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Wayward Knight (NOT Player) | Mon 22-Aug-11 09:19 PM |
Charter member
posts
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#39764, "Neurological Disruption"
Edited on Mon 22-Aug-11 09:20 PM
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I have only been here for a few years now, and I have not really felt like anything was worthy of being complained about until dealing with this spell on my last two characters.
Neurological Disruption is trouble. It's asinine how much leeway this gives the transmuter in battle without even the risk of screwing up (read: transmuter tactics) against any class that doesn't deal massive amounts of damage simply from swinging their weapons.
All the trans has to do is try, flee if it screws up, and come back later.
Once it hits, if it hits big, it's over.
And when I had -8 Saves vs Paralysis, I said nothing. Made sense. Barely protected. I geared up.
Now I've got -42 saves vs paralysis and -51 Saves vs Spell and it is actually stunning me MORE OFTEN and for LONGER periods of time.
A FULL TICK? That's ridiculous.
A TICK AND A HALF? What are we doing here, HANDING them the victory?
I hate complaining, and I hate complainers, but for God's sake, is this really working as intended? Every time I have lost a fight I have been able to say 'Oh, okay, I ####ed up, I could have done this differently here, here, or here,' when looking over the log.
When I read the logs of these battles I just watch the rounds go by as NOTHING can be done.
All the muter has to do is spray and pray, pretty much.
This is the AK of Counter Strike.
So again I ask, and please take me seriously - if this is the real deal, I'll shut up and never complain again - is this REALLY functioning as it was intended?
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Hold Person was 3 ticks! Give it up already. Its not th...,
Martainn,
25-Aug-11 07:19 AM, #56
RE: Neurological Disruption,
silat (NOT anon),
24-Aug-11 05:11 PM, #53
Is there a Staff member who would weigh in...,
Wayward Knight,
24-Aug-11 04:51 AM, #27
how to deal with neuro,
laxman,
24-Aug-11 06:58 AM, #28
If all that doesn't work,
Vortex Magus,
24-Aug-11 07:41 AM, #29
There isn't much advice in this post that makes sense,
Oldril,
24-Aug-11 08:24 AM, #30
RE: There isn't much advice in this post that makes sen...,
laxman,
24-Aug-11 08:43 AM, #32
Except that duo means they almost always get the drop o...,
Artificial,
24-Aug-11 10:13 AM, #34
I recomend playing a muter. You will find you assume m...,
laxman,
24-Aug-11 11:10 AM, #38
I honestly think a lot of the problem here is the edges...,
TMNS,
24-Aug-11 12:12 PM, #42
RE: Except that duo means they almost always get the dr...,
Isildur,
24-Aug-11 11:52 AM, #40
Mulshine is right about something.,
TMNS,
24-Aug-11 12:10 PM, #41
yeah if you want to be the bane of muters...,
laxman,
24-Aug-11 12:19 PM, #43
This is false in my experience...,
Wayward Knight,
24-Aug-11 02:14 PM, #49
RE: This is false in my experience...,
Daevryn,
24-Aug-11 02:29 PM, #51
He's actually pretty spot on,
incognito,
24-Aug-11 01:21 PM, #46
RE: He's actually pretty spot on,
Daevryn,
24-Aug-11 01:30 PM, #47
It is a tiny source of pride that Llorenz was only 1-0 ...,
TMNS,
24-Aug-11 02:35 PM, #52
Was that before or after,
incognito,
25-Aug-11 12:22 PM, #58
That char was a defender that won the role contest.,
