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SarienThu 14-Mar-13 09:50 AM
Member since 14th Feb 2009
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#49124, "Request: Please make Empire sect guardian questions go away."


          

Hey folks,

I would like to humbly request the removal of the questions the sect guardians within the citadel ask. I do not feel that it adds any benefit to the game, and I am sure that the majority of folks deal with the questions the same way I do....

With mud client triggers.

While I have a ton of cool highlight/every other kind of trigger for CF, and I do not mind having my cabal sect question trigger, I feel that the intention of the sect questions were to hammer the ideals of the empire into people's head.

In a PK scenario I don't want to learn Empire rhetoric, I want to defend, and if needed duck into my sect hall

Thus, I use triggers to answer the questions always.

I just feel as though this empire 'feature' doesn't add anything, and its annoying to the point where people circumvent it anyways.

Better off removing it

my $.02

  

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Reply I hate triggers, but this is one instance I use them. N..., Gaplemo, 14-Mar-13 03:59 PM, #9
Reply yea this is the whole point of my post., Sarien, 15-Mar-13 09:32 AM, #12
Reply Agreed. Just make them whisper stuff as you pass. nt, Artificial, 14-Mar-13 10:59 AM, #3
Reply I disagree entirely., Quixotic, 14-Mar-13 10:11 AM, #1
     Reply RE: I disagree entirely., Sarien, 14-Mar-13 10:35 AM, #2
     Reply Questions are there for flavor., Murphy, 14-Mar-13 10:59 AM, #4
          Reply The questions are there to teach you proper cabal RP, Quixotic, 14-Mar-13 11:15 AM, #5
               Reply The Emperor/Sect leaders are there to teach you Imperia..., Sarien, 14-Mar-13 12:14 PM, #6
               Reply The one screaming about mechanics here is you., Murphy, 14-Mar-13 03:19 PM, #7
                    Reply Necros benefit from hiding there. nt, Artificial, 14-Mar-13 03:25 PM, #8
               Reply Wholeheartedly agree with all of this. n/t, Homard, 14-Mar-13 04:47 PM, #11
     Reply Any room in any area is strategically useful. Moreso in..., Mek, 14-Mar-13 04:03 PM, #10

GaplemoThu 14-Mar-13 03:59 PM
Member since 06th May 2010
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#49134, "I hate triggers, but this is one instance I use them. N..."
In response to Reply #0


          

But I got killed way to many times from a fast raid of 5 slamming the vanq to dust while I was donating gold in my sect hall, only to have me not make it to the inners in time because I didn't spell a word right in a sect hall question. Usually ends with me getting my face rolled at my sect guardian.

Mechanically, as a survivor, I don't see how anyone can type them out in any sort of speedy raid situation.

That and the fact that it is more rare to see an imperial NOT triggering them, then one that triggers them. It's pretty common practice now, like disarm triggers and most people. (I prefer to alias my disarm pickups, triggers get you killed in combat)

  

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SarienFri 15-Mar-13 09:32 AM
Member since 14th Feb 2009
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#49141, "yea this is the whole point of my post."
In response to Reply #9


          

I don't like having to use triggers to circumvent a mechanic that gets in the way of movement within my cabal. Apparently I am the minority though, and according to a few others my using a trigger to answer sect questions is 'good rp by design'. Even though I only actually answered the questions enough to get them all triggered...haha.

I mean, if they don't change it it honestly doesn't affect me, as my trigger works 100% A-OK and will for the foreseeable future.

I'd much rather see something like "Sect guardian tells you 'don't forget to bring the shinies to the empire, biatch' rather than. 'What do you bring the empire???' Oh, shinies...thats right.

  

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ArtificialThu 14-Mar-13 10:59 AM
Member since 22nd Apr 2008
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#49127, "Agreed. Just make them whisper stuff as you pass. nt"
In response to Reply #0


  

          

nt

  

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QuixoticThu 14-Mar-13 10:11 AM
Member since 09th Feb 2006
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#49125, "I disagree entirely."
In response to Reply #0


          

1. First, the sect guardians are there to expressly promote rivalry between the sects. There should not be too many warm-fuzzy relationships in Empire.

