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Daevryn | Tue 13-May-14 09:16 PM |
Member since 13th Feb 2007
11117 posts
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#55048, "Defense Edges"
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Random discussion topic of the day:
Some abilities have edges that act as a weak counter to them, such as Fortitude of the Flesh vs. Rot or Footwork vs. kicks.
What ability doesn't have an edge of this kind, but you would pick if it did?
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Another newbie edge,
incognito,
24-May-14 12:25 PM, #30
Also,
incognito,
24-May-14 06:08 AM, #29
I love the idea of giving up edges,
Artificial,
24-May-14 04:29 PM, #31
Long Pondered Edges,
Amora,
18-May-14 02:27 PM, #26
Winner:,
Tsunami,
18-May-14 10:40 AM, #24
RE: Winner:,
Swordsosaurus,
18-May-14 04:47 PM, #27
RE: Defense Edges,
Arvam,
18-May-14 05:14 AM, #23
RE: Defense Edges,
Kalageadon,
17-May-14 01:23 PM, #14
Summon and zombies.,
Necro11 (Anonymous),
17-May-14 04:41 AM, #11
RE: Summon and zombies.,
incognito,
17-May-14 05:19 AM, #12
Leaving them in a guild works fine.,
Necro111 (Anonymous),
17-May-14 05:29 AM, #13
RE: Leaving them in a guild works fine.,
Daevryn,
17-May-14 02:09 PM, #15
RE: Leaving them in a guild works fine.,
incognito,
17-May-14 03:24 PM, #16
I don't see the use in this.,
Necro111 (Anonymous),
17-May-14 09:05 PM, #18
I've had it happen more than once.,
Necro111 (Anonymous),
17-May-14 09:04 PM, #17
RE: I've had it happen more than once.,
TheBluestThumb,
18-May-14 12:34 AM, #19
RE: I've had it happen more than once.,
Necro111 (Anonymous),
18-May-14 01:33 AM, #20
RE: I've had it happen more than once.,
TheBluestThumb,
18-May-14 01:48 AM, #21
RE: Defense Edges,
34-inside,
15-May-14 09:44 AM, #10
I'd give up all edges for a weak anticipate,
Artificial,
14-May-14 12:12 PM, #7
Especially when a move is repeated,
The Heretic,
14-May-14 12:29 PM, #8
Tricky to track, but:,
Valguarnera,
19-May-14 07:54 AM, #28
IMHO,
incognito,
27-May-14 12:17 PM, #32
Some ideas,
Mort,
14-May-14 09:05 AM, #5
wrath is what i was thinking,
Dallevian,
14-May-14 09:18 AM, #6
Light of heaven,
incognito,
14-May-14 05:06 AM, #3
dispel magic,
crsweeney,
14-May-14 01:16 PM, #9
Already edges for energy drain,
incognito,
18-May-14 04:01 AM, #22
Deathblow. Insects. Manacles.,
Murphy,
14-May-14 03:40 AM, #2
Make the DB one only for non-mages, btw.,
Murphy,
14-May-14 07:46 AM, #4
Power Word: Äxe!,
Valguarnera,
13-May-14 10:34 PM, #1
Love this idea: N/T,
Amora,
18-May-14 02:25 PM, #25
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incognito | Sat 24-May-14 12:25 PM |
Member since 04th Mar 2003
4495 posts
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#55345, "Another newbie edge"
In response to Reply #0
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Can we have an edge that let's newbies accrue credits at the bank? Maybe funding from a sponsor, a bit like tribes accrue wages?
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incognito | Sat 24-May-14 06:08 AM |
Member since 04th Mar 2003
4495 posts
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#55342, "Also"
In response to Reply #0
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Can we maybe have a way to give up edges? No refund of edge points.
Basically if we find an edge has a big drawback that we weren't aware of, we can remove the edge.
