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Daevryn | Sun 22-Sep-13 07:08 PM |
Member since 13th Feb 2007
11117 posts
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#51712, "Helpfiles!"
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List one (1) helpfile that you consider to be too vague or lack important information. I'll review those named and adjust them as I see necessary to remedy if I agree.
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Cleave,
Antipaladin (Anonymous),
03-Oct-13 10:15 AM, #56
Quick Healer Edge Question/Clarification,
TJHuron,
03-Oct-13 09:18 AM, #55
Area helpfiles.,
TMNS,
01-Oct-13 02:53 PM, #52
Push,
enyuu,
30-Sep-13 12:14 PM, #50
RE: Push,
vargal,
01-Oct-13 02:13 PM, #51
I did some investigating on this,
enyuu,
01-Oct-13 07:33 PM, #53
Push is useful.,
Murphy,
02-Oct-13 11:29 AM, #54
Chilling Embrace,
CFPlayer4108,
30-Sep-13 06:54 AM, #48
Wiki too,
Tsunami,
30-Sep-13 11:33 AM, #49
Observe,
Tsunami,
29-Sep-13 12:24 AM, #47
I think ardent faith is a little vague,
Zephon,
28-Sep-13 03:50 PM, #46
Stalk,
Perpetual_Noob,
27-Sep-13 10:52 PM, #45
Bash and trip lag rounds,
highbutterfly,
27-Sep-13 05:48 PM, #44
Enervating Spirits.,
vargal,
26-Sep-13 09:43 PM, #40
Hahaha,
Torak,
27-Sep-13 02:39 AM, #42
Overrun,
Tac,
26-Sep-13 05:28 PM, #33
RE: Overrun,
Daevryn,
26-Sep-13 07:39 PM, #38
Has it ever happened?,
Tac,
26-Sep-13 07:53 PM, #39
It just stops combat and immobilizes the opponent doesn...,
Vonzamir,
26-Sep-13 09:45 PM, #41
No one cares about the skill game mechanics?,
Eskelian,
26-Sep-13 01:20 AM, #32
RE: No one cares about the skill game mechanics?,
Daevryn,
26-Sep-13 07:33 PM, #35
Thanks. n/t,
Eskelian,
26-Sep-13 07:35 PM, #37
pray extra,
Kalageadon,
25-Sep-13 07:07 PM, #30
RE: pray extra,
Daevryn,
26-Sep-13 07:33 PM, #36
Ethos protection,
crsweeney,
24-Sep-13 10:57 PM, #27
RE: Ethos protection,
Vilhazarog,
25-Sep-13 06:07 PM, #29
Thanks /NT,
crsweeney,
26-Sep-13 01:02 AM, #31
Help updated (n/t),
Daevryn,
26-Sep-13 07:10 PM, #34
Most importantly:,
Tsunami,
24-Sep-13 07:57 PM, #22
I'm sure hardly anyone has looked at it lately but...,
Bajula,
24-Sep-13 06:30 PM, #21
Not really what you are asking for, but...,
Tac,
24-Sep-13 04:16 PM, #20
Bard Edge Helpfiles,
TJHuron,
24-Sep-13 02:24 PM, #19
RE: Bard Edge Helpfiles,
Daevryn,
24-Sep-13 09:34 PM, #25
Thanks!! nt,
TJHuron,
25-Sep-13 10:09 AM, #28
Help Morale,
KaguMaru,
23-Sep-13 05:21 PM, #11
RE: Help Morale,
Daevryn,
28-Sep-13 04:27 PM, #24
Warpriest,
Torak,
23-Sep-13 04:38 PM, #9
RE: Warpriest,
Daevryn,
24-Sep-13 09:19 PM, #23
What constitutes as 'light weight'? nt,
CD,
24-Sep-13 10:48 PM, #26
Only 1? :(,
Eskelian,
23-Sep-13 01:25 PM, #6
Some ranger ones,
-flso,
23-Sep-13 11:03 AM, #3
RE: Some ranger ones,
Daevryn,
23-Sep-13 08:24 PM, #4
I have always wondered about the affects of weapon type...,
Frequentplayer,
23-Sep-13 11:52 AM, #5
Pick one, doesn't really matter which nt,
-flso,
23-Sep-13 04:34 PM, #8
This:,
KaguMaru,
24-Sep-13 03:20 AM, #14
RE: This:,
Daevryn,
24-Sep-13 05:50 AM, #15
One thing I'd love to see,
KaguMaru,
24-Sep-13 06:03 AM, #16
You could ask for the parry and/or disarm helpfile to b...,
Tac,
24-Sep-13 09:08 AM, #17
Assassin nerve strike,
Assassin (Anonymous),
23-Sep-13 10:16 AM, #2
I could be wrong, but I think Brizlin used nerve as an ...,
jalbrin,
23-Sep-13 04:23 PM, #7
Nerve was only recently changed so you could open with ...,
KaguMaru,
23-Sep-13 05:19 PM, #10
RE: Assassin nerve strike,
Daevryn,
23-Sep-13 05:59 PM, #13
The syntax lacks a target (can't you initiate w/ it now...,
Calion,
24-Sep-13 12:51 PM, #18
torment spirit,
Necromancerr (Anonymous),
22-Sep-13 07:39 PM, #1
RE: torment spirit,
Daevryn,
23-Sep-13 05:53 PM, #12
RE: torment spirit,
Ekaerok (Anonymous),
27-Sep-13 08:56 AM, #43
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#51933, "Cleave"
In response to Reply #0
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Is it size based? Does luck stat play into landing cleaves? Does weight of the weapon matter? Size of the opponent other than you can't cleave people 2x bigger?
