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#37911, "Nep is Silent Tower ever in our near futures plans? =("
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It's possibly the most beautifully coded area with Hell in the game. Not having it in use because of some assholes seems like such a waste.
If you ever manage your anger and forgive the fools who ruined it, some tweaks to it and a reinstation would incite many cheers.
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RE: Nep is Silent Tower ever in our near futures plans?...,
Daevryn,
11-May-11 11:31 PM, #52
Real life can be tough at times...,
Gaplemo,
11-May-11 11:43 PM, #54
RE: Nep is Silent Tower ever in our near futures plans?...,
Isildur,
11-May-11 11:57 PM, #55
Just remember, the wife and baby are always #1 in your ...,
Vladamir,
12-May-11 11:42 AM, #67
RE: Nep is Silent Tower ever in our near futures plans?...,
Eskelian,
13-May-11 10:09 AM, #88
RE: Nep is Silent Tower ever in our near futures plans?...,
Daevryn,
15-May-11 12:05 AM, #101
Seriously doubt it ever reopens.,
Gaplemo,
10-May-11 02:50 AM, #4
if all the gear was illusionary,
incognito,
10-May-11 01:13 PM, #5
The gear was nice too..,
Kadsuane,
10-May-11 03:27 PM, #6
I miss the bracers =(,
TripHitNdip (Anonymous),
10-May-11 06:39 PM, #7
Maybe Tiamat still has pendants,
lasentia,
11-May-11 07:00 AM, #8
Im sure Tiamat has the same gear he always had,
Gaplemo,
11-May-11 10:20 PM, #50
HER! Tiamat has dragon bewbs. nt,
Vladamir,
12-May-11 11:58 AM, #68
RE: The gear was nice too..,
Daevryn,
11-May-11 11:33 PM, #53
How many ST progged items didnt give an echo?,
Kadsuane,
12-May-11 06:08 AM, #62
RE: How many ST progged items didnt give an echo?,
Daevryn,
15-May-11 12:13 AM, #104
Never actually killed an archmage.,
Kadsuane,
16-May-11 09:27 AM, #110
Gotta disagree,
Gaplemo,
12-May-11 04:50 AM, #60
spoiling spoilers,
Scarabaeus,
11-May-11 01:44 PM, #9
Effectively keeping things secret?,
Tac,
11-May-11 03:22 PM, #10
problem-solving,
Scarabaeus,
11-May-11 04:00 PM, #14
RE: Effectively keeping things secret?,
Elerosse,
11-May-11 07:39 PM, #44
RE: spoiling spoilers,
Kadsuane,
11-May-11 03:32 PM, #11
alright,
Scarabaeus,
11-May-11 03:58 PM, #13
RE: alright,
Jhyrbian,
11-May-11 04:18 PM, #15
Personally I just view it as fair,
incognito,
11-May-11 04:33 PM, #18
phat loot,
Scarabaeus,
11-May-11 04:37 PM, #19
My experience is that newbs enjoy the puzzles,
incognito,
11-May-11 04:39 PM, #21
RE: phat loot,
Jhyrbian,
11-May-11 06:06 PM, #30
You know that sharing hell info would not level the pla...,
incognito,
12-May-11 03:00 AM, #58
How is that anyones problem but the newbies?,
Gaplemo,
12-May-11 03:29 AM, #59
Because the VETS won't take the newbies,
incognito,
12-May-11 02:24 PM, #79
I took newbies on EVERY trip I ran in recent years,
Gaplemo,
12-May-11 03:25 PM, #83
RE: Because the VETS won't take the newbies,
Eskelian,
13-May-11 10:43 AM, #90
The last two hells trips I've been invited on,
incognito,
13-May-11 04:49 PM, #93
RE: The last two hells trips I've been invited on,
Eskelian,
15-May-11 03:44 AM, #106
And as some were able to witness tonight....,
Maugauth (Anonymous),
15-May-11 06:39 AM, #107
Thats awesome!,
Oldril,
15-May-11 11:47 AM, #108
Oh, I'll also add,
incognito,
13-May-11 04:55 PM, #96
RE: Because the VETS won't take the newbies,
ORB,
13-May-11 12:29 PM, #91
I have been,
incognito,
13-May-11 04:50 PM, #94
You seem a little jaded...,
Twist,
14-May-11 10:30 AM, #98
Might be able to cannibalise,
incognito,
14-May-11 04:40 PM, #99
RE: You seem a little jaded...,
ORB,
16-May-11 12:59 PM, #111
Oh, and when you say "at least one newbie",
incognito,
13-May-11 04:52 PM, #95
RE: Oh, and when you say ,
ORB,
13-May-11 07:52 PM, #97
Thanks for the civil answer,
incognito,
14-May-11 04:46 PM, #100
RE: phat loot,
Kadsuane,
11-May-11 06:55 PM, #39
effort,
Scarabaeus,
12-May-11 12:09 PM, #70
RE: effort,
Scrimbul,
12-May-11 02:47 PM, #82
You really should...,
Kadsuane,
12-May-11 05:46 PM, #85
RE: You really should...,
Daevryn,
15-May-11 12:07 AM, #102
RE: You really should...,
Jhyrbian,
15-May-11 04:21 PM, #109
RE: phat loot,
Eskelian,
13-May-11 10:39 AM, #89
The problem with your example...,
Tac,
11-May-11 04:28 PM, #16
I could see an argument for sharing happy boot quest,
incognito,
11-May-11 04:37 PM, #20
Must have been a long time ago,
Gaplemo,
12-May-11 06:00 AM, #61
I had the one that instakilled,
incognito,
12-May-11 02:27 PM, #80
RE: I could see an argument for sharing happy boot ques...,
ORB,
12-May-11 01:24 PM, #78
RE: The problem with your example...,
Scarabaeus,
11-May-11 04:42 PM, #23
This dialog is great,
Oldril,
11-May-11 04:53 PM, #25
Independent player is a myth,
Kadsuane,
11-May-11 05:51 PM, #28
I don't think that is true..,
Elerosse,
11-May-11 06:09 PM, #31
RE: I don't think that is true..,
Jhyrbian,
11-May-11 06:10 PM, #32
RE: I don't think that is true..,
Elerosse,
11-May-11 06:25 PM, #34
RE: I don't think that is true..,
Jhyrbian,
11-May-11 06:26 PM, #35
RE: I don't think that is true..,
Elerosse,
11-May-11 07:04 PM, #40
Ditto here. n/t.,
TheDude,
11-May-11 06:21 PM, #33
Me too (txt),
napoleon,
11-May-11 06:42 PM, #37
RE: Me too (txt),
Jhyrbian,
11-May-11 07:13 PM, #41
RE: Me too (txt),
Elerosse,
11-May-11 07:27 PM, #43
RE: Me too (txt),
napoleon,
11-May-11 08:34 PM, #46
Your argument takes a solid blow with the use of the wo...,
Kadsuane,
11-May-11 06:53 PM, #38
RE: Your argument takes a solid blow with the use of th...,
Elerosse,
11-May-11 07:16 PM, #42
RE: Independent player is a myth,
Oldril,
12-May-11 09:26 AM, #64
RE: Independent player is a myth,
Daevryn,
15-May-11 12:10 AM, #103
Im ok with it,
Oldril,
15-May-11 12:20 AM, #105
RE: The problem with your example...,
Tac,
11-May-11 06:35 PM, #36
A lot of it goes back to Competition,
Gaplemo,
11-May-11 09:14 PM, #48
You'd have this...if...,
Oldril,
11-May-11 04:47 PM, #24
RE: alright,
GrahamC,
13-May-11 02:54 PM, #92
RE: spoiling spoilers,
Daevryn,
11-May-11 11:28 PM, #51
Totally.,
Stunna,
12-May-11 11:21 AM, #66
D&D vs WoW,
Scarabaeus,
12-May-11 12:00 PM, #69
I concur. ,
Stunna,
12-May-11 12:18 PM, #71
I think thats a fair comparison,
Gaplemo,
12-May-11 12:24 PM, #72
This sound about right.,
Stunna,
12-May-11 12:30 PM, #73
Im sure Gaplemo will hate this post but,
Oldril,
12-May-11 12:41 PM, #74
I thought about this but,
Stunna,
12-May-11 12:56 PM, #75
RE: Im sure Gaplemo will hate this post but,
ORB,
12-May-11 01:11 PM, #77
RE: D&D vs WoW,
ORB,
12-May-11 01:03 PM, #76
An interesting observation by Stunna,
incognito,
12-May-11 02:30 PM, #81
When did you start Carrionfields?nt,
wikataw,
12-May-11 08:13 PM, #87
RE: spoiling spoilers,
Kadsuane,
11-May-11 03:49 PM, #12
I think the problem with ic sharing,
incognito,
11-May-11 04:41 PM, #22
I'll concede that point. ,
Kadsuane,
11-May-11 05:56 PM, #29
Depends on the secret,
incognito,
12-May-11 02:57 AM, #57
Why do noobs die?,
Kadsuane,
12-May-11 06:12 AM, #63
Randomization.,