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Amora | Sun 18-May-14 02:27 PM |
Member since 28th Feb 2006
123 posts
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#55140, "Long Pondered Edges"
In response to Reply #0
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Elusive Target Switching to target you in combat is more difficult, causing a delay for your assailants action and even a slight chance to fail.
Will to Live You've adapted your fighting style to survive villagers most deathful blows. You mitigate deathblows to a degree, but leave yourself open to slightly more melee damage.
Imperial Collusion Due to deals struck with your centurions, toll taxes go towards your donations.
Abandoned Effort When evaded, you recover faster from the failed action attempt.
Loyal Guards (IMM awarded) Your tribunal guards rally in the cause, being less likely to rebel.
Aquatic Adept Oceans become for Druids natural with associated increased powers. Exclusive with desert/swamp options.
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Tsunami | Sun 18-May-14 10:40 AM |
Member since 25th Mar 2008
1509 posts
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#55132, "Winner:"
In response to Reply #0
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discuss guildmaster "I'm a halfing"
You discuss with your guildmaster about how you are a halfling and you become one!
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Swordsosaurus | Sun 18-May-14 04:47 PM |
Member since 16th May 2010
295 posts
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#55141, "RE: Winner:"
In response to Reply #24
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I knew what this was going to be before I opened the post. Not because you're always on about halflings, but because it was titled winner. How can this not win?
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Kalageadon | Sat 17-May-14 01:23 PM |
Member since 23rd Oct 2003
1049 posts
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#55119, "RE: Defense Edges"
In response to Reply #0
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How about some minor resist to a single element or non-physical attack type. For the varying races this could be explained from where they were raised or events that they experienced, much like home terrain edges for humans.
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#55116, "Summon and zombies."
In response to Reply #0
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I know this has been addressed many times but I'd at least like to see an edge that makes it harder to summon zombies. Or maybe makes it so they can't be summoned from a graveyard at least? When a summoner takes the time to find the right number zombie to summon he can force a necro to do nothing but sit on a foreign continent or in a guild.
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incognito | Sat 17-May-14 05:19 AM |
Member since 04th Mar 2003
4495 posts
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#55117, "RE: Summon and zombies."
In response to Reply #11
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I used to leave them in a place they can't be summoned, like a guild, and word out. When I needed them I'd collect them. Alternatively learn where they like to summon them to (voralian city is a fav) and hire someone to kill them there if you can't do it yourself.
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#55118, "Leaving them in a guild works fine."
In response to Reply #12
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Until someone kills the guild guard and slaughters them in the guild. Or you need them, go get them, step out and watch them disappear one by one.
I found if you're real lucky and know which number they are you can sometimes get them back but people got wise enough to figure out ways to keep them from fleeing at all. In which case you're just SOL.
I understand that zombies are very powerful and especially in the middle ranges can be close to unstoppable. But given how hard and time consuming they are to raise (especially at that range) allowing them to be slaughtered by people you can't even pk for it just seems wrong to me.
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Daevryn | Sat 17-May-14 02:09 PM |
Member since 13th Feb 2007
11117 posts
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#55120, "RE: Leaving them in a guild works fine."
In response to Reply #13
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>Until someone kills the guild guard and slaughters them in >the guild.
I have literally never seen this happen.
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incognito | Sat 17-May-14 03:24 PM |
Member since 04th Mar 2003
4495 posts
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#55121, "RE: Leaving them in a guild works fine."
In response to Reply #15
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How about an edge that let's you tell when your zombies are attacked if they are not with you.
I know "group" does this but the edge would send you an echo if it happens.
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#55124, "I don't see the use in this."
In response to Reply #16
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It's kind of like getting a call from a credit monitoring site that someone has used your SS number to open lines of credit. And they've already spent 30 grand.
Nice to know I guess but a day and a dollar late.
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#55123, "I've had it happen more than once."
