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theins | Mon 24-May-04 02:45 PM |
Member since 24th May 2004
13 posts
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#4638, "frightful fiend not hitting groupmates"
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I was thinking about something, so I thought I would bring it up for discussion.
Bard's fiend song does not hit their groupmates and fighting the fiend is a pretty bad experience already..now if the bard is with another you are fighting a fiend + the bard + the groupmate..most likely you're dead..
BUT if the bards song hit his groupmates..he'd have to start the fight alone..and since the song doesnt lag you..you'd at least have a shot to flee + quaff and then fight the fiend alone
I think that may be a fair trade considering how lethal the song is. It also is not terribly limiting..the bard's groupmate just has to be ready to strike (bash) or walk in immediately after the song is sung.
now i havent really thought of how this would affect 3v3 fights..having the bard walking in alone up to a group of 3 is not the best idea..but his backup is not that far away and he has other songs in his arsenal..anyway just a thought
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RE: frightful fiend not hitting groupmates,
nepenthe,
24-May-04 09:25 PM, #2
just one thing to add,
theins,
25-May-04 08:32 AM, #3
The three of them are vastly different,
Marcus_,
25-May-04 07:25 PM, #5
RE: frightful fiend not hitting groupmates,
Valguarnera,
24-May-04 05:30 PM, #1
I agree 100%, however,
theins,
25-May-04 08:50 AM, #4
RE: I agree 100%, however,
nepenthe,
25-May-04 09:51 PM, #6
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nepenthe | Mon 24-May-04 09:25 PM |
Member since 04th Mar 2003
3430 posts
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#4642, "RE: frightful fiend not hitting groupmates"
In response to Reply #0
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>I think that may be a fair trade considering how lethal the >song is.
Frightful fiend is tough, but there are a lot of tough abilities in this game. Certainly, whatever you're playing has tools in its arsenal no less potent. I don't personally see it in need of change, and it's not because bards with gangs of people haven't sung frightful fiend as they dogpiled on me enough times.
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Marcus_ | Tue 25-May-04 07:25 PM |
Member since 04th Mar 2003
681 posts
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#4645, "The three of them are vastly different"
In response to Reply #3
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Fiend has one major restriction the other ones haven't - you must be in the same room as the guy you want to fiend.
Hunt has big benefits as it prevents victim from using transportation spells.
Gaunt has the nice effect of bringing the victim to you if he fails to kill it.
And there's loads more to it.. but it's late.
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nepenthe | Tue 25-May-04 09:51 PM |
Member since 04th Mar 2003
3430 posts
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#4646, "RE: I agree 100%, however"
In response to Reply #4
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Well, we do strive for the abilities of CF's classes to play out pretty differently. It's certainly not an oversight that frightful fiend only exists in the mind of its victim.
That said, support-style characters can certainly help the victim fight it with their abilities, if they're free to do so.
There are some restrictions and weaknesses to FF that you might not know. The best way to find them out is probably to play a bard and take notes whenever you try to FF someone and they kick your teeth in anyway.
Barring that, you could talk to bards your character knows IC and ask them for advice. That could be a fun little bit of RP, honestly. Your brave warrior (or whatever) is frustrated because he feels unmanned and defeated by his fears, and begins researching ways to triumph over them. Whatever, you get the idea.
Fighting bards or fighting with bards is a third, if less efficient, way.
Don't get me wrong; FF is definitely a great ability. In some situations and against some opponents it's absolutely fantastic. However, it's not unbeatable by anyone, and I'm not personally of the opinion that it's too good -- just a tough, unique ability.
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