blackbird,
11-May-11 04:33 PM, #17
RE: Randomization.,
Scarabaeus,
11-May-11 04:53 PM, #26
Like.,
Homard,
11-May-11 05:47 PM, #27
RE: Randomization.,
Elerosse,
11-May-11 07:44 PM, #45
Silent tower had that to a degree,
Gaplemo,
11-May-11 08:47 PM, #47
Couple off subject questions for Scarab,
Gaplemo,
11-May-11 09:26 PM, #49
/src,
Scarabaeus,
12-May-11 04:14 PM, #84
Interesting. I'm going to have to look into that art no...,
Gaplemo,
12-May-11 08:07 PM, #86
RE: spoiling spoilers,
Isildur,
11-May-11 11:58 PM, #56
RE: spoiling spoilers,
Borkahd,
12-May-11 09:42 AM, #65
I explore it even if the gear was illusionary,
incognito,
09-May-11 04:46 PM, #2
Thats a negative.,
Kadsuane,
09-May-11 04:35 PM, #1
Or he could get The Helm of Obsequiousness.,
Homard,
09-May-11 05:38 PM, #3
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Daevryn | Wed 11-May-11 11:31 PM |
Member since 13th Feb 2007
11117 posts
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#37991, "RE: Nep is Silent Tower ever in our near futures plans?..."
In response to Reply #0
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At this point the thing keeping it closed is more my lack of coding/building time than anything else. I have a lot less free time post-baby than before, and the nature of the work I'm doing (professionally) right now is pretty well giving me as much coding as I'm wanting to do most days.
I don't intend it to be a "never", but I have no idea when and I don't expect soon.
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Gaplemo | Wed 11-May-11 11:43 PM |
Member since 06th May 2010
619 posts
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#37994, "Real life can be tough at times..."
In response to Reply #52
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Its nice to know though that you're considering it and you're just caught up with life and pressed for time, rather than just put off by the idea of ever bringing it back. It's nice to know its a consideration that it may come back...even if there were some people that ruined the experience in the first place. Much like hell, I enjoyed spending my logins there.
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Vladamir | Thu 12-May-11 11:42 AM |
Member since 04th Mar 2003
1179 posts
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#38012, "Just remember, the wife and baby are always #1 in your ..."
In response to Reply #52
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As much as the mud is awesome, and a labor of love and you enjoy working on it, don't fall into the trap that I see as increasingly common among people in net circles in regards to their families. The mud will be here to be worked on when you find yourself with spare time, don't kill yourself trying to MAKE time for it. That's when you start to chisel away at the time you devote to the more important things, and it's far too easy to let that get out of hand. I had an issue with that a while back, and it is in large part why I have given up CF.
Do I miss it? Sure I do. I still get itchy fingers when a new role idea pops up, and I'm sure you get the same feeling when you have some idea you want to incorporate into your much loved areas. But I'm far far happier than I ever was before, knowing my wife and daughter are receiving my full attention as much as they could possibly want. We had a few arguments about net usage before it all really became crystal for me, and I would hate to see you trying to "find time" for a hobby you love, and risking the FAMILY you love.
CF will wait for you. Keep on putting the family first and everything else will sort itself out.
Sorry if this bit of advice is unwanted or unwelcome. I would just hate to see you trying to fulfill some self-appointed obligation to the game out of a sense of guilt, and making some of the same mistakes I made early on in my marriage.
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Eskelian | Fri 13-May-11 10:09 AM |
Member since 04th Mar 2003
2023 posts
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#38042, "RE: Nep is Silent Tower ever in our near futures plans?..."
In response to Reply #52
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Are you still programming in C#? Just curious. I haven't touched the language myself in probably 2 years. Java/Grails for the win.
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Daevryn | Sun 15-May-11 12:05 AM |
Member since 13th Feb 2007
11117 posts
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#38056, "RE: Nep is Silent Tower ever in our near futures plans?..."
In response to Reply #88
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Mostly. In my market there's a lot more work for it than anything else, for whatever reason.
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Gaplemo | Tue 10-May-11 02:50 AM |
Member since 06th May 2010
619 posts
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#37916, "Seriously doubt it ever reopens."
In response to Reply #0
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I hope i'm wrong about that, but it doesn't seem like he is interested in reopening it in the slightest. It's an area built on puzzles, and once the puzzles get inevitably solved again it will all be common knowledge and once again, not what he wants it to be. It's different from hell in that hell is supposed to have the feeling of a great adventure from start to finish, and is meant for groups. Silent tower was very managable alone, for the most part, and in a comminity where everyone has known each other for 10-15 years, it would be literally impossible to keep the knowledge all im game.
It's a shame that such a well coded area would go to waste, but Neps a prideful guy, and people sent out silent tower docs that got circulated. Scarab did the same thing with hell, and it got closed for a long time too. Luckily for us he repoened it and is revamping it to cater it to the new age cf, which rocks.
I hope Nep changes his mind one day and we see it back. But I seriously seriously doubt you will ever see that happen. You have a better chance of just hoping for a new cool area explore from one of the new immortals.
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incognito | Tue 10-May-11 01:13 PM |
Member since 04th Mar 2003
4495 posts
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#37921, "if all the gear was illusionary"
In response to Reply #4
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Or only worked in the tower itself, a bit like the sanctum wands, then I doubt the community that was circulating the info would bother.
Whereas those of us who liked solving the puzzles probably still would (although the gear was nice too).
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Kadsuane | Tue 10-May-11 03:27 PM |
Member since 04th Mar 2003
169 posts
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#37923, "The gear was nice too.."