In response to Reply #15
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In each case it was a battle rager. I imagine they just typed where zombie. I suppose I could have used a more out of the way guild but that makes it even more inconvenient to go and get them when they're needed.
Which I guess brings me to my ultimate point: why should such an integral part of a class be so easily circumvented? Why should something that is such a time sink be rendered useless by Maran in a locked room with free time on their hands?
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TheBluestThumb | Sun 18-May-14 12:34 AM |
Member since 09th Jan 2013
186 posts
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#55126, "RE: I've had it happen more than once."
In response to Reply #17
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You're being a little bit of a bitch.
I've never, ever, seen someone break into a guild to kill zombies unless they broke into the guild to kill the necromancer, the necromancer worded, and left his zombies behind. I'm willing to bet that's what happened here.
If it's a battlerager, than he can't summon them. So, you know, don't leave them behind.
If Maran have figured out your number, take them off continent, go to any graveyard with low lvl zombies and kill a few, #### up their number counter even more.
There's a -lot- of zombies in the game. You do this a few times and all of a sudden your zombies are pretty far down the list. God forbid if you decide to go all out and just go disrupt-happy in the mausoleum. Hell, take your zombies with you while you do it, they can't be summoned from there.
This is the tradeoff built into the class. Otherwise, we'd have lvl 36 human necros with zombie armies rolling over their range. Something that they can do easily now. (granted, I haven't seen it done lately, but that doesn't mean it can't be done. Palmer did it for the better part of a year.) The whole hero-summoning-zombies thing is an inconvenience, but you can do your part to inconvenience them.
And, what is your solution? Make them un-summonable? There is no counter for that. Then if a necro is willing to invest the time, he's got a ripped set of zombies for the duration of his login and one of the main ways to counter those zombies is taken away.
I'm cool with making necro zombies unsummonable, if necros lose the summon spell.
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#55127, "RE: I've had it happen more than once."
In response to Reply #19
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How is making a counter point being a bitch? You've "never, ever" seen it happen so it must be impossible? And I don't leave them behind (which the poster I replied to was saying I should) because of this very occurrence.
If a Maran figures out your number take them off the continent? How close do you hang out to a new continent? Do you know how fast someone could summon 3 zombies? I guarantee it's faster than you could run across eastern road. The Mausoleum is a valid tactic but again why limit a class to idling in a guild or graveyard simply because they're using the staple ability of their class? I'd expect a ultra aggressive player like yourself to see why this is stupid.
And yet it is inconvenient. And you can inconvenience them but it's just going to slow them down. Zombies are harder but what about constructs? Golems? Greater undead? How do you mask them?
My solution isn't to make them unsummonable. My solution (and the reason I posted in this thread) is requesting an edge that makes it harder or at least tells you (ala Transportation Sensitivity) when someone is trying.
And it's still possible to kill someone's zombies if the necro flees. Ever try to kill an outer with a necro and have your whole army get attacked and flee inside the enemy cabal because you had to flee? There's plenty about being a necro that already sucks. This just renders them unplayable if certain heroes are on.
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TheBluestThumb | Sun 18-May-14 01:48 AM |
Member since 09th Jan 2013
186 posts
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#55128, "RE: I've had it happen more than once."
In response to Reply #20
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I'd be okay with an edge letting them know someone is trying to summon them. I didn't know you'd proposed that, so, my bad.
As far as the Mausoleum tactic, I wouldn't idle there, just kill enough zombies to give yourself the summoner a hell of a lot of trouble to sift through if he wants to summon your #### -that- badly.
Golems/greater undead/constructs...I dunno, I've never tried to summon those, didn't even register to me when I had my paladins. Granted, with my paladins I'm usually out fighting.
I will give you what I can only imagine is the extreme frustration that would come with a hero paladin/shaman ruining your hour+ of hard work via summon. That said, I have a hard time feeling too badly, since a necro can be just so, so deadly all the time. Even without zombies. With the right zombie outfit, they're a true wrecking ball and a force throughout the ranks.
