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Valguarnera | Fri 02-May-14 05:27 PM |
Member since 04th Mar 2003
6904 posts
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#54984, "From the Battlefield: Alignment as a number"
Edited on Fri 02-May-14 05:28 PM
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Disclaimer: I don't know anything about the character whose thread prompted this question, and am just answering in general.
From the pbf that this character's align got bumped from 1000(good) to 750(good). Does this impact at all or not until it becomes (neutral)?
There's two ways to check alignment. The most common is just a trinary G/N/E, where a check has to "pick" one. 'Score' reports like this. If this check changes for you, it will make a large difference to your character.
Less often, alignment can be checked against the actual number. All characters start as "pure" good (+1000), evil (-1000), or neutral (0). (*) Strongly alignment-associated skills, abilities, and items that have some randomness to them can use this as a weighting factor. This used to get modified more often by the use of certain infamous items, but now it's mostly commonly changed only after an observed RP trend. If this number changes for you, it will make a small difference to your character.
IC, a description of current alignment status can be discerned by the Know Alignment ability. The character in question would have shown up as less than "pure good". A healthy number of NPCs reside in one of these more neutral-ish states.
(*): I would consider having good/evil characters starting at a slightly more neutral number, with larger magnitudes reserved for those characters who 'earn' their alignment in action. Right now, we can effectively only mark characters as "less" good/evil because the scale stops at +/- 1000.
valguarnera@carrionfields.com
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Calling attention to...,
Akresius,
05-May-14 08:57 AM, #3
It's good to know there's going to be a warning first.,
Murphy,
05-May-14 09:02 AM, #4
Not always.,
Valguarnera,
06-May-14 07:12 AM, #6
Kanye appreciates the shout-out. NT,
TMNS,
05-May-14 10:09 PM, #5
Cool,
incognito,
04-May-14 03:45 AM, #2
Please do that. nt,
Artificial,
02-May-14 10:29 PM, #1
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Akresius | Mon 05-May-14 08:57 AM |
Member since 15th Nov 2011
280 posts
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#55005, "Calling attention to..."
In response to Reply #0
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"...but now it's mostly commonly changed only after an observed RP trend."
1) It really does take a trend of incidents happening for alignment to move along the scale (not change). A recent example would be a goodie who grouped with an evil across a neutral bridge despite warnings. A goodie dwarf who kills neutral dwarves despite repeated warnings might also get a shift.
Let me reiterate Valg's explanation: ... "If this number changes for you, it will make a small difference to your character."
2) This is also, Ryan, one of the reasons we log information in character histories. :-P
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Murphy | Mon 05-May-14 09:02 AM |
Member since 30th Dec 2010
1639 posts
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#55006, "It's good to know there's going to be a warning first."
In response to Reply #3
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A lot of stuff I did on my goodies had me worried. I figured I did what the character(s) would do but it'd be a bummer to have an alignment shift without warning.
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TMNS | Mon 05-May-14 10:09 PM |
Member since 10th Jun 2009
2670 posts
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#55017, "Kanye appreciates the shout-out. NT"
In response to Reply #3
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incognito | Sun 04-May-14 03:45 AM |
Member since 04th Mar 2003
4495 posts
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#54999, "Cool"
In response to Reply #0
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That's more interesting than I had expected. Thanks.
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