TMNS,
25-Aug-11 07:52 PM, #61
Metabolic unity helps with that,
incognito,
25-Aug-11 12:20 PM, #57
Don't forget thick veined nt,
Tsunami,
25-Aug-11 12:23 PM, #60
RE: Is there a Staff member who would weigh in...,
Daevryn,
24-Aug-11 08:42 AM, #31
RE: Is there a Staff member who would weigh in...,
DurNominator,
24-Aug-11 09:39 AM, #33
Feeling better now, getting over the pneumonia?,
Abernyte,
24-Aug-11 10:17 AM, #35
RE: Feeling better now, getting over the pneumonia?,
Daevryn,
24-Aug-11 10:22 AM, #36
It is a horrendous affliction and slow to recover from....,
Abernyte,
24-Aug-11 10:36 AM, #37
I was always more afraid of the crotch-rot n/t,
Vortex Magus,
24-Aug-11 06:30 PM, #54
RE: Feeling better now, getting over the pneumonia?,
The-me (NOT dude),
25-Aug-11 01:51 AM, #55
So then -40 SvPara is not enough? (n/a),
Wayward Knight,
24-Aug-11 02:15 PM, #50
I never had a big problem with neuro,
Marcus_,
24-Aug-11 01:01 AM, #25
This.,
Cointreau,
24-Aug-11 01:09 AM, #26
RE: I never had a big problem with neuro,
Isildur,
24-Aug-11 11:49 AM, #39
Well, spellbane and pwent helps, but,
Marcus_,
24-Aug-11 12:29 PM, #44
RE: Well, spellbane and pwent helps, but,
Isildur,
24-Aug-11 12:38 PM, #45
Yeah, I was just referring to the impact on "big neuro ...,
Marcus_,
24-Aug-11 01:34 PM, #48
Best way to send a muter off...,
Gaplemo,
26-Aug-11 07:25 PM, #62
How about an anti-neuro edge?,
Homard,
24-Aug-11 12:11 AM, #24
RE: Neurological Disruption,
dead dwarf (Anonymous),
23-Aug-11 11:55 PM, #23
My take on neuro, having played two drow muters ..txt,
Alanon,
23-Aug-11 04:17 PM, #21
Okay, to all of you doubters.,
Wayward Knight,
23-Aug-11 02:18 PM, #15
How does this dispel any doubt?,
Kadsuane,
23-Aug-11 02:38 PM, #17
RE: How does this dispel any doubt?,
Wayward Knight,
23-Aug-11 04:25 PM, #22
RE: Okay, to all of you doubters.,
Sivyh (Anonymous),
23-Aug-11 03:00 PM, #18
I got Pwk'd with save spell in the -90's.,
lasentia,
23-Aug-11 03:13 PM, #19
You should play a transmuter, and then revisit. ;),
TheDude,
23-Aug-11 03:23 PM, #20
Know that level difference is the biggest factor in per...,
TheDude,
23-Aug-11 11:30 AM, #14
Neurological disruption cheat. ,
Kadsuane,
23-Aug-11 06:49 AM, #11
I'd have to agree.,
Cointreau,
23-Aug-11 05:12 AM, #9
I can't help but say something here,
Drag0nSt0rm,
23-Aug-11 04:41 AM, #8
I miss Counterstrike :( NT,
TMNS,
23-Aug-11 09:29 AM, #12
When I played, when Counter-Strike was first released, ...,
Wayward Knight,
23-Aug-11 02:21 PM, #16
This is completely different from my experience.,
Murphy,
23-Aug-11 02:35 AM, #7
RE: Neurological Disruption,
Wayward Knight,
22-Aug-11 10:45 PM, #4
I've only ever been neurod once, and...,
Tsunami,
22-Aug-11 10:41 PM, #2
I don't see your logic.,
Cointreau,
23-Aug-11 05:15 AM, #10
Yes, yes I am.,
Tsunami,
23-Aug-11 11:19 AM, #13
Both you and the Muter are the same rank? n/t,
Homard,
22-Aug-11 10:35 PM, #1
Yep.,
Wayward Knight,
22-Aug-11 10:44 PM, #3
Are you vuln mental?,
Valkenar,
22-Aug-11 11:23 PM, #5
RE: Are you vuln mental?,
Wayward Knight,
23-Aug-11 12:17 AM, #6
If you're a storm giant,
incognito,
25-Aug-11 12:23 PM, #59
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Martainn | Thu 25-Aug-11 07:19 AM |
Member since 19th Nov 2004
28 posts
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#39856, "Hold Person was 3 ticks! Give it up already. Its not th..."
