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AlstonSat 14-Jul-12 10:10 PM
Member since 07th Sep 2011
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#46399, "Would an Uncabaled O/N Conjureror be good for Exploration?"


          

And what does the spell Contact Other Planes do? Reveal activation words and such?

  

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LhydiaSat 14-Jul-12 10:51 PM
Member since 04th Mar 2003
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#46400, "You'd get a LOT more mileage out of OG conjurer. "
In response to Reply #0


          

You can still request gear from goodie mobs and kill everything else. Archons treat you tons better, the difference is huge.

Contact other planes just tells you IF an object has 'other properties' and what they are, but doesn't reveal any specifics. So it might say 'This item has special properties when used in combat' but it won't tell you 'invoke tel'arnin' to use dispel light in combat with this object.

  

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ValkenarFri 20-Jul-12 11:07 AM
Member since 04th Mar 2003
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#46486, "Disagree"
In response to Reply #1


          

There are lots of good mobs you want to killi instead of request from. Plus requesting stuff constantly is annoying. It's also bad RP to constantly request things you don't need, and also to be mowing neutrals down by the dozens for no reason. A neutral conjie gets quite sufficient mileage out of archons for mob fighting purposes (since you can usually just flee).

  

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laxmanFri 20-Jul-12 10:42 PM
Member since 18th Aug 2003
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#46488, "It's a split between neutral or acolyte for best exPlor..."
In response to Reply #2


          

Honestly there are a lot of exPlore situations where demon or devil are vastly superior to an archon (especially if you are with a good melee buddy)

It's hard to beat an acolyte with an archon. I mean you can altruism your elemental which goes a long way to overcome the small group of mobs conjures have s rough time with

  

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ValkenarTue 24-Jul-12 11:07 PM
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#46527, "Cabals suck for exploring"
In response to Reply #3


          

Especially Acolyte. As an Acolyte you'll waste all your time defending, retrieving or helping raids, plus running all over to do this and that. Either you do a really bad job RPing, or you give up a ton of explore time that I'm pretty sure cannot be made up by altruism's admittedly significant benefit.

The same applies to all other cabals but Herald, to different degrees, but I don't think there's any one that gives you a mechanical advantage that outweighs the obligation to participate in cabal stuff. It gives you allies, but if you're planning to explore with allies, be a healer, bard, trannie or maybe invoker.

  

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