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Pro | Sun 01-Aug-10 04:05 PM |
Member since 14th Apr 2010
776 posts
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#34246, "Just a question. Does anyone think that CF is too much of a time sink and that.."
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Imm rewards should be more and sooner?
I think a big flaw in the game is that it seems designed to err on the side of "longer to wait" than quicker gratification which makes it such a grind.
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Rewards should stop, here is why:,
Larcat,
19-Aug-10 04:45 PM, #76
Obviously 90% of the people RP for the rewards.,
Shapa,
16-Aug-10 10:58 AM, #73
It would be interesting to see what would happen with R...,
Shapa,
16-Aug-10 11:12 AM, #74
This is the opposite direction I'd like to see CF go,
Swordsosaurus,
16-Aug-10 03:27 PM, #75
My 2 cents and solution,
Gaplemo,
03-Aug-10 04:09 PM, #48
RE: My 2 cents and solution,
sorlag (Anonymous),
03-Aug-10 04:56 PM, #50
Good post. n/t,
Pro,
03-Aug-10 04:52 PM, #52
Definitely cosign.,
sleepy,
03-Aug-10 04:56 PM, #54
good post. n/t,
Pro,
03-Aug-10 04:52 PM, #53
RE: Just a question. Does anyone think that CF is too m...,
incognito,
03-Aug-10 03:48 PM, #40
IMM Rewards,
wareagle,
03-Aug-10 02:08 AM, #21
RE: IMM Rewards,
Daevryn,
03-Aug-10 07:34 AM, #24
I totally understand your stance,
bobbyp,
03-Aug-10 09:13 AM, #25
RE: I totally understand your stance,
Rayihn,
03-Aug-10 10:36 AM, #26
RE: I totally understand your stance,
sorlag (Anonymous),
03-Aug-10 11:03 AM, #27
RE: I totally understand your stance,
Isildur,
03-Aug-10 11:54 AM, #32
Yeah, I'm liking that. (nt),
sorlag (Anonymous),
03-Aug-10 12:57 PM, #35
If they were further apart,
Artificial,
03-Aug-10 11:09 AM, #28
the problem with role contest rewards,
laxman,
03-Aug-10 11:09 AM, #29
and don't take this as please don't do RC rewards,
laxman,
03-Aug-10 11:14 AM, #30
RE: the problem with role contest rewards,
Isildur,
03-Aug-10 11:55 AM, #33
Perhaps.,
Pro,
03-Aug-10 12:48 PM, #34
RE: Perhaps.,
Isildur,
03-Aug-10 07:33 PM, #60
i have on many occasions.,
Pro,
03-Aug-10 09:28 PM, #64
RE: the problem with role contest rewards,
incognito,
03-Aug-10 03:53 PM, #43
Yeah, that's it. Too much extra stuff.,
Pro,
03-Aug-10 01:17 PM, #36
Silly Pro,
Rayihn,
03-Aug-10 01:22 PM, #37
Good. Because you are the only Imm that's given me an R...,
Pro,
03-Aug-10 02:44 PM, #38
meh, people usually delete fast enough that it's not a ...,
blackbird,
03-Aug-10 03:45 PM, #39
I'd say,
incognito,
03-Aug-10 03:52 PM, #42
I like this. n/t,
Pro,
03-Aug-10 04:39 PM, #49
RE: I'd say,
Daevryn,
03-Aug-10 05:28 PM, #55
RE: I'd say,
Isildur,
03-Aug-10 08:49 PM, #63
RE: I totally understand your stance,
Isildur,
03-Aug-10 11:53 AM, #31
RE: I totally understand your stance,
incognito,
03-Aug-10 03:55 PM, #44
RE: I totally understand your stance,
Isildur,
03-Aug-10 07:32 PM, #59
And put another way,
incognito,
03-Aug-10 03:50 PM, #41
I don't know what your or any other Imms criteria are f...,
Pro,
03-Aug-10 04:47 PM, #51
RE: IMM Rewards,
wareagle,
03-Aug-10 05:39 PM, #56
RE: IMM Rewards,
Daevryn,
03-Aug-10 05:53 PM, #57
Why watch when you could interact?,
Pro,
03-Aug-10 06:16 PM, #58
RE: Why watch when you could interact?,
Isildur,
03-Aug-10 07:34 PM, #61
So?,
Pro,
03-Aug-10 09:38 PM, #65
RE: So?,
Isildur,
04-Aug-10 12:08 AM, #67
Gotcha.,
Pro,
04-Aug-10 03:13 PM, #68
Why would somebody be interested in using emotes or wha...,
Rodriguez,
05-Aug-10 09:35 AM, #70
I played a shifter that had 250 hrs and not a single IM...,
TMNS,
03-Aug-10 08:30 PM, #62
RE: I played a shifter that had 250 hrs and not a singl...,
wareagle,
05-Aug-10 03:32 AM, #69
Actually.. I forgot, I had a shifter that got a ton (Fo...,
Pro,
05-Aug-10 01:06 PM, #71
The way I look at it. . . (no being mean I promise),
dwimmerling,
02-Aug-10 08:49 PM, #20
RE: The way I look at it. . . (no being mean I promise),
wareagle,
03-Aug-10 02:33 AM, #23
It's also a retarded measure.,
incognito,
03-Aug-10 03:58 PM, #45
RE: Just a question. Does anyone think that CF is too m...,
Isildur,
01-Aug-10 10:37 PM, #11
Back the Truck up...,
Pro,
02-Aug-10 08:52 AM, #12
I'll get over you...,
Splntrd,
02-Aug-10 09:55 AM, #13
You have been a little much lately,
bobbyp,
02-Aug-10 10:15 AM, #14
I simply asked a question.,
Pro,
02-Aug-10 11:15 AM, #15
My posts generate plenty of good debate....,
Lhydia,
02-Aug-10 03:46 PM, #19
RE: Back the Truck up...,
Isildur,
02-Aug-10 12:01 PM, #16
I've had 3 Thror followers.,
Pro,
02-Aug-10 01:51 PM, #18
sissy, sally-la-la drama queen.~,