In response to Reply #0
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silat (NOT anon) | Wed 24-Aug-11 05:06 PM |
Charter member
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#39842, "RE: Neurological Disruption"
In response to Reply #0
Edited on Wed 24-Aug-11 05:11 PM
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Stunned 22 consecutive rounds of combat. It sure is a lot of fun watching the game happen.
-50 SVS, -12 SVP. Godly? No, but this is lvl 38...you shouldn't have to be running around in limited hero armor to play.
Yes, low int character (Duergar). But duergar are supposed to resist magic? And the character has the Resist Arcane edge.
Yes, out-leveled. It's tough to not be out leveled by human transmuters, isn't that part of the game? It's one thing to have a class combo that will consistently beat you. It's another for you to go entire fights with no actions.
Sorry, but this mechanic is completely broken at mid levels. Maybe it's fine once you can gear for it at hero, but that's a different question.
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Wayward Knight | Wed 24-Aug-11 04:51 AM |
Member since 06th Jan 2010
129 posts
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#39809, "Is there a Staff member who would weigh in..."
In response to Reply #0
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With their opinion on the situation, or perhaps some helpful facts about Neuro that those of us who are repeatedly getting pwned by it can use to our advantage?
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laxman | Wed 24-Aug-11 06:58 AM |
Member since 18th Aug 2003
1867 posts
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#39812, "how to deal with neuro"
In response to Reply #27
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Be higher level then the muter. Save vs para Save vs spell resist mental
That will help reduce the rate at which neuros affects land.
Things you can do to help win the fight. Disarm the muter (no parry = no defenses) Lag the muter out so he can't neuro as often
Yeah when you got a muter with 8 ranks on you thats a rough set up, then again fighting anyone with 8 ranks on you will be a tough set up most of the time.
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Vortex Magus | Wed 24-Aug-11 07:41 AM |
Member since 20th Apr 2005
400 posts
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#39814, "If all that doesn't work"
In response to Reply #28
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Reroll.
Accept that some matchups work very ####ty against muters with neuro, and some matchups don't. Try developing a character better designed for handling transmuters.
Arial warrior with spellbane, resist, and save gear at an equal level to the muter, for example, is exceedingly difficult for most muters to deal with. A Scion with a/b/s and despoil might still be able to last long enough to beat him off, but 90% of other muters will get overwhelmed pretty consistently.
A binder thief can set up a situation where the transmuter has zero protections, no chance to cast on him, and no easy way to escape.
Getting a transmuter with neuro slept will almost always kill him, and very few transmuters gear for saves to avoid sleep (its mostly hp or damroll).
Etcetera and so forth.
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Oldril | Wed 24-Aug-11 08:24 AM |
Member since 20th Jan 2011
641 posts
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#39815, "There isn't much advice in this post that makes sense"
In response to Reply #28
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>Be higher level then the muter.
--Not always possible? Heh.
>resist mental
--Villager? Sorry pal.
>Disarm the muter (no parry = no defenses)
--How do you disarm someone with the spiderhands spell?
>Lag the muter out so he can't neuro as often
--How do you reliably lag the muter if they have perfected malleability + edge?
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laxman | Wed 24-Aug-11 08:43 AM |
Member since 18th Aug 2003
1867 posts
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#39817, "RE: There isn't much advice in this post that makes sen..."
In response to Reply #30
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>Be higher level then the muter.
--Not always possible? Heh.
**Not all things are possible all the time, deal with it.
>resist mental
--Villager? Sorry pal.
