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DaevrynSun 22-Sep-13 07:08 PM
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#51712, "Helpfiles!"


          

List one (1) helpfile that you consider to be too vague or lack important information. I'll review those named and adjust them as I see necessary to remedy if I agree.

  

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Reply Cleave, Antipaladin (Anonymous), 03-Oct-13 10:15 AM, #56
Reply Quick Healer Edge Question/Clarification, TJHuron, 03-Oct-13 09:18 AM, #55
Reply Area helpfiles., TMNS, 01-Oct-13 02:53 PM, #52
Reply Push, enyuu, 30-Sep-13 12:14 PM, #50
Reply RE: Push, vargal, 01-Oct-13 02:13 PM, #51
     Reply I did some investigating on this, enyuu, 01-Oct-13 07:33 PM, #53
          Reply Push is useful., Murphy, 02-Oct-13 11:29 AM, #54
Reply Chilling Embrace, CFPlayer4108, 30-Sep-13 06:54 AM, #48
Reply Wiki too, Tsunami, 30-Sep-13 11:33 AM, #49
Reply Observe, Tsunami, 29-Sep-13 12:24 AM, #47
Reply I think ardent faith is a little vague, Zephon, 28-Sep-13 03:50 PM, #46
Reply Stalk, Perpetual_Noob, 27-Sep-13 10:52 PM, #45
Reply Bash and trip lag rounds, highbutterfly, 27-Sep-13 05:48 PM, #44
Reply Enervating Spirits., vargal, 26-Sep-13 09:43 PM, #40
Reply Hahaha, Torak, 27-Sep-13 02:39 AM, #42
Reply Overrun, Tac, 26-Sep-13 05:28 PM, #33
Reply RE: Overrun, Daevryn, 26-Sep-13 07:39 PM, #38
     Reply Has it ever happened?, Tac, 26-Sep-13 07:53 PM, #39
          Reply It just stops combat and immobilizes the opponent doesn..., Vonzamir, 26-Sep-13 09:45 PM, #41
Reply No one cares about the skill game mechanics?, Eskelian, 26-Sep-13 01:20 AM, #32
Reply RE: No one cares about the skill game mechanics?, Daevryn, 26-Sep-13 07:33 PM, #35
     Reply Thanks. n/t, Eskelian, 26-Sep-13 07:35 PM, #37
Reply pray extra, Kalageadon, 25-Sep-13 07:07 PM, #30
Reply RE: pray extra, Daevryn, 26-Sep-13 07:33 PM, #36
Reply Ethos protection, crsweeney, 24-Sep-13 10:57 PM, #27
Reply RE: Ethos protection, Vilhazarog, 25-Sep-13 06:07 PM, #29
Reply Thanks /NT, crsweeney, 26-Sep-13 01:02 AM, #31
Reply Help updated (n/t), Daevryn, 26-Sep-13 07:10 PM, #34
Reply Most importantly:, Tsunami, 24-Sep-13 07:57 PM, #22
Reply I'm sure hardly anyone has looked at it lately but..., Bajula, 24-Sep-13 06:30 PM, #21
Reply Not really what you are asking for, but..., Tac, 24-Sep-13 04:16 PM, #20
Reply Bard Edge Helpfiles, TJHuron, 24-Sep-13 02:24 PM, #19
Reply RE: Bard Edge Helpfiles, Daevryn, 24-Sep-13 09:34 PM, #25
     Reply Thanks!! nt, TJHuron, 25-Sep-13 10:09 AM, #28
Reply Help Morale, KaguMaru, 23-Sep-13 05:21 PM, #11
Reply RE: Help Morale, Daevryn, 28-Sep-13 04:27 PM, #24
Reply Warpriest, Torak, 23-Sep-13 04:38 PM, #9
Reply RE: Warpriest, Daevryn, 24-Sep-13 09:19 PM, #23
     Reply What constitutes as 'light weight'? nt, CD, 24-Sep-13 10:48 PM, #26
Reply Only 1? :(, Eskelian, 23-Sep-13 01:25 PM, #6
Reply Some ranger ones, -flso, 23-Sep-13 11:03 AM, #3
Reply RE: Some ranger ones, Daevryn, 23-Sep-13 08:24 PM, #4
     Reply I have always wondered about the affects of weapon type..., Frequentplayer, 23-Sep-13 11:52 AM, #5
     Reply Pick one, doesn't really matter which nt, -flso, 23-Sep-13 04:34 PM, #8
     Reply This:, KaguMaru, 24-Sep-13 03:20 AM, #14
          Reply RE: This:, Daevryn, 24-Sep-13 05:50 AM, #15
               Reply One thing I'd love to see, KaguMaru, 24-Sep-13 06:03 AM, #16
                    Reply You could ask for the parry and/or disarm helpfile to b..., Tac, 24-Sep-13 09:08 AM, #17
Reply Assassin nerve strike, Assassin (Anonymous), 23-Sep-13 10:16 AM, #2
Reply I could be wrong, but I think Brizlin used nerve as an ..., jalbrin, 23-Sep-13 04:23 PM, #7
Reply Nerve was only recently changed so you could open with ..., KaguMaru, 23-Sep-13 05:19 PM, #10
Reply RE: Assassin nerve strike, Daevryn, 23-Sep-13 05:59 PM, #13
     Reply The syntax lacks a target (can't you initiate w/ it now..., Calion, 24-Sep-13 12:51 PM, #18
Reply torment spirit, Necromancerr (Anonymous), 22-Sep-13 07:39 PM, #1
     Reply RE: torment spirit, Daevryn, 23-Sep-13 05:53 PM, #12
          Reply RE: torment spirit, Ekaerok (Anonymous), 27-Sep-13 08:56 AM, #43