blackbird,
02-Aug-10 12:41 PM, #17
Is a perk essential,
incognito,
03-Aug-10 03:59 PM, #46
Where do people come up with this ####?,
Pro,
03-Aug-10 09:40 PM, #66
Not at all.,
Homard,
01-Aug-10 04:58 PM, #2
You are comparing RL lessons to CF which is a game.,
Pro,
01-Aug-10 06:14 PM, #3
Players leaving because of not getting rewarded?,
Homard,
01-Aug-10 06:25 PM, #4
I long ago have decided I have something in an IP addre...,
Pro,
01-Aug-10 06:58 PM, #5
So, just to be clear...,
Homard,
01-Aug-10 07:12 PM, #6
I didn't even remotely say that.,
Pro,
01-Aug-10 07:59 PM, #7
You misread me.,
Homard,
01-Aug-10 08:05 PM, #8
I was pretty succinct in what I wrote in the initial po...,
Pro,
01-Aug-10 09:07 PM, #9
You're splitting hairs.,
Splntrd,
01-Aug-10 10:22 PM, #10
RE: Not at all.,
wareagle,
03-Aug-10 02:28 AM, #22
Seconded,
incognito,
03-Aug-10 04:01 PM, #47
RE: Not at all.,
Eskelian,
13-Aug-10 03:11 PM, #72
RE: Just a question. Does anyone think that CF is too m...,
sorlag (Anonymous),
01-Aug-10 04:53 PM, #1
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Larcat | Thu 19-Aug-10 04:44 PM |
Member since 04th Mar 2003
495 posts
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#34867, "Rewards should stop, here is why:"
In response to Reply #0
Edited on Thu 19-Aug-10 04:45 PM
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The mechanical advantage winning an RC often conveys will mostly to completely overshadow whatever other crap you do in game.
I.E, among the really skilled players (of which I wasn't one for clarity's sake when I quit playing) the one who won the RC is probably gunna win the fight hands down, all else being equal.
Focus should be on RP, not writing a bang up role.
At least a couple years ago, RC rewards had sort of taken on the air of an arms race. "New payment options w/ Iron Realms"
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Shapa | Mon 16-Aug-10 10:58 AM |
Member since 22nd Jun 2006
252 posts
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#34621, "Obviously 90% of the people RP for the rewards."
In response to Reply #0
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Do you IMMS really like it when people RP for rewards?
It's like killing few people in the real life and then going to the Church praying to the God with the hope that God will forget what you did.
Imm rewards aren't only unfair, but rewards are also cynical.
For example: many people like Cabdru, but also many people remember that Cabdru's tatoo did cleanse and helped him to get all those pimp gear.
What will people remember about Muuloc? They will remember that his tatoo helped Cabdru to become Cabdru and then he deleted.
Do i personally think that Cabdru would become Cabdru without that tatoo? I don't know, and i will never know. Is it good for the memories about Cabdru or Muuloc? You decide.
This is also true for all IMM rewards for all somewhat PK successful characters.
Standartize all role contest rewards and don't give additional IMM rewards. Fair game is much better than unfair game.
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Shapa | Mon 16-Aug-10 11:12 AM |
Member since 22nd Jun 2006
252 posts
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#34622, "It would be interesting to see what would happen with R..."
In response to Reply #73
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Whoever really like to RP will still RP, right?
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Swordsosaurus | Mon 16-Aug-10 03:27 PM |
Member since 16th May 2010
295 posts
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#34625, "This is the opposite direction I'd like to see CF go"
In response to Reply #74
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"You guys RP if you want, we're going over here to fight."
"But RP is what makes CF.. CF! It's the rules. You'll still RP, right?"
"Indeed."
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Gaplemo | Tue 03-Aug-10 04:09 PM |
Member since 06th May 2010
619 posts
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#34297, "My 2 cents and solution"
In response to Reply #0
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I feel that the reward process is pretty good. With role contests monthly, and most everyone with a role getting SOME amount of imm exp at least in the early stages of the characters life, its fair to say a chars gonna get at least a little love at some point. A couple issues I have seen that I think if adressed would make a pretty fair deal of difference, my opinion of course.
