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Top General Discussions Gameplay Topic #53820
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AereglenTue 28-Jan-14 03:03 PM
Member since 23rd Apr 2011
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#53820, "IDEA: Getting explore or observe points for killing big mobs."


          

Death_Claw from Dio's pointed this idea out and I think it's great. It would encourage people to level up and group together which would promote more character interaction. I'm sure that's the part of the goal you have in mind with this recent change of level requirements for obtaining explore and observe experience from areas.

Thoughts?

  

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SarienTue 28-Jan-14 04:25 PM
Member since 14th Feb 2009
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#53823, "My thoughts:"
In response to Reply #0


          

I mobdie frequently enough already, thank you

  

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EskelianTue 28-Jan-14 04:38 PM
Member since 04th Mar 2003
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#53826, "RE: My thoughts:"
In response to Reply #1


          

Where I was going with that is that I see the 'explorer guy' as the guy who is out killing the drider for a spider axe at level 32 rather than the guy who is in Hamsah docks looking at NPCs.

Or the guy who is actually doing area explores for gear, not just blazing through them to look at all the keywords.

  

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KaguMaruTue 28-Jan-14 06:14 PM
Member since 15th Sep 2012
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#53835, "That guys reward is having a spider axe at level 32, or..."
In response to Reply #2


          

He doesn't need edgepoints

  

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EskelianTue 28-Jan-14 10:46 PM
Member since 04th Mar 2003
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#53842, "Doesn't the same apply to everything?"
In response to Reply #3


          

What about the guy who kills 100 people? Conceptually edge points are meant to reward a playstyle and a well balanced character. Real explorers do this by, ultimately, using that knowledge to do PVE/get gear.

  

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