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KaguMaru | Tue 04-Mar-14 06:05 PM |
Member since 15th Sep 2012
805 posts
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#54420, "Lowbie mages have options.."
In response to Reply #0
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An invoker can kill the warrior with two 1 round lag spells. He can be enlarged/reduced and flying making him difficult or impossible to lag. He can have a pet. Necros who go through the pain of carrying bodyparts can instakill at low ranks. Transmuters can probably do something, maybe even outmelee the warrior, certainly with a hasted pet. Even shifters with no forms can grab THOSE wands (see also: Oshui).
Lowbie PK is often quick and nasty, but higher range PK is often a case of neither side being able to actually seal a kill with much regularity. Nerfing melee classes is not the way to adress this. Lowbie mages can also be unfairly lethal, it just takes a little more finesse.
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laxman | Tue 04-Mar-14 02:12 PM |
Member since 18th Aug 2003
1867 posts
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#54417, "Allow me to properly phrase this discussion"
In response to Reply #0
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Melee characters in general need to care about their gear and skills starting at level 1 because it directly affects their ability to do stuff.
Villagers in general are melee characters and additionally start to participate actively in PvP starting in the teen ranks.
As a result these people tend to be more prepared for PvP at earlier ranks then say a mage who is level 30 in leather newbie academy gear. These people who have not taken the time to get PvP ready until later in life are at a disadvantage to people who are PvP ready not because their is a class mechanics imbalance but because they have less general incentive to care and invest in their success until higher ranks.
So if you want to not be a speed bump the answer is to prepare to engage in PvP, not try to balance the field for power rankers by hamstringing melee classes.
There once was a debate about if it was even possible for non melee classes to participate meaningfully solo in lowbie->mid rank PK but by now we have examples of every class but bard doing very well sub 30.
So I guess in short what I am saying is that there is nothing wrong with the classes, the problem is with the players and what rank they start acting with purpose beyond trying to max ranking.
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