First, Character time. 400, 500 hours. Hell, even 300 hours is a LOT of time to put into a character. Some people dont play 40 hours a week. Some can only play 5, or 6, or 10, and so on. It seems the reward system currently is not so much rewarding older hour chars (not saying it isnt at all, just not as much) as much as they are rewarding the guys that play 5-6-10 hours a day. I understand because theyre around more = more chances for imms to see and reward, but its kinda depressing to see some of these chars deleting with 300 + hours and they dont even have their last name. Same goes for caballed chars vs non caballed ones. Non caballed chars tend to get noticed a lot slower and less, and reap less rewards in general. My soulution to that would be to kick up the attention a little after the 300 hour mark or so. Im not saying quest spells, or even imm exp. But how hard would it be to take 10 minutes and control a random mob and rp a little bit with a random char, for no reason whatsoever. Its the little experiences like that that DEFINE a character and make them want to move on. The reason Grummorum was such a loved imm for his time was because login to logoff, that man was interacting. It didnt matter who you were, he could pop in anytime as any mob and instantly revive the interest in the charater. Very recently there was an activity in the weald, and that type of thing is what keeps people going. Mini quests in cabals, Mini global quests where people compete to complete a tasks...basically I think the immortals should spend LESS time wizinvis and I think that MORE face time with interactions, or just visible in general would GREATLY improve the quality of the game. When people start hearing about all these cool events and global quests and stuff...they tend to come back to cf. Anyone remember how fun the ice drake stuff was with warlocks? Or how bout the Anti-life? whens the last time we saw him?
People keep saying that complaining without a soulution is useless. I think I just posted a pretty fair solution that takes little to no coding and hardly any time, and I guarantee the playerbase would LOVE you for it.
Anyways, just thought I would post what I would like to see more. Im a player thats left and returned quite a few times over the last 12 years, so I guess I'm the average "player". Anyone else feel the same way? What do you imms think bout this?
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#34299, "RE: My 2 cents and solution"
In response to Reply #48
Edited on Tue 03-Aug-10 04:56 PM
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I remember years ago seeing a lot more gechos. Some of it was global quests, Immortal fights / deaths, and sometimes just random stuff. Players go bat #### crazy for that kind of thing. It just seemed like there was more going on.
These days, it seems like we suffer from: Fewer active Immortals with less free time (or they are spending their free time doing things we don't see) and the fact that the MUD isn't nearly as developmental as it was before. Years ago many of the major aspects of the game (cabals, classes, religions, areas, etc.) seemed to change far more often. Cabals were getting blown up, Gods were duking it out in Asgaard, classes where getting re-tooled (sometimes through global quests), and major features were being added, usually through some epic event.
Having Immortals do things like take over NPCs (to RP, not flurry), use gechos, host events, etc. is not as common anymore, or so it seems in hindsight.
My idea: Focus less on "lurking" and "spying" on people then rewarding them for that. Instead, get involved with the characters. Use the many tools you have available to interact with multiple people at once. Involve people in mini-quests, RP discussions, etc. That "spark" might encourage other people to take RP more seriously.
Basically, what I'd like to see is the Immortals become more like Dungeon Masters that Santa Clauses who spy on us all year and bring some of us a present or two if we're good. Plus, focus less on individual attention and more on groups of characters to more effectively use what "RP time" you have.
EDIT: And I don't think snooping us all day long is bad. The point was that interaction is, in my opinion, WAY cooler than being rewarded for saying something cool or properly acting out my role (which should be mandatory, but exemplary).
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Pro | Tue 03-Aug-10 04:52 PM |
Member since 14th Apr 2010
776 posts
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#34301, "Good post. n/t"
In response to Reply #50
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sleepy | Tue 03-Aug-10 04:56 PM |
Member since 24th Jul 2007
223 posts
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#34303, "Definitely cosign."
In response to Reply #50
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Biggest enjoyments are when Imms actively RP through NPCs or quests or even random gechoes. I enjoy those more than just a 400 exp added for role update.
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Pro | Tue 03-Aug-10 04:52 PM |
Member since 14th Apr 2010
776 posts
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#34302, "good post. n/t"
In response to Reply #48
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incognito | Tue 03-Aug-10 03:48 PM |
Member since 04th Mar 2003
4495 posts
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#34289, "RE: Just a question. Does anyone think that CF is too m..."
In response to Reply #0
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I think imm rewards should be less and later.
Seriously.
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wareagle | Tue 03-Aug-10 02:08 AM |
Member since 19th Aug 2007
201 posts
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#34269, "IMM Rewards"
In response to Reply #0
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Imm rewards are great, they make someone want to play the game.
Right now, there's no consistency, albeit I'm not on the staff so maybe the staff has some policy I'm not aware of.
Because players perceive there is no consistency, problems arise.
Incentives are only so good as they are fair.
