RE: Summoning from cabal.,
Nhiala,
01-Jun-04 10:14 PM, #1
I liked the idea..,
sarnac,
05-Jun-04 12:18 PM, #2
This statement can be argued.,
permanewbie,
06-Jun-04 05:36 PM, #3
Heh, fair enough...,
sarnac,
06-Jun-04 09:34 PM, #4
Well...,
Beer,
07-Jun-04 06:01 AM, #5
The thing I loved most about warlock.,
Cerunnir,
07-Jun-04 12:57 PM, #6
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Nhiala | Tue 01-Jun-04 10:14 PM |
Member since 26th May 2004
92 posts
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#4677, "RE: Summoning from cabal."
In response to Reply #0
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One way to prevent summoning would be to hit them at the outer guardian, as a group, before they have time to summon. Or just don't enter the cabal until they're on your inner guardian(s).
Summoning people away from their gang and into your gang has always sucked (for the person being summoned) whether it be in the context of a raid or just on Eastern Road.
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sarnac | Sat 05-Jun-04 11:45 AM |
Member since 31st Jul 2003
11 posts
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#4682, "I liked the idea.."
In response to Reply #1
Edited on Sat 05-Jun-04 12:18 PM
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I agree with Cerunnir, I think there should be ways to make summoning from inside cabals more difficult or even sometimes impossible. It's not the fact that getting summoned into a gang sucks.. I know it always sucks whether you're on Eastern on anywhere. Everyone will agree with you on that one. Rather, I see the necessity of this in order to make raiding more difficult (and somewhat more realistic, bear with me on that one), or at least to close the loopholes which can make raiding easy for an attacker which does not have a decisive advantage (numerical or otherwise).
Even if CF is a fantasy world with dragons and spells, there are many things in CF that are closely modeled on the real world (as they should), and one of these things, I think, is the fact that in general tactical defense is superior to tactical offense in war. In CF, war takes the form of cabal battles, and with Summon it's much easier for an attacker to win without decisive advantage, and to almost completely negate the benefits of tactical defense (which is really only possible at the inner).
So my suggestion would be the following: when the item is present, all rooms in the cabal become nosummon for everyone. When the Item is lost, all rooms return to normal, except those who were already nosummon for some other reason (I don't know if such rooms exist). Personally I think it'd make for more epic battles. I realize that would make the cabal a safe haven for its members of the lower ranks, though.
Jst my ramblings.. It's not THAT much of a problem anyway
Sarnac
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permanewbie | Sun 06-Jun-04 05:36 PM |
Member since 04th Mar 2003
349 posts
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#4686, "This statement can be argued."
In response to Reply #2
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there are many things in CF that are closely modeled on the real world (as they should), and one of these things, I think, is the fact that in general tactical defense is superior to tactical offense in war.
You're argument here is that all things being equal, in real world war, a good defense is better than a good offense?
That can be argued.
For every "thermopolae" or "marathon" there are "alaxander's conquests" or "the huns" or the "visigoths" or any number of nomadic, lower-technology, lower-number conquests.
One reason that Castles and permanent Fortifications have become Largely extinct in modern warfare....is that technology and the sciences of tactics and strategy of defeating a defensive position have *ALWAYS* moved faster than the technology, tactics, and strategy of fortifications.
I am sure that there are scholars that agree with you, and can cite intelligent arguments for that position. But many of the scholars that I have both read AND agree with take the opposite position.
"Death awaits ya all, wit nasteh big pointeh teeth!"
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sarnac | Sun 06-Jun-04 09:34 PM |
Member since 31st Jul 2003
11 posts
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#4690, "Heh, fair enough..."
In response to Reply #3
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Yeah you're right, that statement was overly general. I guess what I meant is that, in the context of a single battle, in a world where fortifications (represented here by the outer and inner) have not yet become obsolete, I think the attacker should have a HARD time taking a well-fortified castle unless he has a decisive advantage or some sort. Summon is sort of an easy way out of the problem.
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Beer | Mon 07-Jun-04 06:01 AM |
Member since 04th Mar 2003
322 posts
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#4692, "Well..."
In response to Reply #1
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As Sakard, I'd do what you said but they would just do this.
Run, gather together, get Karun, Lruthlor or whatever paladin there was, summon while someone either lag or spam wrath or whatever.
This is a good idea to allow no summoning in a cabal...might turn the cabal wars a bit more exciting than it is now and there might be more fights from the side of the defenders. Just look at Rager Logs...they show up pretty much often to defend and everyone is in awe of their might and courage. I, for one, would show up more since I know that I wouldn't get stopped easily by 3-4-5 players if I'm staying at the inner...might be still hard to win but AT LEAST it might bring a bit more of a challange than
Enter cabal, summon lone defender, kill lone defender with all you got, enter, take item.
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Cerunnir | Mon 07-Jun-04 12:57 PM |
Member since 21st Oct 2003
294 posts
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#4693, "The thing I loved most about warlock."
In response to Reply #1
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Was their handy little ward to prevent various things. Warlocks is by far the coolest cabal ive ever been in, and this is partly because of the raid situations. I could actualy come and make a stand against many opponents, because I could go up there. Put up a ward, shield the inner, prep a bit, then fight them one on three at the inner.
I can only see good things coming from atleast making the room with the inner nosummon.
Regarding your suggestion about hitting them at the outer, or coming after they enter inner. Raids are rarely 4 vs. 4 anymore, it is more likely to be 2 or 3 vs. five+. Let us say we arrive after they are at the inner. The inner will most likly be at half health then, and will fall quite soon. Opps! It is dead, 2 vs. 5. Or alternativly they flee out walk somewhere and start summon/ganking when we arrive.
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