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incognito | Mon 21-Jun-04 11:57 AM |
Member since 04th Mar 2003
4495 posts
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#4877, "gang lag adjustments"
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Are shield bash and templar's mid spin affected by the code in the same way as bash and trip?
If not, should they not be affected too? Perhaps even more, because it would encourage adherence to non-ganging behavior by paladins?
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RE: gang lag adjustments,
Valguarnera,
24-Jun-04 08:38 AM, #24
Proposed anti-gang code changes,
NNNick,
21-Jun-04 04:22 PM, #10
Pardon me, but..,
(NOT Graatch),
21-Jun-04 02:19 PM, #6
Honor is mentioned about 3 times in the Academy,
Wilhath,
21-Jun-04 02:36 PM, #7
Though I concede that the newer tweaks encourage groupi...,
Wilhath,
21-Jun-04 02:45 PM, #8
RE: Honor is mentioned about 3 times in the Academy,
(NOT Graatch),
24-Jun-04 08:39 AM, #9
Honor is not equivalent to parity in combat.,
permanewbie,
21-Jun-04 04:37 PM, #11
counterpoint,
incognito,
21-Jun-04 05:59 PM, #12
No,
permanewbie,
21-Jun-04 07:27 PM, #13
I am not saying it is equivalent,
incognito,
22-Jun-04 03:30 AM, #16
RE: Honor is not equivalent to parity in combat.,
Evil Genius (Anonymous),
21-Jun-04 07:40 PM, #14
Heh,
permanewbie,
21-Jun-04 08:32 PM, #15
I think you confuse other things with honor,
incognito,
22-Jun-04 03:34 AM, #17
RE: I think you confuse other things with honor,
Vorgish,
23-Jun-04 06:23 PM, #20
RE: I think you confuse other things with honor,
Evil Genius (Anonymous),
24-Jun-04 07:48 AM, #22
RE: Heh,
Evil Genius (Anonymous),
22-Jun-04 04:10 AM, #18
Ok, I'll make you a deal.,
permanewbie,
22-Jun-04 07:07 PM, #19
RE: Ok, I'll make you a deal.,
Evil Genius (Anonymous),
24-Jun-04 06:45 AM, #21
Exactly,
General_Malaise,
30-Jun-04 10:29 AM, #25
You going to hold up your end of bargain? n/t,
Evil Genius (Anonymous),
05-Jul-04 04:54 PM, #27
What Honor is:,
General_Malaise,
30-Jun-04 10:41 AM, #26
Graatchypoo is correct.,
Valguarnera,
24-Jun-04 08:33 AM, #23
RE: gang lag adjustments,
ORB,
21-Jun-04 12:49 PM, #3
Huh?,
Dwoggurd,
21-Jun-04 12:38 PM, #2
RE: Huh?,
Aiekooso,
21-Jun-04 01:29 PM, #4
Heh,
Dwoggurd,
21-Jun-04 02:02 PM, #5
YES!,
Cerunnir,
21-Jun-04 12:16 PM, #1
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Valguarnera | Thu 24-Jun-04 08:38 AM |
Member since 04th Mar 2003
6904 posts
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#4948, "RE: gang lag adjustments"
In response to Reply #0
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1) Skills are generally included in this sort of thing because they involve close contact. Bashing someone requires getting right up in their face, which can be hard to do if two other people are in the way and swinging. Thus, Templar's Defense skills aren't included, because they involve using a two-handed weapon with lots of reach (*).
2) I will recheck if Shield Bash has this provision, as it is fairly analogous to Bash.
3) Paladins are not required to subscribe to Knightly-type honor. See my other post on this thread for more detail.
(*): For most skills, you could actually make the argument that they'd work better if the target was being ganged. From a realism angle, it'd be harder to stop that weapon if you also had to keep another enemy in front of you, parry their attacks, etc. That said, we're not interested in going down that road for obvious reasons.
valguarnera@carrionfields.com
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NNNick | Mon 21-Jun-04 04:22 PM |
Member since 04th Mar 2003
94 posts
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#4887, "Proposed anti-gang code changes"
In response to Reply #0
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In my opinion it stinks when paladins gang. Is it within their role? And did they overstep their boundaries? It is not up to me to decide.
Here are couple ideas regarding how to reduce amount of gangs in general:
1) Purely physiological.
Display a message to person when his lagging attack misses due anti-gang code.
Something like: --------------- Multiple people fighting $ABC did not allow you properly execute your attack. You bash misses $ABC. ----------------
2) Reduce success rate of lagging skill proportionally by how many people (PCs) fight this poor fella.
For example - divide by the number of people:
1 vs. 1 fight - you chances to lag opponent are based purely on your skill, luck, RND, bank account, etc. 2 vs. 1 - 50% of success (1/2) of above 3 vs. 1 - 33% (1/3) etc...
Note: This should ONLY apply to: a) PCs fighting PC (Mobiles don’t count) b) in “1 vs. Many “ fights (and NOT “Group vs. Group”) c) skills which lag opponent.
