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#40199, "new greater undead"
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With my necro, checked 5 graveyards and couldn't raise anything but a ghoul. Is it a questy spell or like that? Not everyone by default can raise special greater undeads?
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Making a public list on which graveyards contain which ...,
DurNominator,
18-Sep-11 11:51 AM, #43
RE: Making a public list on which graveyards contain wh...,
Reksah,
19-Sep-11 10:51 AM, #61
The helpfile indicates that you can choose between ghou...,
DurNominator,
18-Sep-11 11:47 AM, #42
RE: The helpfile indicates that you can choose between ...,
necro (Anonymous),
18-Sep-11 01:47 PM, #47
RE: The helpfile indicates that you can choose between ...,
Twist,
18-Sep-11 03:20 PM, #49
One more question,
necro (Anonymous),
18-Sep-11 04:17 AM, #40
RE: One more question,
Scarabaeus,
18-Sep-11 10:41 AM, #41
Thanks, and the LAST question :),
necro (Anonymous),
18-Sep-11 12:22 PM, #44
greater undead slot,
Scarabaeus,
18-Sep-11 01:02 PM, #45
I'm trying :),
necro (Anonymous),
18-Sep-11 01:43 PM, #46
The special greater undead...,
Twist,
18-Sep-11 03:18 PM, #48
Ah, got it!,
necro (Anonymous),
18-Sep-11 03:27 PM, #50
It looks like Quixotic is going to get himself killed p...,
Quixotic,
17-Sep-11 08:17 PM, #36
RE: new greater undead,
Scarabaeus,
17-Sep-11 10:46 AM, #6
RE: new greater undead,
Necropolice (Anonymous),
17-Sep-11 11:53 AM, #13
+1 and questions,
necro (Anonymous),
17-Sep-11 11:57 AM, #14
RE: +1 and questions,
Daevryn,
17-Sep-11 12:51 PM, #19
RE: new greater undead,
Daevryn,
17-Sep-11 12:49 PM, #18
Awesome.,
Necropolice (Anonymous),
17-Sep-11 06:30 PM, #35
in addition,
Scarabaeus,
17-Sep-11 02:09 PM, #26
latin puns? honestly? you really are evil n/t,
ugh (Anonymous),
17-Sep-11 09:11 PM, #37
RE: new greater undead,
bobbyp,
17-Sep-11 08:22 AM, #2
Hopefully you are right... ,
necro (Anonymous),
17-Sep-11 09:39 AM, #3
Is it not the case that....,
Abernyte,
17-Sep-11 09:42 AM, #4
Well...,
necro (Anonymous),
17-Sep-11 09:50 AM, #5
RE: Well...,
Daevryn,
17-Sep-11 11:23 AM, #9
You mean...,
necro (Anonymous),
17-Sep-11 11:37 AM, #12
RE: You mean...,
Daevryn,
17-Sep-11 12:31 PM, #15
Why did you do it that way?,
necro (Anonymous),
17-Sep-11 12:41 PM, #16
There are WAY more than 25 graveyards in CF,
Oldril,
17-Sep-11 12:48 PM, #17
RE: There are WAY more than 25 graveyards in CF,
Rade,
03-Oct-11 05:57 PM, #63
Link please?,
necro (Anonymous),
05-Oct-11 02:47 AM, #64
I think that's not an accurate assessment,
lasentia,
17-Sep-11 01:32 PM, #21
RE: Why did you do it that way?,
Isildur,
17-Sep-11 01:42 PM, #22
true that,
Scarabaeus,
17-Sep-11 02:02 PM, #25
*sigh* n/t,
Scarabaeus,
17-Sep-11 01:51 PM, #24
*shrug*,
necro (Anonymous),
17-Sep-11 02:46 PM, #28
RE: absolutely stupid,
Scarabaeus,
17-Sep-11 03:21 PM, #29
Seems good enough explaination,
necro (Anonymous),
17-Sep-11 04:52 PM, #32
still in a twist?,
Scarabaeus,
17-Sep-11 03:25 PM, #30
You say "we",
incognito,
17-Sep-11 05:12 PM, #34
Heres a free new car! "but its not the color I wanted."...,
Artificial,
17-Sep-11 10:32 PM, #38
Can't be too hard to find, Tavlin already found his.,
ORB,
18-Sep-11 01:35 AM, #39
I seriously hope you recall this,
Torak,
18-Sep-11 04:05 PM, #51