Antipaladin (Anonymous)Thu 03-Oct-13 10:15 AM
Charter member
#51933, "Cleave"
In response to Reply #0


          

Is it size based? Does luck stat play into landing cleaves? Does weight of the weapon matter? Size of the opponent other than you can't cleave people 2x bigger?

  

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TJHuronThu 03-Oct-13 09:18 AM
Member since 28th Nov 2007
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#51932, "Quick Healer Edge Question/Clarification"
In response to Reply #0


          

The helpfile says that you can heal quicker if not bloody from battle.

What point is not bloody from battle? Does this mean that if you can sleep the edge kicks in? Or do you need to be at the point where you can enter your guild?

  

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TMNSTue 01-Oct-13 02:53 PM
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#51901, "Area helpfiles."
In response to Reply #0


          

Explore ones are good, others less so.

Can't really remember which ones were terrible save Arboria (gone thanks to Malakhi) and Corte. But some were terrible.

I'm terrible at these things. Turrible.

  

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enyuuMon 30-Sep-13 12:14 PM
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#51864, "Push"
In response to Reply #0


          

Word on the eastern road says that push followed by knife increases damage dealt. Any truth to this? Also, would be nice to see something like "A particularly strong thief may be more successful with this skill" or something, that hints at what stats and circumstances affect the success rate of the skill.

Just an underused skill. Some more insight into it, may help with it's popularity

  

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vargalTue 01-Oct-13 02:13 PM
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#51896, "RE: Push"
In response to Reply #50


          

Putting someone in the resting position does effect how much damage they take from being hit... For example you could blackjack + backstab for big backstab damage. Then maybe thief waylay, push and knife them to maximize the damage. Without the waylay it may be pretty hard to get the knife off before they stand back up, depending on how much they've spammed.

Under "Hidden Resistances", Vilhazarog confirms that position is a factor in applying damage. That much is hinted at in help #269 (REST SLEEP STAND SIT WAKE CRAWL).

Whether or not someone is more vulnerable when sleeping vs resting is another question entirely.

  

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enyuuTue 01-Oct-13 07:33 PM
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#51917, "I did some investigating on this"
In response to Reply #51


          

Push does increase damage a bit. It also has a good chance to fail (tested on a high dex, lower str character) at 100%, so its hard to use in conjunction with any openers like knife or backstab.

Maybe a duergar or svirf thief might get better mileage out of it, but I'd probably just skip it altogether. Too many thief skills already rely on other skills to be successful (Thinking binder path mostly), that the diminishing returns aren't really worth it.

Say you've got a 80% chance to land knife, and a 65% chance to land push. That leaves you with 72.5% success, 27.5% failure. My math is rusty, but I seem to remember something like multiplying the failure rate by something per every check needed. 1.5 maybe? Leaving us with something like 59% chance of a push/knife combo working.

I'm sure that math isn't spot on, but I'm (pretty) sure every skill that relies on a previous attempt reduces the success rate of the final skill.

  

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MurphyWed 02-Oct-13 11:29 AM
Member since 30th Dec 2010
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#51925, "Push is useful."
In response to Reply #53


          

It allows you to waylay/knife polearm specs, among other things. Charge set doesn't work while resting.

  

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CFPlayer4108Mon 30-Sep-13 06:54 AM
Member since 30th Sep 2013
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#51861, "Chilling Embrace"
In response to Reply #0


          

Chilling Embrace

The school of the Chilling Embrace held that combat is best enhanced through focus on its fundamentals. The style of fighting their members used relies on short, efficient strikes, which land with more force than could be expected from their size and strength. While lacking somewhat in finesse or flair, few wished to duel a warrior who was wise in its ways.

