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Isildur | Mon 19-Apr-10 12:26 AM |
Member since 04th Mar 2003
5969 posts
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#31896, "idea: warrants: not just for tribunal anymore"
Edited on Mon 19-Apr-10 12:29 AM
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Give non-Tribunal cabal leaders the ability to commute death sentences on anyone outside their cabal.
These would go on as a title that would disappear when the affected player dies via any means whatsoever. Mob death, suicide, whatever.
Unlike Tribunal warrants, they would have no real game-play effect. They would serve purely for informational purposes.
Optionally, make them visible only to members of the cabal whose leader issued the death sentence.
Realism-wise, it makes sense that a cabal leader could circulate some sort of communique to members of his cabal stating that person X is to die. Its not quite as realistic that members of the cabal would magically "know" when that person died via any means, but...yeah, its a game.
As for use-cases, I'm thinking of situations where someone who isn't an obvious enemy of a cabal does something egregious enough to warrant death. Like attacking the cabal's outer, or killing its inner. Mainly this would affect Nexus, but also potentially Battle, Outlander and Tribunal.
It would simplify something that can already "sort of" be carried out via in-game notes. Only, with in-game notes, the "death sentence" probably only gets "canceled" when one of the offended cabal's members gets the kill. It wouldn't be canceled if the dude just accidentally died to a mob. So with notes the "sentence" is actually more harsh than what I'm suggesting here.
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thendrell | Mon 19-Apr-10 07:53 AM |
Member since 08th May 2009
134 posts
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#31902, "Thoughts on sentences and bounties."
In response to Reply #1
Edited on Mon 19-Apr-10 08:12 AM
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I like the death sentence idea, but cabal leaders sort of do this already. In scion both chancellors at some point sent out notes to the cabal about certain characters, who were to be killed on sight every time they were seen, for violations that had been committed. And Anathema is a death sentence, as are titles like Hunted by Battle.. though the latter is done by Imms moreso than players.
I think it may be too arbitrary to give that power to a leader, as it is certainly possible to abuse. Some leader could just mark anyone that ever annoys him, and really ruin that other character's life and thus cost us a player. Yes he may have hit your outer or inner one time and you mark him. But maybe he out of range looted your corpse. Annoying as hell, and I can see a leader just marking him again as soon as he is killed, so I kind of prefer it be something left to Imms who are a touch more objective in putting those potentially character ending marks on people, and doing it only when it is really deserved for chronic behavior more than just an isolated incident, especially when lots of time it is a newer player who may simply not know he isn't supposed to do those things. He can learn the hard way true, but it's not a system I really think will help when there are other avenues to carry this out that already exist. Notes still work, and so long as if someone kills him sends a note saying punishment has been carried out, he won't end up getting multi-killed I would hope.
Tribunals can be removed for false warranting sure, but there are laws in place for all to see where as cabal leaders don't really have laws (and other players may not know them anyway) that say when it would be okay to use it, and so without that kind of balance to it I just can't see it as a good idea. Yes an Imm may be watching but hell, lots of intelligent people play CF that can rationalize anything they do. Just ask a lawyer about that, and without clear guidelines that say they can or can not do something you'll get lots of shady acts. The idea might work if the premise is everyone here has lots of experience and knows a lot about CF and behaviors, but it would be overly harsh for newer players. Which is why I advise any new player to not go imperial, cause they will likely be anathema'd. (My first character was an assassin that got anathema'd btw)
As to the bounty system, it's not used I'm guessing because a) lots of people don't really even know about it or where the offices are b) bounties of things like gold are largely of no value to most characters as they can all just get gold in far easier fashion c) I don't know if bounties placed survive if the subject logs off d) That player will likely die to someone who does not even know there is a bounty on him and so the reward is simply lost.
If you really want to do a bounty, find a bard, note to all. Make the bounty known. And then place something worth people trying to get it, like a rare item or good piece of eq. I think you would see a lot more people gunning for the bounty then, and I believe the item goes into some kind of storage thing so it would work better than saying do it and I'll give it to you, as then they may just PK you for it.
I'm thinking of doing such things with my character, offering better incentives than simply coins for certain things. People like great weapons for example, so get one you don't need, and use that to incentivize players who would want it, especially since if it limited they might not be able to get it anywhere else.
Just a thought.
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Isildur | Mon 19-Apr-10 09:50 AM |
Member since 04th Mar 2003
5969 posts
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#31905, "RE: Thoughts on sentences and bounties."
In response to Reply #2
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>I like the death sentence idea, but cabal leaders sort of do >this already.
The problem with using notes as it stands now is that you either have to make the sentence "permanent" (i.e. kill this guy every time you see him until I say stop) or you make it a one-time deal and rely on the cabal member who lands the kill sending out a note to that effect, and the other cabal members actually reading it.
Its also not possible to issue a sentence that's satisfied by the target dying in some way *other* than being killed by a member of your cabal. So a leader can't say, "I decree this guy should die, somehow, but I don't care how. Once he does I'm satisfied."
>In scion both chancellors at some point sent out >notes to the cabal about certain characters, who were to be >killed on sight every time they were seen
This is an example of a permanent death "enemy of the cabal" sentence. It also seems a little superfluous for scion since they pretty much have latitude to kill anyone anywhere for any reason.
>as are >titles like Hunted by Battle.. though the latter is done by >Imms moreso than players.
"Hunted by Battle" is what gave me the idea for this. Only a more limited version of that. For instance, a fort leader might slap a "death sentence" on a group of nexus who take the orb. He/she doesn't want to make them cabal enemies for all time, but he might want to attach more limited repercussions to what they did. >I think it may be too arbitrary to give that power to a >leader, as it is certainly possible to abuse. Some leader >could just mark anyone that ever annoys him, and really ruin >that other character's life and thus cost us a player.
Can't leaders already do this? I know I've issued death warrants as a leader for someone who did something douchey to me personally. I'm not sure what I'm proposing is any "more" abusable than the notes system we already have.
>I can see a leader just marking him again as soon as >he is killed
Currently, if I wanted to do this, I'd send out a cabal note saying "this guy should be killed whenever you see him, no exceptions" and just never rescind that order. Same effect.
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