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laxmanMon 11-Jul-11 09:50 AM
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#38951, "Adamantium and Transmute Metal"


          

I just figure if there is something so unnatural about adamantium that outlanders can't wear it then maybe it should also be resistant to the nature based commune of transmute metal to wood.

Given that the metal is supposed to be a wear restriction for outlanders it seems odd they can not only turn it to wood but also strengthen it.

Maybe a middle ground would be it can be turned to wood to be worn but cannot then be strengthened.

Not a big game changer but seems like it would be in line with the whole, adamantium is somehow different then all other metals type of deal.

  

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Reply But once it's wood, it's not adamantite., Bell, 26-Jul-11 12:26 AM, #6
Reply Outlanders (excluding druids) can wear all the metal th..., blackbird, 11-Jul-11 07:58 PM, #3
Reply RE: Adamantium and Transmute Metal, Isildur, 11-Jul-11 12:15 PM, #1
     Reply Made me giggle, BaronMySoul (Anonymous), 11-Jul-11 04:11 PM, #2
     Reply RE: Adamantium and Transmute Metal, dalneko, 11-Jul-11 08:38 PM, #4
          Reply yes I want a game change because someone can gear for +..., laxman, 12-Jul-11 07:03 AM, #5
               Reply How many outlanders have you played? nt, Splntrd, 26-Jul-11 10:58 AM, #7
                    Reply 6, but not sure why that is relevant nt, laxman, 26-Jul-11 12:19 PM, #8
                         Reply Of course it's relevant., Splntrd, 26-Jul-11 01:58 PM, #9
                              Reply appeal to accomplishment fallacy, Artificial, 26-Jul-11 02:34 PM, #10
                                   Reply RE: appeal to accomplishment fallacy, Splntrd, 27-Jul-11 02:02 AM, #11
                                   Reply Outlanders skin their enemies., ibuki, 27-Jul-11 01:22 PM, #12

BellTue 26-Jul-11 12:26 AM
Member since 18th Aug 2005
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#39157, "But once it's wood, it's not adamantite."
In response to Reply #0


          

And really, seems like when I have chars that are looking, druids aren't exactly all over the place.

  

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blackbirdMon 11-Jul-11 07:58 PM
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#38978, "Outlanders (excluding druids) can wear all the metal th..."
In response to Reply #0


  

          

.

  

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IsildurMon 11-Jul-11 12:15 PM
Member since 04th Mar 2003
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#38952, "RE: Adamantium and Transmute Metal"
In response to Reply #0


          

>I just figure if there is something so unnatural about
>adamantium that outlanders can't wear it then maybe it should
>also be resistant to the nature based commune of transmute
>metal to wood.

It's adamantite. Adamantium is what wolverine's made of. Making it un-transmutable isn't a terrible idea, but what problem are you trying to solve?

>Given that the metal is supposed to be a wear restriction for
>outlanders it seems odd they can not only turn it to wood but
>also strengthen it.

Once it's wood it's no longer adamantite. It is no longer an emblem of the rape of Thar-Eris. It's been redeemed, so to speak.

Should marans be able to wear evil-flagged gear that's been cleansed by a Paladin? Should Paladins lose the supplication that lets them remove evil-flags from gear?

>Maybe a middle ground would be it can be turned to wood to be
>worn but cannot then be strengthened.

Strengthen really isn't a big deal when it comes to armor. Extra AC and a tiny bit of HP.

Is it just that you don't want Rasst to have access to front and rear claw extensions?

  

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BaronMySoul (inactive user)Mon 11-Jul-11 04:11 PM
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#38963, "Made me giggle"
In response to Reply #1


          

>Is it just that you don't want Rasst to have access to front
>and rear claw extensions?

..."Adamantium" claw extensions

  

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dalnekoMon 11-Jul-11 08:38 PM
Member since 28th Feb 2006
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#38980, "RE: Adamantium and Transmute Metal"
In response to Reply #1


          

>Is it just that you don't want Rasst to have access to front
>and rear claw extensions?

