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FjarnMon 01-Aug-11 07:44 PM
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#39318, "Abandoned Siege Encampment feedback"


          

Evening folks. I've got to make this short and to the point, so no fluff. I'm looking for critical feedback on my first area now that it's been open for a short time. Try not to give away any detailed secrets - you can always use my email for that.

But if something just doesn't seem right or there's a reason you wouldn't ever go back, I'd like your input. It might have been something that slipped through testing (e.g., mobs that dent...bastards!)

I can't promise that I will be able to respond, but I will read every post that's written.

And as always, moderators feel free to remove posts that are inappropriate.

I'm looking forward to making this challenging area even more fun for you all!

Fjarn

  

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Reply This was a really good idea., ibuki, 08-Aug-11 11:45 PM, #25
Reply Dent? Buh-bye!, Fjarn, 08-Aug-11 07:50 PM, #23
Reply Just something random I noticed when looking through ID..., Torak, 08-Aug-11 09:11 PM, #24
Reply Great area. Lots of ambience and presence., TMNS, 03-Aug-11 01:28 PM, #18
Reply Surprised these haven't been mentioned yet, Torak, 02-Aug-11 02:45 PM, #14
Reply RE: Surprised these haven't been mentioned yet, Daevryn, 02-Aug-11 08:02 PM, #15
Reply RE: Surprised these haven't been mentioned yet, Fjarn, 02-Aug-11 08:14 PM, #16
     Reply Couldn't find the mob this time around but..., Torak, 04-Aug-11 02:48 AM, #20
Reply Just something to look at., lasentia, 02-Aug-11 12:22 PM, #8
Reply RE: Just something to look at., Fjarn, 02-Aug-11 02:04 PM, #12
Reply Please consider removing dent.~, ibuki, 01-Aug-11 10:19 PM, #2
Reply Agree, with good reason, Gaplemo, 02-Aug-11 01:24 AM, #3
Reply Good point, however..., BaronMySoul (Anonymous), 02-Aug-11 08:56 AM, #6
     Reply Whistlewood doesn't destroy your armor, Gaplemo, 02-Aug-11 01:33 PM, #10
Reply +1, Explosion, 02-Aug-11 02:49 AM, #4
Reply haven't been there, but you can't disarm/weaponbreak th..., laxman, 02-Aug-11 07:17 AM, #5
     Reply RE: haven't been there, but you can't disarm/weaponbrea..., Explosion, 02-Aug-11 11:57 AM, #7
          Reply help dent, tongni12, 02-Aug-11 01:19 PM, #9
          Reply RE: help dent, Explosion, 05-Aug-11 08:55 AM, #21
               Reply He's not, incognito, 05-Aug-11 07:34 PM, #22
          Reply I typically only have to switch a few things, incognito, 03-Aug-11 02:08 PM, #19
Reply Dent, Fjarn, 02-Aug-11 02:02 PM, #11
     Reply Fwiw, Rayihn, 02-Aug-11 02:14 PM, #13
          Reply Is this a Valid Warcry for Axe Warrior vs. Mace Warrior..., hadashdakon, 03-Aug-11 08:16 AM, #17
Reply RE: Abandoned Siege Encampment feedback, BaronMySoul (Anonymous), 01-Aug-11 08:52 PM, #1

ibukiMon 08-Aug-11 11:45 PM
Member since 30th Oct 2005
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#39502, "This was a really good idea."
In response to Reply #0


          

I hope this becomes a regular thing when new areas are added or old ones are revised.

  

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FjarnMon 08-Aug-11 07:50 PM
Member since 03rd Jun 2008
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#39489, "Dent? Buh-bye!"
In response to Reply #0


          

The two mobs that were still breaking weapons have been fixed. I checked them out, and the fixes are live!

The one-handed two-handed mace thing has been fixed.

Also, the recruit at the entrance should properly warn low level characters of their impending doom.

Again, thanks to everyone for bringing these issues to my attention. I couldn't have fixed them if you hadn't. If something else seems broken, let me know and I'll take a look.

Fjarn

  

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TorakMon 08-Aug-11 09:11 PM
Member since 15th Feb 2007
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#39494, "Just something random I noticed when looking through ID..."
In response to Reply #23


          

The bow from the area is freaking heavy - 20+ pounds? And why is it all bows are always lower averages. There's like 2-3 bows I know of anywhere in Thera that are above average 25...I would think this kind of area would merit some cooler hunter loot. It's not like they're OP...

  

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TMNSWed 03-Aug-11 01:28 PM
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#39373, "Great area. Lots of ambience and presence."
In response to Reply #0


          

Like how it ties in multiple CF cultures/areas/cabals as well.

I'll figure out what the stuffed toy does eventually!