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TJHuron | Thu 03-Oct-13 09:18 AM |
Member since 28th Nov 2007
1132 posts
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#51932, "Quick Healer Edge Question/Clarification"
In response to Reply #0
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The helpfile says that you can heal quicker if not bloody from battle.
What point is not bloody from battle? Does this mean that if you can sleep the edge kicks in? Or do you need to be at the point where you can enter your guild?
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TMNS | Tue 01-Oct-13 02:53 PM |
Member since 10th Jun 2009
2670 posts
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#51901, "Area helpfiles."
In response to Reply #0
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Explore ones are good, others less so.
Can't really remember which ones were terrible save Arboria (gone thanks to Malakhi) and Corte. But some were terrible.
I'm terrible at these things. Turrible.
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enyuu | Mon 30-Sep-13 12:14 PM |
Member since 15th Apr 2005
155 posts
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#51864, "Push"
In response to Reply #0
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Word on the eastern road says that push followed by knife increases damage dealt. Any truth to this? Also, would be nice to see something like "A particularly strong thief may be more successful with this skill" or something, that hints at what stats and circumstances affect the success rate of the skill.
Just an underused skill. Some more insight into it, may help with it's popularity
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vargal | Tue 01-Oct-13 02:13 PM |
Member since 07th Apr 2004
384 posts
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#51896, "RE: Push"
In response to Reply #50
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Putting someone in the resting position does effect how much damage they take from being hit... For example you could blackjack + backstab for big backstab damage. Then maybe thief waylay, push and knife them to maximize the damage. Without the waylay it may be pretty hard to get the knife off before they stand back up, depending on how much they've spammed.
Under "Hidden Resistances", Vilhazarog confirms that position is a factor in applying damage. That much is hinted at in help #269 (REST SLEEP STAND SIT WAKE CRAWL).
Whether or not someone is more vulnerable when sleeping vs resting is another question entirely.
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enyuu | Tue 01-Oct-13 07:33 PM |
Member since 15th Apr 2005
155 posts
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#51917, "I did some investigating on this"
In response to Reply #51
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Push does increase damage a bit. It also has a good chance to fail (tested on a high dex, lower str character) at 100%, so its hard to use in conjunction with any openers like knife or backstab.
Maybe a duergar or svirf thief might get better mileage out of it, but I'd probably just skip it altogether. Too many thief skills already rely on other skills to be successful (Thinking binder path mostly), that the diminishing returns aren't really worth it.
Say you've got a 80% chance to land knife, and a 65% chance to land push. That leaves you with 72.5% success, 27.5% failure. My math is rusty, but I seem to remember something like multiplying the failure rate by something per every check needed. 1.5 maybe? Leaving us with something like 59% chance of a push/knife combo working.
I'm sure that math isn't spot on, but I'm (pretty) sure every skill that relies on a previous attempt reduces the success rate of the final skill.
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Murphy | Wed 02-Oct-13 11:29 AM |
Member since 30th Dec 2010
1639 posts
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#51925, "Push is useful."
In response to Reply #53
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It allows you to waylay/knife polearm specs, among other things. Charge set doesn't work while resting.
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CFPlayer4108 | Mon 30-Sep-13 06:54 AM |
Member since 30th Sep 2013
2 posts
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#51861, "Chilling Embrace"
In response to Reply #0
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Chilling Embrace
The school of the Chilling Embrace held that combat is best enhanced through focus on its fundamentals. The style of fighting their members used relies on short, efficient strikes, which land with more force than could be expected from their size and strength. While lacking somewhat in finesse or flair, few wished to duel a warrior who was wise in its ways.