**There is a legacy for warriors... But then you have spellbane which is better then any of the other options listed.
>Disarm the muter (no parry = no defenses)
--How do you disarm someone with the spiderhands spell?
**Str drop. Dispel the spider hands then disarm. Weapon breaker. Crunchy kot. Hack arm.
>Lag the muter out so he can't neuro as often
--How do you reliably lag the muter if they have perfected malleability + edge?
**Even unreliable lag can reduce the number of casting attempts which is better then doing nothing at all.
At the end of the day bash is still scarier then neuro for a wider variety of people and circumstances in my book. Keep in mind that neuro is a 100 mana spell and keeping all your preps up as a muter cost a fair bit of mana. Another excellent tactic against muters is to just blast them with dispel magic.
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laxman | Wed 24-Aug-11 11:10 AM |
Member since 18th Aug 2003
1867 posts
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#39823, "I recomend playing a muter. You will find you assume m..."
In response to Reply #34
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Duo makes it hard to track moving enemies and to be fully preped (can't zap in duo). There is also the lag of coing out of duo and the mana cost of going into it in the first place (fighting as a muter is all about mana management)
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TMNS | Wed 24-Aug-11 12:12 PM |
Member since 10th Jun 2009
2670 posts
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#39827, "I honestly think a lot of the problem here is the edges..."
In response to Reply #38
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Transmuters get some nice ones. Not a fan of the neuro edges (hey let's make a super strong ability even stronger!).
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TMNS | Wed 24-Aug-11 12:10 PM |
Member since 10th Jun 2009
2670 posts
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#39826, "Mulshine is right about something."
In response to Reply #34
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Transmuters are more reliant on their mana then nearly every other mage class.
So use hit and run tactics. Get him to burn that mana off. Get that staff out of his hands.
A transmuter with no mana is like a villager without the head. If you can't kill them, something is wrong with you.
Fiend is tough for transmuters to kill especially if they are a strong fiend. Pugil only does so much. I think bards in general can pretty much just laugh at a transmuter.
Honestly, if you can rock ~-40svs -20svpara you should be fine unless you're level 42 and the muter is 51.
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laxman | Wed 24-Aug-11 12:19 PM |
Member since 18th Aug 2003
1867 posts
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#39828, "yeah if you want to be the bane of muters..."
In response to Reply #41
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Go bard (because fiend is a nightmare for them since its immune to basically all of their spells) or conjie (since all you got to do is dispel magic and laugh at the poor muter, you even got an edge to be able to see them in duo).
Offensive shapeshifters also tend to be able to pulp muters.
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Wayward Knight | Wed 24-Aug-11 02:14 PM |
Member since 06th Jan 2010
129 posts
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#39836, "This is false in my experience..."
In response to Reply #41
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As I had DOUBLE that saves versus paralysis and the Neuro still lagged me for a full tick.
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Daevryn | Wed 24-Aug-11 02:29 PM |
Member since 13th Feb 2007
11117 posts
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#39838, "RE: This is false in my experience..."
In response to Reply #49
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You always can get unlucky with any amount of saves. It's just much less likely.
That being said, because INT/WIS are a factor in most saves (including this), the dumber you are the more saves you need just to break even vs. a smarter character.
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incognito | Wed 24-Aug-11 01:21 PM |
Member since 04th Mar 2003
4495 posts
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#39833, "He's actually pretty spot on"
In response to Reply #30
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If you're a villager, you have spellbane. That will help slightly (albeit not a lot, but typically it'll allow escape if you have moderate saves). If you're a high int villager with moderate saves, you're probably save enough even with spellbane down.
The level thing is more about picking your fights. Just be aware that if the muter has ranks on you, you need to stay more alert for him.
The disarming point is really important, though he's not referring to the disarm skill itself. Kotegaeshi, for example. Strength loss etc.. At the very least, you've a decent chance of stopping a high int muter from using the eagle inscribed to further lag you out.
