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Minyar | Wed 07-Aug-13 01:50 PM |
Member since 04th Mar 2003
504 posts
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#50708, "Topic from QHCF - Sacrifcing an Unholy"
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I saw a post where someone suggested that sacrificing a large enough unholy weapon should also kill the person who destroyed it. I really like this idea...to a degree and think that they are right. It certainly should have a chance of killing you outright, but perhaps also a chance of just doing something like defiance does.
Thoughts?
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Have to weaken unholies then,
Valkenar,
10-Aug-13 08:01 AM, #18
I'd really like to get rid of the snowballing completel...,
Murphy,
10-Aug-13 08:40 AM, #19
I like this idea. .,
Zephon,
10-Aug-13 05:53 PM, #20
This isn't what the class is about,
highbutterfly,
11-Aug-13 11:30 AM, #21
Defiance,
Scrimbul,
08-Aug-13 01:22 PM, #16
RE: Topic from QHCF - Sacrifcing an Unholy,
Arvam,
07-Aug-13 03:02 PM, #2
Another idea?,
Minyar,
07-Aug-13 03:09 PM, #3
I really like this idea.,
Smashtro,
07-Aug-13 04:10 PM, #4
Adding to the idea pile.,
Straklaw,
07-Aug-13 04:31 PM, #5
I like this part of the idea too.,
Zephon,
07-Aug-13 04:58 PM, #6
Make it some sort of ritual.,
The_Shark,
07-Aug-13 05:50 PM, #7
Feature Creep,
Arvam,
07-Aug-13 06:29 PM, #8
The trouble we face.,
Minyar,
07-Aug-13 07:07 PM, #9
RE: The trouble we face.,
Arvam,
07-Aug-13 09:27 PM, #10
Keep charges as they are and tweak the class in other w...,
KaguMaru,
08-Aug-13 09:07 AM, #12
How does the worth of charges gets calculated?,
Asthiss,
08-Aug-13 07:04 AM, #11
In addition to this.,
Zephon,
08-Aug-13 10:36 AM, #14
Adding to your thoughtpile,
Splntrd,
08-Aug-13 12:32 PM, #15
I'd do the exact opposite.,
Eskelian,
09-Aug-13 12:08 AM, #17
My only issue re: weapon sac'ing...,
TMNS,
16-Aug-13 09:36 AM, #22
Yes and no,
Swordsosaurus,
07-Aug-13 02:33 PM, #1
Having to sleep for 4 ticks sure would be a deterrent t...,
KaguMaru,
08-Aug-13 10:10 AM, #13
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Valkenar | Sat 10-Aug-13 08:01 AM |
Member since 04th Mar 2003
1203 posts
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#50740, "Have to weaken unholies then"
In response to Reply #0
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Half of these ideas would require nerfing AP weapons because it makes it too hard to actually lose the weapon. Once it becomes impossible to stop an AP from a net-gain in power even after dieing, you just get unlimited power snowballing. Monster characters are fun in moderate doses, but an AP with effectively infinite charges would become a rather un-fun feature.
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Murphy | Sat 10-Aug-13 08:40 AM |
Member since 30th Dec 2010
1639 posts
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#50741, "I'd really like to get rid of the snowballing completel..."
In response to Reply #18
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It's bad for the game.
I think it would be much more healthy for the game if the first few kills netted you many charges (more than they do now) and the later ones had diminishing returns.
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Zephon | Sat 10-Aug-13 05:53 PM |
Member since 21st Mar 2007
488 posts
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#50742, "I like this idea. ."
In response to Reply #19
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In combination with making it harder to sac the unholy it makes it a cooler idea for the AP class. Then again, I found it really hard to get any good amount of charges before losing my weapons. But it has been a long time since I've played an AP. I think my highest was 5 charges on a single unholy. I might be able to do better now.
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highbutterfly | Sun 11-Aug-13 11:30 AM |
Member since 24th Aug 2011
364 posts
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#50743, "This isn't what the class is about"
In response to Reply #19
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The problem is, what this discussion is really about is something you've hit on the nail: the downside and upside of the AP. Remove the snowball effect and you've lost the adrenaline and appeal of the class.
The massive upside of the snowballed AP is why current obstacles are in place. It's kind of like the World Series of Poker -- even the best player can't be guaranteed finishing, and that sort of rush is what adds heartache and triumph to the class.
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Minyar | Wed 07-Aug-13 03:09 PM |
Member since 04th Mar 2003
504 posts
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#50712, "Another idea?"
In response to Reply #2
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What about...if someone considered an enemy sacrifices it the AP gets a portion of the stats as permanent affects to themselves. Maybe you could make it a boost to a spell such as bloodlust. However, if an AP or fellow cabal member were the sacrificer there would be zero stat gain. Would make for interesting dynamics in Empire.
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Smashtro | Wed 07-Aug-13 04:10 PM |
Member since 09th Apr 2009
18 posts
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#50713, "I really like this idea."
In response to Reply #2
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Accomplishes a lot of the same goals.
I still think, however, that a big enough weapon should possibly kill you. You should always feel like you're rolling the dice when you sac it. That way, a little less incentive to get double-deaths on an AP (killed once, then killed again once unghosted), among other things.
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Zephon | Wed 07-Aug-13 04:58 PM |
Member since 21st Mar 2007
488 posts
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#50715, "I like this part of the idea too."