ADDITION: This legacy adds +8 to your dam roll, permanently.
(or whatever the number is)
I'm using Chilling Embrace as an example, but I really think every single legacy helpfile could benefit from a one line addition to the bottom that gives the game mechanic change in plain English. When applicable it should also mention the stat it keys off of and who would benefit from it (e.g., I think you said chars that already dodge well won't benefit from the dodge legacy, but chars that are bad at dodge will?)
All of those helpfiles are high on roleplay and low on substance. I can't imagine making sense of legacies without an "unofficial" source of info as it stands now. You've been pretty great at giving us details when we ask on the forum, but that stuff needs to get into the helpfile.
Also, I second the motion below that when you give a "this is how XYZ works" answer on these forums...it should usually make its way into the helpfile!
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Tsunami | Mon 30-Sep-13 11:33 AM |
Member since 25th Mar 2008
1509 posts
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#51863, "Wiki too"
In response to Reply #48
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The official Wiki had a great start and the idea was to link info to forum posts by people in the know when necessary.
Wiki's are supposed to be a community effort though, and they won't let the community in to edit so...
Least they never granted me access when I asked.
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Tsunami | Sun 29-Sep-13 12:24 AM |
Member since 25th Mar 2008
1509 posts
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#51851, "Observe"
In response to Reply #0
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What are the bonuses to this?
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Zephon | Sat 28-Sep-13 03:50 PM |
Member since 21st Mar 2007
488 posts
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#51841, "I think ardent faith is a little vague"
In response to Reply #0
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Perpetual_Noob | Fri 27-Sep-13 10:52 PM |
Member since 28th Jul 2012
358 posts
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#51834, "Stalk"
In response to Reply #0
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It is widely said that stalking is ruined if someone sees you stalking them. Can we elaborate on the help file to explain productive stalking and what ruins stalk counts?
This doesn't tell me much...
The key to a successful assassination is preparation. There is nothing random about this, and the trained assassin will leave nothing to chance.
The victim must be shadowed so their patterns and abilities are known to the assassin. Over time, continued stalking greatly improves the assassin's chances.
It is a lot of words that only say, "Stalk improves assassination chances."
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highbutterfly | Fri 27-Sep-13 05:48 PM |
Member since 24th Aug 2011
364 posts
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#51831, "Bash and trip lag rounds"
In response to Reply #0
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It's very difficult to figure out for a newbie.
The concept isn't universal across muds, and what's worse is that lag doesn't work on NPCs the same, so there's no way a new player leveling up would figure it out.
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vargal | Thu 26-Sep-13 09:43 PM |
Member since 07th Apr 2004
384 posts
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#51821, "Enervating Spirits."
In response to Reply #0
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Not sure if the problem is the help or the spell itself
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Torak | Fri 27-Sep-13 02:39 AM |
Member since 15th Feb 2007
1216 posts
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#51823, "Hahaha"
In response to Reply #40
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Oh man, I thought that immediately when I saw this.
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Tac | Thu 26-Sep-13 05:28 PM |
Member since 15th Nov 2005
2050 posts
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#51811, "Overrun"
In response to Reply #0
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There I picked just one. No real clue how this skill works or how to really use it or what affects the chances. I have a vague idea of what I think it might do, but that's quite vague indeed.
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Daevryn | Thu 26-Sep-13 07:39 PM |
Member since 13th Feb 2007
11117 posts
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#51819, "RE: Overrun"
In response to Reply #33
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I think the helpfile there actually had all the most important details but I added some more of what I know.
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Tac | Thu 26-Sep-13 07:53 PM |
Member since 15th Nov 2005
2050 posts
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#51820, "Has it ever happened?"
In response to Reply #38
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I'm not going to lie, I've not tried often because it's always seemed like a waste... I seem to recall it doesn't work on NPCs and I can't imagine the situation in which something vs. an orc horde lasts long enough to be overrun, but then I don't know how long it takes to happen.
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Vonzamir | Thu 26-Sep-13 09:45 PM |
Member since 07th Jun 2011
659 posts
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#51822, "It just stops combat and immobilizes the opponent doesn..."
In response to Reply #39
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kinds just seemed like another version of spinebreaker to me except higher success rate if they stick around for it.
I could be way off though.
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Daevryn | Thu 26-Sep-13 07:33 PM |
Member since 13th Feb 2007
11117 posts
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#51816, "RE: No one cares about the skill game mechanics?"
In response to Reply #32
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I'm not 100% sure I didn't miss any details but there's significantly more information there now.