I'll agree with you on the lag point. Lagging out a high dex muter just isn't going to happen if he's got malleability up. You're better going for -str and -dex. With enough -dex you MIGHT have a hope of lagging him through malleability.
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Daevryn | Wed 24-Aug-11 01:30 PM |
Member since 13th Feb 2007
11117 posts
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#39834, "RE: He's actually pretty spot on"
In response to Reply #46
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>I'll agree with you on the lag point. Lagging out a high dex >muter just isn't going to happen if he's got malleability up. >You're better going for -str and -dex. With enough -dex you >MIGHT have a hope of lagging him through malleability.
Along a similar line of thought, also consider that a transmuter's speed doesn't play well with bleeding. With something like a dagger warrior I've always found it easy to put the transmuter in a position where he might not die but can't win, either.
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TMNS | Wed 24-Aug-11 02:35 PM |
Member since 10th Jun 2009
2670 posts
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#39839, "It is a tiny source of pride that Llorenz was only 1-0 ..."
In response to Reply #47
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And the 1 was without the head and after I had just fought another shifter in SCION.
Duergar dagger spec in BATTLE is quite possibly the worst matchup possible for a trannie. I remember I'd lead with hamstring, artery, then try to land the hurl throat when he was writhing for the no c 'word of recall'.
I might have to find those logs on Dio's.
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incognito | Thu 25-Aug-11 12:22 PM |
Member since 04th Mar 2003
4495 posts
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#39859, "Was that before or after"
In response to Reply #52
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Muter spells got a boost to get through spellbane?
Because I didn't find any villagers particularly dangerous (outside of the village, that is).
Might be because I gear for very significant stat loss over other things though.
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incognito | Thu 25-Aug-11 12:20 PM |
Member since 04th Mar 2003
4495 posts
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#39858, "Metabolic unity helps with that"
In response to Reply #47
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Metabolic unity means you don't suffer that badly, once you have that at a decent level.
When I got cut by dagger specs, perfected metabolic unity pretty much allowed me to ignore it. Although I think I had one of the metabolic unity related edges too. Perfect self, maybe? Or Mastery of self?
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Tsunami | Thu 25-Aug-11 12:23 PM |
Member since 25th Mar 2008
1509 posts
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#39861, "Don't forget thick veined nt"
In response to Reply #57
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Daevryn | Wed 24-Aug-11 08:42 AM |
Member since 13th Feb 2007
11117 posts
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#39816, "RE: Is there a Staff member who would weigh in..."
In response to Reply #27
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I think it's fine, really. Transmuters who rack up a lot of kills aren't all that common. You probably can find more orc PBFs with 100+ kills than transmuters.
As for how you deal with a transmuter who has it? Being well set-up to make paralysis saves helps a lot, which is pretty similar to being well set up to make other saves (high int/wis help, level advantage helps, etc.) but saves vs. paralysis is your big gear/affect based factor rather than save vs. spells.
A lot of your typical Battle-fighting-mages tactics are a big help; for example, if you can draw out the fight that probably plays in your favor.
Beyond that (and it's easier said than done for some characters), being a character that simply doesn't lose the fight even if they don't get commands for ten rounds is a pretty good solution.
Although in a log in which everything goes the transmuter's way they can be pretty unstoppable, against decent opponents it's pretty rare that everything does go their way. Certainly I've killed a lot more hero classes with a protective shield spell via total command denial as bashing giant warriors than I have with transmuters using neuro.
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DurNominator | Wed 24-Aug-11 09:34 AM |
Member since 08th Nov 2004
2018 posts
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#39818, "RE: Is there a Staff member who would weigh in..."
In response to Reply #31
Edited on Wed 24-Aug-11 09:39 AM
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>I think it's fine, really. Transmuters who rack up a lot of >kills aren't all that common. You probably can find more orc >PBFs with 100+ kills than transmuters.
Top muters are tougher than orcs, but otherwise the two are pretty much the same. Warriors, on the other hand...