As a nice addtion/alternative to this - Vanguard legacy could boost chances to lag people and Surrounding – reduce them. ===============
Hopefully 1) will discourage some players from ganging and 2) actually hinder successful ganging.
My $0.02
-=NNNick=-
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#4883, "Pardon me, but.."
In response to Reply #0
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...where is it written that paladins, as opposed to other classes, shouldn't gang? Your statement assumes that paladins shouldn't gang, and shouldn't do so even more than others. Why?
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Wilhath | Mon 21-Jun-04 02:36 PM |
Member since 19th May 2003
528 posts
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#4884, "Honor is mentioned about 3 times in the Academy"
In response to Reply #6
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in regards to paladins...along with several other facets that most paladin characters choose to ignore.
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Wilhath | Mon 21-Jun-04 02:45 PM |
Member since 19th May 2003
528 posts
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#4885, "Though I concede that the newer tweaks encourage groupi..."
In response to Reply #7
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#4886, "RE: Honor is mentioned about 3 times in the Academy"
In response to Reply #7
Edited on Thu 24-Jun-04 08:39 AM
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I'll assume you're correct on what is written in the academy, I can honestly say I've either never or incredibly long ago read what is there, but at the same time I think it is far more important what the Paladin Code says about paladins than what might be in the academy. And, of course, the Code says nothing about the type of honor anti-ganging refers to, such as the knights style of honor.
Sure, there must be a difference between an elf warrior and an elf paladin, but that difference need not be that the former engages in lopsided battles but the latter does not.
Really, there is nothing wrong with a paladin that engages in what many are terming dishonorable combat. Because here dishonor equals strength in numbers, and that's not a bad thing when your goal is to make the world safer for democracy and to kill all those who would rule with the iron fisted hammer of the empire.....
Political trolling removed. - Moderator
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incognito | Mon 21-Jun-04 05:59 PM |
Member since 04th Mar 2003
4495 posts
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#4889, "counterpoint"
In response to Reply #11
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You're in cf. You are told by your god that a helpless baby before you is going to be the darkest evil Thera has ever faced.
(A) You smash the baby against a rock, delivering Thera from evil. (B) You don't, because baby-smashing is dishonorable.
I think you are arguing that honor is justified by the ends.
I'm saying honor is all about the means.
If you have any logs of Ulthur's stories, they give a good example of honor, imho.
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incognito | Tue 22-Jun-04 03:30 AM |
Member since 04th Mar 2003
4495 posts
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#4899, "I am not saying it is equivalent"
In response to Reply #13
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Your justification of slaying "very evil man" was that he would cause countless deaths if not slain. Therefore it was honorable to slaughter him four on one rather than let him escape.
The baby example was designed to show that you've put the means (four v 1) as insignificant compared with the ends (evil guy dead).
Baby example puts the means (kill baby) as insignificant compared with the ends (save the world).
The fact that the guy is evil and the baby is innocent doesn't really change the honor issue. Who really considers it honorable to beat someone in a four on one fight if that guy never stood a chance? It's like putting criminals in an arena full of lions. Does this somehow become honorable because they are criminals and not innocents? There is no honor in it. Effective punishment, yes. Honorable, no.
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#4892, "RE: Honor is not equivalent to parity in combat."
In response to Reply #11
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Where exactly is the honour in the 4-on-1 attack on him? That's "by any means necessary" because they cannot accept that _they_ will fail. Do they not have faith, they know that should they fail, another will stop him but they will not lose everything they have fought for by bringing dishonour to the realms and all that they have stood for until that time.
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incognito | Tue 22-Jun-04 03:34 AM |
Member since 04th Mar 2003
4495 posts
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#4900, "I think you confuse other things with honor"
In response to Reply #15
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Yes, some of these are honorable.
I don't think that any of us would say that shooting missiles at Iraqi's from 2000 miles away is honorable. Again, it is effective. It is not honorable.
There is a common theme in many of these examples of yours. Where is the honor in using overwhelming force?
The fact that there are other issues of honor does not change the fact that overwhelming force is not seen as honorable.
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Vorgish | Wed 23-Jun-04 06:23 PM |
Member since 23rd Jun 2004
2 posts
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#4941, "RE: I think you confuse other things with honor"
In response to Reply #17
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Overwhelming force is honorable. It's the most honorable way to deal with conflict, because it keeps your allies safer. Intelligent or pragmatic enemies will surrender or back down instead of causing unnecessary deaths by fighting. If avoiding violence is not possible or desired, overwhelming force makes victory most likely. I have heard that minimizing pain and death on all sides of a conflict is honorable. I've heard that victory regardless of tactics is honorable. These days, I think the biggest questions of militaristic honor/dishonor is treatment of civilians and prisoners, honesty, and loyalty. So until missile delivery tech is improved to avoid collateral damage, it'll stay dishonorable. I think the old standards (frontal assaults, no trickery, no punching crotches, 1on1 fights only, following orders above morality) aren't in use much these days. The question is if romantic chivalry is the one true version of honor in Thera, or if other interpretations are socially and spiritually (as in imm approved) acceptable.