  

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TorakTue 02-Aug-11 02:39 PM
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#39343, "Surprised these haven't been mentioned yet"
In response to Reply #0
Edited on Tue 02-Aug-11 02:45 PM

          

-The insta-death upon return was more than annoying. I understand you don't want people to walk around in there as a ghost but coming back after death to an ANNIHILATE from the thorns was pretty lame. I'd rather it just blocked you out like most areas and not add another death to my list. I also dislike areas in general that you can't retrieve your corpse from but aren't area explore so you get to sit at the pit for awhile but I digress...

-Having a goodie mob with gear that can't be requested is another pet peeve. Most goodies won't slay a mob for gear so a mob with something he won't give by request will either get killed by those who don't care about RP or just never seen. You can't exactly rely on non-goodies to kill it and you somehow get it from them. (Not sure also, but if it's a good-only item then it'd be really bad that ya can't request it)

-Dent sucks, ya.

Beyond those, it's a pretty neat area. I haven't been able to fully explore it (mostly because I died on return and left in frustration) but it looked good besides that.

  

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DaevrynTue 02-Aug-11 08:02 PM
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#39348, "RE: Surprised these haven't been mentioned yet"
In response to Reply #14


          


>-Having a goodie mob with gear that can't be requested is
>another pet peeve.

As far as I know, that isn't a problem with this area, but you might think otherwise if you're not paying enough attention.

(Or there's a legitimate design flaw, in which case, if you could shoot us an e-mail or something with specifics that'd help.)

  

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FjarnTue 02-Aug-11 08:14 PM
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#39349, "RE: Surprised these haven't been mentioned yet"
In response to Reply #14


          

Goodie mob - Do you remember which mob it was, specifically? It might be a bug, or it might be user error. I'll check it out if you can give me a little more info.

  

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TorakThu 04-Aug-11 02:47 AM
Member since 15th Feb 2007
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#39392, "Couldn't find the mob this time around but..."
In response to Reply #16
Edited on Thu 04-Aug-11 02:48 AM

          

...completing the "tracker" quests doesn't seem to clear them from your quest screen? Seems to be stuck on there even though I did a few of them.

I'll try to find that mob again soon.

  

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lasentiaTue 02-Aug-11 12:22 PM
Member since 27th Apr 2010
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#39336, "Just something to look at."
In response to Reply #0


          

It seems odd to me that a certain non-giant mob can dual wield a two handed mace and another mace. If you disarm him (assuming it's not an illusion), he will rewield it, but the dual wield restrictions kick in and he removes his offhand weapon to rewield the main. That just seemed kind of buggy to me, like it should be one or the other. Maybe that mace was meant to be one handed?

Other than that, I think it is a pretty nice area, very well written and quite interesting. Some of the mobs take an insanely long time to kill solo, but that's all part of the fun. I am hoping to go back with a few different characters to look around and find things I am sure I missed my first time through. Def. more of a group exploring area than a solo one. It's definitely taken a point of con or two from me.

And yeah, dent sucks. Nobody likes that skill. Then again, if you don't wear metal armor, dent does not do anything.

Good job on the area I must say.

  

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FjarnTue 02-Aug-11 02:04 PM
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#39340, "RE: Just something to look at."
In response to Reply #8


          

Nice catch, that mace was tweaked during item balancing. I'll get with the item folks and see what my options are to fix it.

  

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ibukiMon 01-Aug-11 10:19 PM
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#39320, "Please consider removing dent.~"
In response to Reply #0


          

~

  

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GaplemoTue 02-Aug-11 01:24 AM
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#39323, "Agree, with good reason"
In response to Reply #2


          

Cf is far from the game it was years ago when a skill like dent was humorous. People aren't that into checking out new places when the mobs destroy the armor they have with no guarantee they will find something better inside. Once I heard they dented, I have not checked out the area because of it. If I had a shapeshifter, sure. I would love to take it on. But I would rather not lose 2 or 3 pieces a fight if I cannot down them quick.

  

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BaronMySoul (inactive user)Tue 02-Aug-11 08:56 AM
Charter member
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#39328, "Good point, however..."
In response to Reply #3


          

There are some neat items in the Abandoned Camp (at least the little part of it I've explored). The purpose of a new hero-level area is to provide some intrigue and challenge to the hero ranks. If there were zero risk involved, the area wouldn't be any fun. By making mobs do nasty things, you make it a challenge to explore, and hopefully the reward worth something. Think about how Whistlewood is a place few people actually take the time to tackle, despite the really nice goodies available. It's a very challenging area with tough mobs who do nasty things, so not a lot of people end up going there individually.

