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Gaenlin | Fri 13-Feb-04 06:14 PM |
Member since 04th Mar 2003
85 posts
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#3840, "Shapeshifter forms and random ranks"
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Now, I don't know whether this has been brought up before, but shapeshifters in my opinion should have some knowledge of when they're getting their next form. Consider that it's quite frustrating when you're waiting for one of your final forms and you don't get it at 44, or 45, like I saw one shifter (Illademn) get his at. You as a shifter should know when you're getting all of those forms. Maybe it'd take out some of the mystique of it, but I think it'd reduce player frustration and make the game a bit more fun if you knew you were getting form X at this level, etc.
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An old conversation with The Pico.,
Valguarnera,
13-Feb-04 09:57 PM, #5
There's a reason he's "The Pico" Wise words. (n/t),
Arvam,
13-Feb-04 10:25 PM, #6
Second this, reason inside,
jaynus,
15-Feb-04 03:30 AM, #10
Here is better idea,
NNNick,
13-Feb-04 09:16 PM, #3
I don't see that happening either (n/t),
Zulghinlour,
13-Feb-04 09:29 PM, #4
It isn't changing.,
Sevarecan,
13-Feb-04 07:08 PM, #2
RE: It isn't changing.,
Isildur,
14-Feb-04 01:29 AM, #7
RE: It isn't changing.,
Sevarecan,
14-Feb-04 12:23 PM, #8
RE: It isn't changing.,
Isildur,
14-Feb-04 02:37 PM, #9
RE: Shapeshifter forms and random ranks,
Obaznuk,
13-Feb-04 07:06 PM, #1
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Valguarnera | Fri 13-Feb-04 09:57 PM |
Member since 04th Mar 2003
6904 posts
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#3849, "An old conversation with The Pico."
In response to Reply #0
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Back when I was just a fresh-faced newbie imm, The Pico often did immortal promotions from rank to rank. Unfortunately, I didn't log the conversation that followed one of them, but it stuck with me a long time, and experience has only proved his advice more and more true.
Basically, the playerbase has two lists of needs- the list of things they tell you they want if you ask them, and the list of things their actions tell you they want. In some cases, these lists line up pretty well- for example, most players think they want the option of a lot of diversity of play experience (i.e., a necromancer plays very differently froma warrior), and their patterns of character generation reflect that.
One area where avowed preferences vary wildly from behavioral data, however, is how much mystery players want. If you comb our forums, you'll see plenty of posts like Gaenlin's- explaining how we should reveal as much concealed or random information as possible. Players routinely ask for maps of area X, what a Legacy "does", and the like. However, if you look at what people do, it's a very different story. People flock to undiscovered territory. They get excited about gambles, not successfully calculated risks. They ask for the spoon, but they want to find out themselves. I can't prove this is a quantitative way, but I've been an Immortal a good bit of time now, and I know I'm right.
What pains me more than the rampant spoon requests, though, is the fact that people answer them. It's one thing to help orient a newbie, and this is reflected in things like the new roadsigns, the semi-new Academy, our ever-expanding helpfiles, etc. It's quite another to try to play for them. It reminds me of overprotective parents- it's a good way to raise someone that won't fail because they never did anything. Sometimes, you have to let them fall off the bike and scrape a knee.
valguarnera@carrionfields.com
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Arvam | Fri 13-Feb-04 10:25 PM |
Member since 04th Mar 2003
218 posts
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#3850, "There's a reason he's "The Pico" Wise words. (n/t)"
In response to Reply #5
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jaynus | Sun 15-Feb-04 03:30 AM |
Member since 16th Apr 2003
139 posts
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#3865, "Second this, reason inside"
In response to Reply #5
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I understand what Pico was getting at and agree. I remember the last MUD I played, necromancers had to master certain spells to get other more powerful spells. I know that when I didn't have a unofficial site to spoon feed me, I would literally spend hours trynig to master the spell just to see what I could get. It was something I earned. Unfortunately, I found the unofficial site and the fun ended. I deleted my necromancer the day after.
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NNNick | Fri 13-Feb-04 09:16 PM |
Member since 04th Mar 2003
94 posts
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#3846, "Here is better idea"
In response to Reply #0
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There is a common perception shapeshifters require very little brain to play and quite limited in what they can do.
So here is my idea:
Allow shifters to choose their final form in their major focus (minor stays random).
To Imms: Put restrictions on when/what form shapeshifter can choose - if you feel there is a need.
Also tweak final forms of the same focus to make them more or less even (weaken lion, strengthen panther, etc).
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Zulghinlour | Fri 13-Feb-04 09:29 PM |
Member since 04th Mar 2003
9792 posts
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#3847, "I don't see that happening either (n/t)"
In response to Reply #3
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n/t So long, and thanks for all the fish!
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