In response to Reply #5
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It was broken. Most of the gear in Silent was waay more ####ed up than Hell. Another big difference was the Identify command, most of the hell stuff was pretty much obvious as are its affects. Silent Eq had all kinds of built in benefits that a lot of people didnt even realize. How were you supposed figure it out? Ask Nep? LOL
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#37925, "I miss the bracers =("
In response to Reply #6
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It sucks that a lot of the tough asses from back in the day were able to utilize them, but our day and age is missing all ST gear and Tiamat pendants. Having just those two areas makes an evil so much tougher it's retarded.
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lasentia | Wed 11-May-11 07:00 AM |
Member since 27th Apr 2010
987 posts
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#37926, "Maybe Tiamat still has pendants"
In response to Reply #7
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Just have to have someone actually kill her to find out. I began playing right before the dragon tower blew up, so I'm not sure what they were, but if they came from Tiamat they might still be there in her lair, so they are just far far more difficult to get.
And evils are already the toughest people around for the most part, just by virtue of the vets who tend to play evils I'd say. It's pretty rare to see the toughest characters running around in CF to not be either a scion/imperial/reaver or evil villager. It's almost never a fort or nexun guy.
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Gaplemo | Wed 11-May-11 10:20 PM |
Member since 06th May 2010
619 posts
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#37989, "Im sure Tiamat has the same gear he always had"
In response to Reply #8
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Dragonmail and Pendants. Though, I did hear of a lockpick thief picking tiamats chest before they fixed that bug, so at least SOME people know whats in it at this point, but to my knowledge the pendants and dragonmail are made from his flesh, and wont show up till he dies.
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Vladamir | Thu 12-May-11 11:58 AM |
Member since 04th Mar 2003
1179 posts
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#38013, "HER! Tiamat has dragon bewbs. nt"
In response to Reply #50
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Daevryn | Wed 11-May-11 11:33 PM |
Member since 13th Feb 2007
11117 posts
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#37992, "RE: The gear was nice too.."
In response to Reply #6
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I can't think of anything offhand where this was the case, excepting stuff you had to kill an Archmage to get (which it doesn't bother me if you have to fiddle with a bit to figure out) and your typical progged stuff that you have to fight with for a while to see all the various things it does.
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Kadsuane | Thu 12-May-11 06:08 AM |
Member since 04th Mar 2003
169 posts
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#38003, "How many ST progged items didnt give an echo?"
In response to Reply #53
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I can name more than a few, not all of them came from Archmages. And I will admit my knowledge of ST was limited to one character's worth of exploration. The real ST experts con died multiple characters in there.
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Daevryn | Sun 15-May-11 12:13 AM |
Member since 13th Feb 2007
11117 posts
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#38060, "RE: How many ST progged items didnt give an echo?"
In response to Reply #62
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That didn't come from archmages?
I've been wracking my brain and honestly can't think of any. Are you sure you haven't decided some items did things they didn't?
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Kadsuane | Mon 16-May-11 09:27 AM |
Member since 04th Mar 2003
169 posts
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#38068, "Never actually killed an archmage."
In response to Reply #104
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So I wouldnt know the specifics as to what came from who. Most of the ST eq that I've ever had was either from PK or hand me down.
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Gaplemo | Thu 12-May-11 04:01 AM |
Member since 06th May 2010
619 posts
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#38001, "Gotta disagree"
In response to Reply #6
Edited on Thu 12-May-11 04:50 AM
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I have found loads and loads and loads of hell gear, that I thought was total trash, and ended up being some of the sickest armor I have ever seen when I found out what it does. I know a lot of the silent gear was dope too, but IMO, knowing loads about the gear from both areas, the most OP item in the game still comes from hell. And I would bet in a couple parts I have not had the time to explore yet, there is an item even more OP than that one.
Of course, there is loads and loads of silent gear that I never figured out/got/know what it does either, so the most op item in the game may very well have come from there. If I had to pick which area had more OP gear, I would say hell IMO.
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Tac | Wed 11-May-11 03:22 PM |
Member since 15th Nov 2005
2050 posts
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#37946, "Effectively keeping things secret?"
In response to Reply #9
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Not beyond the source code I don't think. I mean you look at something like WoW and the level of information that is publicly available (provide by Blizzard) is overwhelming. You can do complex calculations to min/max DPS and other crap I don't really understand (because I don't play WoW). The right answer is to acknowledge you can't keep a secret and to design with that in mind IMHO.
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Elerosse | Wed 11-May-11 07:39 PM |
Member since 01st Nov 2006
423 posts
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#37981, "RE: Effectively keeping things secret?"
In response to Reply #10
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>Not beyond the source code I don't think. I mean you look at >something like WoW and the level of information that is >publicly available (provide by Blizzard) is overwhelming. You >can do complex calculations to min/max DPS and other crap I >don't really understand (because I don't play WoW). The right >answer is to acknowledge you can't keep a secret and to design >with that in mind IMHO.
The difference between most MMORP and CF is that the MMORP's generally have constant developement and continually move the goal post so to speak to keep the games fresh. I don't think it is possible in CF. Games like CF have to find ways to keep areas fresh year after year without major overhauls.
For example with WOW original max level was 60, 2 years later it was increased to 70, another two years it was increased to 80, and now i belive it is 85. My point is that the game keeps adding more and more at the high end to keep the game fresh. CF can't really keep adding more and more area explores and making obsoleteing the old ones like an MMORP can.
Not arguing the current way is good, just that the comparison to a game like WOW really isn't apt.
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Kadsuane | Wed 11-May-11 03:32 PM |
Member since 04th Mar 2003
169 posts
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#37947, "RE: spoiling spoilers"
In response to Reply #9
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The expectation of keeping area explore information "secret" is just silly and completely against gaming nature. In the end it only causes headaches for the staff and the playerbase.
Scarabaeus what exactly was your expectation for an area that requires 10-12 hour blocks of playtime and multiple people to explore? That people would just go in and wing it?
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Jhyrbian | Wed 11-May-11 04:17 PM |
Member since 04th Mar 2003
919 posts
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#37951, "RE: alright"
In response to Reply #13
Edited on Wed 11-May-11 04:18 PM
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On that note then, would someone who enjoys the sense of accomplishment just NOT read walkthroughs?
I don't see anyone forcing others to seek out and read OOC information on area explores. It would seem if that's the case it's possible you are simply wrong about thinking that the majority of people enjoy the sense of accomplishment as opposed to the phat loots.. I know the only reason I go to those areas is when I want eq from them.
Cheers, Jhyrb
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incognito | Wed 11-May-11 04:33 PM |
Member since 04th Mar 2003
4495 posts
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#37954, "Personally I just view it as fair"
In response to Reply #15
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to respect the wishes of the artist. Even moreso if I like his work.
To me, it is pretty bad that people are willing to ignore the wishes of someone who went out of their way to do something for them.
In that sense, I kind of understand Nep's reaction better now. If people can't even respect his wishes, why should he put the effort in?
Personally, I liked the challenge of the puzzles of Silent Tower(whereas in hell I was normally being dragged around too fast and entirely focussing on staying alive). I liked figuring out stuff that others couldn't (where I was able to). I'd still go there a lot even if the gear there wasn't usable.
To me, the fact that areas keep getting removed from the game because the creator is pissed off with the information sharing should be enough to disincentivise people from sharing info. But unfortunately it isn't.
