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Soren | Thu 10-Jun-04 08:37 AM |
Member since 28th Jul 2003
42 posts
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#4732, "Xp gain – All the options."
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Xp gain – All the options.
I like this, it adds to the game. We can gain xp from (at least):
Killing mobs Learning Auto Quests Retrieving/raiding Role/Desc Roleplay Trading Travel/Explore
Perhaps I even forgot some.
Why I do not want level 50 invokers running around without ever having fought a mob, I would like to suggest is that the value of each should be adjusted to reflect better the environment CF-Imm’s are trying to create.
Recently I received about 500 xp as a reward for my role/description. This is good and it was a nice nod to continue, also because it was someone who read and rewarded. However, Had I spend the time simply killing mobs instead pasting it into the “role” and into “desc” would perhaps have gained me 2000 xp and required no interaction from the Imms.
Pulling this out of my behind, an average Joe Hero might look something like this:
Killing mobs – >95% Learning - <1% Auto Quests – <1% Retrieving/raiding - <1% Role/Desc - <1% Roleplay - <1% Trading – <1 % Travel/Explore - <1%
If the Imms wish to promote an atmosphere of roleplay and exploring perhaps instead of 500 xp, a reward for a decent role should be 10k. A snooped in-char grouptalk = 3k.
I suggest throwing the bonus xp more freely. Though in order to avoid the “They might watch me I better roleplay syndrome”. Add all the xp at log out like with the Explore Xp. Perhaps add a descriptive echo “As you tug to sleep you feel your personality have becomes more distinct. .. you receive 13000 xp”
The argument aginst is “But roleplay is a reward in it self”, “You make a role for your own good”, “What about me, I never even seen an Imm then I’ll get nothing”, “I’ll just add a few pages from a book to make me look good and gain the 10k for having a role” and so on.
All of them can be dismissed as “So what?” – Roleplay is a reward in it self, so is getting better at axe, so is solving a quest, so is exploring. The driving force of CF is advancing and getting better. All have different reasons for wanting to advance, better roleplay, more mobs, cooler specs, more fights.
What I would like is that a well played roleplay session will get rewarded heavily. I once traveled with low level storm giants. We spend the better part of two hours talking, make jokes and fooling around. When I logged out, as a mage who finally managed to get hooked up with two warriors, I had gained less than one level. Very very annoying as a level 17 shifter.
What I think is that this session, if noticed by an Imm, should have rewarded all three of us almost similar to what we would have gained by had we been spamming “murder @target”.
Søren
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Valguarnera | Thu 10-Jun-04 09:00 AM |
Member since 04th Mar 2003
6904 posts
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#4733, "RE: Xp gain – All the options."
In response to Reply #0
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Disclaimer: I'm largely an offline entity until I finish getting settled in my new place.
As many of my fellow IMMs can probably confirm, I'm constantly harassing people to use the command that hands out XP more often. I think it's largely a cultural thing- it didn't exist for a while, and people don't always think of it. Also, when it first came out, we were throttling it, and making sure it only got used under certain circumstances.
A while ago, we opened that up quite a bit more. Your argument about time/reward is the crux of what did it, but the existence of the Premium Battlefield makes me want to see it more because:
- All XP awards are transparent to the public if someone wants to kick in the $5. Any controversial character can be investigated (after they die, of course) by any member of the CF community if there are concerns about favoritism, etc. - It documents why XP was handed out, which can be illuminating to newer and intermediate players who are trying to sharpen up their roleplay a little. It also tends to silence the playa-hata crowd(*).
The downside to this is pretty minimal- you're correct that no one is going to roleplay up a storm and hit level 51 anywhere near as fast as someone else who got there by killing stuff. The concerns are primarily administrative- we want to make sure we all have a similar "feel" for when to use the command so the rewards are fair.
In summary, I'm not sure about making the rewards bigger (as least for now), but I'd sure like to see them more frequent.
(*) People whose only purpose on the forums is to point out how other characters don't live up to their personal roleplay standards, even though their own characters are, generously summarized, unexceptional.
valguarnera@carrionfields.com
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Theerkla | Thu 10-Jun-04 05:41 PM |
Member since 04th Mar 2003
1055 posts
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#4734, "Unfortunately you'd incite the standard naysayers"
In response to Reply #1
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That see imm conspiracies anywhere a substantial gain is given out by someone on the staff
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