Edit: Top muter and warrior are the same guy. Kostyan should play an orc.
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Abernyte | Wed 24-Aug-11 10:17 AM |
Member since 04th Mar 2003
975 posts
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#39820, "Feeling better now, getting over the pneumonia?"
In response to Reply #31
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Daevryn | Wed 24-Aug-11 10:22 AM |
Member since 13th Feb 2007
11117 posts
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#39821, "RE: Feeling better now, getting over the pneumonia?"
In response to Reply #35
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Getting there. I wouldn't say I'm completely there yet.
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Abernyte | Wed 24-Aug-11 10:36 AM |
Member since 04th Mar 2003
975 posts
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#39822, "It is a horrendous affliction and slow to recover from...."
In response to Reply #36
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Vortex Magus | Wed 24-Aug-11 06:30 PM |
Member since 20th Apr 2005
400 posts
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#39844, "I was always more afraid of the crotch-rot n/t"
In response to Reply #37
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The-me (NOT dude) | Thu 25-Aug-11 01:51 AM |
Charter member
posts
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#39850, "RE: Feeling better now, getting over the pneumonia?"
In response to Reply #36
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I got injected in the Ass three times a day when I had pneumonia, and it wasnt a little niddle OMG the nightmares!
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Wayward Knight | Wed 24-Aug-11 02:15 PM |
Member since 06th Jan 2010
129 posts
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#39837, "So then -40 SvPara is not enough? (n/a)"
In response to Reply #31
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Gaplemo | Fri 26-Aug-11 07:25 PM |
Member since 06th May 2010
619 posts
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#39883, "Best way to send a muter off..."
In response to Reply #45
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Is to make them bleed. They will take *** damage from bleeding when quickened, and even more if accelerated. Any class with a bleed can make a transmuters life a living hell. Get them bleeding, rope a dope some, they're probably not gonna outlast you.
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Homard | Wed 24-Aug-11 12:11 AM |
Member since 10th Apr 2010
959 posts
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#39800, "How about an anti-neuro edge?"
In response to Reply #0
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'Neurological Fortitude' Characters with this edge are less likely to become paralyzed by neurological disruption.
If you have a problem with getting frozen, take it. If you don't, forget it.
Just for the record, I have been perma-frozen about four times in 2010. Three times when Mharl had levels on Eck and once against Mharl with my current when both were at hero. Once Eck reached hero it never happened again.
Acknowledging that, I don't think that either of these characters would have used edge points on an edge just to offset neuro, even if it were a medium-cost edge.
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#39799, "RE: Neurological Disruption"
In response to Reply #0
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Absurdly overpowered, unless you're wearing elite SVP gear. Especially as a duergar, neuro spam just results in me standing there and becoming a corpse.
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Alanon | Tue 23-Aug-11 04:17 PM |
Member since 03rd May 2003
22 posts
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#39789, "My take on neuro, having played two drow muters ..txt"
In response to Reply #0
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Trying to neuro races w/ high int, like elves and drows is difficult. Mind you I don't know what preps they use, but getting a good neuro is hard to pull off with other spells too.
When I had my tribunal drow muter, I fought with a scion drow muter. Only used lilith head charm, but neither of us was able to pull of a good neuro. The fight usually ended in a draw ( well, i fled because i had less total hp).
Giants, dwarves, duergars are the easiest to pull off. You can start with a mental jolt then neuro till you are content.
With ABS, it was A LOT easier to stand toe to toe with melee chars, but without the ABS, and the low total hp, can't last too long to get spells off.
Think I'll try an gnome muter and see how much the extra hp helps with.
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Wayward Knight | Tue 23-Aug-11 02:17 PM |
Member since 06th Jan 2010
129 posts
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#39783, "Okay, to all of you doubters."
In response to Reply #0
Edited on Tue 23-Aug-11 02:18 PM
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Same level, 20 int / 20 wis, fully prepped with -51 svs and -42 svpara...