I don't think what's happening in those regards is fair right now, but I admit, I've thought that for a few years now. I'm not an IMM, so if I'm in their position, I might very well do what they are doing.
But they're a bit out of touch in those regards. I'm not sure anyone can disagree with the fact that this game is deteriorating. So, if I were up in Asgaard, I'd consider a change to how they reward stuff.
Players may respond I'm wrong. Today it's 25 disagree. Two years ago, it was 35. Two years from now, it'll be 15.
I'd like to hear someone from the staff say that they think the direction CF is going is -building- a playerbase.
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Daevryn | Tue 03-Aug-10 07:34 AM |
Member since 13th Feb 2007
11117 posts
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#34272, "RE: IMM Rewards"
In response to Reply #21
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Frankly, other than "we're going to stop giving out rewards", which is an actual position some on staff argue for, I'm not sure what system you think would be more fair than the status quo.
And honestly, I think "I don't have a suggestion for an improvement, but what you're doing is obviously killing the CF, so do something better unless you want to kill CF." is kind of a ####ty thing to throw out.
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bobbyp | Tue 03-Aug-10 09:13 AM |
Member since 16th Nov 2007
158 posts
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#34274, "I totally understand your stance"
In response to Reply #24
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And every time there is a post like this, it makes imms feel less like giving out rewards.
Try to look at something from our perspective for a second. I can think of a few off hand that seem like feast or famine. There is a ranger right now that can hide in places that aren't wildnerness, has a custom title, and has a few other perks (i suspect a power from another cabal). An invoker closely tied to them has fireballs or novas or something that are negative attack, that also have a nasty immolate like effect, I think they also have a custom title, and probably other perks i'm unaware of.
There are other cabals, races, classes, that get no attention at all. I'm not trying to support the rant here, but I think it's the feast or famine aspect that people aren't digging. However, I'm not saying pull the plug on rewards. Those are a big incentive for a lot of the playerbase. Maybe take imms that like to watch and reward (or even punish), and have them watch the whole mud. Don't spend too much time on any one character or cabal, and spread the love around.
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Rayihn | Tue 03-Aug-10 10:36 AM |
Member since 08th Oct 2006
1147 posts
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#34275, "RE: I totally understand your stance"
In response to Reply #25
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All of that except the titles are role contest prizes. So what solution do you think fixes that? I like giving powerful role contest prizes in general but maybe since we do it monthly it puts too much extra stuff out there?
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#34276, "RE: I totally understand your stance"
In response to Reply #26
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My problem with role contents are that they seem more like story writing contents.
A lot of the roles that seem to win aren't well expressed through the characters or don't make any ####ing sense given they were written when the character was basically a teenager (relatively).
This varies by judge of course, but I think too many of you look for and reward cool stories more than you do roles that "make sense".
That's more of a pet peeve about roles tough than anything else. I'm tired of reading about how people fought their way out of the Underdark or flummoxed some intricate spell yet can't cast faerie fire yet.
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#34284, "Yeah, I'm liking that. (nt)"
In response to Reply #32
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laxman | Tue 03-Aug-10 11:09 AM |
Member since 18th Aug 2003
1867 posts
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#34278, "the problem with role contest rewards"
In response to Reply #26
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Is I think that a small handful of players are getting the lions share of these rewards. I think having different imms do it each month def cuts back on this but the people who I know out of game who have won role contest rewards have won them very often. I mean I know more people who have won 3+ role contests then I do people who have only won 1.
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laxman | Tue 03-Aug-10 11:14 AM |
Member since 18th Aug 2003
1867 posts
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#34279, "and don't take this as please don't do RC rewards"
In response to Reply #29
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I think it is cool that you give out such big perks for role contests. I just think it is less cool that it takes 1000 times the effort/luck to get equivolent rewards through other means and as a player who generally thinks the role command is a waste of everyones time I would like to see rewards doled out more for what actually happens in the game as opposed to fantasy fiction writing skills.
I think roles are a waste of time because I just don't think it serves much purpose outside of shortening empowerment interviews. I mean you get monthly complaints about role XP either being too much or not enough. You get people who write walls of text that actually say very little of use that consume large amounts of your time to read, etc. The whole is this questionable behavior in role thing... if it is questionable it shouldn't matter if it is in their role so it shouldn't matter that the role is there.
Then back to the begining there is the huge disparity in rewarding people for what goes on outside the game with big in game mechanical bonuses vs getting rewarded for things done in game with largely cosmetic rewards (titles/lastname)
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Pro | Tue 03-Aug-10 12:48 PM |
Member since 14th Apr 2010
776 posts
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#34283, "Perhaps."
In response to Reply #33
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And I make 1,500 for my roles fairly often, but I don't expect to win role contests because it seems to me like there are about 5 players who have been winning them all.
That and my characters don't live long enough to last the amount of time it takes to submit and wait.
But, I have only had 1 character that PK'd enough to get edges beyound what my Imm Exp gave me. So for me to be motivated to check out these edges, I tend to reroll and rewrite.