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incognito | Wed 11-May-11 04:39 PM |
Member since 04th Mar 2003
4495 posts
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#37957, "My experience is that newbs enjoy the puzzles"
In response to Reply #19
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I base that on when I take them to Trothon. Sometimes we have no choice but to get past the riddles fast, so I have to tell them the answer. When that happens, they invariably don't seem to enjoy it as much as when they figure it out themselves (possibly with some clues).
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Jhyrbian | Wed 11-May-11 06:06 PM |
Member since 04th Mar 2003
919 posts
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#37967, "RE: phat loot"
In response to Reply #19
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Well.. if the player REALLY wanted to solve those things.. why isn't he leading groups down? The way the game is setup, each group has a leader.. players (especially vets) don't want their noob groupmates wandering around in Dis exploring by themselves since if/when they die they'll be wasting EVERYONE's time by ####ing up their group. (especially if that person is a key part of the group)
In all the Hell trips I've been in on, there was 1 person who knew what they were doing and the rest were along for the ride. In my opinion, I don't think this issue can be fixed, you the area maker need to design around it. I've never played a game aside from CF that tried to muzzle their players so much.
Of course information is a huge advantage when you bottle it up and try to keep it under wraps. If it's shared amongst the entire playerbase it's no longer an advantage - it's an even playing field.
Maybe if you made these areas a little more solo friendly you could achieve what you want since a person could then go and explore on his own terms. I'm sure most people don't want to re-teach every single thing to every groupmate every single time they go down. (In some sort of RP'd way of course.)
I don't blame you for being unsympathetic to gear whores, I'm just being honest and I don't expect you to ever cater to a player like me. I think Hell is a great sandbox to play in, you can add random quests and random rewards once you get in to shake things up but even then that will only delay the information getting out since people who know each other WILL still share what they've learned.
I don't know, I don't envy your position - I'm just throwing my thoughts out there.
Cheers, Jhyrb
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incognito | Thu 12-May-11 03:00 AM |
Member since 04th Mar 2003
4495 posts
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#37999, "You know that sharing hell info would not level the pla..."
In response to Reply #30
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Newbs still wouldn't get far into it.
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Gaplemo | Thu 12-May-11 03:29 AM |
Member since 06th May 2010
619 posts
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#38000, "How is that anyones problem but the newbies?"
In response to Reply #58
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That is like saying don't post where humansunder comes from, because newbies will never get it. At least with the info, they could make as fair an attempt as anyone else at it. With enough practice, ANYONE can successfully run hell groups. Trust me, I know. I didn't get great at it overnight.
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incognito | Thu 12-May-11 02:24 PM |
Member since 04th Mar 2003
4495 posts
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#38025, "Because the VETS won't take the newbies"
In response to Reply #59
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Generally speaking.
If VETS took newbs along every time then I'd not have as much of an issue. As long as the vets made an effort to show them the place rather than drag them through too fast for them to do anything.
I think a vet would be willing to take a newb along when getting humansunder, since it isn't likely to put the vet at much risk.
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Gaplemo | Thu 12-May-11 03:25 PM |
Member since 06th May 2010
619 posts
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#38029, "I took newbies on EVERY trip I ran in recent years"
In response to Reply #79
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I took a trip of 14 down with my spectre I believe it was, maybe it was my fire giant. Either way, if I run a trip, its open to everyone that wishes to go usually, barring cabal enemies and people that have griefed my character before. Not every vet is a #### dude, some of us actually try and share the love. Can read my battlefield threads for Omork and Mujarin if you don't believe me.
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Eskelian | Fri 13-May-11 10:42 AM |
Member since 04th Mar 2003
2023 posts
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#38044, "RE: Because the VETS won't take the newbies"
In response to Reply #79
Edited on Fri 13-May-11 10:43 AM
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Clearly closing areas and cutting off rewards retains newbies more. *rolls eyes*
The ivory tower elitism you're talking about, in my experience, is largely imagined.
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incognito | Fri 13-May-11 04:49 PM |
Member since 04th Mar 2003
4495 posts
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#38047, "The last two hells trips I've been invited on"
In response to Reply #90
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I've been asked to keep quiet.
Now, it clearly isn't an ooc group since I've been invited. There wasn't a great deal of risk since not everyone from each cabal involved was going (so people could still retrieve). So why the secrecy? Because they didn't want newbs.
And closing off areas and cutting off rewards doesn't "reward" newbies more. It stops vets getting rewarding for things that newbies are excluded from. Gaplemo is about the only person who looks to take even newbs to hell.
It's not the newbs that felt the need to cheat to maximise the amount of high end gear they got from these areas.
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Eskelian | Sun 15-May-11 03:44 AM |
Member since 04th Mar 2003
2023 posts
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#38062, "RE: The last two hells trips I've been invited on"
In response to Reply #93
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You're just jumping to conclusions. Most people keep it quiet because they don't want imms jumping into demons and wiping them before they get their shinies.
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#38063, "And as some were able to witness tonight...."
In response to Reply #106
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Imms do still take over Arch-Devils, at the worst time possible, and wipe your group into the damn floor. Me, personally, I found it exciting as hell. The poor victims of the assault...well, lesson learned. Don't taunt Arch-Devils in hell, and hell is not a safe place. It's always been that way, thats part of the excitement of hell. Sometimes imms just came in and wreck shop on you, but it wouldn't be hell if they didn't. I almost had a damn heart attack tonight. For real. And I enjoyed it.
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Oldril | Sun 15-May-11 11:47 AM |
Member since 20th Jan 2011
641 posts
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#38064, "Thats awesome!"
In response to Reply #107
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even if people died I love immteraction
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incognito | Fri 13-May-11 04:55 PM |
Member since 04th Mar 2003
4495 posts
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#38050, "Oh, I'll also add"
In response to Reply #90
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I've been invited (as Victoria) to come and help Tonghi get a bunch of ST gear for his character Ravon. I didn't go, he denies it, but it happened.
Telling me that's not elitist, cheating, and going to make matters even worse for newbies?
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ORB | Fri 13-May-11 12:29 PM |
Member since 04th Mar 2003
993 posts
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#38045, "RE: Because the VETS won't take the newbies"
In response to Reply #79
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Every hell trip I've been on I've seen at least one newbie. Considering you have said you never go to hell, how can you even speak to this? That which does not kill us, makes us stronger.
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incognito | Fri 13-May-11 04:50 PM |
Member since 04th Mar 2003
4495 posts
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#38048, "I have been"
In response to Reply #91
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But been dragged around so fast I've not enjoyed it.
I have also been invited twice (but not gone) and asked not to mention it to others. And not in circumstances where the risk was losing the cabal item while we were in there.
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incognito | Sat 14-May-11 04:40 PM |
Member since 04th Mar 2003
4495 posts
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#38054, "Might be able to cannibalise"
In response to Reply #98
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Part of the dragon quest code. One item, whole group.
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ORB | Mon 16-May-11 12:59 PM |
Member since 04th Mar 2003
993 posts
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#38070, "RE: You seem a little jaded..."
In response to Reply #98
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I second this idea. THE Worst thing about a hell trip is having get all of things to get into first circle, then all the things to get out of first circle. People get bored out of their minds and start getting unruly before you can even start doing any real delving. That which does not kill us, makes us stronger.
