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Eskelian | Fri 07-Feb-14 02:57 PM |
Member since 04th Mar 2003
2023 posts
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#54126, "Nah..."
In response to Reply #0
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We don't need more stuff to separate heroes from everyone else. I'd actually be more in favor of RP flavored crafting type of skills.
Examples would include :
- Weaponsmith (same as dwarf inherent) - Armorsmith (like dwarf inherent but only for chestplates) - Hunter (food foraging skill useful in wilderness, has chance to give a healing food/pill). Cool echoes. - Fisherman (similar but on water) - Jeweler (like weaponsmith but for rings, requires gems, each gem has different apply value, should be very minimal (like +2 dam or +1 stat or +10hp or +30m, not +20 dam - and yeah mana gets some love because its generally not as valuable as the others) - Tailor (similar to armor smith but for cloth chest wear). - Brewer (can brew ale, small chance to get a +morale ale) - Boat Crafter (sorry I don't know the official term for this) - Recruiter (bard only, can recruit a weak mercenary and sell them) - Chemist (makes fireworks, purely RP devices, explode with a little colorful emote)
And really the basic idea is just to find more reasons for people to interact with each other.
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TMNS | Thu 06-Feb-14 02:45 PM |
Member since 10th Jun 2009
2670 posts
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#54093, "Too much like a ####ty Forsaken Lands idea."
In response to Reply #0
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Sorry, but it's the truth.
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