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Pro | Tue 03-Aug-10 09:28 PM |
Member since 14th Apr 2010
776 posts
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#34314, "i have on many occasions."
In response to Reply #60
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And I play longer hours than average.
I just don't get rewards. Had a double virtue Palasin with Aarn I think.
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incognito | Tue 03-Aug-10 03:53 PM |
Member since 04th Mar 2003
4495 posts
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#34292, "RE: the problem with role contest rewards"
In response to Reply #33
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But it doesn't mean they role-play better than someone who writes a less readable role.
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Pro | Tue 03-Aug-10 01:09 PM |
Member since 14th Apr 2010
776 posts
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#34285, "Yeah, that's it. Too much extra stuff."
In response to Reply #26
Edited on Tue 03-Aug-10 01:17 PM
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But if you did start giving out less later to show us how good we have it now, that would teach us to dare broach the subject.
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Rayihn | Tue 03-Aug-10 01:22 PM |
Member since 08th Oct 2006
1147 posts
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#34286, "Silly Pro"
In response to Reply #36
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I'm not planning on changing anything about the way that I do things or hand out rewards. But I'm open to changes if a suggestion makes sense. That's all.
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Pro | Tue 03-Aug-10 02:44 PM |
Member since 14th Apr 2010
776 posts
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#34287, "Good. Because you are the only Imm that's given me an R..."
In response to Reply #37
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Two on one character in fact.
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incognito | Tue 03-Aug-10 03:52 PM |
Member since 04th Mar 2003
4495 posts
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#34291, "I'd say"
In response to Reply #26
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Reward written role less. Reward observed rp more, but NOT when someone will know you are watching. In the latter case, reward it less.
Not trying to be funny, but at least one good player will intentionally create reasons to speak to lots of imms so that they get lots of imm exp.
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Pro | Tue 03-Aug-10 04:39 PM |
Member since 14th Apr 2010
776 posts
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#34298, "I like this. n/t"
In response to Reply #42
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Daevryn | Tue 03-Aug-10 05:28 PM |
Member since 13th Feb 2007
11117 posts
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#34304, "RE: I'd say"
In response to Reply #42
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>Reward written role less. Reward observed rp more, but NOT >when someone will know you are watching. In the latter case, >reward it less.
I'm all for this. (And if you've ever gotten XP out of the blue while RPing, I give you at least even odds you got it from me.) However, it's very easy for me to sucker someone into running a monthly role contest, and it's very hard to get most of the staff to consistently be good about watching random people and rewarding them.
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incognito | Tue 03-Aug-10 03:55 PM |
Member since 04th Mar 2003
4495 posts
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#34293, "RE: I totally understand your stance"
In response to Reply #31
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The issue is...
A role is meant to help someone understand the observed role-play, yet it is rewarded more than observed rp, typically.
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incognito | Tue 03-Aug-10 03:50 PM |
Member since 04th Mar 2003
4495 posts
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#34290, "And put another way"
In response to Reply #24
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3 years ago more people would have said they wanted him to play cf than would say it now.
Therefore he is killing cf.
Or... could this logic be faulty?
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Pro | Tue 03-Aug-10 04:47 PM |
Member since 14th Apr 2010
776 posts
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#34300, "I don't know what your or any other Imms criteria are f..."
In response to Reply #24
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Dust of an old DMG or similar manual and read what they suggest to reward exp for.
That might give you some ideas you never had.
Things I would reward my players for were..
Achieving Short term goals.
Achieving long term goals
Leading parties
Solving puzzles or traps I set for them or their party.
Participation in a group
Enthusiasm, for their character.
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wareagle | Tue 03-Aug-10 05:39 PM |
Member since 19th Aug 2007
201 posts
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#34305, "RE: IMM Rewards"
In response to Reply #24
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What I did is constructive criticism, I'm not sure why it is being called a rant.
I didn't mean for anyone on the Staff to take anything personally here, but I can see how that is just unavoidable due to the subject.
500 hours Fokzop puts into his character and for what. To have a 9-29 PK record(of which he got his ass kicked a lot more, just died only 29 times), 900 immexp , immortal comments that are honestly just insulting to the player. Do you think it is possible that over the entire lifespan of that character he didn't do something worth giving him something. Hell, you may respond and tell me that you interacted with him all the time and I'm wrong, but damn if the PBF doesn't look disappointing.
It's clear you didn't like Fokzop, but still, do you think that player was treated fairly in your game? Nearly 400 hours that guy played in your cabal and all you have to say to that is he threw a tantrum after dying.
If you say yes to me here, that yes Fokzop is what each player should expect after 500 hours(400 in my cabal), you should think long and hard about changing that mentality.
I was in that cabal at the same time, he wasn't great by any means, but CF was not fair to that character, not even close.
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Daevryn | Tue 03-Aug-10 05:53 PM |
Member since 13th Feb 2007
11117 posts
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#34307, "RE: IMM Rewards"
In response to Reply #56
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>What I did is constructive criticism, I'm not sure why it is >being called a rant. > >I didn't mean for anyone on the Staff to take anything >personally here, but I can see how that is just unavoidable >due to the subject.