don't worry about me.,
necro (Anonymous),
18-Sep-11 06:53 PM, #52
Yet another reason we can't have nice things. nt,
Artificial,
18-Sep-11 07:21 PM, #53
You don't speak for any 'we' ,
Oldril,
18-Sep-11 07:46 PM, #54
You mad bro?,
Artificial,
18-Sep-11 11:00 PM, #56
Weren't you just warned on this topic about this breed ...,
Alston,
19-Sep-11 04:41 PM, #62
RE: don't worry about me.,
Scarabaeus,
18-Sep-11 10:13 PM, #55
Don't listen to him,
Torak,
18-Sep-11 11:31 PM, #57
Of course no, hell!,
necro (Anonymous),
19-Sep-11 03:23 AM, #59
Haters gonna Hate,
ORB,
19-Sep-11 08:54 AM, #60
There's a lot I don't agree with you on,
incognito,
19-Sep-11 02:11 AM, #58
Here's how I see it:,
Nreykre,
17-Sep-11 02:10 PM, #27
RE: Why did you do it that way?,
Daevryn,
17-Sep-11 03:59 PM, #31
Stop whining,
incognito,
17-Sep-11 05:11 PM, #33
this is correct,
Scarabaeus,
17-Sep-11 10:50 AM, #7
Command please?,
necro (Anonymous),
17-Sep-11 11:10 AM, #8
RE: new greater undead,
Daevryn,
17-Sep-11 11:24 AM, #10
So how to figure it out...,
necro (Anonymous),
17-Sep-11 11:30 AM, #11
Did you check Peter Rabbit's graveyard?,
DurNominator,
17-Sep-11 06:24 AM, #1
quest undead! -nt,
Bajula,
17-Sep-11 01:10 PM, #20
Yup.,
DurNominator,
17-Sep-11 01:45 PM, #23
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DurNominator | Sun 18-Sep-11 11:51 AM |
Member since 08th Nov 2004
2018 posts
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#40257, "Making a public list on which graveyards contain which ..."
In response to Reply #0
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What is the Imm stance towards this idea. Are Imms OK with players making a public list of graveyards and what undeads people have pulled from them?
I am assuming here that no graveyards from areas explorer are listed.
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Reksah | Mon 19-Sep-11 10:51 AM |
Member since 30th Apr 2011
94 posts
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#40277, "RE: Making a public list on which graveyards contain wh..."
In response to Reply #43
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DurNominator | Sun 18-Sep-11 11:47 AM |
Member since 08th Nov 2004
2018 posts
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#40256, "The helpfile indicates that you can choose between ghou..."
In response to Reply #0
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But it does not indicate how this is done, as the syntax does not appear to contain any argument. How is the choosing done and does the spell contain some kind of argument for casting?
Three questions on casting greater undead:
1. If the spell contains an argument for choosing your greater undead in fashion of 'cast 'greater undead' ghoul' would casting the spell without argument choose your undead randomly between ghoul and mummy in a graveyard that does not contain one of your special undeads?
2. Assuming that there is a casting argument, would 'cast 'greater undead' ghoul' still pull a ghoul in a graveyard that contains one of your special undeads?
3. Let's assume that you cast greater undead without argument in a graveyard that does not contain one of your special undead. Will you pull randomly either a ghoul or a mummy or is the undead always ghoul at higher levels and always mummy at lower levels?