  

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GaplemoTue 02-Aug-11 01:33 PM
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#39338, "Whistlewood doesn't destroy your armor"
In response to Reply #6


          

Basically, its risk vs reward. If I think the risk outweighs the reward, im not going to be eager to check out an area. On the other hand of that, there are times when the reward far outweighs the risk and you go anyways.

  

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ExplosionTue 02-Aug-11 02:49 AM
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#39324, "+1"
In response to Reply #2


          

I just won't go there knowing that mobs will dent. Most of the items I have now are rare, or extremely difficult to obtain. Going there = week of gametime to regather all those things.

I'd use different set, but I just cannot carry so many items to replace rare things.

Instead of dent, you can put there a lot of other things (maybe even new skills), and your area will not lose it's charm.

And good work, Fjarn, thank you very much for your work!
Keep it going, CF needs more cool new areas

  

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laxmanTue 02-Aug-11 07:17 AM
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#39325, "haven't been there, but you can't disarm/weaponbreak th..."
In response to Reply #4


          

hmm?

  

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ExplosionTue 02-Aug-11 11:57 AM
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#39335, "RE: haven't been there, but you can't disarm/weaponbrea..."
In response to Reply #5


          

My class don't have such skills. But let's imagine I have.
I spent 3-4 weeks on gathering really good warrior set, hunted for some uberthings (like blademaster gloves), killed few ancient dragons for their molten cloaks and something like this.

I'm going in and disarming like mad. But some dents will come, and very likely that my superthing will be destroyed. Now, let's see. I'm a warrior, how the hell will I go to regather them? I can't kill blademaster alone, I can't kill dragons alone.

So, I will need a decent group to regather those things. And decent group is a problem, in most cases.

Now, I have only next choices:
1. don't use superthings there and carry a lot of trash in invenory (annoying and sometimes impossible, especially for giants);
2. use everything and spend few more weeks waiting for the decent group to regain dented things (and likely someone else will gahter it while I'll be sleeping/working/etc);
3. don't go.

I will surely pick #3 and will keep picking it until I make a shifter.

But I don't tink this area was meant to be a shifter-only place

It's only my opinion, though. I'm sure people will keep going there, but for me it's not an option now.

  

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tongni12Tue 02-Aug-11 01:19 PM
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#39337, "help dent"
In response to Reply #7


          

Neither blademasters nor dragon armor would be destroyed by dent. I agree dent is a lame skill, but maybe you should actually try something before coming to a conclusion about it.

  

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ExplosionFri 05-Aug-11 08:55 AM
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#39427, "RE: help dent"
In response to Reply #9


          

I didn't say exactly about those things. It was an example. Okay, I've took not best things as example, but there is a mazk of anazu, rod of corruption, strange bracers and etc etc etc - a lot of things.

If you are posting just to flame a bit, don't bother.

  

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incognitoFri 05-Aug-11 07:34 PM
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#39443, "He's not"
In response to Reply #21


          

Rod of corruption won't get dented, for example. Dent doesn't target weapons.

I generally find I need to switch out about 3 items to prevent myself getting dented. Occasionally I'll pick one piece of gear over another that would otherwise be slightly better, because it can't be dented, if I know I'll be fighting denting mobs a lot (which is the case with some of my characters).

  

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incognitoWed 03-Aug-11 02:08 PM
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#39375, "I typically only have to switch a few things"
In response to Reply #7


          

Since dent only works on metal, iirc.

You could even have your metal changed to wood.

  

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FjarnTue 02-Aug-11 02:02 PM
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#39339, "Dent"
In response to Reply #2


          

I can't agree with you guys more. I hate mobs that dent, and that wasn't intended to be included in the area. I tweaked which mobs used what weapons and a few slipped through the cracks. This is on my list to fix asap- it was not even a part of the risk/reward equation.

Thanks for bringing it to my attention.

  

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RayihnTue 02-Aug-11 02:14 PM
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#39341, "Fwiw"
In response to Reply #11


          

You can add this to those mobs:

ACT_DONT_DESTROY_GEAR * mob won't destroy equipment (e.g., dent, breaths)

and re-upload (make sure you have the latest version first)

  

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hadashdakonWed 03-Aug-11 08:16 AM
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#39361, "Is this a Valid Warcry for Axe Warrior vs. Mace Warrior..."
In response to Reply #13


          

WARCRY: ACT_DONT_DESTROY_GEAR

  

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BaronMySoul (inactive user)Mon 01-Aug-11 08:52 PM
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#39319, "RE: Abandoned Siege Encampment feedback"
In response to Reply #0


          

I got to explore it a little with Evyza and what I found I really liked. I wanted to go back with more people to explore more fully, but no one ever seemed to want to. The little bit I experienced left me slavering for more and I'm certain that I only discovered the smallest portion of secrets. Good work.

  

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