Subject: "prompt idea" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #34210
Show all folders

IsildurThu 29-Jul-10 04:55 PM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34210, "prompt idea"


          

Make it so that you can put a compact version of the "group" command's output in your prompt (probably following a carriage return). The major use case would be healers. Putting it in the prompt saves them some spamming of the "group" command.

Or, alternately, have separate flags for hp/mana/move, but make it so the only class that can use them is healers and then only on the person they've communed that "bond" thing on (or dark pact for evils).

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply Haven't you played long enough to know these things wit..., laxman, 31-Jul-10 07:41 AM, #6
Reply 'Aware' commune., Marin, 30-Jul-10 08:49 AM, #5
Reply Seems performance intensive for a prompt, Zulghinlour, 29-Jul-10 09:15 PM, #4
Reply How it was done in another mud, Void, 03-Aug-10 12:34 AM, #7
     Reply RE: How it was done in another mud, Daevryn, 03-Aug-10 07:35 AM, #8
Reply Eh, sleepy, 29-Jul-10 06:09 PM, #2
Reply RE: Eh, Isildur, 29-Jul-10 08:57 PM, #3
Reply RE: prompt idea, yr_blues, 29-Jul-10 05:07 PM, #1

laxmanSat 31-Jul-10 07:41 AM
Member since 18th Aug 2003
1867 posts
Click to send private message to this author Click to add this author to your buddy list Click to send message via AOL IM
#34236, "Haven't you played long enough to know these things wit..."
In response to Reply #0


          

Seriously at this point most of the current playerbase has been playing close to ten years. If you don't have a feel for when people are getting low by just watching combat then you have wasted a lot of time playing this game.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

MarinFri 30-Jul-10 08:49 AM
Member since 17th Apr 2010
86 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#34220, "'Aware' commune."
In response to Reply #0


          

Might be better off allowing a healer to be 'aware' of (one and only one) when a person drops below certain thresholds. If I'm bleeding wounds then the healer gets a pecho indicating it...next round I'm gushing blood, another pecho, and so forth.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

ZulghinlourThu 29-Jul-10 09:15 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34218, "Seems performance intensive for a prompt"
In response to Reply #0


          

You basically have to walk the character list and figure out if anyone is in your group, then add it to the prompt. And the prompt shows literally millions of times.

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
VoidTue 03-Aug-10 12:34 AM
Member since 13th Apr 2005
31 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34268, "How it was done in another mud"
In response to Reply #4


          

Prompt shows only the health of the LEADER of group.
Not exactly sure how it was done.
P.S. I always thought it was not in the prompt to make healer more 'aware'.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
DaevrynTue 03-Aug-10 07:35 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34273, "RE: How it was done in another mud"
In response to Reply #7


          

That's kind of where I'm coming from, at least -- I don't think the healer class should be more bottable.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

sleepyThu 29-Jul-10 06:09 PM
Member since 24th Jul 2007
223 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34214, "Eh"
In response to Reply #0


          

I think I could possibly buy giving healers an extra supplication to have it, but not everyone, considering pallies with the hope virtue get a supplication akin to it.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
IsildurThu 29-Jul-10 08:57 PM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34217, "RE: Eh"
In response to Reply #2


          

I kind of feel like if you can get the same information by just spamming a lot, then it should just be given to you by default instead of coming in the form of a special skill/spell/commune.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

yr_bluesThu 29-Jul-10 05:07 PM
Member since 12th Jul 2010
7 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#34211, "RE: prompt idea"
In response to Reply #0


          

i know healers would use this more than most, but other characters (bards come to mind) go into a "no autoassist" mode and keep the party healthy/buff'd/etc.

i think it's a really useful prompt idea if it's doable.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #34210 Previous topic | Next topic