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Eskelian | Thu 26-Sep-13 07:35 PM |
Member since 04th Mar 2003
2023 posts
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#51818, "Thanks. n/t"
In response to Reply #35
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Kalageadon | Wed 25-Sep-13 07:07 PM |
Member since 23rd Oct 2003
1049 posts
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#51780, "pray extra"
In response to Reply #0
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Has a little bad gouge there. i.e. "write a note about it to the imps (the format would be: note to Galadriel BoltThrower Balgrimnr Pico Jullias Nepenthe),"
Also, this isn't a help file.. per say, but the tribunal books about powers should be updated a little. At least to say that Provincials have leader like powers.
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Daevryn | Thu 26-Sep-13 07:33 PM |
Member since 13th Feb 2007
11117 posts
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#51817, "RE: pray extra"
In response to Reply #30
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crsweeney | Tue 24-Sep-13 10:57 PM |
Member since 17th Apr 2013
202 posts
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#51768, "Ethos protection"
In response to Reply #0
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This is now an ability taught in a guild, two paths of shaman have it. How much DR is it?
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crsweeney | Thu 26-Sep-13 01:02 AM |
Member since 17th Apr 2013
202 posts
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#51784, "Thanks /NT"
In response to Reply #29
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This field intentionally left blank
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Daevryn | Thu 26-Sep-13 07:10 PM |
Member since 13th Feb 2007
11117 posts
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#51815, "Help updated (n/t)"
In response to Reply #27
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Tsunami | Tue 24-Sep-13 07:57 PM |
Member since 25th Mar 2008
1509 posts
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#51762, "Most importantly:"
In response to Reply #0
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help why should be changed to:
"Because I said so"
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Bajula | Tue 24-Sep-13 06:30 PM |
Member since 04th Mar 2003
929 posts
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#51755, "I'm sure hardly anyone has looked at it lately but..."
In response to Reply #0
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Order
It's got stuff in it fitting for way back when that doesn't happen anymore. Unless with various poisons etc.. players are technically charmies for a bit.
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Tac | Tue 24-Sep-13 04:16 PM |
Member since 15th Nov 2005
2050 posts
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#51753, "Not really what you are asking for, but..."
In response to Reply #0
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You have been very forth coming with the info of late in posts. Like posting that bash lag is pure random and only size/weight/etc. matters in the landing of bash.
Perhaps you could talk another Imm, or make it easy enough for yourself to update the helpfile with the info you put in response to gameplay posts. Like, instead of answering, you put "Helpfile updated" and then people can check the new helpfile to see what the updated info is.
Alternatively, you could post as always and have a lower level Imm charged with putting that info into helpfiles. If this came to pass I would be more than willing to go through past posts and put links so someone else could update the helpfiles.
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TJHuron | Tue 24-Sep-13 02:24 PM |
Member since 28th Nov 2007
1132 posts
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#51752, "Bard Edge Helpfiles"
In response to Reply #0
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It would sure be nice to be able to see in the helpfile if an edge is repertoire specific.
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Daevryn | Tue 24-Sep-13 09:34 PM |
Member since 13th Feb 2007
11117 posts
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#51766, "RE: Bard Edge Helpfiles"
In response to Reply #19
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TJHuron | Wed 25-Sep-13 10:09 AM |
Member since 28th Nov 2007
1132 posts
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#51773, "Thanks!! nt"
In response to Reply #25
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KaguMaru | Mon 23-Sep-13 05:21 PM |
Member since 15th Sep 2012
805 posts
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#51736, "Help Morale"
In response to Reply #0
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Anything more to it than regen/learning rates?
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Daevryn | Tue 24-Sep-13 09:20 PM |
Member since 13th Feb 2007
11117 posts
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#51764, "RE: Help Morale"
In response to Reply #11
Edited on Sat 28-Sep-13 04:27 PM
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You're not even trying, there's already more than that in the helpfile!
I'll add a little more.
Note that the helpfile doesn't say that morale helps you learn skills. That's because it doesn't.
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Torak | Mon 23-Sep-13 04:38 PM |
Member since 15th Feb 2007
1216 posts
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#51734, "Warpriest"
In response to Reply #0
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Wearing light/heavy armor is vague. Is it material? Is it weight? Is it armor class?