This was the first neuro echo:
Your entire body explodes in pain, stunning you into helplessness! You find it hard to concentrate as your mind pops and buzzes.
That was the initiation of combat. I was frozen.
The next round, he cast again:
Your entire body explodes in pain, stunning you into helplessness!
Following that, he cast it a few more times, with no echo of success at all.
I was totally frozen for 11 rounds.
These problems happened during more than one fight, sometimes being lagged for six rounds, other times for a full tick, but this one was the worst.
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Kadsuane | Tue 23-Aug-11 02:38 PM |
Member since 04th Mar 2003
169 posts
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#39785, "How does this dispel any doubt?"
In response to Reply #15
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Post an actual unedited log so someone can actually give you feedback.
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Wayward Knight | Tue 23-Aug-11 04:24 PM |
Member since 06th Jan 2010
129 posts
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#39790, "RE: How does this dispel any doubt?"
In response to Reply #17
Edited on Tue 23-Aug-11 04:25 PM
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I showed the only parts that actually matter. The details of the rounds of combat don't matter.
I ran over the log and numbered the rounds. Eleven rounds.
I ran over the log and counted the stun echoes. Twice, in the very beginning.
I detailed my saves.
I don't have a list of equipment for the trans because I didn't even get a look at him during that log.
Those are the only parts that are pertinent to this discussion. I'm not trying to hide anything other than my character and the enemy character, but I don't see how posting a log makes any difference.
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#39786, "RE: Okay, to all of you doubters."
In response to Reply #15
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I got PWK'd last night with about -70 vs. spell (before being cursed). This after Tavlin failed seven energy drains in a row, any one which would have woken me if it had landed.
The RNG is a harsh mistress.
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lasentia | Tue 23-Aug-11 03:13 PM |
Member since 27th Apr 2010
987 posts
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#39787, "I got Pwk'd with save spell in the -90's."
In response to Reply #18
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Satebos just walks up to me, I'm a dwarf pally with resist arcane edge and with all that spiked and geared pretty much for nothing but save and damage, plus I have bless/crusade. I'm as ready as I can be. He points to me and dead. No sleep, no curse, nothing. Just PWK. So anticlimatic.
Even he was shocked it killed me outright. Sometimes RNG just kicks you hard.
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TheDude | Tue 23-Aug-11 03:20 PM |
Member since 20th Sep 2005
285 posts
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#39788, "You should play a transmuter, and then revisit. ;)"
In response to Reply #15
Edited on Tue 23-Aug-11 03:23 PM
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Also remember that neuro costs 100 mana per cast, even on non-freezing attempts.
And because transmuters take a heck of a lot of mana to upkeep their bufs, the odds are that he is entering the fight with mana spent, and can only cast neuro a few times.
Is neurological disruption a powerful spell? Heck yes. Can you perma lag unlucky people until they die? Of course.
But, until you try this from the transmuter's point of view (and by your comments, you surely have not), you just have to trust me when I say that it is probably not as easy to spam neuro your way to victory as you are making it out to be.
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TheDude | Tue 23-Aug-11 11:28 AM |
Member since 20th Sep 2005
285 posts
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#39782, "Know that level difference is the biggest factor in per..."
In response to Reply #0
Edited on Tue 23-Aug-11 11:30 AM
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It completely trumps any sort of saves.
If you are 9 levels below the transmuter, no amount of saves will save you.
But at even or close levels, you should rarely if ever get perma-frozen as long as you have some saves.
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Kadsuane | Tue 23-Aug-11 06:49 AM |
Member since 04th Mar 2003
169 posts
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#39776, "Neurological disruption cheat. "
In response to Reply #0
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The stupider you are the more svp and svs you will need. You need BOTH svp and svs. Also neurological does not lag for anywhere close to a tick. It can however be stacked which is probably what you are noticing. Problem is muters is that, like thieves, they are the probably one of the best classes to catch people with their pants down. If you let a muter initiate combat, you will probably lose.
