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ArtificialSun 13-Oct-13 06:06 PM
Member since 22nd Apr 2008
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#52135, "A thought on Pseudo-Random Distribution"


  

          

So I'm going to go out on a limb here and assume that CF only uses RNG instead of PRNG. If this is wrong, feel free to ignore everything I'm about to say and call me stupid.

Going to be pretty lay man with this cause I'm not a math person so bear with me.

Random Number Generator skills are those with a % chance to do *something*. This could be something like Incarnadine Wave attacks with a % chance to do the -dex hit. Making up a number, lets say 20% of the hits you make are incarnadine hits. So roll a number 1-5, if its a 5, you get an incarnadine hit. This means each hit gets a 1-5 roll, and every chance is just as likely to be incarnadine as the last one. This leads to occasions of supreme luck where 10 hits in a row are incarnadine, and times of bad luck where 10 hits in a row give you squat.

The way Pseudo Random Number Generator skills work is that it tries to remove these instances of crazy luck and crazy bad luck which feel icky (or amazing) on either side. The system uses, instead of a 1-5 (we'll call it 1-100 with an 80 or above being incarnadine) roll on each of my attacks to see if they're incarnadine, a 1-100 roll where the first attack is maybe 5% chance of incarnadine, then 10% chance on the next attack, then 15%, and so forth, up to 100%, until an incarnadine attack is made. Then it would reset back to a 5% chance, and build from there. This means that the overall % chance of incarnadine is still 20%, but it makes horrible steaks of good or bad luck way less likely.

This is used in most E-Sports games, since it makes sheer luck slightly less valuable.

And yes, I used incarnadine instead of that other skill which I feel desperately needs PRNG.

  

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HomardSun 13-Oct-13 06:49 PM
Member since 10th Apr 2010
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#52136, "I don't like this idea."
In response to Reply #0


          

If true randomness* is good enough for casino poker, it's good enough for me in CF.

I think that generally speaking, there are some things that should be tweaked to happen more frequently, like Deathblow** but by and large I don't run into a lot of situations where I feel like the RNG is "working against me" and yes, I've heroed a 7 path invoker.

The mere fact that one would try to mitigate the luck element from sports is pretty meh to me. I love the lucky shot, the suck out, the seemingly impossible happening. Maybe that's just me.

*I know it's not "true randomness," for any autists who read this.
**I'm joking. Untwist your panties.

  

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TsunamiSun 13-Oct-13 09:54 PM
Member since 25th Mar 2008
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#52139, "I wish..."
In response to Reply #1


          

You didn't add that **, the resulting outrage would have been comical.

Deathblow really does need a boost up to more frequent though. I can't think of any other cabal power that doesn't fit the mold of balance. This one would fit the mold if they just upped the frequency. CF cabals would be a harmonic battlefield.

  

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KalageadonMon 14-Oct-13 08:58 AM
Member since 23rd Oct 2003
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#52143, "DB"
In response to Reply #2


          

For my last villager, I found that once the % of DB got high, 90-100 it seemed to fire a whole lot more than when at lower %'s. It could be just perception or RNG though. I do wish that when I landed a DB on a charge or pugil, etc, that it hit harder than the DB in normal rounds of combat because staff, spear, and polearms are typically lower damage output weapons due to the lack of dual wield.

  

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EskelianMon 14-Oct-13 12:11 PM
Member since 04th Mar 2003
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#52149, "RE: I don't like this idea."
In response to Reply #1


          

To be honest, I'd really, really like a different approach to balance that was more focused on making all or most matchups at all levels somewhat fair and competitive.

I'm not a fan of rock/paper/scissors, especially in a game like CF where you have significant character investment.

Once all matchups are fair and competitive then it makes sense to further dilute randomness.

What you'd be left with is a very very fun and competitive game.

But that being said its not something that has ever been pursued to any significant degree because people like the idea that they can steamroll some people easily.

  

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