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incognito | Fri 13-May-11 04:52 PM |
Member since 04th Mar 2003
4495 posts
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#38049, "Oh, and when you say "at least one newbie""
In response to Reply #91
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Let me guess what they were for...
Equal opportunity, or as a means for a group that know each other to avoid any of them having to...?
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ORB | Fri 13-May-11 07:52 PM |
Member since 04th Mar 2003
993 posts
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#38052, "RE: Oh, and when you say "
In response to Reply #95
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No it was usually to fill a role that was missing, aka invoker, bard, etc.. For the trip I made to Satan for what you were talking about it was the surplus, aka we had two bards. No idea if it was ooc, but the bard was definitely not a newbie as he knew the place better then most on the trip. That which does not kill us, makes us stronger.
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incognito | Sat 14-May-11 04:46 PM |
Member since 04th Mar 2003
4495 posts
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#38055, "Thanks for the civil answer"
In response to Reply #97
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I must admit that my previous post probably came out a bit angrier than it should have.
Maybe if I played during US hours I'd see more newbs going to hell. As it is, I mainly just see groups of vets.
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Kadsuane | Wed 11-May-11 06:55 PM |
Member since 04th Mar 2003
169 posts
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#37976, "RE: phat loot"
In response to Reply #19
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> Should someone legitimately working their way >through an exploration area complete a quest only to find that >a group with a walkthrough already pilfered all the limited >phat loot? As someone writing areas, I will confess that I'm >not sympathetic towards players that merely want equipment. >But it's a design issue that I'm not sure we can solve.
Have you ever tried to go through hell with a mortal? Even if you published all eq stats, maps of hell, it still takes monumental effort to get said shinies.
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Scrimbul | Thu 12-May-11 02:46 PM |
Member since 22nd Apr 2003
884 posts
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#38028, "RE: effort"
In response to Reply #70
Edited on Thu 12-May-11 02:47 PM
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>Interestingly, no, I haven't. Perhaps foolishly I never >considered it fair for me to do so. > >So far my comments have really been geared toward exploration >areas in general, and not to Hell, as exploration areas can >range pretty widely.
Go down without leading the group, letting someone like Gaplemo, Torak or someone else who 'knows' what they are doing and resist the urge to keep your trap shut both about what you feel they are cheating with AND how incorrect they are about how things work. I guarantee you that you'll learn some valuable lessons and gain new insights about how to redesign the area without necessarily giving your mortal any unfair advantages. This isn't terribly difficult to do if you are playing a member of the group that is uncommon at hero but reasonably competent. Examples I don't need to be telling you from going down only once are healer, bard, minotaur warrior, invoker, a thief with advanced picklock loaded with progging gear, occasionally conjurer and anti-paladin... these are all classes that can pretty much stumble on being invited to a hell group if they haven't pissed the explorers of the MUD off but likewise will frequently be told 'Keep your trap shut and do exactly as I tell you for the next six hours.' (I didn't enjoy my trip and was eventually permabashed down by Mephistopheles as a healer looking for a piece of gear to counter Dupmasione's Defiance.)
If you feel you can't do the latter without it being unfair, then the rules need to be rewritten seeing as how you yourself personally have slapped down imm(s) who could near-guaranteed have changed the history of the game during it's dead spots in the past couple years if left alone for far less.
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Jhyrbian | Sun 15-May-11 04:21 PM |
Member since 04th Mar 2003
919 posts
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#38065, "RE: You really should..."
In response to Reply #102
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Occasionally I forget why we have so few players, then you make a new post on the forum somewhere.
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Eskelian | Fri 13-May-11 10:33 AM |
Member since 04th Mar 2003
2023 posts
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#38043, "RE: phat loot"
In response to Reply #19
Edited on Fri 13-May-11 10:39 AM
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Most multiplayer game designers take the standpoint that socialization is a part of the game and as a result, it's normal that people who want to "strike it alone" are at a disadvantage.
I'm not sure why after like 12 years we still hold this idea that there are players out there living in a vacuum expecting to find groups of people to help them explore but not give them any tips. If hell has been explored randomly by no one with OOC knowledge about it more than 1-2 times in the last 8 years or so I'd be surprised. Not sure why we're still catering to these fictional players that largely don't exist.
I feel like we're holding onto antiquated preconceptions that just aren't valid. Loosen up the seriousness of the game, let people play together and enjoy themselves and if we get overwhelmed by drama we can address it easier than investing so much energy and exasperation into apprehending what the bogeyman players are going to do.
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Tac | Wed 11-May-11 04:28 PM |
Member since 15th Nov 2005
2050 posts
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#37952, "The problem with your example..."
In response to Reply #13
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Is that this is a *competitive* and *multi-player* game. So, if you want to compete against the other players, yes, you would go out and download whatever puzzle solutions are out there. If you aren't trying to compete, then sure, you can get some enjoyment from doing it on your own, but you won't be competing. You might learn something people following the "official" walkthrough miss, but you still aren't likely to be competitive. Only if you do both (walkthrough + self-explore) will you gain a competitive edge, which seems to be about where CF is today.
The only difference I see is that the playing field is so unequal to start because the "walk-through" is so incomplete vs. what is actually commonly known. For instance, what is on diku-wiki gives you a good start on maps, but isn't going to help you do the happy boots quest which used to give a considerable competitive advantage.
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incognito | Wed 11-May-11 04:37 PM |
Member since 04th Mar 2003
4495 posts
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#37956, "I could see an argument for sharing happy boot quest"
In response to Reply #16
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Or other stuff that really is common knowledge.
However, the problem with things like hell is that newbs probably aren't going to be taken there because they'd increase the risk of getting others killed. So they wouldn't benefit from the info sharing. Only vets would, and that would make things even more one-sided.
It is possible to compete without sharing the info on the areas. Every piece of hell gear I've ever had I've taken in pk. Admittedly some of it I couldn't use because I didn't know the command phrase, but some of it I could.
Take the ioun stone, for example. I took that in pk before pretty much anyone figured out how to get it, judging by how long it took to come out of hell again (several years -- with me repeatedly locating it). Still wonder who that was that I killed for it. Still can't believe I managed to get it destroyed by putting it in a bag and fighting an acid breathing dragon.
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Gaplemo | Thu 12-May-11 06:00 AM |
Member since 06th May 2010
619 posts
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#38002, "Must have been a long time ago"
In response to Reply #20
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Because you can't put the ioun stone in a bag. Its highly limited, and always was, to my knowledge.
There are two ioun stones in game as well. One from hell, and one not from hell. They do totally different things.
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incognito | Thu 12-May-11 02:27 PM |
Member since 04th Mar 2003
4495 posts
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#38026, "I had the one that instakilled"
In response to Reply #61
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Which I assume is from hell.
It was a long time ago. As I said, it was years before it came back up again. I think it might have even been Daurwyn (the character) that I had it with, but when I was still pre-hero.
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ORB | Thu 12-May-11 01:24 PM |
Member since 04th Mar 2003
993 posts
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#38023, "RE: I could see an argument for sharing happy boot ques..."
In response to Reply #20
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I'd make the case that there are reasons to bring newbs there, as there are several places where someone expendable is welcome. While it might suck to be expendable you get to see lots of cool stuff before that and learn it yourself. That which does not kill us, makes us stronger.