ADDITION: This legacy adds +8 to your dam roll, permanently.

(or whatever the number is)



I'm using Chilling Embrace as an example, but I really think every single legacy helpfile could benefit from a one line addition to the bottom that gives the game mechanic change in plain English. When applicable it should also mention the stat it keys off of and who would benefit from it (e.g., I think you said chars that already dodge well won't benefit from the dodge legacy, but chars that are bad at dodge will?)

All of those helpfiles are high on roleplay and low on substance. I can't imagine making sense of legacies without an "unofficial" source of info as it stands now. You've been pretty great at giving us details when we ask on the forum, but that stuff needs to get into the helpfile.

Also, I second the motion below that when you give a "this is how XYZ works" answer on these forums...it should usually make its way into the helpfile!

  

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TsunamiMon 30-Sep-13 11:33 AM
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#51863, "Wiki too"
In response to Reply #48


          

The official Wiki had a great start and the idea was to link info to forum posts by people in the know when necessary.

Wiki's are supposed to be a community effort though, and they won't let the community in to edit so...

Least they never granted me access when I asked.

  

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TsunamiSun 29-Sep-13 12:24 AM
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#51851, "Observe"
In response to Reply #0


          

What are the bonuses to this?

  

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ZephonSat 28-Sep-13 03:50 PM
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#51841, "I think ardent faith is a little vague"
In response to Reply #0


          

nt

  

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Perpetual_NoobFri 27-Sep-13 10:52 PM
Member since 28th Jul 2012
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#51834, "Stalk"
In response to Reply #0


          

It is widely said that stalking is ruined if someone sees you stalking them. Can we elaborate on the help file to explain productive stalking and what ruins stalk counts?

This doesn't tell me much...


The key to a successful assassination is preparation. There is nothing
random about this, and the trained assassin will leave nothing to chance.

The victim must be shadowed so their patterns and abilities are known to
the assassin. Over time, continued stalking greatly improves the
assassin's chances.

It is a lot of words that only say, "Stalk improves assassination chances."

  

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highbutterflyFri 27-Sep-13 05:48 PM
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#51831, "Bash and trip lag rounds"
In response to Reply #0


          

It's very difficult to figure out for a newbie.

The concept isn't universal across muds, and what's worse is that lag doesn't work on NPCs the same, so there's no way a new player leveling up would figure it out.

  

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vargalThu 26-Sep-13 09:43 PM
Member since 07th Apr 2004
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#51821, "Enervating Spirits."
In response to Reply #0


          

Not sure if the problem is the help or the spell itself

  

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TorakFri 27-Sep-13 02:39 AM
Member since 15th Feb 2007
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#51823, "Hahaha"
In response to Reply #40


          

Oh man, I thought that immediately when I saw this.

  

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TacThu 26-Sep-13 05:28 PM
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#51811, "Overrun"
In response to Reply #0


          

There I picked just one. No real clue how this skill works or how to really use it or what affects the chances. I have a vague idea of what I think it might do, but that's quite vague indeed.

  

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DaevrynThu 26-Sep-13 07:39 PM
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#51819, "RE: Overrun"
In response to Reply #33


          

I think the helpfile there actually had all the most important details but I added some more of what I know.

  

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TacThu 26-Sep-13 07:53 PM
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#51820, "Has it ever happened?"
In response to Reply #38


          

I'm not going to lie, I've not tried often because it's always seemed like a waste... I seem to recall it doesn't work on NPCs and I can't imagine the situation in which something vs. an orc horde lasts long enough to be overrun, but then I don't know how long it takes to happen.

  

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VonzamirThu 26-Sep-13 09:45 PM
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#51822, "It just stops combat and immobilizes the opponent doesn..."
In response to Reply #39


          

kinds just seemed like another version of spinebreaker to me except higher success rate if they stick around for it.


I could be way off though.

  

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EskelianThu 26-Sep-13 01:20 AM
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#51785, "No one cares about the skill game mechanics?"
In response to Reply #0


          

It's a carte blanch offer to explain any skill you don't know all the effects of and no one is taking the offer?

How about...netcasting just to pick a random one? The helpfile actually doesn't say anything about what the net does ...

Come on guys...pick some skills.

  

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DaevrynThu 26-Sep-13 07:33 PM
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#51816, "RE: No one cares about the skill game mechanics?"
In response to Reply #32


          

I'm not 100% sure I didn't miss any details but there's significantly more information there now.