I'm not calling a rant or taking it personally. I'm just pointing out the realities of your post that you may not have considered.
>It's clear you didn't like Fokzop, but still, do you think >that player was treated fairly in your game?
Yes, I do.
A character that long-lived almost can't help but rack up a decent amount of edge. That's a piece of the idea of that whole system -- that long-lived decent characters get to pick out some fun stuff for themselves whether or not I personally take notice of them.
Beyond what that provides, no, I do not think a character needs to get special rewards hand-tailored by me just for existing.
>Nearly 400 hours >that guy played in your cabal and all you have to say to that >is he threw a tantrum after dying. > >If you say yes to me here, that yes Fokzop is what each player >should expect after 500 hours(400 in my cabal), you should >think long and hard about changing that mentality. > >I was in that cabal at the same time, he wasn't great by any >means, but CF was not fair to that character, not even close.
He wasn't a bad character, but he wasn't a standout either. Despite a fair bit of time watching him, I couldn't have told you anything about his RP.
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Pro | Tue 03-Aug-10 06:16 PM |
Member since 14th Apr 2010
776 posts
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#34308, "Why watch when you could interact?"
In response to Reply #57
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Nobody RP's 24/7 but when we bump into another player we do. If you are watching a lonely character, why not jump into a goblin or cow or what ever?
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Pro | Tue 03-Aug-10 09:38 PM |
Member since 14th Apr 2010
776 posts
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#34315, "So?"
In response to Reply #61
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I have lurked cammo'd or hidden or invis for 1000's of hours watching people. They never RP'd when they weren't aware I was there, they Always RP in some fashion when my presence is revealed.
Do you RP running down the Eastern, or crossing the Aryth, or spamming Invoker Spell #12? I don't but if I am interupted I do.
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wareagle | Thu 05-Aug-10 03:32 AM |
Member since 19th Aug 2007
201 posts
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#34320, "RE: I played a shifter that had 250 hrs and not a singl..."
In response to Reply #62
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I'm just saying it's got to change to -build- a playerbase.
Curse of shifters, lack of IMM time, whatever, it's a big problem.
If in my example, there is a character that put 500 of his hours into CF, some IMM should have made that guy feel good about it. Doesn't seem like that happened for him from PBF.
I don't know the player, I did interact with the character(same cabal) and not to some level where I feel like I owe the guy anything, but I know something wrong when I see it. And if that guy stops playing, it's pretty clear, to me, why.
No quest skill/spell/legacy suggestion, but thinking from a Staff perspective what was done is perfectly fine is nonsense and unappreciative.
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Pro | Thu 05-Aug-10 01:06 PM |
Member since 14th Apr 2010
776 posts
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#34323, "Actually.. I forgot, I had a shifter that got a ton (Fo..."
In response to Reply #69
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wareagle | Tue 03-Aug-10 02:33 AM |
Member since 19th Aug 2007
201 posts
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#34271, "RE: The way I look at it. . . (no being mean I promise)"
In response to Reply #20
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Fun for them for you?
It just won't work like that and more and more players are going to leave, which leaves me, a PK'er, less and less people to pwn.
CF staff reminds me of some bizness that is on cruise control. Noone really has a handle and nothing is consistent.
If someone was to try to convince me I'm wrong, I'd just like to ask whether playerbase is growing or not. It's a simple measure.
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incognito | Tue 03-Aug-10 03:58 PM |
Member since 04th Mar 2003
4495 posts
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#34294, "It's also a retarded measure."
In response to Reply #23
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Normally your posts seem quite intelligent, but here you seem to be missing the fact that what you are observing could be down to other things than what you are saying is the problem.
It could, for example, be down to full looting, and not even remotely related to imm rewards. It could be down to the steep learning curve. It could be down to level sitting people racking up pk's. It could be down to cheating. It could be down to people having families and thus less cf time.
Yet you state conclusively that it is down to imm rewards?
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Pro | Mon 02-Aug-10 08:48 AM |
Member since 14th Apr 2010
776 posts
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#34259, "Back the Truck up..."
In response to Reply #11
Edited on Mon 02-Aug-10 08:52 AM
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I burn a lot of Imm time and delete?
I spend an hour and write a role and play for 60 hours, get 5 mins of Immteraction, with little or no reward and I am wasting someones time? I don't play characters that live more than a couple weeks IRL, I typically don't go empoweree, I don't get Imm interaction, so I am not wasting anyone’s time.
Don't get me wrong, I'm not saying they are wasting my time, you've made it about me, it's a question about if the rewards that could be passed out are generous enough.
In a 500 hour character how many perks are given? 4?
So one every 125 hours. Let's say you play 4 hours a day, you're getting a perk every 25 days on average. Play a leader live to be 800 hours you might get a cool weapon. So in that case you get a perk every 160 hours or every 40 RL hours.
Before you reply, about me again and how awful I am, go ahead and look back at the question and see what I was asking. If you disagree you disagree, so be it. I'm not going to post and tell you you are wrong, I'm also not going to post and attack you personally.