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Oldril | Wed 11-May-11 04:53 PM |
Member since 20th Jan 2011
641 posts
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#37961, "This dialog is great"
In response to Reply #23
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But the end of the day all immortal effort wont stop it.
Players want advantages in a game that keeps score. There will always be people grouped with ooc friends, sharing info, etc etc
I do not think there is a way on earth to solve this.
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Kadsuane | Wed 11-May-11 05:51 PM |
Member since 04th Mar 2003
169 posts
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#37965, "Independent player is a myth"
In response to Reply #23
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There is no such thing on CF. No one plays these games in a void, completely oblivious to the rest of the player base. Why is it that the information that a staff member learns from discussions on the immortal forum considered a "fringe" benefit of being an imm, and same information shared between players is cheating?
If area explores were a painting, your stance on this would be akin to telling people they cant come to a viewing if they have seen a copy of it somewhere else.
Additionally, Hell isnt a puzzle neither was Silent. The hardest part of hell isnt figuring out what to do or how to do it. Its getting through the marathon of mudding, maintaining a ridiculously high level of cooperative play. Puzzles are something you can put down and walk away from, think about it and come back to them. Silent allowed you to do this somewhat, Hell doesnt give this option at all. (No, being able to quit out in certain spots is not an option)
I am not expecting to change anyone's mind on this, hell I don't even want Silent to come back. We have always been of different mind sets on just about everything CF. Considering the way things are now, maybe you should consider that I was right about some of them?
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Elerosse | Wed 11-May-11 06:09 PM |
Member since 01st Nov 2006
423 posts
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#37968, "I don't think that is true.."
In response to Reply #28
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>There is no such thing on CF.
I know zero people that play this game nowadays and that's been the case for 3-4 years. While I rarely play myself, I'd consider myself an independent player when I do.
Just mentioning it because there are some of us that still play this game in a relative vacuum.
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Jhyrbian | Wed 11-May-11 06:10 PM |
Member since 04th Mar 2003
919 posts
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#37969, "RE: I don't think that is true.."
In response to Reply #31
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You're a very small minority.
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Elerosse | Wed 11-May-11 06:25 PM |
Member since 01st Nov 2006
423 posts
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#37971, "RE: I don't think that is true.."
In response to Reply #32
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>You're a very small minority. >
I'm not arguing that I'm not, just tossing it out there that some people do play wihtout OOC connections to other players.
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Jhyrbian | Wed 11-May-11 06:26 PM |
Member since 04th Mar 2003
919 posts
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#37972, "RE: I don't think that is true.."
In response to Reply #34
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So you've never had the opportunity to chat with someone out of game about CF? That sucks.
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TheDude | Wed 11-May-11 06:21 PM |
Member since 20th Sep 2005
285 posts
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#37970, "Ditto here. n/t."
In response to Reply #31
Edited on Wed 11-May-11 06:21 PM
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napoleon | Wed 11-May-11 06:42 PM |
Member since 12th Aug 2007
19 posts
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#37974, "Me too (txt)"
In response to Reply #31
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And independent players probably seem like an even smaller minority than they really are, because by definition if we're playing independently and not interacting with a bunch of OOC friends regularly on the off-site forums etc, how noticeable will we be?
I personally think the diku-wiki has the right balance; even after years of playing I still have it open every login just in case I can't remember an exact area layout, or item stats, but I also wouldn't want to see area explores on there, because it makes the exploration of those places so much more immersive when you're going in blind.
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Jhyrbian | Wed 11-May-11 07:13 PM |
Member since 04th Mar 2003
919 posts
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#37978, "RE: Me too (txt)"
In response to Reply #37
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So you'd be the perfect person to ask, why don't you learn Hell on your own? What stops you?
Also - I'm going to go out on a limb and say you players who are "independent" would be classified as a lot more casual than the rest of us powergamers.
Cheers, Jhyrb
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Elerosse | Wed 11-May-11 07:27 PM |
Member since 01st Nov 2006
423 posts
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#37980, "RE: Me too (txt)"
In response to Reply #41
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>Also - I'm going to go out on a limb and say you players who >are "independent" would be classified as a lot more casual >than the rest of us powergamers. >
I would agree with this.
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napoleon | Wed 11-May-11 08:34 PM |
Member since 12th Aug 2007
19 posts
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#37985, "RE: Me too (txt)"
In response to Reply #41
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With my current character? Mostly just that there's often cabal related stuff going on, and I usually can't manage to sneak off exploring for an extended amount of time without at least somewhat ignoring duties.
That applies to exploration of anywhere though, not just the area explores, and I do still find time to do some exploring when I happen to have some playtime during off-peak hours.
I actually did explore the 1st circle alone a few times years ago with a different character and thought it was very cool, and would love to go again (to refresh all the things I've forgotten, and of course to press beyond the 1st circle and leave a few corpses behind in the other 8 circles I've never really explored), I just haven't gotten around to it with my current.
You're right though that I'm probably a more casual player right now than some, but for me that's more just because I have less time free to CF at the moment. Back in the day I knew just as few people OOC as I do now (ie, zero) and I could put in 20-40hr weeks with the best of them
Anyway I just wanted to chime in with the rest of the Brotherhood of Independent Players and help let people know that we do in fact exist!
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Kadsuane | Wed 11-May-11 06:53 PM |
Member since 04th Mar 2003
169 posts
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#37975, "Your argument takes a solid blow with the use of the wo..."
In response to Reply #31
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You are obviously posting and reading forums, its that is ooc. I am saying area explores should not have a separate set of rules than other areas.
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Oldril | Thu 12-May-11 09:26 AM |
Member since 20th Jan 2011
641 posts
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#38007, "RE: Independent player is a myth"
In response to Reply #28
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>Why is it that the information that a staff member learns from >discussions on the immortal forum considered a "fringe" >benefit of being an imm, and same information shared between >players is cheating?
great point
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Daevryn | Sun 15-May-11 12:10 AM |
Member since 13th Feb 2007
11117 posts
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#38058, "RE: Independent player is a myth"
In response to Reply #64
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>>Why is it that the information that a staff member learns >from >>discussions on the immortal forum considered a "fringe" >>benefit of being an imm, and same information shared between >>players is cheating? > > >great point >
I don't think anyone's ever exactly said that, but I'll say this:
CF can't run without imms that also are players. The day it doesn't have that is the day it's dead forever.
Therefore some concessions are made to the reality of that.
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Oldril | Sun 15-May-11 12:20 AM |
Member since 20th Jan 2011
641 posts
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#38061, "Im ok with it"
In response to Reply #103
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and Im ok with the players sharing info too!
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Tac | Wed 11-May-11 06:35 PM |
Member since 15th Nov 2005
2050 posts
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#37973, "RE: The problem with your example..."
In response to Reply #23
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>RE: multi-player games > >The multi-player aspect is precisely why I see OOC information >being a problem. With regard to fairness, I think the staff >owes that independent player out there who doesn't have out of >game contacts the chance to compete on even ground with those >that do. How we accomplish that with a group of people that >aren't concerned about fair play... that's another matter.
You do owe an independent player (like me, as I have 0 OOC contacts) the chance to compete on even ground. What that means, however, isn't what you think it means. Knowing there is a vine of infinite practiceness in Ysigrath (*) gives an unfair advantage to anyone in-the-know and isn't something that is reasonable to expect an independent to figure out. Things like this either shouldn't exist, or should be advertised via the Immortals. This kind of hidden easter egg shouldn't exist IMHO.