  

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EskelianThu 26-Sep-13 07:35 PM
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#51818, "Thanks. n/t"
In response to Reply #35


          

n/t

  

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KalageadonWed 25-Sep-13 07:07 PM
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#51780, "pray extra"
In response to Reply #0


          

Has a little bad gouge there. i.e. "write a note about it to
the imps (the format would be: note to Galadriel BoltThrower Balgrimnr Pico Jullias Nepenthe),"

Also, this isn't a help file.. per say, but the tribunal books about powers should be updated a little. At least to say that Provincials have leader like powers.

  

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DaevrynThu 26-Sep-13 07:33 PM
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#51817, "RE: pray extra"
In response to Reply #30


          

Updated pray extra.

  

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crsweeneyTue 24-Sep-13 10:57 PM
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#51768, "Ethos protection"
In response to Reply #0


          

This is now an ability taught in a guild, two paths of shaman have it. How much DR is it?

  

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VilhazarogWed 25-Sep-13 06:07 PM
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#51779, "RE: Ethos protection"
In response to Reply #27


          

Do 'help protection from evil' and replace 'alignment' with 'ethos'

  

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crsweeneyThu 26-Sep-13 01:02 AM
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#51784, "Thanks /NT"
In response to Reply #29


          

This field intentionally left blank

  

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DaevrynThu 26-Sep-13 07:10 PM
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#51815, "Help updated (n/t)"
In response to Reply #27


          

.

  

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TsunamiTue 24-Sep-13 07:57 PM
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#51762, "Most importantly:"
In response to Reply #0


          

help why should be changed to:

"Because I said so"

  

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BajulaTue 24-Sep-13 06:30 PM
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#51755, "I'm sure hardly anyone has looked at it lately but..."
In response to Reply #0


          

Order

It's got stuff in it fitting for way back when that doesn't
happen anymore. Unless with various poisons etc.. players are
technically charmies for a bit.

  

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TacTue 24-Sep-13 04:16 PM
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#51753, "Not really what you are asking for, but..."
In response to Reply #0


          

You have been very forth coming with the info of late in posts. Like posting that bash lag is pure random and only size/weight/etc. matters in the landing of bash.

Perhaps you could talk another Imm, or make it easy enough for yourself to update the helpfile with the info you put in response to gameplay posts. Like, instead of answering, you put "Helpfile updated" and then people can check the new helpfile to see what the updated info is.

Alternatively, you could post as always and have a lower level Imm charged with putting that info into helpfiles. If this came to pass I would be more than willing to go through past posts and put links so someone else could update the helpfiles.

  

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TJHuronTue 24-Sep-13 02:24 PM
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#51752, "Bard Edge Helpfiles"
In response to Reply #0


          

It would sure be nice to be able to see in the helpfile if an edge is repertoire specific.

  

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DaevrynTue 24-Sep-13 09:34 PM
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#51766, "RE: Bard Edge Helpfiles"
In response to Reply #19


          

Updated the edge list.

  

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TJHuronWed 25-Sep-13 10:09 AM
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#51773, "Thanks!! nt"
In response to Reply #25


          

nt

  

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KaguMaruMon 23-Sep-13 05:21 PM
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#51736, "Help Morale"
In response to Reply #0


          

Anything more to it than regen/learning rates?

  

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DaevrynTue 24-Sep-13 09:20 PM
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#51764, "RE: Help Morale"
In response to Reply #11
Edited on Sat 28-Sep-13 04:27 PM

          

You're not even trying, there's already more than that in the helpfile!

I'll add a little more.

Note that the helpfile doesn't say that morale helps you learn skills. That's because it doesn't.

  

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TorakMon 23-Sep-13 04:38 PM
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#51734, "Warpriest"
In response to Reply #0


          

Wearing light/heavy armor is vague. Is it material? Is it weight? Is it armor class?

  

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DaevrynTue 24-Sep-13 09:19 PM
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#51763, "RE: Warpriest"
In response to Reply #9


          

Detail added.

  

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CDTue 24-Sep-13 10:48 PM
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#51767, "What constitutes as 'light weight'? nt"
In response to Reply #23


          

nt

  

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EskelianMon 23-Sep-13 01:25 PM
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#51731, "Only 1? :("
In response to Reply #0


          

Jeez this is hard then. Will have to think on it for a while, or make a bunch of accounts...

  

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-flsoMon 23-Sep-13 11:03 AM
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#51728, "Some ranger ones"
In response to Reply #0


          

"Wielding different weapons will affect the success and effect of different variants of ambush"

Can we get more details on this (weapon/ambush type it affects)
Can we get more information on what skills smear mud affects?

Sidequestion: How much str/dex does ambush cripple take off at hero,
under optimal circumstances? Would be nice if 'deft ambush' allowed
one to pick the malediction beforehand.