Get over me.
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Splntrd | Mon 02-Aug-10 09:55 AM |
Member since 08th Feb 2004
1096 posts
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#34260, "I'll get over you..."
In response to Reply #12
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as soon as you stop being such a ####ing martyr all the time. Splntrd
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bobbyp | Mon 02-Aug-10 10:15 AM |
Member since 16th Nov 2007
158 posts
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#34261, "You have been a little much lately"
In response to Reply #12
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I generally don't mind you, but you do seem to blow things out of proportion lately.
That said, I have two comments on the theme of your post. I do feel like sometimes it's hard to get imm attention. I also think that if you are expecting it, you are setting yourself up for frustration. Also, each post like this makes them less likely to do any.
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Pro | Mon 02-Aug-10 11:10 AM |
Member since 14th Apr 2010
776 posts
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#34262, "I simply asked a question."
In response to Reply #14
Edited on Mon 02-Aug-10 11:15 AM
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That, predictably, was used to stick it to me.
If people would simply get over their grade school mentality and focus on the question without extraneous B.S. focused on me, there wouldn't be, "Posts like this."
My posts generate plenty of good debate, sadly, people without an argument will invariably attack me rather than the idea. This leads to a lot of the chaffe you see.
Glad you gave an answer reguarding my initial post though. That's really all there is to it.
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Pro | Mon 02-Aug-10 01:40 PM |
Member since 14th Apr 2010
776 posts
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#34265, "I've had 3 Thror followers."
In response to Reply #16
Edited on Mon 02-Aug-10 01:51 PM
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I don't really do empowerees of any religion because I don't like the empowerment process in general and I know I will delete before 100 hours.
Thror's religion isn't an option in practice for me at all.
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incognito | Tue 03-Aug-10 03:59 PM |
Member since 04th Mar 2003
4495 posts
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#34295, "Is a perk essential"
In response to Reply #12
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Seriously, if you can't have fun without imm perks, you are doing something wrong.
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Pro | Tue 03-Aug-10 09:40 PM |
Member since 14th Apr 2010
776 posts
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#34316, "Where do people come up with this ####?"
In response to Reply #46
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Homard | Sun 01-Aug-10 04:58 PM |
Member since 10th Apr 2010
959 posts
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#34248, "Not at all."
In response to Reply #0
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Like pretty much anything in life, the rewards of CF come with time. Anything worth doing (and I think that the real question anyone needs to ask themself is: Is CF worth doing?) will only pay dividends over time. That goes for hackey-sacking, blackjack, and CF.
One of the things about CF that appeals to me is that it does have such a steep learning/achievement curve. There is a particular quest that I have never completed. I have spent six hours this weekend alone trying to solve it. Where some people might find only frustration, I am glad to have the depth of involvement that this sort of thing offers (and some frustration, to be honest.)
When I was a kid my dad taught me how to play chess, but he never "let the kid win." He would not try to humiliate me, but he pulled no punches. He's hardly a rocket-scientist, so I was able to eventually beat him, even though I was only eight or nine at the time. I think this is why I have always been drawn to unforgiving games, hello Carrion Fields. The point is that I would not have wanted him to let me win. What would have been the value in that? Anyone can do the New York Times Saturday Crossword with the help of Wikipedia. Finishing it alone is truly rewarding.
I started playing CF after an absence of many years because I was looking for a more forgiving environment than micro-limits online poker. The rewards there are fleeting, gone in a moment of distraction and the frustrations are a thousand-fold. Compared to the whips and chains of poker, CF is a massage and a mai-tai.
Also, keep in mind that despite the fact that the staff is small, rewards are there if you want them. When I rolled up Homard it was my main goal to please Thror and get his Tattoo. When I realized how long that was going to take, I focused on all the aspects of the character. The result was Sapper-Training/Quest Skill; Role-Contest Win/Third Legacy; Village Leadership; and finally, Tattoo. So, if an unskilled PKer with crappy game knowledge (I still don't even know where to get the stoneskin fillets) can get these rewards, what's stopping anyone?
The fact is that if someone is looking for instant gratification, there are literally tens of thousands of games to play. If someone has the luxury of investing time into a game and wants to see some depth to the gameplay, there are only a handful.
tl;dr: If being rewarded becomes an easy thing, it will lose its value. I suck and I can get rewarded, clearly you can too.
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Pro | Sun 01-Aug-10 06:03 PM |
Member since 14th Apr 2010
776 posts
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#34249, "You are comparing RL lessons to CF which is a game."
In response to Reply #2
Edited on Sun 01-Aug-10 06:14 PM
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I understand your last line perfectly, but there is a flip side, and I think we lean to heavy in that direction. That flip side being, no reward, no players.
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Homard | Sun 01-Aug-10 06:25 PM |
Member since 10th Apr 2010
959 posts
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#34250, "Players leaving because of not getting rewarded?"
In response to Reply #3
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My point was that if I can get rewarded, it's within anyone's grasp.
What sort of rewards are you looking for?
