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#53431, "Changes to poisons, rot, and interaction with healers "
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Did I miss where it was announced that NPC healers can now cure Rot and the incurable poison types such as emetic, cataplexy, etc. with heal disease, heal poison? Pretty significant change to dealing with these debuffs now.
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Cataplexy help file updated to be clearer (n/t),
Daevryn,
05-Jan-14 10:44 AM, #7
RE: Changes to poisons, rot, and interaction with heale...,
Daevryn,
01-Jan-14 10:06 PM, #1
from in game - was told of rot cure, did cure cataplexy,
Evelinn (Anonymous),
01-Jan-14 10:20 PM, #2
RE: from in game - was told of rot cure, did cure catap...,
Daevryn,
01-Jan-14 11:05 PM, #3
I'm curious why when he first asked you said no.,
Aereglen,
04-Jan-14 03:12 PM, #4
I know that I for one read right over cataplexy in the ...,
Zephon,
04-Jan-14 04:37 PM, #5
RE: I know that I for one read right over cataplexy in ...,
Daevryn,
04-Jan-14 06:15 PM, #6
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Daevryn | Sun 05-Jan-14 10:44 AM |
Member since 13th Feb 2007
11117 posts
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#53460, "Cataplexy help file updated to be clearer (n/t)"
In response to Reply #0
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Daevryn | Wed 01-Jan-14 10:06 PM |
Member since 13th Feb 2007
11117 posts
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#53432, "RE: Changes to poisons, rot, and interaction with heale..."
In response to Reply #0
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No. I'm not sure where you got that idea.
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#53433, "from in game - was told of rot cure, did cure cataplexy"
In response to Reply #1
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>No. I'm not sure where you got that idea.
You are affected by: Commune: 'templars will' modifies poison resistance by 38 for 16 hours. Commune: 'templars will' modifies save vs spell by -16 for 16 hours. Commune: 'essence of faith' for 15 hours. Commune: 'protection from evil' for 12 hours. Power: 'favor of the sun' modifies disease resistance by 38 for 7 hours. Power: 'favor of the sun' for 7 hours. Commune: 'cataplexy' modifies dexterity by -5 for 5 hours. Spell: 'airshield' for 4 hours. Physical effect: 'hemorrhage' for 1 hours. Skill: 'hurl' modifies strength by -6 for 1 hours. Commune: 'sanctuary' for 1 hours. Commune: 'detect invis' for 1 hours.
civilized <686hp 793m 920mv 12660tnl (35.93%) 5 AM> scan west You scan west. ***** Range 1 ***** (Red Aura) Darting through the air, a little mephit puffs out a trail of smoke. A cityguard is strolling through here, keeping the peace.
***** Range 2 ***** An important looking merchant is riding through here in a shiny carriage. (White Aura) A Paladin stands here guarding the entrance to his Guildhall.
***** Range 3 ***** Alicade is here. A man sits here begging for any change you might have. The cook is dishing up hearty bowls of soup for the needy.
civilized <686hp 793m 920mv 12660tnl (35.93%) 5 AM> Alicade tells the group 'You can heal it'
civilized <686hp 793m 920mv 12660tnl (35.93%) 5 AM> wake w You stand up.
civilized <686hp 793m 920mv 12660tnl (35.93%) 5 AM> High Road
A pair of blue leather leggings lies crumpled here. ( 2) (Glowing) A silvery ring glints at you. ( 2) (Glowing) A brass lantern with a hood to keep the wind out lies here. ( 2) A blue vest lies here, marked by a white circle. ( 2) A plain steel sword lies here. A blue belt is coiled here, clasped by a white circle. (Red Aura) Darting through the air, a little mephit puffs out a trail of smoke. A cityguard is strolling through here, keeping the peace.
PROTECTED civilized <686hp 793m 917mv 12660tnl (35.93%) 5 AM> Alicade tells the group 'it is just a poison'
PROTECTED civilized <686hp 793m 917mv 12660tnl (35.93%) 5 AM> n High Road
A small key made of jade is here. A traveler wanders through here, admiring the city. A small, playful kitten is bouncing around here. A cityguard is strolling through here, keeping the peace.
PROTECTED civilized <686hp 793m 914mv 12660tnl (35.93%) 5 AM> w Temple Square
A large white fountain gushes forth here.
PROTECTED civilized <686hp 793m 911mv 12660tnl (35.93%) 5 AM> w The Temple of the Sun
PROTECTED civilized <686hp 793m 910mv 12660tnl (35.93%) 5 AM> s At the Altar
A pit for sacrifices is in front of the altar. (White Aura) The healer is here, healing the needy.
PROTECTED civilized <686hp 793m 909mv 12660tnl (35.93%) 5 AM> heal poison You pay the healer 869 copper coins. The healer closes her eyes for a moment and nods at you. The healer failed to cure your poison.
PROTECTED civilized <686hp 793m 909mv 12660tnl (35.93%) 5 AM> heal poison You pay the healer 869 copper coins. The healer closes her eyes for a moment and nods at you. The healer failed to cure your poison.
PROTECTED civilized <686hp 793m 909mv 12660tnl (35.93%) 5 AM> heal poison You pay the healer 869 copper coins. The healer closes her eyes for a moment and nods at you. You regain a degree of sensation. A warm feeling runs through your body.
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Daevryn | Wed 01-Jan-14 11:05 PM |
Member since 13th Feb 2007
11117 posts
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#53434, "RE: from in game - was told of rot cure, did cure catap..."
In response to Reply #2
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Yes, cataplexy can be cured -- it is essentially an alternate form of "normal" poison that can't be stacked with normal poison.
The same holds for the alternate form of plague that you'll see one of these days.
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Aereglen | Sat 04-Jan-14 03:12 PM |
Member since 23rd Apr 2011
476 posts
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#53451, "I'm curious why when he first asked you said no."
In response to Reply #3
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I understand his wording wasn't perfect as he asked "did I miss an announcement..." but the question was very clear. Can you heal these new poisons, and rot, at a healer? You said no. Then he posts a log of him doing it. Then you say yes. *eyebrow*
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Zephon | Sat 04-Jan-14 04:37 PM |
Member since 21st Mar 2007
488 posts
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#53453, "I know that I for one read right over cataplexy in the ..."
In response to Reply #4
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Daevryn | Sat 04-Jan-14 06:15 PM |
Member since 13th Feb 2007
11117 posts
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#53455, "RE: I know that I for one read right over cataplexy in ..."
In response to Reply #5
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