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Moligant | Mon 03-Feb-14 02:35 PM |
Member since 30th Dec 2010
327 posts
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#54027, "Area Writing FAQ (and questions)"
Edited on Mon 03-Feb-14 02:36 PM
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Its snowing and most people didnt show up for work so I'm here to post a few things today (please forgive me!)
So....first post is simple...
Is there an 'Area Writing Faq' for CF? If not...why not?
Secondly...
I tried a looooong time ago to write an area (all I really wanted was a little small casino! at most a few rooms!) but the requirement if I remember was ALOT more than a few rooms...why is that?
A few months ago I forget which IMM, had people email descriptions for stuff to put into that new arial city. I sent a few. Didn't take much of my time. Why can't that be a more typical process for area writing for at least the descritive parts of areas? Offload the fairly easy stuff over to one team of willing players and the coding parts to another team instead of (once again if I remember correctly) having one solo HeroImm trying to do one area by themselves? Probably be faster and less stressfulfor everyone...but maybe there something im missing here which serves as the reason you do it the way you do...
Dunno...just a thouyght...more thoughts and ideas to come!!
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RE: Area Writing FAQ (and questions),
Umiron,
03-Feb-14 03:42 PM, #1
RE: Area Writing FAQ (and questions),
Moligant,
03-Feb-14 04:11 PM, #2
Area writing.,
Lyristeon,
03-Feb-14 04:31 PM, #3
RE: Area Writing FAQ (and questions),
Umiron,
03-Feb-14 04:49 PM, #4
This is spot on,
Rayihn,
03-Feb-14 07:42 PM, #5
As Area Guy Emeritus:,
Valguarnera,
03-Feb-14 08:57 PM, #6
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Umiron | Mon 03-Feb-14 03:42 PM |
Member since 29th May 2017
1497 posts
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#54031, "RE: Area Writing FAQ (and questions)"
In response to Reply #0
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There is no player FAQ on the subject. That's probably because contributing to CF by writing areas is something only Immortals may do for a variety of reasons.
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Umiron | Mon 03-Feb-14 04:41 PM |
Member since 29th May 2017
1497 posts
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#54039, "RE: Area Writing FAQ (and questions)"
In response to Reply #2
Edited on Mon 03-Feb-14 04:49 PM
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For example if you were to tell me, >Moli - I need you to write a room in a bar, stat. I could do >that easily if I had the tools and your email to send you the >finished product. >
That's the thing... what's the end-to-end turnaround time on that?
I can write one room (both the descriptions and all the other area file "stuff") in a few minutes. It would literally take me longer to have you do it than it would to do it myself, and that doesn't address things like having you formally renounce your copyrights to it, the consistency of writing styles, any particular requirements I might have, possibly getting it reviewed by an IMP for balance issues, communicating all the relevant info (what connects to the bar, etc.), and probably a handful of factors I can't think of off the cuff.
And not only does this require you to jump when I say jump, but I'm actually wasting time if you either don't pull through for me or deliver a product I can't or won't use.
It's not that we don't want contributions from players where it makes sense, but it does have to make sense and be practical. This kind of thing just isn't practical.
And like Lyristeon said, part of having your own work stare back at you from the screen is earning it. Anyone can, at their leisure, write a mob or a room. We don't really have a need for that. What we do have is a need for people willing to contribute some very serious hours to Carrion Fields in order to make it a better game and in doing so, earn the ability to contribute in even more (and sometimes more fun) ways.
EDIT: I don't spell well.
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Rayihn | Mon 03-Feb-14 07:42 PM |
Member since 08th Oct 2006
1147 posts
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#54047, "This is spot on"
In response to Reply #4
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The Arial City thing was fun but it was a lot of work. I'd do it again because I think it was a worthwhile experience for everyone involved but I wouldn't call it something that made things simpler.
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Valguarnera | Mon 03-Feb-14 08:57 PM |
Member since 04th Mar 2003
6904 posts
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#54053, "As Area Guy Emeritus:"
In response to Reply #2
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The most challenging part of being one of CF's Area Guys/Gals is dealing with submissions that require heavy editing (or flat-out rewriting) to get up to standard.
Finding people who have the full area author skill set is hard. Ideally, we describe a need in rough terms, take a few questions, hand that off, and have them turn in a finished product that's close to ready. That requires the creative skill set, game knowledge (for continuity, mood, etc.), technical writing skills, etc. And even then, we spend a lot of time reviewing, editing, etc.
It doesn't scale well to a few descriptions, potentially with a new person each time. It takes too much time to describe the need, train them up on formatting (or just take text and format it myself), communicate the content, edit the small stuff, then swap it onto the live copy and test. If I spend time working on training the person, that's gone when I have to work with someone else the next time I need something. Then consider that there's a reasonable chance that the work never gets done, or that the submission isn't usable.
Now, all of this goes away if we arrange to regularly work with people who we pre-screen for strong writing skills, have them commit to larger projects, and work out time for training, Q&A, etc. We call these people "heroimms", and at the end they can ideally handle projects by themselves.
valguarnera@carrionfields.com
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