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#54061, "Tigerclaw"
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What factors into the success of tigerclaw? Is it skill percentage? Dexterity?
With the edge, striking while calm and 100% in the skill, I am seeing around a 25% success rate on PCs, guildguards, centurions and cabal guardians. It also seems it would actually be lower if I were counting the strikes when not calm but then the edge wouldn't be kicking in. The helpfile indicates that this is a difficult skill to land but that seems especially low considering there is a moderately expensive edge in play.
Is this really what the success rate is? Am I just getting hammered by the RNG? Or is there another factor such as strength that makes it more difficult for drow to land?
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Daevryn | Tue 04-Feb-14 12:13 PM |
Member since 13th Feb 2007
11117 posts
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#54062, "RE: Tigerclaw"
In response to Reply #0
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I think it's just skill based.
It's probably RNG in your case. I think the success rate is on the order of 40 to 50 percent at 100 skill.
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#54063, "RE: Tigerclaw"
In response to Reply #1
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Thanks. That's kind of what I was guessing it would be around but I noticed a lot of missing so I started counting.
Considering the nature of the skill, a lot of its applications are high risk, where you are hoping to strike a guild guard or cabal without being noticed, and failure can have some big consequences.
I can handle the risk of a coin flip but 1/4 makes me want to only use it as a last resort, which probably isn't good for anyone. I think we all like to see risks taken!
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Daevryn | Tue 04-Feb-14 07:14 PM |
Member since 13th Feb 2007
11117 posts
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#54066, "RE: Tigerclaw"
In response to Reply #2
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I took a look at the code and did find one case in which you should get the Silent Strike bonus, but didn't. I will fix that.
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#54067, "Thanks again for taking a look at it. nt"
In response to Reply #3
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