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#40261, "RE: The helpfile indicates that you can choose between ..."
In response to Reply #42
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1. No, you will waste 200 mana and will get response:
Which type of greater undead do you wish to summon, ghoul or mummy?
I don't know if one of them will be replaced with different undead, since I haven't found my places yet.
2. Seems not. If I understand everything right, when you casr greater undead with 'ghoul' as an argument, and in a right place, instead of the ghoul you will have your special undead. If not, try mummy - and if you are lucky, you will have something special instead of the mummy.
3. No, you will have a same answer:
Which type of greater undead do you wish to summon, ghoul or mummy?
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#40253, "One more question"
In response to Reply #0
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If i raise special undead in my ghoul slot, will it be stronger than my special undead in mummy slot (similar to as ghoul stronger than a mummy)?
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#40258, "Thanks, and the LAST question :)"
In response to Reply #41
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Thanks for making it cleear. Last question that came from previous: How many slots each necromancer get? 2 ghoul slots and 2 mummy slots, or it's abolutely randomly?
If it's randomly, does that meeans that one necro can be superlucky and have 4 ghoul slots whlie another can be unlucky and get 4 mummy slots?
Thanks!
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#40260, "I'm trying :)"
In response to Reply #45
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But as you said, special undead in ghoul's spot would be stronger than greater undead in mummy's spot. I'm only trying to understand how they are being distributed.
But probably they are equal in strength and misunderstood something (again)?
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#40266, "Ah, got it!"
In response to Reply #48
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Thanks, now it's all clear and no more questions. Now I see that my rant about time consuming was wrong, sorry there.
It will require twice less of the time, and this is good enough.
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Quixotic | Sat 17-Sep-11 08:17 PM |
Member since 09th Feb 2006
837 posts
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#40249, "It looks like Quixotic is going to get himself killed p..."
In response to Reply #0
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This looks really interesting. Thanks guys for the effort in design and code.
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#40215, "RE: new greater undead"
In response to Reply #6
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Can we at least get some hints as to where the special undead *aren't*? For instance, are protected city or hometown graveyards a possibility? Or are they all in more obscure and hidden graveyards?
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#40217, "+1 and questions"
In response to Reply #13
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Is it possible to have your undeads in enemy cabal? For a scion player - graveyard in black sect, for imperial - graveyard inside of scions cabal?
Arials underwater?
In explore areas?
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Daevryn | Sat 17-Sep-11 12:51 PM |
Member since 13th Feb 2007
11117 posts
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#40224, "RE: +1 and questions"
In response to Reply #14
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>Is it possible to have your undeads in enemy cabal? For a >scion player - graveyard in black sect, for imperial - >graveyard inside of scions cabal?
Nope.
>Arials underwater?
I don't think any graveyard is actually underwater, but you might have to pass through water to get to some of them. And yes, arials can get those.
>In explore areas?
Yes, though I don't believe any undead is available exclusively in explore areas.
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Daevryn | Sat 17-Sep-11 12:49 PM |
Member since 13th Feb 2007
11117 posts
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#40223, "RE: new greater undead"
In response to Reply #13
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>Can we at least get some hints as to where the special undead >*aren't*? For instance, are protected city or hometown >graveyards a possibility? Or are they all in more obscure and >hidden graveyards?
I can think of one in a protected city off the top of my head, but that might be the only one in a protected city.
I don't think the Galadon Graveyard proper has one.
I'm pretty sure we didn't assign any of the cabal graveyards a special undead.
Otherwise, most of the graveyards in the game have one.
Most, but not all, of the undead are available in multiple locations. For example, I believe the Ghast is available in about 4 places. If you a necromancer who drew Ghast as one of your special undead you can raise it in any of those 4 places, because your undead are set by type, not by specific graveyard.
Hope that helps.
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#40248, "Awesome."
In response to Reply #18
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Thanks for the quick responses, you guys. This is a way cool change and I look forward to the surprises it brings.