You can't give the independent an even playing field so long as you make information (like say wand locations) a competitive advantage. If, however, all the wand locations were common knowledge, there would be no advantage to sharing such info OOC.
>RE: Diku-wiki > >Well, the real issue is what is distributed beyond the >diku-wiki. I actually appreciate the fact that those guys >have kept exploration areas off the map lists and haven't >populated the site with shrine locations, quest information, >etc. (at least that I know of).
I think they do a good job too, and I actually have a hard time playing when diku's is down because I don't maintain my own item lists and area maps anymore. However, some other people do. I know I could, and mine would rapidly exceed the depth and breadth of what is available on diku's which would be an advantage. I firmly believe that the only way to eliminate OOC sharing is to make it non-profitable. Then all you have to watch out for are OOC groups and permas which are easier to police (since they actually happen in game).
The CF of today is a lot closer to this than the CF of yesteryear, but it is still a very long way from being "fair" in the sense that everyone competes on a level playing field. I think the Immortal version of "fair" is that you know only what you yourself have figured out, but frankly that is unrealistic in an age when one could probably send all of CF's source and area files in the size of an email attachment. Sharing of information is too easy for some to resist the temptation, and faced with that reality, I think you have to remove the temptation rather than try to hold people to an unrealistic standard that you have no way to enforce.
Tac
(*) I didn't know about this until after it was removed, so I have no idea on it's actual effectiveness. I will say that I do another quest with every character that can, but I invariably feel dirty afterward because I feel the imm exp requirement to be horribly unfair and stupid.
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Gaplemo | Wed 11-May-11 09:04 PM |
Member since 06th May 2010
619 posts
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#37987, "A lot of it goes back to Competition"
In response to Reply #23
Edited on Wed 11-May-11 09:14 PM
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I personally don't share the uber secret stuff that I figure out down there, becase A) I'm the one that spent 300-400 character hours to figure it out, and the man that puts in the time should get the dime, and B) It give me a distinct advantage when it comes to gear gathering, which pieces are best for my build, etc. It's hard to tell the trip leader thats making sure everyone gets through he can't get those items he wants. However if those people following were to lead their own trips, they would share the same advantage.
Basically cf is the only online game I've ever played where you get in trouble for sharing information. And it DOES create an unfair advantage against the players that do not know boatloads of people to theorycraft/help out when they get stuck.
That being said, I still love the hell out of hell, I would still go if it was all made public. Either way, I love the experience. But im not gonna lie and say I dont go there for the phat loots too, thats half of my interest in the place is the possibility that the next part of unexplored hell I hit could have something even sicker than Thera has ever seen before.
edited to add, I agree with what was said before. It should be up to the area writer, and everyone should respect their wishes. If they want it hush hush, it should be hush hush to the public. But there will always be people in a competitive game like this that share info. Most of us are guilty in some way or another of learning something from someone ooc telling us how to do it. IMO, CF was around before online gaming is what it is today. Online gaming has changed, we no longer have 120 random players logging on just to pk. We have 30-40, mostly vets, all trying to get themselves an edge. To keep CF fair and relevant, I personally believe it should adapt to the times. Stop the silly area explore is a no no garbage, and let it be on the wiki just like everything else. That puts everyone on a fair and even playing field. For the people that REALLY dont want to see the knowledge, well, they dont have to read it. They can still go do the #### on their own. Its a choice to click on the wiki maps, not mandatory. Im of the belief taking away the unfair advantage of secret info (even though I benifet from it character after character) is the best thing you can do for todays cf. That includes sleek spots, and area explore info and maps.
But as always, its up to the area writer. I'll still go to the areas, and ill still respect the writers wishes. Nothing was worse to me then Hell being closed when it was. I literally quit cf during that time period. That is why silent tower will never come back, because honestly an area like that has no place in todays cf. Where as an area like hell, certainly does, walkthrough or not, it would still take and act of god to survive it without immesnse amounts of experience there.
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Oldril | Wed 11-May-11 04:47 PM |
Member since 20th Jan 2011
641 posts
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#37960, "You'd have this...if..."
In response to Reply #13
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The rewards for figuring out stuff didn't give advantages in PK.
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Daevryn | Wed 11-May-11 11:28 PM |
Member since 13th Feb 2007
11117 posts
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#37990, "RE: spoiling spoilers"
In response to Reply #11
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>The expectation of keeping area explore information "secret" >is just silly and completely against gaming nature.
It didn't seem that silly to me in 1998.
The culture of the game has changed a lot in 13 years.
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Stunna | Thu 12-May-11 12:18 PM |
Member since 04th Mar 2003
1048 posts
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#38016, "I concur. "
In response to Reply #69
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>This comparison makes sense to me. Regrettably, I was a D&D >player who never played WoW, and what appealed to me in D&D is >what appeals to me in mudding.
Me too.
If that is significantly out >of sync with the current CF mindset (again, without data it is >difficult to say), it might be wise for me to reconsider the >Summer makeover for Inferno.
Obviously, it's my supposition. It's also difficult to gather such data. It seems like polls on the forums tend to be answered in the way that immortals want to hear and not necessarily in accordance with the person's actual feelings. Many of the people who disagree with the approach of the "old skool" CF staff politely don't post here. Additionally, I find the official forums to have a ratio of old school to new school posters that's incongruent with what I see in the game. This could be partially due to the hours a new school player spends playing vs. that of an old school player and is, of course, subject to the filter through which I personally see CF.
I would guess that gathering any meaningful data on the subject is probably not possible and such decisions are probably best made anecdotaly. Professionally, I'd point out that with such a low playerbase catering to their needs/wants is probably not as important as catering to the needs/wants of the kind of player you want to attract.
Finally, Scarab, please check your email.
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Gaplemo | Thu 12-May-11 12:24 PM |
Member since 06th May 2010
619 posts
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#38017, "I think thats a fair comparison"
In response to Reply #69
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However, I also think there are still a lot of us that come from DnD backgrounds still, mixed in with the new age wow crowd, that would immensely enjoy the resurfacing of the inferno that you were planning. There will always be powergamers in todays gaming world. But cf will always be a niche game for a niche crowd, and along with the pk freaks and number crunchers, you have your roleplayers and explorers. Hell always only catered to a certain % of the cf playerbases interest from day one, and those same players still enjoy it, and the information for the most part is still secret. If it wasn't you would see a lot more successful trips/armorgrabs. And in truth if a couple people weren't running them the armor wouldn't be circulated at all. Just a thought, that CF hasn't and won't likely ever go the total direction of wow. If and when it does, I'm gone as a a player, no doubt.
Don't let a couple bad apples defer you from finishing what what in my opinion, an obvious masterpiece. Your fans will always back your wishes on what you want done with the area, uber secret or not.
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Oldril | Thu 12-May-11 12:41 PM |
Member since 20th Jan 2011
641 posts
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#38019, "Im sure Gaplemo will hate this post but"
In response to Reply #72
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Id much rather someone as awesome as Scarabaeus put effort into something that isn't just an area that a very small subset of CF gets to go to.
I'd much rather someone like Scarab work on something that all players would get to enjoy more often.