  

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DaevrynMon 23-Sep-13 11:22 AM
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#51729, "RE: Some ranger ones"
In response to Reply #3
Edited on Mon 23-Sep-13 08:24 PM

          

Counting is hard.

Edit: Ambush helpfile updated.

  

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FrequentplayerMon 23-Sep-13 11:52 AM
Member since 31st Jul 2013
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#51730, "I have always wondered about the affects of weapon type..."
In response to Reply #4


          

xf s sf

  

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-flsoMon 23-Sep-13 04:34 PM
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#51733, "Pick one, doesn't really matter which nt"
In response to Reply #4


          

nt

  

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KaguMaruTue 24-Sep-13 03:20 AM
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#51743, "This:"
In response to Reply #4


          

The ranger's weapon type vs. their opponent's weapon type matters
exactly as it does for the disarm skill.

Just makes me wonder which weapons are good for disarming others.

  

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DaevrynTue 24-Sep-13 05:50 AM
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#51744, "RE: This:"
In response to Reply #14


          

It's weapon type vs. weapon type. So it depends.

Generally, daggers and bows are bad. Whip/flail/staff/spear are usually on the better end of things, I think.

  

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KaguMaruTue 24-Sep-13 06:03 AM
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#51745, "One thing I'd love to see"
In response to Reply #15


          

Is a table of weapon vs weapon showing which of them parry well/are parried well vs others, i.e. should I be using a flail, a whip a dagger or something else vs that sword wielder, and how this is different vs a staff wielder, etc etc

I suppose that's more complex and in depth then I'm going to get a comprehensive answer for though

  

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TacTue 24-Sep-13 09:08 AM
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#51750, "You could ask for the parry and/or disarm helpfile to b..."
In response to Reply #16


          

I doubt you'll get that, but it seems like info that could be in a helpfile to me.

  

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Assassin (Anonymous)Mon 23-Sep-13 10:16 AM
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#51724, "Assassin nerve strike"
In response to Reply #0


          

Would be nice to know anything more than the helpfile tells, its bare minimum. What do some of the nerve strikes affect?


Wasn't nerve changed lately to be able to lag in some way? There's just nothing hardly about it in there.

  

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jalbrinMon 23-Sep-13 04:22 PM
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#51732, "I could be wrong, but I think Brizlin used nerve as an ..."
In response to Reply #2
Edited on Mon 23-Sep-13 04:23 PM

          

With the nerve edge nerve becomes a skill that has/has the potential to have less then one round of lag. So you're basically opening up a fight/reengaging with less lag then murder.

I'll say that I don't KNOW this but it was the only reason I could think of why he opened so much with it despite the skill in general being #### on by the playerbase for a decade or more.

  

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KaguMaruMon 23-Sep-13 05:19 PM
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#51735, "Nerve was only recently changed so you could open with ..."
In response to Reply #7


          

Before that you had murder/trip/dirt/strangle/assassinate as your options. If you weren't assassinating, the opponent was flying, strangle was just going to cause a flee then it's between nerve, murder and dirt - dirt is a 2-round lag so if you want to follow up with a throw or a kick that leaves murder or nerve as your best options. I guess nerve just won out over murder.

  

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DaevrynMon 23-Sep-13 05:59 PM
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#51740, "RE: Assassin nerve strike"
In response to Reply #2


          

Updated.

  

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CalionTue 24-Sep-13 12:51 PM
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#51751, "The syntax lacks a target (can't you initiate w/ it now..."
In response to Reply #13


          

.

  

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Necromancerr (Anonymous)Sun 22-Sep-13 07:39 PM
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#51713, "torment spirit"
In response to Reply #0


          

doesn't mention it helping disruption.

  

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DaevrynMon 23-Sep-13 05:53 PM
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#51739, "RE: torment spirit"
In response to Reply #1


          

That's one everyone is fresh on the mechanics of, I'm surprised you picked it.

It's like I offered you a wish for anything in the world and you asked for a warm six-pack of Bud.

(Done.)

  

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Ekaerok (Anonymous)Fri 27-Sep-13 08:56 AM
Charter member
#51824, "RE: torment spirit"
In response to Reply #12


          

The helpfile has some odd spacing for me:

Syntax: cast 'torment spirit' <victim>



This necromantic magic wracks an undead being, reminding them of their eternal

torment and distancing them from their source of power-- the Negative Material

Plane. The undead creature may become weakened and sluggish, and will recover

from injury more slowly.



A high level of skill with Torment Spirit results in marginally more effective
use of the Disruption spell.



See also: DISRUPTION

  

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