Being slept by a necromancer, especially if it's in an area with one (or preferably more) closed doors, is almost a death sentence for 99% of people, barring extenuating circumstances. There are very few things as frustrating as that. Due to their absurdly high power ceiling, I just don't mind the inconveniences they have to put up with.
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34-inside | Thu 15-May-14 09:44 AM |
Member since 27th Nov 2007
21 posts
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#55078, "RE: Defense Edges"
In response to Reply #0
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After reviewing some logs and watching me kill myself due to counter attacks, maybe an edge that takes away from riposte/concealed/swiftstrike.
Maybe an edge that allows a chance to evade riposte/concealed/swiftstrike type attacks?
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The Heretic | Wed 14-May-14 12:29 PM |
Member since 04th Mar 2003
212 posts
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#55070, "Especially when a move is repeated"
In response to Reply #7
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How about a stackable evade bonus when someone repeats the same move over and over?
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incognito | Tue 27-May-14 12:17 PM |
Member since 04th Mar 2003
4495 posts
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#55488, "IMHO"
In response to Reply #28
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Anticipating the wrong thing should make you more vulnerable to other things, as they are catching you by surprise.
Also, anticipate on everyone makes the monk class less unique, and also can be used by classes with almost no weaknesses to make those weaknesses less important.
I can see people defaulting it to anticipate assassinate, or ambush / snare when in the wilds, and thus countering some core abilities of characters. Why reward people for anticipating that a Necro is going to sleep them?
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Mort | Wed 14-May-14 09:05 AM |
Member since 23rd Jan 2006
194 posts
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#55064, "Some ideas"
In response to Reply #0
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An edge that allows you a chance to make a saving throw vs. faerie fire/illuminate/bioluminescence and improves your save vs. faerie fog and such.
Something that allows you to avoid triggering danger sense and related abilities.
An edge that's like a mini Riddle, allowing you to occasionally negate a point or two of str/dex/con damage from maledictions.
An edge that lets you dodge flyto sometimes.
And since everyone knows wrath spam is ####, an edge that improves saves vs. the wrath commune!
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Dallevian | Wed 14-May-14 09:18 AM |
Member since 04th Mar 2003
1646 posts
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#55065, "wrath is what i was thinking"
In response to Reply #5
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could be two edges, one that scales wrath damage by your ethos (-1000 hurts more than -800) and one for a repentant sinner that while evil dislikes acknowledges his evilness to where wrath doesn't bother as much
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incognito | Wed 14-May-14 05:06 AM |
Member since 04th Mar 2003
4495 posts
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#55055, "Light of heaven"
In response to Reply #0
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And dispel more generally.
Also the new shaman revelation path that locates people after a fight. Not clear if the existing anti scrying and tracking stuff works against it.
An edge that helps vs binders (faster removal of bindings).
A cheap edge that let's you see what people are casting at you (this for newbies only since vets know anyway).
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crsweeney | Wed 14-May-14 01:16 PM |
Member since 17th Apr 2013
202 posts
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#55071, "dispel magic"
In response to Reply #3
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incognito | Sun 18-May-14 04:01 AM |
Member since 04th Mar 2003
4495 posts
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#55130, "Already edges for energy drain"
In response to Reply #9
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Not every class can take them but they are there. Sealed soul maybe? Can't remember.
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Murphy | Wed 14-May-14 03:40 AM |
Member since 30th Dec 2010
1639 posts
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#55053, "Deathblow. Insects. Manacles."
In response to Reply #0
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Murphy | Wed 14-May-14 07:46 AM |
Member since 30th Dec 2010
1639 posts
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#55059, "Make the DB one only for non-mages, btw."
In response to Reply #2
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Amora | Sun 18-May-14 02:25 PM |
Member since 28th Feb 2006
123 posts
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#55139, "Love this idea: N/T"
In response to Reply #1
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