I think you hit the nail on the head. This is exactly what it looks like to me.

  

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laxmanTue 12-Jul-11 07:03 AM
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#38983, "yes I want a game change because someone can gear for +..."
In response to Reply #4


          

It has nothign to do with Rasst but someone pointing it out in the log is what brought it to my attention.

the claw extensions are not that leet, in fact there really isn't all that much leet gear that would be affected by this change.

The idea is that someone sat down and said, "Hey wouldn't it be a nifty point of differentiation if outlanders really did not like this one metal" Then they went and made some simple mechanical pieces to support the idea that this metal is different than other metals for outlanders.

Outlanders for the most part have totally ignored that RP aspect of being an outlander for a really long time because it is so easy to circumvent the restriction with transmute metal to wood (and the fact that even if you go without the stuff you are not missing out on a whole lot). The idea to the change request I made is to prevent that mechanical work around to semi-force outlanders to treat it as something other then steel/tin/aluminum

  

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SplntrdTue 26-Jul-11 10:58 AM
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#39162, "How many outlanders have you played? nt"
In response to Reply #5


          

ae

Splntrd

  

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laxmanTue 26-Jul-11 12:19 PM
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#39163, "6, but not sure why that is relevant nt"
In response to Reply #7


          

nt

  

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SplntrdTue 26-Jul-11 01:50 PM
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#39164, "Of course it's relevant."
In response to Reply #8
Edited on Tue 26-Jul-11 01:58 PM

          

It speaks to how complete a view of the situation you have, and adds credibility to your argument.

Until you said "6", you weren't looking very credible. And, you still kind of don't, because apparently you don't understand why playing a few characters in the cabal you're critiquing is important.

Just my two cents as a perpetual forum lurker and occasional player - what you're saying about years of Outlander roleplay ignoring adamantite doesn't ring any bells for me.

Further, it sounds like you're asking to put adamantite in a position more like iron/mithril/whitesteel, which doesn't jive with me either. AFAIK, Outlanders won't use adamantite on issues of principle, not because adamantite has some physical/magical properties to it that will #### them up. Adamantite is revolting, but not in a "I will totally burn your flesh off" kind of way. It serves a different role in outlander's life than mithril (for example) serves in a dark-elf's world, and I think that's fine and cool.

Splntrd

  

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ArtificialTue 26-Jul-11 02:34 PM
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#39165, "appeal to accomplishment fallacy"
In response to Reply #9


  

          

It seems you're just one of those that wants things to be easier. I would assume you're one of those that would use anything as a villager that wasnt specifically magical, but is obviously so, like the dark crown of eldritch power that flaaaaaayin used.

An outlander shouldnt be using the Demonically Imbued Adamantite Staff of Nature's Destruction just because its transmuted into wood.

And a villager shouldnt be using the Arcane Helmet of Mage Worship, Forged in Magical Fire, just because it doesnt happen to be magic flagged.

Stop focusing on how to get around rp restrictions and actually, you know, not powergame.

  

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SplntrdWed 27-Jul-11 02:00 AM
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#39169, "RE: appeal to accomplishment fallacy"
In response to Reply #10
Edited on Wed 27-Jul-11 02:02 AM

          

It's not about accomplishment - it's about a credible source. Think of playing a cabal as "research" into a topic.

I wouldn't take someone's word about the sushi in Greece, if that person had never been to Greece.

Also, lolol, I don't know how you got any of the rest of that from my post. Remember me? I'm that guy that plays Heralds all the time. Getting around RP restrictions and powergaming isn't really my oeuvre. As I recall - it's yours!

Splntrd

  

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ibukiWed 27-Jul-11 01:22 PM
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#39177, "Outlanders skin their enemies."
In response to Reply #10


          

They make water skins and sacks out of the bodies. Evil Outlanders burn city shops and steal things from them. They turn Tribunal guards against their masters. It's very much within Outlander rp to take things from their enemies and use them. If you want to play with extra restrictions, that's fine, but don't act like it's somehow the only logical thing to do and everyone who dosen't is just ignoring cabal rp.

  

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