In response to Reply #5
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That a paladin can more easily destroy an unholy weapon where as it might take longer for a warrior for example.
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The_Shark | Wed 07-Aug-13 05:50 PM |
Member since 04th Mar 2003
59 posts
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#50716, "Make it some sort of ritual."
In response to Reply #2
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Something that could make it cool would be to turn it into a ritual.
Say you must be outside of the safety of your cabal. The person doing the sacrificing must be able to concentrate for a while, not leaving the place they are in(If they move, the ritual fail and must be started over). The AP in question get an echo of where it is taking place, maybe something similar to track the wicked. Gives the AP some time to find his weapon and take it back before it is too late.
A few things for it to even work: * Weapon cant be sacrificed while the AP is a ghost. * The person doing the sacrificing cant just word and run somewhere else if the AP shows up. Not sure how to stop this without tossing in something like an insect affect on the sacrificer.
This would put the person sacrificing the weapon in some risk attempting it. It gives the AP a chance to get the weapon back. Ofcourse, a ton of allies on either side will make the success rate for that side extremely high.
Just a quick idea on the subject. Not too well thought out but I gave it about 5 minutes before I posted.
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Minyar | Wed 07-Aug-13 07:07 PM |
Member since 04th Mar 2003
504 posts
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#50718, "The trouble we face."
In response to Reply #8
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Is that the game when it was implemented with the AP class as it was has changed drastically. It is not as easy to make a Cabdru kind of character anymore because there just aren't nearly as many players to make a weapon out of. Lots of things were good at the time because numbers were descent, but what do we average now? 25? 30?
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KaguMaru | Thu 08-Aug-13 09:07 AM |
Member since 15th Sep 2012
805 posts
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#50725, "Keep charges as they are and tweak the class in other w..."
In response to Reply #10
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Dodge please!
A-P's should be akin to a 'magic spec' warrior IMO. As it is they're closer to being a mage class with bash instead of spellcraft.
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Asthiss | Thu 08-Aug-13 07:04 AM |
Member since 26th Oct 2004
191 posts
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#50723, "How does the worth of charges gets calculated?"
In response to Reply #9
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Seen logs where some people will give 5 charges into the weapon and then others where it will only give 1. I'm guessing it's your pk status. But is there a way to see this? Is it just the about of kills you have gotten or does it also account for the deaths taken? I.e is it ratio or PKkills?
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Zephon | Thu 08-Aug-13 10:36 AM |
Member since 21st Mar 2007
488 posts
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#50727, "In addition to this."
In response to Reply #2
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Depending on the power of the weapon it could give the person trying to destroy the weapon a affect like -svs or soften or something nasty. It is an interesting idea.
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Splntrd | Thu 08-Aug-13 12:32 PM |
Member since 08th Feb 2004
1096 posts
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#50728, "Adding to your thoughtpile"
In response to Reply #2
Edited on Thu 08-Aug-13 12:32 PM
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A-Ps can leech a weapon's Souls - it'd be interesting if a mechanic similar to the one you describe accounted for where that energy went. You could even make it be useful - while you're experiencing the negative side effects of damaging an A-Ps weapon, maybe some of the soulpower accidentally rubs off on you/some of your equipment and buffs it slightly. Thematically, the rest dissipates.
I guess someone maybe has an alchemy class brewing. Unsure what the details are of that, but maybe alchemists could use soulpower more precisely.
Maybe we can power some soulplanes, or soultrains.
Individual PCs could be worth more - so that more powerful A-Ps become common again, to support the soul-energy economy's demands. Splntrd
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Eskelian | Fri 09-Aug-13 12:08 AM |
Member since 04th Mar 2003
2023 posts
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#50733, "I'd do the exact opposite."
In response to Reply #2
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I don't see much of a downside to letting the guy with 10 charges keep his weapon but anyone worth their salt would either sac the big unholy and eat the death OR give it to a paladin and convince them to do it (hehehe).
But really, I'm ok with a guy with 150 charges losing their weapon. I mean that needs to happen or those people would never go away. By 150 charges you've had a decent ride, you've done your thing, you're notorious in CF history and its ok to lose your weapon.
In other words, I'd make a "disincentive" to sac weapons that have 0 charges rather than making that 'ok' and leaving big 150 charge weapons out there.
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TMNS | Fri 16-Aug-13 09:36 AM |
Member since 10th Jun 2009
2670 posts
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#50835, "My only issue re: weapon sac'ing..."
In response to Reply #2
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...is that for especially the higher end AP weapons (20+ charges), I always wondered (in an RP CF sense) what the #### happens to those souls that were trapped?
So much so that the last 2 AP weapons I wanted to sac I ended up just holding on to them (and loosing them re: death + loot) waiting for an immortal to give them to to sac.
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Swordsosaurus | Wed 07-Aug-13 02:33 PM |
Member since 16th May 2010
295 posts
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#50709, "Yes and no"
In response to Reply #0
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Definitely hate the idea of it killing you outright, like the idea of doing damage to you based on it's charges.
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KaguMaru | Thu 08-Aug-13 10:10 AM |
Member since 15th Sep 2012
805 posts
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#50726, "Having to sleep for 4 ticks sure would be a deterrent t..."
In response to Reply #1
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