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Daevryn | Tue 24-Sep-13 09:19 PM |
Member since 13th Feb 2007
11117 posts
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#51763, "RE: Warpriest"
In response to Reply #9
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CD | Tue 24-Sep-13 10:48 PM |
Member since 05th Jul 2012
279 posts
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#51767, "What constitutes as 'light weight'? nt"
In response to Reply #23
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Eskelian | Mon 23-Sep-13 01:25 PM |
Member since 04th Mar 2003
2023 posts
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#51731, "Only 1? :("
In response to Reply #0
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Jeez this is hard then. Will have to think on it for a while, or make a bunch of accounts...
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-flso | Mon 23-Sep-13 11:03 AM |
Member since 02nd Oct 2007
296 posts
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#51728, "Some ranger ones"
In response to Reply #0
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"Wielding different weapons will affect the success and effect of different variants of ambush"
Can we get more details on this (weapon/ambush type it affects) Can we get more information on what skills smear mud affects?
Sidequestion: How much str/dex does ambush cripple take off at hero, under optimal circumstances? Would be nice if 'deft ambush' allowed one to pick the malediction beforehand.
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Frequentplayer | Mon 23-Sep-13 11:52 AM |
Member since 31st Jul 2013
228 posts
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#51730, "I have always wondered about the affects of weapon type..."
In response to Reply #4
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-flso | Mon 23-Sep-13 04:34 PM |
Member since 02nd Oct 2007
296 posts
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#51733, "Pick one, doesn't really matter which nt"
In response to Reply #4
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KaguMaru | Tue 24-Sep-13 03:20 AM |
Member since 15th Sep 2012
805 posts
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#51743, "This:"
In response to Reply #4
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The ranger's weapon type vs. their opponent's weapon type matters exactly as it does for the disarm skill.
Just makes me wonder which weapons are good for disarming others.
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KaguMaru | Tue 24-Sep-13 06:03 AM |
Member since 15th Sep 2012
805 posts
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#51745, "One thing I'd love to see"
In response to Reply #15
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Is a table of weapon vs weapon showing which of them parry well/are parried well vs others, i.e. should I be using a flail, a whip a dagger or something else vs that sword wielder, and how this is different vs a staff wielder, etc etc
I suppose that's more complex and in depth then I'm going to get a comprehensive answer for though
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Tac | Tue 24-Sep-13 09:08 AM |
Member since 15th Nov 2005
2050 posts
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#51750, "You could ask for the parry and/or disarm helpfile to b..."
In response to Reply #16
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I doubt you'll get that, but it seems like info that could be in a helpfile to me.
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#51724, "Assassin nerve strike"
In response to Reply #0
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Would be nice to know anything more than the helpfile tells, its bare minimum. What do some of the nerve strikes affect?
Wasn't nerve changed lately to be able to lag in some way? There's just nothing hardly about it in there.
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jalbrin | Mon 23-Sep-13 04:22 PM |
Member since 20th Apr 2009
211 posts
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#51732, "I could be wrong, but I think Brizlin used nerve as an ..."
In response to Reply #2
Edited on Mon 23-Sep-13 04:23 PM
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With the nerve edge nerve becomes a skill that has/has the potential to have less then one round of lag. So you're basically opening up a fight/reengaging with less lag then murder.
I'll say that I don't KNOW this but it was the only reason I could think of why he opened so much with it despite the skill in general being #### on by the playerbase for a decade or more.
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KaguMaru | Mon 23-Sep-13 05:19 PM |
Member since 15th Sep 2012
805 posts
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#51735, "Nerve was only recently changed so you could open with ..."
In response to Reply #7
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Before that you had murder/trip/dirt/strangle/assassinate as your options. If you weren't assassinating, the opponent was flying, strangle was just going to cause a flee then it's between nerve, murder and dirt - dirt is a 2-round lag so if you want to follow up with a throw or a kick that leaves murder or nerve as your best options. I guess nerve just won out over murder.
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Daevryn | Mon 23-Sep-13 05:59 PM |
Member since 13th Feb 2007
11117 posts
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#51740, "RE: Assassin nerve strike"
In response to Reply #2
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Calion | Tue 24-Sep-13 12:51 PM |
Member since 04th Mar 2003
367 posts
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#51751, "The syntax lacks a target (can't you initiate w/ it now..."
In response to Reply #13
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#51713, "torment spirit"
In response to Reply #0
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doesn't mention it helping disruption.
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#51824, "RE: torment spirit"
In response to Reply #12
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The helpfile has some odd spacing for me:
Syntax: cast 'torment spirit' <victim>
This necromantic magic wracks an undead being, reminding them of their eternal
torment and distancing them from their source of power-- the Negative Material
Plane. The undead creature may become weakened and sluggish, and will recover
from injury more slowly.
A high level of skill with Torment Spirit results in marginally more effective use of the Disruption spell.
See also: DISRUPTION
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