>Yes, some of these are honorable. > >I don't think that any of us would say that shooting missiles >at Iraqi's from 2000 miles away is honorable. Again, it is >effective. It is not honorable. > >There is a common theme in many of these examples of yours. >Where is the honor in using overwhelming force? > >The fact that there are other issues of honor does not change >the fact that overwhelming force is not seen as honorable.
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#4946, "RE: I think you confuse other things with honor"
In response to Reply #20
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>Overwhelming force is honorable. It's the most honorable way >to deal with conflict, because it keeps your allies safer.
It is not honourable to show a lack of faith in the abilities of your fellow man. They are there to fight, they will have their honour by fulfilling the role they chose.
>Intelligent or pragmatic enemies will surrender or back down >instead of causing unnecessary deaths by fighting. If avoiding >violence is not possible or desired, overwhelming force makes >victory most likely.
Victory at the expense of all else may be wise but it is not honourable.
>I have heard that minimizing pain and death on all sides of a >conflict is honorable. I've heard that victory regardless of >tactics is honorable.
Minimizing pain would be to surrender, why should you not surrender to your enemy?
>These days, I think the biggest questions of militaristic >honor/dishonor is treatment of civilians and prisoners, >honesty, and loyalty. So until missile delivery tech is >improved to avoid collateral damage, it'll stay dishonorable.
That's not why missiles are primarily considered dishonourable. You remove your opponents ability to strike back, you fight by proxy and risk nothing.
>I think the old standards (frontal assaults, no trickery, no >punching crotches, 1on1 fights only, following orders above >morality) aren't in use much these days. The question is if >romantic chivalry is the one true version of honor in Thera, >or if other interpretations are socially and spiritually (as >in imm approved) acceptable.
War is not about honour, it is conquest.
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#4901, "RE: Heh"
In response to Reply #15
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>I find it humerous that you can't see that, and that you >refuse to acknowledge that any other definition of "Honor" >might or might not be equally as valid....in their own >context.
NLP, read it. I know what i can see thank you very much. Why didn't you save the time in writing out all those questions and answer the one i put forth?
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#4945, "RE: Ok, I'll make you a deal."
In response to Reply #19
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>You tell me why it is dishonorable for 10 Policemen to chase >down and apprehend a criminal in a stolen car....
Is there honour in using an army to kill 1 man? Honour in brining a tank to a duel? It is dishonourable for 10 policemen to chase 1 criminal because it shows a lack of respect for yourself and the other 9 policemen. It shows a lack of respect for your own talents, skills and abilities. It shows dishonour because you value victory above all else, you are unwilling to match your talents and know that there is also a measure of honour in defeat. There is honour in fulfilling your duties and your pledges, such as hunting down the criminal. There is no honour in showing no respect to the criminal and treating him as cattle, to be hunted en masse.
Honour is level above your average man, it cannot be given or taken away, it is a state of being.
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#5011, "Exactly"
In response to Reply #21
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>There is honour in fulfilling your duties and your pledges
Not all Honor is about parity, mutual respect of enemies, or proving the superiority or your skills/strength.
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#5127, "You going to hold up your end of bargain? n/t"
In response to Reply #21
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#5013, "What Honor is:"
In response to Reply #11
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A keen sense of ethical conduct.
That's it.
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ORB | Mon 21-Jun-04 12:49 PM |
Member since 04th Mar 2003
993 posts
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#4880, "RE: gang lag adjustments"
In response to Reply #0
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They definately aren't because as Zhaorayne I was constantly ganged by paladins who completely lagged me out with those moves. That which does not kill us, makes us stronger.
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Dwoggurd | Mon 21-Jun-04 12:38 PM |
Member since 20th Jan 2004
668 posts
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#4879, "Huh?"
In response to Reply #0
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>Are shield bash and templar's mid spin affected by the code >in the same way as bash and trip? > >If not, should they not be affected too? Perhaps even more, >because it would encourage adherence to non-ganging behavior >by paladins?
It would encourage ganging behavior from paladins. If you can't permlag with two paladins you will just bring three of them.
Currently, anti-gang code is not very useful anyway. Two or more people still can lag you far better than any solo person and they need less rounds to bring you down. Expect to die many times before you will get a chance to escape because one person missed a bash and second person landed a weak bash at the same time on you.
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Aiekooso | Mon 21-Jun-04 01:29 PM |
Member since 18th Dec 2003
305 posts
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#4881, "RE: Huh?"
In response to Reply #2
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The anti-gang code saved me more than once.
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Dwoggurd | Mon 21-Jun-04 02:02 PM |
Member since 20th Jan 2004
668 posts
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#4882, "Heh"
In response to Reply #4
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>The anti-gang code saved me more than once.
I would add a small exception: Anti-gang code is useful for overprotected invokers because you need hundred rounds to bring them down.
Though I think you can't be sure that it is anti-gang code that saved you. People miss their bashes sometimes, even fighting solo.
In general, when several people gang somebody the fight ends within a couple rounds. Usually that is not enough time for anti-gang code to make any significant difference. Bash is not very reliable for many classes so it is hard to estimate things, but I rarely missed trips regardless the fact fight I alone or in a group.
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