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Somebody correct me if I'm wrong, please. But this is the way I've always understood it:
Explore XP is dependent on you hitting rooms in the area that are worth something. The distribution of these rooms varies and there's probably some differing logic from one area to the next. For example - you may have a long area like Organia where you pass checkpoints that aren't necessarily dangerous, but it was dangerous to get there so bully for you, you get a point. Or you might have an area that's mostly not dangerous (I think Aran'gird is like this, but it's been a long time since I've been there) where the checkpoints are at endpoint objectives within the area, like a room with a particularly scary mob and a lot of loot. If you skipped all the really dangerous hideouts in Aran'Gird, and only went where it was safe, you may have simply missed all the checkpoints. This way explore XP represents something other than simply being someplace. Something meaning time invested/puzzles solved (like the Seaport) or risk undertaken (explore points in dangerous rooms).
It's either that you missed the checkpoints, or there's some kind of tally bug involving entering Aran'Gird as a ghost. More likely the former, but if you hit a lot of dangerous spots, it becomes less likely. Splntrd
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