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Moligant | Thu 20-Feb-14 01:29 PM |
Member since 30th Dec 2010
327 posts
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#54249, "Mutants"
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This idea just popped into my head. Mutant abilities!
Basically a completely random, lottery-type, skill/spell/ability that may or may not happen to a character at some point in their life. Its not a reward, its not a quest, its not something you pick, it may not even turn out to be particularily useful for you, but it is something that could add flavor.
Basically I'm thinking when a person chooses their race/class an invisible (mutant) flag is randomly generated every now and again and at some point (could be right at birth or it could be right before age death or it could trigger after a specific rank or it could trigger if a certain set of circumstances is met) that person gets a random skill/spell/ability.
And I do mean random. A villager berserker could end up being a mutant mage unable to use their special mutant spell ability...or they could RP it out and decide to quit the village and learn magic instead....
Nothing OP, just little flavor things like a mutant ability to summon birds or something slightly powerful like a mutant ability to sense evertyhing around them (unable to be suprise attacked)
Keep it very very rare and random, and I think this would be cool.
Just a thought.
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I like this idea,
jalbrin,
20-Feb-14 06:59 PM, #5
RE: Mutants,
Ekaerok (Anonymous),
20-Feb-14 06:04 PM, #4
Do not want, thank you :).,
Eskelian,
20-Feb-14 05:46 PM, #3
RE: Mutants,
Vilhazarog,
20-Feb-14 02:15 PM, #1
If that's your only argument against...,
vargal,
20-Feb-14 02:44 PM, #2
RE: Mutants,
N b M,
20-Feb-14 09:50 PM, #6
RE: Mutants,
Daevryn,
21-Feb-14 08:30 AM, #7
Nah man! I'll roll with it!,
Sarien,
21-Feb-14 08:58 AM, #8
RE: Mutants,
Moligant,
21-Feb-14 10:18 AM, #9
I really love this.,
Tesline,
21-Feb-14 02:36 PM, #10
Crazies,
Tsunami,
21-Feb-14 06:11 PM, #11
Pretty much.,
Mendos,
24-Feb-14 11:09 AM, #14
Extremely low return on investment.,
Valguarnera,
21-Feb-14 09:10 PM, #12
RE: Extremely low return on investment.,
Moligant,
24-Feb-14 11:03 AM, #13
I vote for more mini-quests (scavenger hunts, etc.)!,
Anondyomous (Anonymous),
25-Feb-14 10:55 PM, #15
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jalbrin | Thu 20-Feb-14 06:59 PM |
Member since 20th Apr 2009
211 posts
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#54260, "I like this idea"
In response to Reply #0
Edited on Thu 20-Feb-14 06:59 PM
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Adds unpredictability to a character, gives them something to shake up their role.
Anyone locked in to a role to the extent that something like this would ruin their character is probably a role to'er as opposed to a rope with'er, and screw them.
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#54259, "RE: Mutants"
In response to Reply #0
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If it is rare, hidden, and doesn't show itself until late age you basically have an ability that is so rare it doesn't seem worth the effort. Probably more than half the time the flag is set the character will delete before getting anywhere near finding out they have it.
This could really just tailspin a well thought out character's role as well.
I just don't see much redeeming in this one.
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Eskelian | Thu 20-Feb-14 05:46 PM |
Member since 04th Mar 2003
2023 posts
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#54258, "Do not want, thank you :)."
In response to Reply #0
Edited on Thu 20-Feb-14 05:46 PM
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More random power shifts is exactly the opposite of what I'd like to see. Now if you had a point system or something for selecting abilities that was fair between every char, then I'd be interested.
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vargal | Thu 20-Feb-14 02:44 PM |
Member since 07th Apr 2004
384 posts
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#54253, "If that's your only argument against..."
In response to Reply #1
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I hope to be the very first mutant then.
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N b M | Thu 20-Feb-14 09:50 PM |
Member since 29th Sep 2005
444 posts
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#54265, "RE: Mutants"
In response to Reply #1
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Isn't the whole point that it is completely random (and rare) at character creation and CAN'T be manipulated?!
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Moligant | Fri 21-Feb-14 09:55 AM |
Member since 30th Dec 2010
327 posts
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#54277, "RE: Mutants"
In response to Reply #7
Edited on Fri 21-Feb-14 10:18 AM
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Just for the record, this idea isn't meant to be powergamey but the exact opposite. Something that couldn't be powergamed because its random and a good portion of the abilities would be for flavor...like Xanth - you could end up with a useless ability like making spots appear on the wall - but every now and again the stars could align and someone gets lucky and gets something fairly potent. And by rare im thinking like 1-100 characters. And by making the time it shows up random you prevent people from re-rolling characters just to get a mutant ability.
Perfect example of a 'flavor' ability
A warrior human mutant who can shapeshift to a lower-tier form, one of the ones shifters first get. Something they can show off but doesnt really do anything for them outside of perhaps (like a turkey) having the ability to tell when someone is in the area.
Now imagine this happens midway in the life of a village warrior and he finds out he can shapeshift, he may decide to never mention it to anyone and keep doing his thing. Or he may decide to RP with it, and dive into trying to get a class change and abandon the village...
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Tesline | Fri 21-Feb-14 02:15 PM |
Member since 25th Jun 2010
582 posts
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#54282, "I really love this."
In response to Reply #9
Edited on Fri 21-Feb-14 02:36 PM
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Also if they make it random and halfway through there is nothing the crazies can say because it would be just like shifter forms. I've never heard a single cheating accusation on people getting normal forms. Eventually this badass idea will become normal.
With the exception that you can choose not to have it happen or choose to as a character flaw ect.
Maybe make it an edge that could backfire! I've got a single #### to give...and it's just for you.
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Tsunami | Fri 21-Feb-14 06:11 PM |
Member since 25th Mar 2008
1509 posts
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#54284, "Crazies"
In response to Reply #10
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You all clearly underestimate the craziness of the crazies.
Someone will be accused of rerolling with their immortal buddy telling them about the hidden flag until they get what they want.
Hide it from the immortals too?
How can you prove it though? I can sense Pro, Orb, and Cyradia's saliva glands flooding their fat mouths with just the mention of this idea.
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#54355, "I vote for more mini-quests (scavenger hunts, etc.)!"
In response to Reply #13
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Some quests (scavenger hunts, etc.) effectively work this way. I have an active character with a random spell (purge poison) that I was awarded for finding a fortune cookie in the first night-of-100 players scavenger hunt. I found a reasonable way to write it into my role...and it's really more of a utility type of thing (that has admittedly saved my ass a few times). I've seen similar kinds of results for other holiday mini-quests and have always really enjoyed those, even though I've only gotten a reward this once myself. Usually it's pretty minor stuff but fun and adds flare/customization to characters.
It's clearly more work for the IMMs (only on occasion), but shaking things up a little bit more often in a random but fun flare/utility generally not OP kind of way--throw in a little risk and a little upside-- really helps to keep things interesting and fresh...everybody likes that. Plus it seems to keep characters around for longer lives, too.
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