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Drag0nSt0rm | Tue 23-Aug-11 04:41 AM |
Member since 04th Mar 2003
450 posts
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#39773, "I can't help but say something here"
In response to Reply #0
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Can't use the AK in counterstrike for effective spray n pray. We mostly call those people n00bs.
Now you can run around with the pump shotty and do pretty good as a n00b.
Regardless, you are probably omitting certain facts. Level? Are you Vuln Mental? Are you dumber than him? (int,wis)
Did you strafing, ducking and shooting first?
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TMNS | Tue 23-Aug-11 09:29 AM |
Member since 10th Jun 2009
2670 posts
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#39778, "I miss Counterstrike :( NT"
In response to Reply #8
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Wayward Knight | Tue 23-Aug-11 02:21 PM |
Member since 06th Jan 2010
129 posts
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#39784, "When I played, when Counter-Strike was first released, ..."
In response to Reply #8
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And spray and pray was really just an adjective.
The point being all he has to do is target someone with a single spell, pray it works the way he needs it to, and win.
If it doesn't work, run away and try again shortly.
If it works? Kill 'em.
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Murphy | Tue 23-Aug-11 02:35 AM |
Member since 30th Dec 2010
1639 posts
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#39772, "This is completely different from my experience."
In response to Reply #0
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-60 svp made neuro reliably fail to perma-lag any of my characters.
But!
There is an oddity in that you gear for svp solely to resist neuro, and it's a waste if you fight anyone but a tranny. It doesn't even prevent or reduce the freeze time on blowfish fillets.
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Wayward Knight | Mon 22-Aug-11 10:45 PM |
Member since 06th Jan 2010
129 posts
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#39768, "RE: Neurological Disruption"
In response to Reply #0
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I was a bit heated when I posted this, so please do not take it as an attack to the way the mud is run. I was just frustrated by being completely and utterly helpless, even more so than being bashed to death by two separate people because with bash, at least I can eat a root and mitigate somewhat.
I will post a more detailed and calm post later when I'm not playing.
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Tsunami | Mon 22-Aug-11 10:41 PM |
Member since 25th Mar 2008
1509 posts
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#39766, "I've only ever been neurod once, and..."
In response to Reply #0
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It does suck. Then again, so does assassinate, power word kill, and cleave.
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Tsunami | Tue 23-Aug-11 11:19 AM |
Member since 25th Mar 2008
1509 posts
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#39781, "Yes, yes I am."
In response to Reply #10
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The op said someone can just flee and try neuro again. Same goes for PWK and cleave.
These three skills insta-kill you when successful. Nuero does not.
I also don't think neuro freezes for a significant amount of time (full tick), that often. Least not in my experience.
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Homard | Mon 22-Aug-11 10:35 PM |
Member since 10th Apr 2010
959 posts
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#39765, "Both you and the Muter are the same rank? n/t"
In response to Reply #0
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Wayward Knight | Mon 22-Aug-11 10:44 PM |
Member since 06th Jan 2010
129 posts
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#39767, "Yep."
In response to Reply #1
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Valkenar | Mon 22-Aug-11 11:23 PM |
Member since 04th Mar 2003
1203 posts
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#39769, "Are you vuln mental?"
In response to Reply #3
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With my muter, I found that almost nobody ever really got frozen long enough for me to get more than one or two spells in.
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Wayward Knight | Tue 23-Aug-11 12:17 AM |
Member since 06th Jan 2010
129 posts
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#39770, "RE: Are you vuln mental?"
In response to Reply #5
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No, no mental vuln and maxed int/wis.
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incognito | Thu 25-Aug-11 12:23 PM |
Member since 04th Mar 2003
4495 posts
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#39860, "If you're a storm giant"
In response to Reply #6
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You are still about as bad as it gets vs a muter.
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