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#40250, "latin puns? honestly? you really are evil n/t"
In response to Reply #26
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bobbyp | Sat 17-Sep-11 08:22 AM |
Member since 16th Nov 2007
158 posts
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#40203, "RE: new greater undead"
In response to Reply #0
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I know that when previous changes similar to this went through, characters that were already created didn't get the new abilities. I.E. ranger and shifter changes. This is smaller though, so maybe an imm can give it to necros already around *shrug*.
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#40204, "Hopefully you are right... "
In response to Reply #2
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Because looks like it gonna be my last character ever.
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Abernyte | Sat 17-Sep-11 09:42 AM |
Member since 04th Mar 2003
975 posts
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#40205, "Is it not the case that...."
In response to Reply #3
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there are about 20 different graveyard areas in the game and each one will bring someone different and so you, as the necromancer, have to try the spell in all of them to work out which graveyards you have an affinity towards for your specialized undeads??! That was how I read it. Like sleek finding but for cooler undeads.
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#40207, "Well..."
In response to Reply #4
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For now, I've checked about 7 (two more left to check, one of them in explore area - doubt it's there).
I think out of 7, at least one must be working. One more that i know is in explore area - don't think it can be special and two more I didn't check yet.
Casting 'greater undead' without arguments wastes your mana and says either you lack the power (you cannot see if you can do something special in graveyard) or standart choice - ghoul and mummy, and wastes mana too like it's been casted.
There is no way to figure out if it's 'your' graveyard or not, which seems to be buggy. As I understand my own character, in RP aspect, necro must be able to know what he can raise in this particular graveyard - or is it supposed that he is casting spell and whoa! Surprise! Something different crawled out from the ground!
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Daevryn | Sat 17-Sep-11 11:23 AM |
Member since 13th Feb 2007
11117 posts
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#40211, "RE: Well..."
In response to Reply #5
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You need to actually cast the spell and raise an undead.
If it's one of your spots, the new undead will appear instead of a ghoul or mummy.
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#40214, "You mean..."
In response to Reply #9
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That in each graveyard I must attempt at least twice, first - ghoul, if not success - mummy and see, what will come out of this??
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Daevryn | Sat 17-Sep-11 12:31 PM |
Member since 13th Feb 2007
11117 posts
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#40219, "RE: You mean..."
In response to Reply #12
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Nope.
Cast create undead, picking mummy or ghoul as normal.
If it's a spot for you, the special greater undead will replace whatever you picked.
To clarify further, generally all graveyard rooms in a given area share the same greater undead if any. There theoretically can be exceptions to that but I can't think of any at the moment.
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#40221, "Why did you do it that way?"
In response to Reply #15
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I believe there are about 25 graveyards in CF. Each undead takes 40 minutes. 25*2*40/60 = 33,3 hours of non-stop playing.
Do you really think it's good and right?
Perhaps you will make it more usable and less time-demanding. We are not teenagers now (mostly). We have family, work, childrens and etc. Wasting so much time on a simple search sounds not nice at all.
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Oldril | Sat 17-Sep-11 12:48 PM |
Member since 20th Jan 2011
641 posts
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#40222, "There are WAY more than 25 graveyards in CF"
In response to Reply #16
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Rade | Mon 03-Oct-11 05:57 PM |
Member since 04th Mar 2003
157 posts
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#40486, "RE: There are WAY more than 25 graveyards in CF"
In response to Reply #17
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Please feel free to add more graveyards to my necro FAQ on Dio's.. That goes for anyone else also.
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#40517, "Link please?"
In response to Reply #63
Edited on Wed 05-Oct-11 02:47 AM
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Did a quick search, no idea where is it there.
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lasentia | Sat 17-Sep-11 01:30 PM |
Member since 27th Apr 2010
987 posts
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#40227, "I think that's not an accurate assessment"
In response to Reply #16
Edited on Sat 17-Sep-11 01:32 PM
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First, depending when you get the spell, that's not really all that long, just cast it in different graveyards as you go. Make a note of what you get and where it was.