2. Second, the sect guardians are not there to provide defenders with safe rooms during a cabal raid--that's why they are relatively quite weak. They are there to encourage cabal politics, places where the Blades can scheme without the Shadows listening in on them.

  

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SarienThu 14-Mar-13 10:35 AM
Member since 14th Feb 2009
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#49126, "RE: I disagree entirely."
In response to Reply #1


          

Sure...

But where in your argument do you present the perceived 'benefit' of sect questions that I just 'trigger' around anyways.

Your 2 points have absolutely nothing to do with my request. You make no point that shows the 'need' for these arbitrary questions at all.

My post is much more about 'Remove this annoying thing, so I don't have to circumvent it anyways'

and much less about cabal defending.

  

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MurphyThu 14-Mar-13 10:59 AM
Member since 30th Dec 2010
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#49128, "Questions are there for flavor."
In response to Reply #2


          

They do bring the feeling of "we hammer cabal dogma into you until you can repeat it on reflex". It's intentional and to trigger around them is a sign of weakness.

Just study the answers, it'll help your immersion

  

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QuixoticThu 14-Mar-13 11:15 AM
Member since 09th Feb 2006
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#49129, "The questions are there to teach you proper cabal RP"
In response to Reply #4


          

In many ways, it's just like the way Ancient Instincts is handled in Outlander--to improve the single most interesting cabal power on the mud, you need to learn how to be a good Outlander.

Similarly, being a good Nexun requires you to be constantly concerned with checking the balance, thinking about the best course of action, and then taking the appropriate action. You are not intended to be greyhounds baying after a mechanical hare in one large circle as it constantly changes direction.

Frankly, I think CF would do better if all cabals regularly required its members to read and reinterpret cabal dogma, rather than to blithely pincer and flyto about Thera like it's a text-based version of Halo.

  

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SarienThu 14-Mar-13 12:07 PM
Member since 14th Feb 2009
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#49131, "The Emperor/Sect leaders are there to teach you Imperia..."
In response to Reply #5
Edited on Thu 14-Mar-13 12:14 PM

          

The sect question mechanic is nothing more than a 'mechanic'. If you can't RP an imperial, then you shouldn't be one. Empire more than any other cabal generally speaking should have more people in a position of 'authority' over new members than any other cabal in the game.

the sect questions are a mechanic - in no way are they going to improve my RP...ever

Much like Artificial, I view them as nothing but an annoyance, and I will continue to circumvent them using triggers for as long as I play an imperial.

I do not think my circumventing them is going to lessen my RP in any which way, as my true RP is between other players.

Don't want to use triggers? don't...just don't go screaming about mechanics when one of the sect leaders blocks your wimpy/flee because you haven't answered his question.


  

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MurphyThu 14-Mar-13 03:19 PM
Member since 30th Dec 2010
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#49132, "The one screaming about mechanics here is you."
In response to Reply #6


          

If you feel the need to hide in your sect, you might as well run from the palace and never come back.

And you nailed it yourself: if you can't RP an imperial, then you shouldn't be one. RPing an imperial does include repeating cabal dogma over and over like it's a mantra.

  

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ArtificialThu 14-Mar-13 03:25 PM
Member since 22nd Apr 2008
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#49133, "Necros benefit from hiding there. nt"
In response to Reply #7


  

          

nt

  

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HomardThu 14-Mar-13 04:47 PM
Member since 10th Apr 2010
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#49138, "Wholeheartedly agree with all of this. n/t"
In response to Reply #5


          

Nt

  

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MekThu 14-Mar-13 04:03 PM
Member since 20th Jun 2011
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#49135, "Any room in any area is strategically useful. Moreso in..."
In response to Reply #1


          

asf

  

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