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>Hopefully pro doesn't out me because he'll know who this is. >I fought Zax last night and he just shredded me. He's an arial >dual wielding daggers and according to him he didn't practice >parry or axes. I am a giant, have perfected defenses, dual >wielding axes, and whirled him. He beats the holy hell out of >me and I run away to die from bleeding. I know dex needed >some positives before, but is it too much now?
Strength is still great for lots of stuff. But fighting vs dex people is much more fun than fighting vs strength people, because most strength people just want to lag you out. If I'm going to lose a fight, I would 100X as much prefer to lose it while getting to try different strategies. In fact, I'd rather lose a fight where I got to do stuff, than win a fight where I only got a couple commands in.
So here are some benefits to typical strength characters:
Kill sealing - most dex builds really can't seal kills as well. You might die to bleeding, but you can run and recall. That might be annoying, but at least you have the option. Against a strength build you're more likely to find that they're just outright killing you via lag.
Resiliency - They tend to have more hitpoints, so when things don't go well they can hang in there longer than a dex spec can. This is especially important when you're talking about unavoidable damage. A giant can soak up a lot more muter disrupts, or voker nukes than most dex specs can.
Gear selection - A dex build has two stats they have to care about. If they lose either dex or strength they lose most of their viability. This makes gearing harder. They also simply cannot wield as heavy weapons no matter what. There are some good heavy weapons that an arial simply can never wield. A giant basically gets +7 free strength gear to prevent dropping their weapons, compared to an arial.
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