Say there are 25 locations- though I think there are far more. Though how many does not matter really, since you'll have a 40% chance of finding one in any graveyard.
Each Necro has multiple greater available (of which there are 20.)
So say each graveyard just has 2 different greaters available. That's a 10% chance of getting one. You have 4 slots assigned to you so you have a 40% chance of raising one.
Now, assume for arguments sake greater undeads are like forms for shifters where if you have one you don't get the other. They set the greaters to each gravyard based on such exclusions so that you won't find a graveyard that can raise 2 of the greaters you have assigned to you (this is hypothesis- might be you can get say a ghast or wraith in a place and have both those assigned to you and so which you draw is random)
You don't need to test every graveyard, in fact since they appear in multiple places you really probably only need to test half and you'll have found your four. It's a new addition, I am sure it might be tweaked as necessary and maybe there will be an attunement spell at some point.
Now, I don't know if they are scaled, like maybe there are common greaters and rarer greaters- but that is the fun of discovery. Maybe you can get a lich or vampire in one graveyard that's damn hard to reach.
I think it is very nice that the imms take the time to write these things and bring these little additions to CF personally. It's a small measure of class variation brought to necromancers.
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#40236, "*shrug*"
In response to Reply #24
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I didn't complain. I wanted to hear reason why it is made this way and so unusable / time consuming / time requiring.
I see your point, though I disagree with it and would never do it that way. But you are the boss there, so we only can dance on your music, even if we don't like that particular song.
Mostly I dislike that from RP aspect it's absolutely stupid - to be a master of undead and having no way to figure out what will you arise.
Feeling like we are Harry Potters now: I'll cast something, but I've no idea what I'll have in result. Cool!
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#40240, "Seems good enough explaination"
In response to Reply #29
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If it is working that way, that's ok. I've had different image: necromancer coming to the graveyard, examining it (remains, bones, etc), planning the spell according to what he has found and making undead form the bodyparts he discovered.
But guess I can get used to your interpretation without cracking my brains. So thanks for sharing, hope not offended you. And of course thanks for adding this spice to the class!
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incognito | Sat 17-Sep-11 05:12 PM |
Member since 04th Mar 2003
4495 posts
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#40242, "You say "we""
In response to Reply #28
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But really, I suspect you're in a very small minority here.
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ORB | Sun 18-Sep-11 01:24 AM |
Member since 04th Mar 2003
993 posts
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#40252, "Can't be too hard to find, Tavlin already found his."
In response to Reply #28
Edited on Sun 18-Sep-11 01:35 AM
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Maybe you'll get lucky too.
P.S. You really sound like a whiny bitch btw. That which does not kill us, makes us stronger.
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Torak | Sun 18-Sep-11 04:05 PM |
Member since 15th Feb 2007
1216 posts
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#40267, "I seriously hope you recall this"
In response to Reply #28
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Because right now, a huge amount of players and Imms want to slap you for being so damn self-entitled.
And realize the Imms probably can see who you are, but we can't as anonymous. If anything was PR-suicide, it's probably this post.
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#40268, "don't worry about me."
In response to Reply #51
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because
a) Yes, I dare to have my opinion and if it's not matching imms something - that's life, and that's not bad; b) I've been already shot down by the imms long ago and this post won't change anything at all.
But thanks for the post!
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Oldril | Sun 18-Sep-11 07:46 PM |
Member since 20th Jan 2011
641 posts
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#40270, "You don't speak for any 'we' "
In response to Reply #53
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Except your little 'social-network' of cheaters.
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Alston | Mon 19-Sep-11 05:57 PM |
Member since 07th Sep 2011
858 posts
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#40280, "Weren't you just warned on this topic about this breed ..."
