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Murphy | Tue 02-Apr-13 10:34 PM |
Member since 30th Dec 2010
1639 posts
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#49351, "Long since meant to post (edge/feature idea)"
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It irks me that, barring a few -age items, only necros have means to prolong their life significantly. I would imagine that transmuters, being masters of their body, knowing anatomy and physiology, would find ways not only to make themselves more powerful, but also preserve their good health longer. Also, invokers can basically become demielementals but their lifespan is unaltered.
Now, we don't want to give anyone a lot of extra hours, but how about an edge for transmuters that would double their remaining years AND double the hour/year ratio so they would have the same lifespan hours-wise. It should also prevent stat loss due to aging, since "middle-aged" and "old" thresholds would now be reached much faster hours-wise.
Could make the edge avaliable to druids, too, since they're renowned in fantasy for their longevity. Ditto for renewal of spring and demielemental transcendence.
Obviously, the edge would have a drawback in that -age items would have that much less effect on hours. It should also be incompatible with some transmuter edges like Reorganize innards.
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Elixir of longevity? nt,
ANONYMOUS (Anonymous),
03-Apr-13 01:26 PM, #6
RE: Elixir of longevity? nt,
Daevryn,
03-Apr-13 05:35 PM, #8
Question!!!!!,
N b M,
03-Apr-13 05:41 PM, #9
RE: Question!!!!!,
Daevryn,
03-Apr-13 06:33 PM, #11
The funny thing is....,
Anonymous. (Anonymous),
03-Apr-13 06:42 PM, #12
RE: Question!!!!!,
Graatch,
03-Apr-13 06:44 PM, #13
The latter of course :) You should comment!nt,
Anonymous (Anonymous),
03-Apr-13 05:46 PM, #10
Well...,
Amaranthe,
03-Apr-13 07:37 AM, #2
I specifically pointed out,
Murphy,
03-Apr-13 08:14 AM, #3
RE: I specifically pointed out,
Amaranthe,
03-Apr-13 01:47 PM, #7
Been wondering about the whole -con age thing.,
Grampapy (Anonymous),
03-Apr-13 10:21 AM, #4
I think you get edge points when you hit those age tier...,
lasentia,
03-Apr-13 10:51 AM, #5
could argue the other way around,
incognito,
03-Apr-13 05:28 AM, #1
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#49368, "Elixir of longevity? nt"
In response to Reply #0
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N b M | Wed 03-Apr-13 05:41 PM |
Member since 29th Sep 2005
444 posts
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#49374, "Question!!!!!"
In response to Reply #8
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Pick me, pick me?
Really though, in no specific order
- Has anyone ever actually gotten the Elixir of Longevity before?
- If someone has, did they drink it?
- Is there even a possibility that it is able to be gathered?
- What does it really do?!? (at least a story or hint to keep the masses wondering and the cut-throats spreading rumors?)
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Daevryn | Wed 03-Apr-13 06:33 PM |
Member since 13th Feb 2007
11117 posts
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#49376, "RE: Question!!!!!"
In response to Reply #9
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>- Has anyone ever actually gotten the Elixir of Longevity >before?
Not as far as I know.
>- Is there even a possibility that it is able to be gathered?
Yup. (But you have to throw down with somebody really tough for it.)
>- What does it really do?!? (at least a story or hint to keep >the masses wondering and the cut-throats spreading rumors?)
If I remember correctly, it undoes any premature aging to your character (e.g. wither and other assorted nastiness) and tacks a bit onto your lifespan besides.
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#49377, "The funny thing is...."
In response to Reply #11
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You've revealed what a couple pieces do on the forums, and my assumptions were always much nastier than the reality
Thanks for sharing though!
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Graatch | Wed 03-Apr-13 06:44 PM |
Member since 14th Apr 2010
167 posts
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#49378, "RE: Question!!!!!"
In response to Reply #11
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I may be misremembering from a very long time ago, but I feel like one of my old groups got that and didn't quite know what to make of it. Maybe I'm mistaken.
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#49375, "The latter of course :) You should comment!nt"
In response to Reply #8
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Murphy | Wed 03-Apr-13 08:14 AM |
Member since 30th Dec 2010
1639 posts
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#49361, "I specifically pointed out"
In response to Reply #2
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that I'm not offering ways to prolong a char's lifespan hours-wise.
And actually the point about transmuters and other mages being able to prolong their life did form a large chunk of my last char's role. Of course the character in question deleted at 150 hours... my overconfidence in trying an extremely gimped build.
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Amaranthe | Wed 03-Apr-13 01:39 PM |
Member since 17th Mar 2003
536 posts
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#49369, "RE: I specifically pointed out"
In response to Reply #3
Edited on Wed 03-Apr-13 01:47 PM
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Yeah, I misunderstood what you were asking. The stat dings at old age don't seem consequential to me, so I wouldn't really even think in terms of that being worth investing mental energy in trying to avoid.
But then, when it comes to anything that involves number-crunching, I've long accepted that I play a WAY different game than some of you people do. Where I went "Oh! My stats changed as I aged! Clever!" and go back to whatever it was I was doing, some of you guys evaluate that as an item worthy of consideration.
That said, now that we have flaws & edges, I could see replacing the the stat dings with automatic age-based flaws & edges instead of stat changes, as stats are to a large degree a background mechanic rather than anything most people roleplay around. At the end of a day, still a low-priority item, as it's minor and most characters never even see late-age anyways.
But if someone that long-lived wanted to roleplay seeking the fountain of youth or something, it's certainly not out of the realm of possibility that some imm might come out to play.
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#49364, "Been wondering about the whole -con age thing."
In response to Reply #2
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Like you said, so few people actually make it to age death, whether it be due to dying too much or getting bored. Why penalize those that play long-lived characters with con loss as they age? I get the whole slowing down and getting weaker thing, but you're already likely losing con by dying more as you live longer.
So why the need for -con as you age? It just seems to me that playing a character for a long time should not be penalized by being able to die even less.
I'd like to see an edge that makes you not lose con when you age, perhaps another that does extend the hours you can live--at least for some of the shorter lived races. Make the former cheap and the latter expensive; I doubt many would take the latter but it would be nice to have the option.
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lasentia | Wed 03-Apr-13 10:51 AM |
Member since 27th Apr 2010
987 posts
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#49365, "I think you get edge points when you hit those age tier..."
In response to Reply #4
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I am pretty sure you do for hitting old age, not as sure for middle-aged. So you can just take resurgent vitality when you hit it. It's something, and that edge is relatively new and it is pretty cheap to take even twice.
So there's a small check against the con loss from aging.
Aging in terms of hours is generally not a big deal except maybe for arials and such really short lived races, I think worry about playing a 400+ hour char first, since I think that's around the minium for even short lived races.
Elves can probably hit 600 hours without leadering, so if age is in fact a determining thing for your char selection, play a longer lived race. I actually think that is part of the balancing of races, their longevity. And most are pretty generous. Giants, dwarves, elves, gnomes all have pretty long lives.
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incognito | Wed 03-Apr-13 05:28 AM |
Member since 04th Mar 2003
4495 posts
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#49357, "could argue the other way around"
In response to Reply #0
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That modifying metabolism is bad for you.
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