageadonSun 25-May-14 10:51 PM
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#55383, "RE: My only concern."
In response to Reply #16


          

>
>You can also get hints for all of your wands over time, from
>one or multiple guildmasters. If you have Attunement
>edges, you can build up hints for the whole set.
>


This was my main concern. Because I waited 72 hrs and got the same hint again, and it sounded like you could only get one hint at a time, rather than, one hint for each wand if you're persistent.

  

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KalageadonSun 25-May-14 10:11 PM
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#55375, "Duration."
In response to Reply #3


          

This may be bound by the Discuss timer. It took a few days prior to receiving a hint. 72 hrs.

  

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DallevianSun 25-May-14 10:14 PM
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#55377, "i can burn through a barrier in one fight"
In response to Reply #9


          

it's pretty par for the course for ragers to sit and wait out barrier, especially in raid situations

  

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ValguarneraSun 25-May-14 10:21 PM
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#55379, "Discuss timer wasn't intentional, and is FNCR."
In response to Reply #9


          

Edges made Discuss a pretty complicated function, and it wasn't my intention that its timer would block the hints.

I never earned non-combat XP during testing, and missed it.

valguarnera@carrionfields.com

  

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DallevianSun 25-May-14 09:58 PM
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#55370, "I'm a little slow"
In response to Reply #1


          

so please help me out here.

Is this new system in addition to or a replacement? If I know my sleek spots, are those still always my sleek spots? or am I randomly searching via discuss each time?

Or, is this in addition to, where if I haven't found my sleek spot, I'll get a temporary spot via the guildmaster? And once I use it I have to wait for another new one?

  

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ValguarneraSun 25-May-14 10:02 PM
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#55371, "Replacement system."
In response to Reply #4


          

Is this new system in addition to or a replacement? If I know my sleek spots, are those still always my sleek spots?

Nope. Everyone's rotates. This also smooths out the difficulty differences between spots.

or am I randomly searching via discuss each time?

The hints are fairly specific, so the searching is directed.

valguarnera@carrionfields.com

  

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DallevianSun 25-May-14 10:07 PM
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#55373, "great, the week i finally hit the jackpot!"
In response to Reply #5


          

of having a barrier spot that I can walk in, pick up, and walk out. sigh

rolling that rager now! although, were you to rightfully tweak some rager abilities, then the new wand system would probably be a win.

  

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AthiolesSun 25-May-14 10:15 PM
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#55378, "I agree even with this new system "
In response to Reply #7


          

I think it's better balanced at hero than midranges as a general rule though. Maybe this new system will balance that some.

  

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ArtificialSun 25-May-14 11:37 PM
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#55390, "Picking Hints"
In response to Reply #1
Edited on Sun 25-May-14 11:37 PM

  

          

Is there any chance you will consider allowing us to request a specific wand type hint? Especially for evils since you're actually paying for it, and I am perpetually broke on my characters.

  

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ValguarneraMon 26-May-14 07:14 AM
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#55406, "RE: Picking Hints"
In response to Reply #24


          

>Is there any chance you will consider allowing us to request
>a specific wand type hint?

> Especially for evils since you're
>actually paying for it, and I am perpetually broke on my
>characters.

1) You could always go to a neutral guildmaster for your guild, who will help any mage of their own guild for free, out of professional courtesy.

2) The bribe is 10+ silver (200 cp equivalent, though they won't take copper), and you have to be level 30+ for it to be in play. They'll also take a treasure item of equivalent or greater value. That's a pretty modest price.


valguarnera@carrionfields.com

  

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incognitoMon 26-May-14 07:43 AM
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#55411, "Price seems low enough to be flavour"
In response to Reply #37


          

More than true cost, so not a big issue, bit I'll just point out that under most definitions of a guild master, necros and aps can't just go to a neutral one, nor presumably can orcs.

  

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ValguarneraMon 26-May-14 08:16 AM
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#55414, "RE: Price seems low enough to be flavour"
In response to Reply #41


          

>More than true cost, so not a big issue, bit I'll just point
>out that under most definitions of a guild master, necros and
>aps can't just go to a neutral one, nor presumably can orcs.

1) This is accurate, and why the price was set so low. It's primarily so the RP of the guildmaster is consistent.

Heck, necromancers and anti-paladins can Summon all sorts of things that will die almost immediately to a level 30+ character and carry cash or treasure of that amount.

2) Orcs will have a horrible time finding wands under this system. It's horribly unfair to them.

valguarnera@carrionfields.com

  

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incognitoMon 26-May-14 03:12 PM
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#55440, "Heh"
In response to Reply #44


          

Oops. Yeah, forgot about the Mage part.

  

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ValguarneraMon 26-May-14 04:16 PM
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#55449, "No worry."
In response to Reply #68


          

I should have addressed necros and APs more clearly in my original post.

I mostly tested as a necromancer largely because the bribe code was One More Thing That Could Break, and the dialogue was more involved.

Speaking of dialogue: A couple more bug fixes are coming over today, but they're primarily aesthetic. In particular, RayBaer caught that the Beseech dialogue sounded wonky because the helper did the wand hint, then could "forget" that he or she just helped you in the remaining dialogue.

valguarnera@carrionfields.com

  

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ArtificialMon 26-May-14 12:19 PM
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#55421, "My fault"
In response to Reply #37


  

          

I saw the next part of the sentence and assumed it was 1 gold equivalent.

I think it would be cool to pay a higher price to request info about my black, for instance.

  

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