In response to Reply #56
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Torak | Sun 18-Sep-11 11:31 PM |
Member since 15th Feb 2007
1216 posts
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#40273, "Don't listen to him"
In response to Reply #55
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#40275, "Of course no, hell!"
In response to Reply #55
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I apology to you personally andwhole immstaff if I've sounded insulting - not my intention.
Yes, i am thinking of usability and i truly believe that the current system of the search proper place is made not the best way it could be done.
Yes, I am totally excited about new undeads and think it's great. I sincerely hope that something similar will eventually happens to the zombies too.
Probably my ability in english sucks that much that I've been sounded insulting - again, I didn't want it to go that way. After Twist's clarifying, I understood that my argument about time investement was wrong for 50%, since it takes not so much time as I thought before (I thought that we need to do two attempts per each graveyard, and it was mistake).
Probably, to avoid those mistakes, you could add this to the helpfile to the spell - explaination that no matter what are you trying to arise, you will have your special undead?
About being shooted by the imms - it's another story, but exactly that feeling I have, and it isn't related to this topic, nor to anything that happened in game - it happened out of the game via e-mail long ago, but since that time all my attempts to do something seems to be failing, and failing, and failing again and again. I will go in details after finally abandon my attempts to play CF and delete.
Again, sorry if you thought I am trying to insult you or blame you for anything. I know how much time and energy it requires, to implement something like this, and will always be grateful for your time.
Peace!
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ORB | Mon 19-Sep-11 08:54 AM |
Member since 04th Mar 2003
993 posts
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#40276, "Haters gonna Hate"
In response to Reply #55
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Don't sweat this tool man. The rest of us our psyched at the new addition and appreciate your hard work. Though I guess this means my guess that a new alchemist class was going in was dead wrong? That which does not kill us, makes us stronger.
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incognito | Mon 19-Sep-11 02:11 AM |
Member since 04th Mar 2003
4495 posts
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#40274, "There's a lot I don't agree with you on"
In response to Reply #51
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But I agree with you on this.
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Daevryn | Sat 17-Sep-11 03:59 PM |
Member since 13th Feb 2007
11117 posts
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#40239, "RE: Why did you do it that way?"
In response to Reply #16
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I'm intentionally letting this one go because I can't think of anything constructive to say.
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incognito | Sat 17-Sep-11 05:11 PM |
Member since 04th Mar 2003
4495 posts
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#40241, "Stop whining"
In response to Reply #16
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You're no worse off if you pick the first graveyard you come to and always use that to raise the old-school undead.
Personally, from playing a necro, I use graveyards all over Thera in the normal course of events anyway.
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#40210, "Command please?"
In response to Reply #7
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Give us a command to see which undeads we can raise here please? Waiting for 60 ticks for the next attempt is annoying like hell.
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Daevryn | Sat 17-Sep-11 11:24 AM |
Member since 13th Feb 2007
11117 posts
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#40212, "RE: new greater undead"
In response to Reply #2
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Existing necromancers do have this. Technically, all necromancers have had their specials "drawn" for months, since I wrote that code first.
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#40213, "So how to figure it out..."
In response to Reply #10
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Which type of greater undead do you wish to summon, ghoul or mummy?
When you are in a proper graveyard, and cast 'greater undead' without argoments, you will see something else instead of the ghoul, right?
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DurNominator | Sat 17-Sep-11 06:24 AM |
Member since 08th Nov 2004
2018 posts
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#40201, "Did you check Peter Rabbit's graveyard?"
In response to Reply #0
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Maybe you can raise a bunnicula?
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Bajula | Sat 17-Sep-11 01:10 PM |
Member since 04th Mar 2003
929 posts
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#40226, "quest undead! -nt"
In response to Reply #1
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DurNominator | Sat 17-Sep-11 01:45 PM |
Member since 08th Nov 2004
2018 posts
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#40231, "Yup."
In response to Reply #20
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A bunnicula's bite has a chance of infecting the target with myxomatosis.
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