As far as I'm concerned, getting your last name is pretty sweet. Getting a cool title is even better. If you're looking for more than that, don't you think you should have to put in some time?
Who are some of the characters you've played that you feel deserved rewards that they didn't get? Did you delete before you were rewarded? After how many hours? Do you enter the role-contests? Did you follow a god?
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Homard | Sun 01-Aug-10 07:12 PM |
Member since 10th Apr 2010
959 posts
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#34253, "So, just to be clear..."
In response to Reply #5
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You think that players are not getting rewarded enough or quickly enough, but, by your own admission, you don't put any effort into trying to get rewarded?
Also, why not reset your IP address if you really think that this is the case?
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Pro | Sun 01-Aug-10 07:54 PM |
Member since 14th Apr 2010
776 posts
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#34254, "I didn't even remotely say that."
In response to Reply #6
Edited on Sun 01-Aug-10 07:59 PM
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You are the one who steered the thread toward me. I was posting the thread off my own observation of the game in general.
Look at how blase the death threads are. You are boasting of incredible rewards that to me seem mediocre given the effort you put into the character.
And I had no idea you could reset an IP address and I wouldn't know where to start.
P.S. I also find your self-deprication to be a little shallow. Basically to me it comes across as "I (You the player) suck and I got rewards, so other players who don't must be really sucky." It's not inspiring at all even though I understand you mean it to be.
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Homard | Sun 01-Aug-10 08:05 PM |
Member since 10th Apr 2010
959 posts
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#34255, "You misread me."
In response to Reply #7
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1. I steered the thread toward you? It's your thread. The sentiments I was commenting on came from what you wrote.
2. What sort of rewards are you looking for?
3. You know enough that you think that they're tracking your IP and discriminating against you because of that, but you have never looked into possibly changing your address? Wat.
4. I'm not saying that anyone else sucks, just that 90% of the playerbase is more skilled/knowledgeable than me. If I can get rewards, it must have something to do with the amount of energy I put towards this character.
You admit that you're unwilling to put time towards these goals. How, then, should you expect to benefit?
I feel like you're trolling me.
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Pro | Sun 01-Aug-10 09:02 PM |
Member since 14th Apr 2010
776 posts
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#34256, "I was pretty succinct in what I wrote in the initial po..."
In response to Reply #8
Edited on Sun 01-Aug-10 09:07 PM
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And again.. I didn't initially say anything about me aside from expressing an opinion, you did.
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Splntrd | Sun 01-Aug-10 10:22 PM |
Member since 08th Feb 2004
1096 posts
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#34257, "You're splitting hairs."
In response to Reply #9
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You asked a question. You stated your opinion. You have experiences upon which to base that opinion. Analyzing your opinion in this thread seems perfectly valid to me. Why start a thread and state your opinion if you didn't want to discuss it? Splntrd
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wareagle | Tue 03-Aug-10 02:28 AM |
Member since 19th Aug 2007
201 posts
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#34270, "RE: Not at all."
In response to Reply #2
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Not easy, but consistent.
Any lack of consistency, you detract from the MUD. Hopefully(I love CF and it's taught me so much) everytime a player decides he/she has been wrong leaves.
Consistency can prevent a lot of that.
Consistency.
That's all I ask for in the businesses I run and in any business that wants to survive. I take that back, CF is surviving right now. But consistency would allow it to thrive.
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incognito | Tue 03-Aug-10 04:01 PM |
Member since 04th Mar 2003
4495 posts
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#34296, "Seconded"
In response to Reply #2
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Although I wouldn't say you suck.
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Eskelian | Fri 13-Aug-10 03:11 PM |
Member since 04th Mar 2003
2023 posts
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#34598, "RE: Not at all."
In response to Reply #2
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Freud would say that you're trying to gain the acceptance of your father via proxy of the Imms in CF.
Just saying.
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#34247, "RE: Just a question. Does anyone think that CF is too m..."
In response to Reply #0
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I don't have the problem with the time required to be rewarded for things by Imms. If that's the primary thing you play for, I can definitely understand having a problem with the high work vs. reward. That said, I've always considered rewards to be "extra", save things like necessary empowerment.
I DO tend to grumble and groan if I don't get Imm XP (amount doesn't matter) for my first role entry or entries within a few days of adding it. Even that is just because I kind of feel like after a certain level and/or once in a cabal, a role is mandatory (even though it isn't), and if I feel obliged to write one, I want to be acknowledged for it just a little bit. Plus I want edge points. Other than that though, anything else is icing on the cake. Last name, title, virtues, edges, edge points, quest forms, quest spells, etc. are all things I feel no entitlement to. Sometimes I may want them if I feel like I've earned a certain something, but it's all extra and I've never, ever deleted because I didn't get something or get it in a certain amount of time.
My problem, as it relates to time sinks, is the amount of time necessary to gather and maintain the level of preps, gold, gear, regear, etc. to play competitively at hero, primarily in cabal wars. If I have X hours every day/week to play, I don't want to spent 70% of X hours being "out of the action".
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