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ORB | Thu 12-May-11 01:11 PM |
Member since 04th Mar 2003
993 posts
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#38022, "RE: Im sure Gaplemo will hate this post but"
In response to Reply #74
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There are loads of new Imm recruits to work on the low hanging fruit. Someone needs to create the stuff people strive to achieve, the Tiamats, Silent Towers, and the Inferno's. A CF made up of Olgakar quests, mobs that I overpower myself, and easy achievements would never have kept me interested this long. That which does not kill us, makes us stronger.
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ORB | Thu 12-May-11 01:03 PM |
Member since 04th Mar 2003
993 posts
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#38021, "RE: D&D vs WoW"
In response to Reply #69
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As an old school D&Der I think areas like Hell and RP are the reasons I keep coming back to CF but I've let my WoW account go. Sadly there are always people who will read the last page of the mystery novel first, but I think the majority of us still enjoy the wonder. Don't let a few loud voices drown out those of the rest of us waiting for some more magic. That which does not kill us, makes us stronger.
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incognito | Thu 12-May-11 02:30 PM |
Member since 04th Mar 2003
4495 posts
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#38027, "An interesting observation by Stunna"
In response to Reply #69
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I enjoyed D&D and the idea of WOW just doesn't appeal to me at all.
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wikataw | Thu 12-May-11 08:13 PM |
Member since 27th Apr 2011
158 posts
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#38035, "When did you start Carrionfields?nt"
In response to Reply #51
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nt Quote "I secretly wish you would get raped or something. I feel like I lose IQ points everytime I look at it." Gaplemo
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Kadsuane | Wed 11-May-11 03:49 PM |
Member since 04th Mar 2003
169 posts
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#37948, "RE: spoiling spoilers"
In response to Reply #9
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The expectation of keeping area explore information "secret" is just silly and completely against gaming nature. In the end it only causes headaches for the staff and the playerbase.
Scarabaeus what exactly is your expectation for an area that requires 10-12 hour blocks of playtime and multiple people? That they not communicate at all? It used to be that the staff said OOC information sharing was a No No but in game stuff was fine. But I have seen more than one snyde comment about two characters sharing information in game.
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incognito | Wed 11-May-11 04:41 PM |
Member since 04th Mar 2003
4495 posts
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#37958, "I think the problem with ic sharing"
In response to Reply #12
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Tends to be around people sharing info they've no way of knowing ic. For example, if I've never been to hell, never met anyone from hell, never read anything about hell, but I know all about it, then I'm probably doing something wrong ic.
I've seen positive comments about ic sharing too (on a pbf).
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Kadsuane | Wed 11-May-11 05:56 PM |
Member since 04th Mar 2003
169 posts
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#37966, "I'll concede that point. "
In response to Reply #22
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There is a right way and wrong way to share information IC. But success of a character shouldn't be solely dependent on the amount of "secretive" knowledge you know. And that is what CF has pretty much become, just a bunch of make or break secrets. These secrets have done more to keep away new players from this game than any griefer or cheater ever did.
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incognito | Thu 12-May-11 02:57 AM |
Member since 04th Mar 2003
4495 posts
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#37998, "Depends on the secret"
In response to Reply #29
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Secrets that are commonly known are normally readily shared ic.
Secrets like Silent are not, but not knowing Silent is not what drives newbs away. I'm fairly confident of that.
I would also note that if others weren't sharing (I'll use the word cheating, since it is explicitly against the rules), the newbs wouldn't face as much of a divide as they currently do anyway. That said, they'd still be dying to the same people so it's kind of moot.
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Kadsuane | Thu 12-May-11 06:12 AM |
Member since 04th Mar 2003
169 posts
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#38004, "Why do noobs die?"
In response to Reply #57
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Is there a core difference between Noob's fire giant warrior and Twist's fire giant warrior? No not really. Its the knowledge base that is the key factor, knowledge base that takes years to develop. Because most of the information that gives characters an edge in PK has been dubbed secret. End result the people in the know just repeatedly wax new players, and CF pk is down right merciless.
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Homard | Wed 11-May-11 05:47 PM |
Member since 10th Apr 2010
959 posts
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#37964, "Like."
In response to Reply #26
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Like a lot.
I've never had the opportunity to set foot in ST.
The fact that this is due entirely to asshattery sucks.
Anything that viciously punishes wanton asshattery of this nature I am 100% in favor of.
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Elerosse | Wed 11-May-11 07:44 PM |
Member since 01st Nov 2006
423 posts
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#37982, "RE: Randomization."
In response to Reply #26
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>I have considered this and I think the idea has merit. The >problem, of course, is that the more burdensome we make the >coding process, the longer it will take to add new code to the >game. But, that might also increase the longevity of the code >for quests and the like because solutions are less >readily-distributed. >
It could also make the areas more replayable, if there is a random element to the puzzles and quests at some level it would be more fun to go back through them multiple times. Where as with most puzzles I think they lose their luster after the solution is figured out the first time.
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Gaplemo | Wed 11-May-11 08:47 PM |
Member since 06th May 2010
619 posts
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#37986, "Silent tower had that to a degree"
In response to Reply #26
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Not to give anything away, but did you ever try opening north, or unlocking north, to search for hidden doors when there wasnt one there? It was not a pleasant experience, and it wasnt viable to do at all.
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Gaplemo | Wed 11-May-11 09:26 PM |
Member since 06th May 2010
619 posts
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#37988, "Couple off subject questions for Scarab"
In response to Reply #9
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You got the emails I sent yes? I sent probably 3 or 4, just wanted to make sure you got them because there was quite a bit in there, as far as bugs and what I thought might have been looked over. Anything that can make your updating easier on my part Im glad to do.
Also...Im very curious....What did you build hell off of? I assumed it was all done off of the divine comedies (Which I did have to read in High school English) but the more I look into DnD lore and read about the nine circles of hell there, I get the idea you may have compiled your building of the inferno from several sources, One being the Dante adventure, the other maybe being from some split DnD lore and possibly other places.
Shed some light maybe? Been curious of that for a while.
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Gaplemo | Thu 12-May-11 08:07 PM |
Member since 06th May 2010
619 posts
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#38034, "Interesting. I'm going to have to look into that art no..."
In response to Reply #84
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Borkahd | Thu 12-May-11 09:42 AM |
Member since 17th Mar 2009
187 posts
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#38008, "RE: spoiling spoilers"
In response to Reply #9
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There is one that does a really good job at it. Since I don't want to advertise for someone else, remind me in-game and I'll give you the details. ----------------- "My view of Borkahd IC" If you anger him, he'll rape you to death, eat your flesh, and sew your skin into his clothing. And if you're very, very lucky, he'll do it in that order. ~Twist
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incognito | Mon 09-May-11 04:46 PM |
Member since 04th Mar 2003
4495 posts
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#37914, "I explore it even if the gear was illusionary"
In response to Reply #0
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Apart from the gear you actually need in order to explore it, that is.
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Kadsuane | Mon 09-May-11 04:35 PM |
Member since 04th Mar 2003
169 posts
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#37913, "Thats a negative."
In response to Reply #0
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Your groveling skill will need to be at at least 97% before Nep will humor such a request. Keep spamming!
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Homard | Mon 09-May-11 05:38 PM |
Member since 10th Apr 2010
959 posts
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#37915, "Or he could get The Helm of Obsequiousness."
In response to Reply #1
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Wait, was that in ST? Oh well.
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