|
Alston | Fri 02-Mar-12 11:50 AM |
Member since 07th Sep 2011
858 posts
| |
|
#44096, "An idea that might mesh well with ABS and seperately bards."
|
Make the Lag from their spells and songs come BEFORE the spell goes off.
After all they are casting and singing to get an effect, doesn't it stand to reason that effect would come at the conclussion?
Also, quaffing, reading potions and eating pills has a small amount of lag, doesn't it make more sense of this lag come first, while the item was being consumed/used?
Wands/Talismans. In most genre's they are activated with magic words making them quicker to use. How about less lag here?
|
|
|
|
This would effectively break the game.,
DurNominator,
03-Mar-12 08:06 AM, #5
RE: This would effectively break the game.,
Isildur,
03-Mar-12 08:36 AM, #7
A question for you:,
Illanthos,
02-Mar-12 08:31 PM, #3
Let me ask you this...,
Alston,
03-Mar-12 04:52 AM, #4
Warriors are very, very strong compared to mages,
Humbert,
03-Mar-12 08:32 AM, #6
I'm just toying with the idea that Mages might not want...,
Alston,
03-Mar-12 03:36 PM, #11
Mages aren't just as tough as warriors physically.,
DurNominator,
03-Mar-12 09:33 AM, #8
My bad. I meant they are tougher than warriors.,
Alston,
03-Mar-12 03:34 PM, #9
Warriors have better damage avoidance.,
DurNominator,
03-Mar-12 03:49 PM, #12
Yeah, but in hero range peekay, its generally the mages...,
Vortex Magus,
03-Mar-12 11:38 PM, #13
My bad. I meant they are tougher than warriors.,
Alston,
03-Mar-12 03:34 PM, #10
RE: An idea that might mesh well with ABS and seperatel...,
Nreykre,
02-Mar-12 12:05 PM, #1
That would be fine by me! :) I despise the class.,
Alston,
02-Mar-12 01:04 PM, #2
| |
|
DurNominator | Sat 03-Mar-12 08:06 AM |
Member since 08th Nov 2004
2018 posts
| |
|
#44107, "This would effectively break the game."
In response to Reply #0
|
Since this kind of delay would make it very difficult to land any spells/songs against murder;flee type opponents.
|
|
|
|
|
Illanthos | Fri 02-Mar-12 08:31 PM |
Member since 14th Oct 2011
274 posts
| |
|
#44102, "A question for you:"
In response to Reply #0
|
Have you ever played an AP that used Charge of the Morosa frequently?
Have you ever tried to initiate with it on an awake, unlagged victim?
Tell me how that worked out for you.
|
|
|
|
  |
Alston | Sat 03-Mar-12 04:52 AM |
Member since 07th Sep 2011
858 posts
| |
|
#44106, "Let me ask you this..."
In response to Reply #3
|
Why are mages just as or more physically tough than warriors.
I personally think they should be less capable in one on one encounters than warriors. I think a warrior who clashes with an unprepped mage should win, period. But I don't think a Preped mage should be all but unbeatable. Having an initiative disadvantage might make standing and fighting a fully shielded mage possible without completely negating the mages ability to fight.
In AD&D spells have casting times which we sort of see with one and two round lag after casting. Magic missile and Power words were 1 segment spells, meaning instant, so there would be no initial lag. More powerful spells could take a full round to cast.
So you could initiate with quick spells then break out the big boys.
|
|
|
|
    |
Humbert | Sat 03-Mar-12 08:32 AM |
Member since 13th Jun 2009
179 posts
| |
|
#44108, "Warriors are very, very strong compared to mages"
In response to Reply #4
|
I'm not sure why you think they need to be even stronger relative to mages. Sure, the mage can stack on ABS and wreck the house - but a warrior can seal kills more effectively, and that's what really counts.
If you're arguing in terms of AD&D rules requiring casting times, you might as well say that warriors need to close distance before attacking, whereas mages can cast at a long range. The fact that it's a text-based game has made implementation of 'range' difficult, so mages need some other mechanic to make up for what is usually the pro-mage mechanic (distance) in graphical MMORPGS.
|
|
|
|
      |
Alston | Sat 03-Mar-12 03:36 PM |
Member since 07th Sep 2011
858 posts
| |
|
#44116, "I'm just toying with the idea that Mages might not want..."
In response to Reply #6
|
Nothing to serious, just throwing out ideas.
|
|
|
|
    |
DurNominator | Sat 03-Mar-12 09:33 AM |
Member since 08th Nov 2004
2018 posts
| |
|
#44110, "Mages aren't just as tough as warriors physically."
In response to Reply #4
|
|
|
      |
Alston | Sat 03-Mar-12 03:34 PM |
Member since 07th Sep 2011
858 posts
| |
|
#44113, "My bad. I meant they are tougher than warriors."
In response to Reply #8
|
What with damage reduction basically = greater ability to soak damage.
There quite a few exceptions to this I realize.
|
|
|
|
        |
DurNominator | Sat 03-Mar-12 03:49 PM |
Member since 08th Nov 2004
2018 posts
| |
|
#44117, "Warriors have better damage avoidance."
In response to Reply #9
|
Mages block a lot less blows than warriors do. When warriors and mages are ranking together, it generally isn't the mages that tank for the group.
|
|
|
|
          |
Vortex Magus | Sat 03-Mar-12 11:37 PM |
Member since 20th Apr 2005
400 posts
| |
|
#44121, "Yeah, but in hero range peekay, its generally the mages..."
In response to Reply #12
Edited on Sat 03-Mar-12 11:38 PM
|
I'd call a fully prepped invoker one of the best tanks in the game, on par with defensive shifter and fully prepped healer. I just think its really interesting how mages shift from being glass cannons at low ranks to the tankier damage sponges at 51 with full preps, while warriors undergo the opposite transformation.
|
|
|
|
      |
Alston | Sat 03-Mar-12 03:34 PM |
Member since 07th Sep 2011
858 posts
| |
|
#44114, "My bad. I meant they are tougher than warriors."
In response to Reply #8
|
What with damage reduction basically = greater ability to soak damage.
There quite a few exceptions to this I realize.
|
|
|
|
  |
Alston | Fri 02-Mar-12 01:04 PM |
Member since 07th Sep 2011
858 posts
| |
|
#44098, "That would be fine by me! :) I despise the class."
In response to Reply #1
|
Almost as much as shapeshifters. But I love them as ranking partners above all others.
|
|
|
|
|